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  • burrito

    by Published on April 22nd, 2007 21:18

    via http://strmnnrmn.blogspot.com/

    R11 Update

    Wow, it's been far longer than I'd intended to give this update. I had a great time in Spain, and came back and spent a few evenings playing through Crackdown. It was quite nice to take a break for a few days

    Since then I've been working on the various features I promised for R11.

    I talked a bit about the texture cache being the main culprit for gobbling up memory while the emulator is running. When I started profiling this in detail, I realised that one of the worst offenders for memory consumption was mirrored texture support for 4 or 8-bit palettised textures. There were actually two main problems which were exacerbating the problem.

    Firstly, I've never handled palettised textures directly in Daedalus. By that, I mean that rather than converting the palettised texture on the n64 to a palettised texture on the PSP, I've been converting it to a 32-bit RGBA texture. This means that on the n64, a 64x64 pixel 4-bit palettised texture would take up 2KiB. By converting this up to a 32-bit RGBA texture on the PSP, it takes 16KiB - an eightfold increase in memory usage.

    The second issue which was compounding the problem was that the PSP doesn't have support for mirrored textures. In order to support this feature I have to manually duplicate and mirror the texture. This means that a 64x64 texture mirrored along the S and T axes on the n64 will become a 128x128 texture on the PSP.

    The main problem I was getting due to running out of memory was due to the heavy use of mirrored 4-bit palettised textures in some games. A 64x64 4-bit palettised texture that took up 2KiB on the n64 would consume a huge 64KiB on the PSP - a 32-fold increase! The problem was that certain games were using dozens of such textures in a single display list, and the available memory was rapidly being exhausted.

    So over the past couple of weeks I've been working on rewriting Daedalus's texture handling so that it supports 4-bit and 8-bit palettised textures directly. This has taken a lot more time than I'd anticipated because of the number of places in the codebase which have to fiddle around with texture data directly. I also spent a week trying to track down two horrible bugs (both of which turned out to be brain-dead logic errors on my part).

    The great thing about this work is that not only does supporting palettised textures directly save a lot of memory, it also has a number of small performance benefits. Generating less texture data generally means a bit less work for the CPU (well, less cache usage), so converting palettised textures is now a bit quicker. Palettised textures are also a lot more efficient to render with (mostly due to the fact that they consume less bus bandwidth and can make better use of the PSP's texture cache.)

    The other big chunk of work I've been bashing away at is improving the way that I handle preferences for individual roms. One of the big problems with the current setup with Daedalus is that the main daedalus.ini file consists of both global rom-specific details (such as the rom's name, save type, comments etc) and local user-defined preferences (such as whether to enable speed sync, disable dynarec etc). This means that I can't ship a new version of daedalus.ini without wiping out people's local preferences.

    What I've done now is split daedalus.ini into two files. roms.ini will contain global rom-specific details, and an updated version will be distributed with every version of Daedalus from now on. If I know dynarec causes a certain rom to fail to run, I can add a setting for this in roms.ini, and everyone will be able to pick up the change in the next release. Another good example is the SaveType field; every version of Super Mario 64 uses a 4k EEPROM, and so once this is set up in roms.ini it should never need tweaking.

    The other file I created is called preferences.ini. This file won't ship with Daedalus - the emulator will create this the first time you change some settings when playing a rom, and update it with any further changes that you make. This means that when you copy a fresh build of Daedalus across to your memory stick, the new build will pick up your existing preferences.ini file and so remember all of your settings.

    The settings that Daedalus will currently remember for each rom are:


    * Texture Update Check
    * Frameskip
    * Limit Framerate
    * Dynamic Recompilation (used to override the setting in roms.ini if you're having problems with dynarec)
    * Audio
    * Adjust Frequency
    * Controller



    I'll be adding to this list over the coming months, as more options become configurable.

