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  • bandit

    by Published on November 9th, 2010 17:10


    Hi everyone. This is a port of Mednafen's PC Engine emulation to Android, and my first ever emulator port. I've only tested on a Droid/Milestone for now but hopefully it will run on other devices. I'm planning to have regular updates with more features/optimizations and other emulator ports in the future.

    Hope you'll enjoy it Smile

    Update: Version 1.2.0: supports homebrew PS3 consoles (runs HuCards only).
    Update: Version 1.3.0: PS3 port supports bin+cue format CDs.

    PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.

    Coming in future updates:
    • Additional speed optimizations
    • Updated GUI with more control & display options
    • Native Wiimote support (may require Android 2.0+, I'm still looking into it)

    The Android version is designed for the Motorola Droid/Milestone, but should work on devices with similar specs. Actual speed depends on a combination of CPU clock speed and the how fast textures upload to the device's GPU. The PS3 version will run on any homebrew-capable console. The iOS version runs on any compatible device but an ARM Cortex-based CPU is recommend (iPhone 3GS and newer). Get it for your platform on the Downloads page.

    Features:
    • Accurate emulation and high compatibility rate.
    • Zip file support
    • CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.
    • Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently)
    • Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch)
    • Backup memory and save state support, one auto-save and one manual slot for save states
    • No user activation or other nonsense

    Performance Notes (as of version 1.3.0):
    • Android : 55-60fps with hucards on a 550Mhz Droid running Android 2.2. CDs may need slight overclock (600-700Mhz) to run at similar speeds depending on the game's screen mode. On-screen controller can cause a small speed hit so disable it when not in use, will be optimized in the future.
    • iOS: 60fps on iPhone 4 with hucards & CDs (~50% cpu utilization). 20-30fps on iPod Touch 2nd gen.
    • PS3: 60fps with hucards & CDs.

    Default Controls for Android:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Z, X : Buttons I & II
    • Space : Select
    • Return : Run
    • Menu : open/close the main menu
    • L : go directly to Load Rom menu
    • Q : Save State
    • W : Load State
    • Search : Fast-forward in-game
    • Back button : Exit game or go back in menus

    Controls for iOS:
    • Touch top-right corner : open the main menu
    • Touch bottom-left corner : Fast-forward in-game (deactivates upon next input elsewhere on screen)

    Controls for PS3:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Cross : confirm/select menu entry, Button I
    • Circle : cancel menu entry/go back, Button II
    • Select : Select
    • Start: Run
    • L2 : open/dismiss menu
    • R2 : Fast-forward

    Currently known issues/bugs:
    • No international character support in gui
    • Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system.
    • PS3: only 1 controller is supported
    • PS3: loading a CUE file with external audio tracks causes the system to lock up
    • PS3: sound is not synced properly, causes slight distortion in the audio

    Source: Mednafen Forum / PCE.emu Homepage ...
    by Published on November 9th, 2010 17:10


    Hi everyone. This is a port of Mednafen's PC Engine emulation to Android, and my first ever emulator port. I've only tested on a Droid/Milestone for now but hopefully it will run on other devices. I'm planning to have regular updates with more features/optimizations and other emulator ports in the future.

    Hope you'll enjoy it Smile

    Update: Version 1.2.0: supports homebrew PS3 consoles (runs HuCards only).
    Update: Version 1.3.0: PS3 port supports bin+cue format CDs.

    PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.

    Coming in future updates:
    • Additional speed optimizations
    • Updated GUI with more control & display options
    • Native Wiimote support (may require Android 2.0+, I'm still looking into it)

    The Android version is designed for the Motorola Droid/Milestone, but should work on devices with similar specs. Actual speed depends on a combination of CPU clock speed and the how fast textures upload to the device's GPU. The PS3 version will run on any homebrew-capable console. The iOS version runs on any compatible device but an ARM Cortex-based CPU is recommend (iPhone 3GS and newer). Get it for your platform on the Downloads page.

    Features:
    • Accurate emulation and high compatibility rate.
    • Zip file support
    • CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.
    • Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently)
    • Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch)
    • Backup memory and save state support, one auto-save and one manual slot for save states
    • No user activation or other nonsense

    Performance Notes (as of version 1.3.0):
    • Android : 55-60fps with hucards on a 550Mhz Droid running Android 2.2. CDs may need slight overclock (600-700Mhz) to run at similar speeds depending on the game's screen mode. On-screen controller can cause a small speed hit so disable it when not in use, will be optimized in the future.
    • iOS: 60fps on iPhone 4 with hucards & CDs (~50% cpu utilization). 20-30fps on iPod Touch 2nd gen.
    • PS3: 60fps with hucards & CDs.

