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  • bandit

    by Published on January 4th, 2010 14:16

    XCM has released a new video of their XCM XFPS 4.0 Force for the PlayStation 3 and PS3 Slim. The new v1.5 software allows you to do rapidly turn around 360° and move forward. You can also configure more buttons on a mouse if you have buttons on the side of the mouse rather than the usual left click, right click and middle wheel.

    This new v1.5 software has added functionality enabling you to modify 16 directions, 2 analog sticks, D-pad and tilt sensitivity to the mouse. You can also now map these functions to one of the mouse buttons easily. Simply pressing this button moving forward and 360° around is now easier than before.

    XFPS 4.0 Force for PS3/PS3 Slim

    This new software is also available for XCM XFPS 4.0 Speed for the Xbox 360.

    XFPS 4.0 Speed for Xbox 360

    You can purchase any of these products at Play-Asia, Divineo, Console Source, Extreme-Mods and GoldenShop HK.

    Source: Email ...
    by Published on January 3rd, 2010 01:42

    Wiiwaa is a new interactive video game which uses a small stuffed animal as the game’s controller.

    The game is design by Zoink Games exclusively for the Nintendo Wii. The game utilizes the wii’s motion-sensing controller implanted inside a stuffed puppet of the game’s main character. The user shakes and bounces the puppet around, as the on-screen version mimics the same actions. The puppet can be thrown, slingshot and moved in a variety of other ways all of which are acted out on screen.

    This idea is ideal for children, giving them a way to connect the game to reality and also encouraging more physical activity than simply thumb movements.


    Source: designboom / Wiiwaa ...
    by Published on December 30th, 2009 14:44

    There has been many modders who has taken the same path as Ben Heck and some even doing things we've never seen before. A modder has just finished up his latest creation, a WVI (wireless visual interface) for Sony's PlayStation 3 console. The purpose? To transmit signals to and from the PS3 by way of this handy handheld. A 1.2GHz wireless transmitter is used to get the controller commands to the PS3, and the same is used in reverse to get the video signals from the console to the homegrown device. The device itself utilizes a 5-inch LCD, 4,500mAh Li-ion battery (complete with a LED capacity meter), an AV input, headphone jack, USB port and a button for every last DualShock command.

    SPECS:
    • 4500maH Li-ion battery's and recharge circuit with built in
    • LED capacity meter.
    • 5" widescreen LCD
    • AV in port, headphones, usb mini and charge
    • 1.2ghz wireless AV receiver and (obviously) ps3 remote.

    Video shows no sound because he blew a TA7176AP chip on the sound receiver board, so while there is sound, its really crap quality until he gets it changed.


    Also, modder will be selling the device once he has solved the sound issue.

    Source: Engadget / Ben Heck Forums

    Images via comments. ...
    by Published on December 30th, 2009 14:44

    There has been many modders who has taken the same path as Ben Heck and some even doing things we've never seen before. A modder has just finished up his latest creation, a WVI (wireless visual interface) for Sony's PlayStation 3 console. The purpose? To transmit signals to and from the PS3 by way of this handy handheld. A 1.2GHz wireless transmitter is used to get the controller commands to the PS3, and the same is used in reverse to get the video signals from the console to the homegrown device. The device itself utilizes a 5-inch LCD, 4,500mAh Li-ion battery (complete with a LED capacity meter), an AV input, headphone jack, USB port and a button for every last DualShock command.

    SPECS:
    • 4500maH Li-ion battery's and recharge circuit with built in
    • LED capacity meter.
    • 5" widescreen LCD
    • AV in port, headphones, usb mini and charge
    • 1.2ghz wireless AV receiver and (obviously) ps3 remote.

    Video shows no sound because he blew a TA7176AP chip on the sound receiver board, so while there is sound, its really crap quality until he gets it changed.


    Also, modder will be selling the device once he has solved the sound issue.

    Source: Engadget / Ben Heck Forums

    Images via comments. ...
    by Published on December 18th, 2009 14:51

    We've been informed and you heard it here FIRST, that there will be a XCM XFPS Light Gun, which works for all first person shooter (FPS) games. It will be released for the Sony PlayStation 3 (PS3) first and the Xbox 360 version 2 months later. However, if you cant wait an extra 2 months for the Xbox 360 version, you can combine the PS3 version with the Cross Fire Converter.