    One other thing that will be stored in preferences.ini (which I've not coded yet) is all of
    ...
    by Published on April 17th, 2007 23:25

    via PSP Devolution Official Site

    Sorry guys for taking longer than expected but there had some important improvements to be done in order to make the PSP-Devolution the top addon for your Playstation Portable system.

    We are now using 4 layer technology for the PSP-Devolution which results in even smaller size. This way it fits just perfect into the PSP.

    Here is a picture of an installed PSP-Devolution with our very sofosticated Flex-PCB. We made it an extra big resolution so you can see our cool solution of connecting the PSP-Devolution to the PSP's mainboard.


    Large image



    Sales to the resellers of the PSP-Devolution will start between April 16th and April 20th, 2007.

    All resellers that have contacted us in the past will automatically receive an email from us on the above mentioned date. New inquiries are welcome, too.

    We need to release two different versions of the PSP-Devolution. Thats's a 3.3V version for ta79 - ta81 boards and and a 1.8V version for all ta-82+ boards. This problem couldnt have been solved by a simple jumper on the pcb because we need to set the output values before programming the ACTEL ICs.

    Features:

    - Flash your PSP using the internal USB Port

    - no additional USB Port required

    - latest ACTEL ProASIC 3 technology

    - NO power consumption

    - doesn't touch the battery power in any way, powered by USB for the time being used to flash the PSP

    - preassembled hi-tech flex pcb for easiest possible conection to the psp mainboard

    - works on all available PSP versions incl. the new TA-082 and TA-086

    - custom BIOS with a lot of cool additional features (tba)

    PSP-DEVOLUTION IS NOT A MODCHIP. IT IS A PRETTY SOPHISTICATED USB-JTAG PROGRAMMER FOR A LOT OF NAND FLASH ICs. FROM OR POINT OF VIEW IT DOES NOT HARM ANY COPYRIGHT LAWS.
    It looks much easier to install than the old modchip, works on all psps, and they said it should retail for around 55 euros.
    I haven't seen it for sale yet, but it has been shipped to retailers. ...
    by Published on April 9th, 2007 14:48

    via PSP Devolution

    Welcome to PSP-Devolution.com

    Sorry guys for taking longer than expected but there had some important improvements to be done in order to make the PSP-Devolution the top mod for your Playstation Portable system.

    We are now using 4 layer technology for the PSP-Devolution which results in even smaller size of the complete PSP-Devolution. This way it fits just perfect into the PSP.



    Sales to the resellers of the PSP-Devolution will start on April 16th, 2007.

    All resellers that have contacted us in the past will automatically receive an email from us on the above mentioned date. New inquiries are welcome, too.

    Features:

    - Flash your PSP using the internal USB Port

    - no additional USB Port required

    - latest ACTEL ProASIC 3 technology

    - low power consumption

    - works on all available PSP versions incl. TA-082 and TA-086

    - custom BIOS with a lot of cool additional features

    - preassembled hi-tech flex pcb for easiest possible conection to the psp mainboard

    Too bad they didn't say the price. ...
    by Published on April 8th, 2007 14:52

    via PspGen

    A few days ago we said that 3.30 OE may be released quickly, but we didn't think that Dark_AleX would have bad luck. A brief conversation between Dark_Alex and MaGiXieN this evening has taught us that Dark_AleX cannot currently work on 3.30 OE because his PSP has been bricked.

    We can already reassure you because his new PSP is already on the way to him, but this will still cause a delay of 3.30 OE being released. But there is no need to have 3.30 OE yet because there is no game that requires firmware 3.30 yet.

    Dark_AleX's PSP is broken because of a hardware failure regarding his mod-chip, NOT a software failure.
    Quote Originally Posted by wally View Post
    I was talking to Math about it, he said that Dax's Chip failed so thats why its broken
    Let's hope that he gets his new PSP soon. ...
    by Published on April 3rd, 2007 21:53

    via PspGen

    SPREAD THIS NEWS



    Dark_AleX and Mathieulh are currently preparing custom firmware 3.30 OE for release. They say it may released in 48-72 hours, but with little functions.

