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  • madcupid

    by Published on May 27th, 2007 01:26

    A new release of a Shootem up featuring different fighter planes by

    DevInside Team
    Madcupid
    Dead Angel
    RichardV


    Change log in T.O.W. v2.0:

    *Killed a mean bug that was making the game freeze right after the intro
    *Fixed the load(you were able to load to level 1 even when slot was empty)
    *Deleted some unecessary images(now file is smaller)
    *Added a couple more of screen directions to pause and save/load menus)
    *and some other small stuff...

    Not a big update but an important one...now game plays flawlessly(i think)

    for those whoe missed the first version this is what's in the game:

    *Diagonal Scrolling (we though it'd be different homebrew wise)
    *Story (interesting in our opinion)
    *14 Levels (meaning 14 different backgrounds)
    *1 Recovery Level (where you have a chance to go back to the game if all lives were lost)
    *19 different types of enemies( maybe more coming)
    *Highscore/reset Highscores
    *Save/load/delete files (invented a new code for that, i think)
    *Extra lives every 25000 points
    *Extra special(bomb) every 15000 points
    *Final grade from "F" to "A+++" (total of 15)
    *Take a screenshot of highscore screen, gameplay(any level) and final results screen(total kills, final score, final grade and more)

    -- the game looks like this
    --menu
    STORY MODE
    NEW GAME
    LOAD GAME (3 slots)
    TRAINING MODE
    CHOOSE A LEVEL ( practice to get better)
    OPTIONS
    MANAGE HIGHSCORES ( reset highscores [8])
    MANAGE FILES (delete saved games)
    GAME TUTORIAL (explains the whole game, tips,not included yet)
    CONTROLS (you all know this)
    CREDITS (and this too)
    MUSIC VOLUME (choose from 1 to 5)
    EXIT

    --game
    D-PAD or ANALOG - Move around
    SQUARE - Shoot
    CIRCLE - Special (bomb will explode every enemy)
    TRIANGLE - Take a screenshot
    CROSS - Not used (yet, it might be though)
    SELECT - Save/Load Menu
    START - Pause Menu (resume game, Music on or off, quit)
    L - Decrease speed
    R - Increase speed

    -- levels

    LEVEL 1 - AREA 51 (easiest one, obviously)
    LEVEL 2 - THE RED CANYON
    LEVEL 3 - THE RAIND FOREST
    LEVEL 4 - THE ROCK BOTTOM
    LEVEL 5 - BRICK CITY
    LEVEL 6 - THE SNOW-COVERED PARADISE
    LEVEL 7 - THE GREY SEA ( the shortest one)
    LEVEL 8 - THE DEEP WATERS
    LEVEL 9 - HIGH SKIES
    LEVEL 10 - THE MATRIX (my favorite)
    LEVEL 11 - THE 4TH DIMENSION
    LEVEL 12 - THE DREAM GALAXY (the hardest one after last)
    LEVEL 13 - THE FIRE PIT
    LEVEL 14 - THE INFERNO (last one)
    RECOVERY LEVEL - THE BLUE SCREEN OF DEATH

    another update will be coming next week probably...due to the fact that i have little time to work on the games...thanks alot

    here's the video link:



    and here's the download link:

    http://rapidshare.com/files/33425534..._v2.0.rar.html ...
    by Published on May 20th, 2007 00:53

    DevInside Team:
    Madcupid
    Dead Angel
    RichardV

    Hey everyone!!! I'm really proud to announce my second game coded(the first one was Pro Foosball, which will be updated soon) and the first DevInside Team Project.
    Please READ this whole post before posting!!!
    First, what is T.O.W.? It's a shooter wherein you fly an F-15 to take down the enemies for avengence(see story).
    Well, before any comments, let me explain something real quick. The idea of the game came up in a conversation between me and RichardV, which was to make a game not too complex in game play, but rather, something simple and classic looking sort of like Space Invaders, River Raid, or Galaga where all you do is just shoot the enemies down( i mean, no different weapons, or different things popping up on the screen like speed-up items, bonuses and stuff). So, the game is that!!! However, it does have a lot of different things though. Here's

    what's in T.O.W. v0.1:

    *Diagonal Scrolling (we though it'd be different homebrew wise)
    *Story (interesting in our opinion)
    *14 Levels (meaning 14 different backgrounds)
    *1 Recovery Level (where you have a chance to go back to the game if all lives were lost)
    *19 different types of enemies( maybe more coming)
    *Highscore/
    *Save/load/delete files (invented a new code for that, i think)
    *Extra lives every 25000 points
    *Extra special(bomb) every 15000 points
    *Final grade from "F" to "A+++" (total of 15)
    *Take a screenshot of highscore screen, gameplay(any level) and final results screen(total kills, final score, final grade and more)

    -- the game looks like this
    --menu
    STORY MODE
    NEW GAME
    LOAD GAME (3 slots)
    TRAINING MODE
    CHOOSE A LEVEL ( practive to get better)
    OPTIONS
    MANAGE HIGHSCORES ( reset highscores [8])
    MANAGE FILES (delete saved games)
    GAME TUTORIAL (explains the whole game, tips)
    CONTROLS (you all know this)
    CREDITS (and this too)
    MUSIC VOLUME (choose from 1 to 5)
    EXIT

    --game
    D-PAD or ANALOG - Move around
    SQUARE - Shoot
    CIRCLE - Special (bomb will explode every enemy)
    TRIANGLE - Take a screenshot
    CROSS - Not used (yet, it might be though)
    SELECT - Save/Load Menu
    START - Pause Menu (resume game, Music on or off, quit)
    L - Decrease speed
    R - Increase speed

    -- levels

    LEVEL 1 - AREA 51 (easiest one, obviously)
    LEVEL 2 - THE RED CANYON
    LEVEL 3 - THE RAIND FOREST
    LEVEL 4 - THE ROCK BOTTOM
    LEVEL 5 - BRICK CITY
    LEVEL 6 - THE SNOW-COVERED PARADISE
    LEVEL 7 - THE GREY SEA ( the shortest one)
    LEVEL 8 - THE DEEP WATERS
    LEVEL 9 - HIGH SKIES
    LEVEL 10 - THE MATRIX (my favorite)
    LEVEL 11 - THE 4TH DIMENSION
    LEVEL 12 - THE DREAM GALAXY (the hardest one after last)
    LEVEL 13 - THE FIRE PIT
    LEVEL 14 - THE INFERNO (last one)
    RECOVERY LEVEL - THE BLUE SCREEN OF DEATH

    -- and more...

    I put a lot of work into this but there still mey be bugs i'm not aware of so i would appreciate it if you guys could try it out and report the bugs you find for it's only v0.1.

    As of now i'm working on:

    -Game Tutorial (not in this version yet)
    -Different enemy movement (only changed a few levels)
    -Bosses at the end of some levels
    -A nice story ending when game is finished
    -Bugs (if any found)
    -More sounds and music, art and grafx, and eboot(add another image)
    -New credits screen
    -other improvements and more...

    The game is not really hard, i finished it on my first attemp through the whole thing!!! It will get harder in the next versions. I would say the code was 100% original but i did use the bullet system (from Evilmana,not sure who actually wrote it) and the centeredText function( also from Evilmana and thanks to them). Other than that i created a lot of stuff like the save and load codes, extra lives, how to "dribble" the dofiles, bla bla bla...thanks in advance to everyone who will download it and to Dead Angel and RichardV (DevInside) who helped me get through this!!! :thumbup:

    Here are some screenshots and videos!!!

    http://www.youtube.com/watch?v=abgHYBUrse4

    P.S. there's a cheat somewhere in the game, see if you can figure it out (hey, no reading my codes,hehe)

    Here's the download link:

    http://rapidshare.com/files/32387872..._v0.1.zip.html ...
    by Published on April 13th, 2007 03:01

    Hi folks, im here to announce the new upcoming game titled Times of War (T.O.W.) that we, the DevInside Team have been working on!!! The game is somewhat different than most shooting games because it has a diagonal scrolling and a recovery level(where you'll have the chance to go back to the actual level you were on before all lives were lost)! The project is about 70% complete and we want to release it very very soon!!! Here are some screens and a video so you can check it out!!! Btw, the game will look much better than what the screenshot shows!!! Thanks alot and comments are always a plus!!!

    DevInside Team:
    Madcupid, RichardV, Dead Angel

    Here's a link to the video of the current status:


    Screens Via Comments ...
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