    The XCM Cross Fire adapter lets you connect your PS3™ controller to your Xbox 360™ console. With built in rapid fire / turbo and tilt functions, this adapter is the ultimate in Xbox 360™ accessories. This adapter is also compatible with the Xbox 360™ and Original Xbox™ wired controllers for added Rapid Fire / Turbo functionality.

    Function and features:
    • Use your Playstation 3™ controller on your Xbox 360™ console.
    • Enables Rapid Fire / Turbo on Wired Xbox 360™ and Original Xbox™ controllers when connected to your Xbox 360™ console.
    • Supports 2 stick analog tilt functionality of the PS3™ controller on the Xbox 360™.
    • User controller Rapid Fire / Turbo firing rates (High Speed, Medium Speed, Off)
      * Must be used in conjunction with a Wired Xbox 360™ controller.

    Here is a video of the XCM Cross Fire Converter in action:

    Pics and additional info about the XCM XFPS Light Gun will be available soon once we receive more info.

    DIGG THIS ...
    by Published on December 14th, 2009 16:06

    Less is more: The brand-new XL+ Wii accessory series and their own web shop take off

    Boundless play


    The new snakebyte XL+ series turns the classic accessory concept upside down. While the classic accessories are built to complement existing features with hardware additives, snakebyte Europe, famous for qualitative and innovative accessories for consoles, handhelds and PC, now turns the tables. Instead of complementing the Wii Remote with attachments, snakebyte implements the attachment! With other words: Wii Motion Plus is built right into the new Remote XL+. Without any construction, no new silicon cases, just activate the remote and get started. But with the integration of Motion Plus the innovation isn’t at its end: integrated batteries, which can be charged directly via USB, are also included in the “all-around carefree package”. An external Sync-button makes sure that the Wii Remote does not have to be dismantled to be able to sign in.
    • Wireless Remote XL+ Controller for use with Nintendo Wii
    • Enjoy the most intuitive motion sensing gameplay ever
    • MOTION PLUS integrated, no additional purchase required (e.g. for Wii Sports Resort)
    • Use up to 4 units simultaneously for maximum multi-player fun
    • Super sleek and elegant design
    • Integrated speaker for realistic positional audio effects
    • Built-in memory to save settings and avatars
    • Strong vibration effects
    • Rechargeable Ni-MH batteries and USB charging cable included
    • External SYNC button for convenient synchronisation with the console

    The Remote XL+ will be available commercially from the 15th January 2010 for a price of 49.99€ (RRP).


    We also have a solution for the ones who already have a Wii Remote and just want to upgrade it, true to the motto “less is more”. The Motion XL+ is a wireless Nunchuck. Therefore any cable connection to the Wii remote is dropped. The new freedom is furthermore complemented by the Motion Plus feature which is integrated in the receiver. So whoever is on the search for a wireless Nunchuck, will simply get an additional Motion Plus without having to purchase it additively.
    • Motion XL+ Controller extension for the snakebyte Remote XS Controller or for use with the Wii Remote
    • MOTION PLUS integrated, no additional purchase required (e.g. for Wii Sports Resort)
    • Wireless connection to the main controller (available separately)
    • State-of-the-art 2.4 GHz wireless technology, virtually lag-free
    • No interference: up to four Wireless Motion XL+ Controllers can be used simultaneously in multiplayer matches
    • 100% compatible with all games that support the original Nunchuk
    • External On/Off and synchronisation buttons
    • Two rechargeable Ni-MH batteries as well as USB charging cable included in delivery, the controller can be charged using any USB port

    The Motion XL+ will be available commercially from the 15th January 2010 for a price of 29.99€ (RRP).