    Dark_AleX is deciding what to do:
    Release 3.30 OE right away, and release bonus functions later
    or
    wait and release it all at once at a later date
    Moreover, within sight of the size higher of the 3.30, to add functions will be undoubtedly an exploit. The place cruelly starts to miss on the memory flash.

    However, adding bonus functions will be hard. 3.30 takes up most of the flash, leaving little room.

    As of 4-3-07 6:22 AM GMT, Dark_AleX says that 3.30 will probably be released in 2-3 days.

    Awesome news for all Custom Firmware and full speed PSX Emulator fans ...
    by Published on April 3rd, 2007 00:41

    Hallo007 has released a new version of his Flash Agent XMB Editor for the PSP.



    Heres whats new:

    * Graphics update: deleted images, new arrow, deleted menusound
    * Fixed bug in showing time
    * possible to view free FLASH1 space
    * added credits, added usb mode
    * possibility to flash/recover impose.prx, possibility to rflash/ecover impose.rsc
    * improved file check (security)
    * entring a folder in file browser is back FAST
    * in OK you see now the timer counting down
    * RECOVERY MENU is really clear now
    * RCO menu is really clear now
    * POSSIBILITY to copy folders in file browser (files were already possible)
    * possibility to delete folders in file browser (only possible with empty folders) (files were already possible)
    * new xmb sound (remix of the previously one)
    * fixed bug for flashing photo_plugin.rco (security)
    * updated flash security

    He also posted this news:

    after some weeks being busy with other things , i finelly finished the last update of flash agent , with ,once again , improved security and usb mode and more things

    fLASH AGENT uses as always a file browser and hes now back as fast as possible , i found the glitch why it was so slow previously versions , so just drop your filez somewhere and flashez!!!!!!, FOR 3.03OE AND 3.10OE USE AT OWN RISK

    Download and Give Feedback Via Comments
    via hallo007 ...
    by Published on April 2nd, 2007 23:08

    Raf has released a new version of his WIfi streaming music app for the PSP, here's whats new:

    NEW FEATURES
    * (raf) TextUI: Msgbox now goes away after 3sec (not based on frames rendered anymore, but time).
    * (raf) Core: (Supported by TextUI) Framerate configuration file is now set globally in PSPRadio.cfg (PLUGINSISPLAY_FPS)
    * (raf) TextUI: Now uses GU more; which reduces flickering and improves framerate
    * (raf) TextUI: Cleaned up the way stream time and info is displayed while on fullscreen visualization mode.

    BUG FIXES

    * (raf) Core: PSPRadio would crash on startup if the visualizer plugin was disabled.
    * (raf) Core: PSPRadio would crash on startup if the SHOUTcast database (newdb.xml) file was empty.
    * (raf) TextUI: Corrected problem where PSPRadio would crash when downloading the SHOUTcast database. (The problem was caused by lack of complete support for values -1 and -2 in the configuration files after the TextUI rendering changes.
    * (raf) TextUI: Corrected problem that caused a crash when switching from TextUI3d to TextUI.
    * (raf) Core: Corrected problem that caused a crash on restore from suspend mode when the wifi was enabled. Now it will also resume play.
    * (raf) Core: Disabled UI rendering while shutting down; this makes sure the “shutting down” screen is not drawn over.

    KNOWN BUGS

    * (raf) TextUI: When switching skins all the text will disappear. This happens on occasion. Just move up or down for the text to re-render.

    OE related Problems on this release

    * (raf) Core: Static IP connections don’t work correctly. Seems the gateway is not used as it should. (Also, make sure CPU speed is 222 when establishing a WiFi connection). Possible solution, if you have a proxy server in your network, set it up in PSPRadio.cfg. A static IP may work then. (This is untested).