    Default Controls for Android:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Z, X : Buttons I & II
    • Space : Select
    • Return : Run
    • Menu : open/close the main menu
    • L : go directly to Load Rom menu
    • Q : Save State
    • W : Load State
    • Search : Fast-forward in-game
    • Back button : Exit game or go back in menus

    Controls for iOS:
    • Touch top-right corner : open the main menu
    • Touch bottom-left corner : Fast-forward in-game (deactivates upon next input elsewhere on screen)

    Controls for PS3:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Cross : confirm/select menu entry, Button I
    • Circle : cancel menu entry/go back, Button II
    • Select : Select
    • Start: Run
    • L2 : open/dismiss menu
    • R2 : Fast-forward

    Currently known issues/bugs:
    • No international character support in gui
    • Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system.
    • PS3: only 1 controller is supported
    • PS3: loading a CUE file with external audio tracks causes the system to lock up
    • PS3: sound is not synced properly, causes slight distortion in the audio

    Source: Mednafen Forum / PCE.emu Homepage ...
    by Published on November 8th, 2010 19:36


    With new racing games coming out such as Gran Turismo 5 (whenever it comes out), Forza 3, Need for Speed and many others, a new steering wheel will be gracing your consoles soon. This steering wheel is known as 'SuperSports 3X" and is compatible with PlayStation (PS3), Xbox 360 and PC. It has vibration feedback, shift paddles and sequential gear shift. You're also able to tune the wheel depending on the game you're playing.

    Love racing games? You're gonna love this!

    With the plethora of A list racing titles already available for Xbox 360 and PS3, Forza 3 dominating the 360 charts since its release and the imminent release of Gran Turismo 5 for PS3, we’ve been hard at work creating the mother of all racing wheels.

    A racing wheel that not only delivers superior control to deal with the rigours of the race track, but a precision engineered masterpiece that also enhances your race games - giving you the gaming edge.

    Say hello to the SuperSports 3X. SuperSports 3X is a multiformat wheel that can be used with your Xbox 360, PS3 and PC. Packed with features, you can feel every crash, smash and jolt with SuperSport 3X’s Dual Vibration feedback. It has wheel mounted twin shift paddles and a sequential gear shift, recreating F1 style control.

    It's self centering wheel provides enhanced straight line performance, and twin accelerator and brake racing pedals add to the realism. Add to this rubber wheel grips for comfort and stability during extended racing sessions, and you can see why this wheel is so special. But what's even more exciting is its supercool Customizer feature which lets you race tune the wheel the way they want to play. Simply connect SuperSports 3X to the USB port of any online-enabled PC to access 3x's built-in Customizer profile. From here you can download a whole host of custom created driving settings and enhancements for the biggest and best racing games including;

    MotorStorm, Forza 3, Formula 1 2010, Dirt 2, GRID, Need for Speed: Hot Pursuit, Pure, Need for Speed Shift and Burnout Paradise. Further settings will be available at the time of release including of course custom settings for Gran Turismo 5.

    Choose to set Deadzone control to increase or decrease the parameters of your vehicles racing lines - Apply sensitivity boost to increase the sensitivity of the wheel - Vary the speed of turbo mode - Use button mapping to custom set your preferred button configuration.

    Once you've selected your custom configuration, settings will be stored on the SuperSports 3X, ready to use in-game.

    Serious about racing games?

    Get SuperSports 3X and prepare for the drive of your life!

    No word on pricing or release date.

    Source: Euro Codejunkies ...
    by Published on November 8th, 2010 15:31


    ThatOtherPerson is spitting out PS3 homebrew games as if he was a broken water fountain. It seems like theres always a new homebrew game every week or two. I want to know how he's going to keep up or how many he's going to release or what else he has in mind.

    This is an early version of a simple tank game involving two large armies.

    Controls
    Move – Left analog stick
    Aim – Right analog stick
    Shoot – R1

    I'm not sure if its compiled with Sony SDK or the open source SDK PSL1GHT so I will not be attaching the files.

    Source: PSX-Scene ...
    by Published on November 8th, 2010 15:31


    ThatOtherPerson is spitting out PS3 homebrew games as if he was a broken water fountain. It seems like theres always a new homebrew game every week or two. I want to know how he's going to keep up or how many he's going to release or what else he has in mind.

    This is an early version of a simple tank game involving two large armies.

    Controls
    Move – Left analog stick
    Aim – Right analog stick
    Shoot – R1

    I'm not sure if its compiled with Sony SDK or the open source SDK PSL1GHT so I will not be attaching the files.

    Source: PSX-Scene ...
    by Published on November 5th, 2010 15:03


    CodeZombie has released the first 100% legal PS3 homebrew. This is the first PS3 homebrew game to use no copyrighted code. The game was coded from the ground up, entirely with the PSL1GHT SDK. Here is what CodeZombie had to say about his release:

    Pongus is a simple pong clone, demonstrating the basic features of the PSL1GHT SDK.

    Right now, it’s in a playable state, with enemy AI, collision detection, Speed advancement and simple controls.

    I am aware that there is already a much better pong clone available for the ps3, but that package contains leaked sony code, and is illegal to distribute.

    This package is the opposite, written completely with the Open PSL1GHT SDK. No Sony code was used to write this game, and thus, is able to be freely distributed, source and all.

    ~CodeZombie

    We have also attached the files for your convenience.