    The simplicity of charging


    To enable a related accessory system, the way of charging the batteries has been newly conceived: The Flux Duo Induction Charger receives entry into the living room with its “wireless charging”. The Wii Remotes are charged via modern induction technology, by basically laying them into the charging pod. The troublesome act of removing the silicon sleeves is therefore dropped, because the Flux Duo charges also with “rubber”. Two induction batteries for snakebyte and Nintendo Wii remotes are already included in the set.
    • Induction Charger for two snakebyte Remotes or Wii Remotes
    • Induction technology allows charging of Remotes with and without silicon sleeve
    • Charging of Wii Remotes possible even with Motion plus hardware equipped
    • Effortlessly lay down the Remote Controller or batteries into the charging cradle
    • High quality 700 MAh NiMH batteries included, charging of batteries possible even without Wii Remote
    • LED charging indication
    • Power supply through the console’s AC adaptor, the console must not be turned on to charge

    The Flux Duo Induction Charger will be available commercially from the 15th January 2010 for a price of 29.99€ (RRP).

    Straight from the horse’s mouth – the snakebyte web shop

    The desired snakebyte product is not available at your electronics retailer? Not a problem with the snakebyte web shop. Here are all snakebyte products first hand, directly from the manufacturer, easy, fast and post-free from 19.99€ (within Germany). Furthermore there will be exclusive products available regularly, which cannot be purchased anywhere else.

    The snakebyte web shop is online as of now and offers visitors and customers attractive products for the start and raffles with different media partners, stopping by is worth it!

    The snakebyte web shop is available over the snakebyte website www.snakebyte-europe.com or directly under www.snakebyte-europe.com/shop, twenty four seven.

    Source: Email

    Images via comments. ...
    by Published on December 14th, 2009 15:14

    Battlefield: Bad Company


    Call of Duty 3


    Call of Duty: Modern Warfare 2 - Gameplay and Accuracy


    Call of Duty: Modern Warefare 2 - Testing X and Y Axis

    XCM has released multiple software versions due to multiple different kinds of mouse and various of FPS games, one software and setting may not be compatible with all of these games, so they have released 2-3 versions of software for gamers to select which one is suitable for them:

    Regarding to each mouse has different setting, so we released 4 new softwares to adapt to suit individual taste. (Notes: you can adjust the sensitivity of axis X and Y to suit the game play, but not the high sensitivity is good for all the games, some only needs to set to 3-4 is better than the high rate!)

    XFPS 4.0 Speed:
    Version 1.41 (Suggest: "CALL OF DUTY 4")
    Version 1.42
    Version 1.43 (Suggest: "BAD COMPANY". Zoom Scale=3.3~4.0)
    Version 1.44
    We'll have a full review when we have given our review copies a full run through. You can purchase any of these products at Play-Asia, Divineo, Console Source and Extreme-Mods.

    Source: XCM ...
    by Published on December 12th, 2009 14:02

    As we posted previously with how to connect the XCM XFPS 4.0 Speed and Force for the Xbox 360 and PS3, respectively, there is now a new video of XFPS 4.0 Force in action with Call of Duty 4: Modern Warfare:


    XCM has released multiple software versions due to multiple different kinds of mouse and various of FPS games, one software and setting may not be compatible with all of these games, so they have released 2-3 versions of software for gamers to select which one is suitable for them:

    Regarding to each mouse has different setting, so we released 4 new softwares to adapt to suit individual taste. (Notes: you can adjust the sensitivity of axis X and Y to suit the game play, but not the high sensitivity is good for all the games, some only needs to set to 3-4 is better than the high rate!)

    XFPS 4.0 Force:
    Version 1.41 (Suggest: "CALL OF DUTY 4")
    Version 1.42
    Version 1.43 (Suggest: "BAD COMPANY". Zoom Scale=3.3~4.0)
    Version 1.44
    We'll have a full review when we have given our review copies a full run through. You can purchase any of these products at Play-Asia, Divineo, Console Source and Extreme-Mods.

    Source: XCM ...
    by Published on December 7th, 2009 19:37

    Below is a leaked video from ZooZen R&D showcasing their latest product...Overcase. This is a concept and we hope this comes outs.


    Only problem I see with it is that you have to keep the Xbox 360 horizontal. If you stand it up, the fan is covered. I personally stand my Xbox 360 vertical which gives me more room on my TV stand.