    Download and Give Feedback Via Comments
    ...
    by Published on April 1st, 2007 21:49

    Dark Alex is working on a new version of his custom firmware for the latest 3.30 release from Sony, despite what some sites say he has only just started on the 3.30 decrypter and so at the moment hes not too far along but he has said that he doesn't think it will take too long to complete.

    Awesome, lets hope he releases soon ...
    by Published on March 11th, 2007 17:31

    A corruption-free downgrader for 2.71 TA-082/TA-086 has been released today. This will downgrade your psp without problems like brightness problems and battery problems.
    If you have already downgraded, use this fix instead.

    Changing Idstorage and Downgrading always runs the risk something goes wrong and bricks your psp. Use of these files , requires that you accept those risk, and understand you do so at your own risk.


    Release notes

    The files here were designed to downgrade a 2.71 ta-082, or ta-086. The included 1.5 Enabler is the latest as of 03/11/07. 1.5 enabler does NOT corrupt any keys other then necessary to run the 1.5 FW. It is also easily reversed if you choose not to run Custom Firmware any more. (This requires another file just to keep it safe for the newbies) The source files for 1.5 enabler are included.

    Special thanks to Chilly Willy for taking the time to code this


    Quote from the readme:


    This tutorial is only for Ta-082 or Ta-086 2.71 downgrading to firmware 1.5.

    Use this at your own risk. Its always possible
    to break your psp.

    To verify you have a Ta-082 or Ta-086 see the picture below.


    PLEASE NOTE: YOU MUST HAVE YOUR PSP CHARGER IN AT ALL TIMES!

    Donot power off During downgrade!

    Donot use fake memory cards to downgrade or upgrade see link below to identify fakes.

    http://forums.exophase.com/showthread.php?t=651

    Note: If at some point your screen goes black for more then a few seconds Hit the brightness key gently a few times. Be careful not to bump the power or other buttons. In some cases the brightness goes to off.

    1. Before you start, format your memory stick and reset your default settings.
    A. Format MS by going to System , Format Memory Stick. press X
    B. Push down to restore Factory Settings

    2.Create a USB connection between your PSP and computer.

    3. Download the official Sony 1.50 eboot and rename it to UPDATE.PBP, and put it in the MSroot/PSP/GAME/UPDATE folder of this download with the name of UPDATE.PBP
    official Sony 1.5 eboot ** http://www.psp-hacks.com/category/43

    4.Copy the contents of the MS_root folder to your memory stick root, click yes to overwrite. Do not put the readme on the psp.

    5. Run HEN-D if you are not already running it.
    Simply goto photo and try to display rand. The psp should very briefly display a green screen. If it displays a red screen try again. Once you get a green screen proceed. (note rebooting your psp deactivates hend)

    6. Execute the 1.5 enabler on the PSP. It needs 75% battery. It will verify/make your psp able to run 1.5 and enable downgrading the TA-082 or TA-086 PSP.

    7. The program will exit to the XMB. Now run the generic downgrade, which will show in the XMB as “Update X.Yz” on the PSP.

    8. The generic downgrader will also need 75% battery. IT will downgrade your PSP to 1.50.

    9. At the end, it will ask you to press X to restart the PSP. Do it.

    10. If all went fine, you’ll receive a blue screen telling you to press O. Do it, and re-enter your settings. Welcome to 1.50.


    Credits:
    TA-082 downgrader by Dark_AleX/Mathieulh/Harleyg
    1.5enabler by Chilly Willy
    Original readme's adapted by XsavioR
    photo thanks to Calo edited for content
    proof of concept: Stapol, Vad

    Source: Exophase

    USE AT YOUR OWN RISK

    Download Here

    Give Feedback Via Comments ...
    by Published on March 11th, 2007 14:53


    0okm has posted on his blog that there is now a game that requires firmware 3.10. The game is Monster Hunter Portable 2nd (ULJM-05156).

    You may want to upgrade to 3.10 OE soon...
    0okm posted it on 2/16/2007, so there may be more UMDs that need 3.10 now.
    Source ...
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