    Source: PSGroove ...
    by Published on November 4th, 2010 15:13


    A reader sent Kotaku this promo sleeve for the PlayStation 3 Bluetooth headset earlier this week, which now appears to be sporting a slimmer, sleeker design than the original model.

    Not only has the ear clasp been made thinner, but the front buttons and indicators have been cleaned up too. The material also clearly states that this is an official Sony product, not a third-party offering.

    The feature set on the back of the box has no new features compared to the existing version, so it appears to be a simple aesthetic upgrade for a device that was looking a little, well, clunky as we push on towards 2011.

    As the box says, it'll be priced at $50, which is the same as the existing model. No word on a release date.

    Below is a comparison between the new headset, on the left, and the old, on the right.


    Source: Kotaku ...
    by Published on November 3rd, 2010 23:15



    We haven't heard anything new recently from XCM, but they've informed us with exclusive information and a picture (sorry, been slow at posting news) that they will be releasing a plug and play fan for the Xbox 360 Slim. The XCM "Wing" fan is a plug and play solution (no need to modify the console) and can lower the consoles temperature by 5-6° Celsius (or 42.8° Fahrenheit). XCM Wing Fan also has a built-in auto mode to monitor the consoles temperature which can increase/decrease the fan's speed accordingly.

    No word on pricing or release date.

    Description on box of XCM 'Wing' Fan...from yours truly :
    Hate the dreaded RROD (Red Ring of Death) and overheating problems on the fat Xbox 360 and got the Xbox 360 Slim? Why not prevent the headaches and get the XCM Wing Fan? The XCM Wing Fan is a plug and play solution (no need to modify the console) and can lower the consoles temperature by 5-6° Celsius (or 42.8° Fahrenheit). XCM Wing Fan also has a built-in auto mode to monitor the consoles temperature which can increase/decrease the fan's speed accordingly.
    ...
    by Published on November 1st, 2010 13:54


    Winners will be contacted via Twitter for mailing address.

    ---------------------------------------------------

    After our last HUGE successful contest back in September, we're back with another for the month of November! This time we have FIVE (5) XCM Universal USB Multi-Charger for all of you to grab your little hands on. The entry is simple, open to anyone and everyone worldwide. Rules and entry follow below.

    Sponsor:
    We would like to thank XCM for sponsoring this giveaway and we highly recommend all of you to pick up all you console modding accessories whether it be replacement cases, controller adapters or just useful things in general. I've been using the Multi-Charger to charge my iPod Touch, Blackberry, PlayStation 3 Dual Shock controllers, Xbox 360 controllers...pretty much anything that requires USB to be charged.


    Be sure to subscribe and follow us on YouTube, Facebook and Twitter for more news and future contests!

    How to enter:
    This time around, we're going to do it a little different and use Twitter and tweeting only DCEmu Reviews and DCEmu Reviews Games news. All you have to do is retweet the post about the giveaway (http://twitter.com/dcemureviews/status/29374917101), become a follower on Twitter and you will be automatically entered. If you already are a follower on Twitter, no worries! Just retweet about the giveaway. Only 1 entry per person. The contest ends November 30, 2010 and winners will be chosen randomly and first post will be updated with winners. Winners will be contacted through Twitter for mailing address.

    *DCEmu Reviews and DCEmu is not responsible for lost or damaged packages and/or electronic devices. All shipping of prizes are handled by XCM. Any concerns in regards to XCM Universal USB Multi-Charger or shipping, please contact XCM at [email protected]. ...
    by Published on November 1st, 2010 13:54

    After our last HUGE successful contest back in September, we're back with another for the month of November! This time we have FIVE (5) XCM Universal USB Multi-Charger for all of you to grab your little hands on. The entry is simple, open to anyone and everyone worldwide. Rules and entry follow below.

    Sponsor:
    We would like to thank XCM for sponsoring this giveaway and we highly recommend all of you to pick up all you console modding accessories whether it be replacement cases, controller adapters or just useful things in general. I've been using the Multi-Charger to charge my iPod Touch, Blackberry, PlayStation 3 Dual Shock controllers, Xbox 360 controllers...pretty much anything that requires USB to be charged.


    Be sure to subscribe and follow us on YouTube, Facebook and Twitter for more news and future contests!

    How to enter:
    This time around, we're going to do it a little different and use Twitter and tweeting only DCEmu Reviews and DCEmu Reviews Games news. All you have to do is retweet the post about the giveaway (http://twitter.com/dcemureviews/status/29374917101) and become a follower on the Twitter. Also reply back to http://reviews.dcemu.co.uk/retweet-n...rs-341122.html with link to your Twitter account, once you have retweeted and you will be automatically entered. If you already are a follower on Twitter, no worries! Just retweet about the giveaway and post back to http://reviews.dcemu.co.uk/retweet-n...rs-341122.html. Only 1 entry per person. The contest ends November 30, 2010 and winners will be chosen randomly and first post will be updated with winners.

    *DCEmu Reviews and DCEmu is not responsible for lost or damaged packages and/or electronic devices. All shipping of prizes are handled by XCM. Any concerns in regards to XCM Universal USB Multi-Charger or shipping, please contact XCM at [email protected]. ...
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