    Would you buy it if it was $50? What do you think about it?

    Images via comments. ...
    by Published on December 7th, 2009 00:34


    Ju-On: The Grudge
    Release Date: 10/30/2009 (Europe)
    Platform: Wii
    Number of Players: 1-2
    Genre: Fright Simulator
    Publisher: Rising Star Games
    Developer: Feelplus
    Region: Europe




    Overview: Experience genuine terror from one of Japan’s horror masters, Takeshi Shimizu, in the first ever videogame offering of JU-ON: The Grudge.

    The gaming environment is based heavily on the film version of the Grudge and using the Wii Remote as a flashlight, players explore haunted areas such as an abandoned warehouse, a dimly lit hospital and a mannequin factory, all whilst trying to remain in control of their nerves. The game is developed with heavy involvement from Shimizu-san - JU-ON: The Grudge is as close as you can get to actually being in the twisted world of The Grudge.

    The aim of the game is to remain as calm as possible, the more a player flinches and jumps at the terrifying events unfolding around them, the worse their score becomes. A great game for groups of friends, JU-ON: The Grudge is a battle of nerves as well as serious laughs as each player takes their turn to frighten themselves silly. The developers have taken care to make sure that this game is as realistic as possible and many of the sound effects were recorded at existing ruined facilities and buildings to recreate the true horror of the experience.

    The Wii Remote is also used as various different devices throughout the game, giving a realistic take on specific movements such as opening doors. At the end of the game scores can be compared with your friends and family to find out who truly is the most scared!

    Released in time for Halloween, why not invite your friends round and see which one you can scare the most?

    And remember, this game should be played with the lights off!

    Gameplay: Ju-On: The Grudge is dubbed a "Fright Simulator" and is suppose to be a Haunted House Simulator (as per North American cover shot). Ju-On begins with a definition of the term "juon", defining it as a curse born from one who dies tragically that affects and kills all who come into contact with it.

    In this game, you start off by selecting your gender as well as your star sign. Once you have selected your character, you begin the game with a dog, Ivy, wandering into a rundown factory. After noticing your pet hasnt returned, you proceed into the factory in search for 'man's best friend' armed with a flashlight. If you're the type to never open the manual and just jump right in, like myself, I suggest you open the manual before playing the game to familiarize yourself with the controls since there are no tutorials in the beginning.


    Immediately, you encounter your first scare when you press B. As stated above, B is used to move forward and you only move forward at a slow pace and only that pace. On the bottom left of the screen, you'll see your three (3) battery meter for your flashlight. Like real life flashlights or any electronics, when in use, the battery depletes. This is essentially your life. Dont worry, you'll be able to find batteries in dark rooms along with keys to open locked doors. You would think that the character would move a little faster to find her pet dog before the flashlight dies but you're limited to an extremely slow walking pace. If the battery dies before the game is completed, you will need to start from the beginning. Yes, the beginning. There are no checkpoints at any time in the game.


    The further you get, the scares become predictable and expected. They usually happen around the same areas, same situations and same way.

    In the game, there is a 'curse'. If you encounter a 'curse', it chases you around for a few seconds and the only way to evade it is to perform a series of actions with the Wiimote. These actions such as waving the controller, are displayed on screen with arrows appearing at the edge of the screen and you have to move the controller in the direction specificed to help you escape from the 'curse'. If the arrow turns green, it means you passed. If the arrow turns red and you do not want it to turn red because that means you have failed which results in death and you will have to repeat it all over again.


    A second player can join in but they arent there to help but more of scaring the first player which slows the player down. They have to wait 15 seconds before they can do another scare tactic.

    Controls: To give you a quick rundown of the controls, the B button is used to move forward, DOWN on the d-pad moves your character backwards and the A button is used to interact with doors and items. And the most important part is moving your Wiimote. This is used to direct the light from the flashlight and to direct your character. As you creep further into the game, you realize the controls isnt really that good. Moving the flashlight is not as responsive and can be a bit frustrating at times trying to get your character to move in the direction you want it to move.

    When something scary is about to happen, you are taken ...
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