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    by Published on July 29th, 2012 22:12
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    The Entertainment Software Association says it will make 'a big announcement' regarding next year's E3 tomorrow - with a new venue potentially on the cards.
    E3 2013 is currently without a date, and the show's traditional home at the Los Angeles Convention Centre is in jeopardy. The LACC's West Hall - which is regularly packed with exhibitors such as Nintendo, Sony and Microsoft - may be demolished as part of a new $1bn stadium.
    ESA's communiations chief Rich Taylor tweeted this weekend: "“On Monday I’ll be making a big announcement regarding E3 2013, so be sure to follow me for updates and spread the word.”
    It follows words from the ESA president Michael Gallagher, who told the LA Times last month: "We're still in discussions with the city of Los Angeles but we have a number of issues that still need to be resolved.
    “If we can't resolve them, we are preparing to go elsewhere.
    "We need assurances on things like square footage, the quality of the space, the ease of loading and unloading equipment, signage throughout the convention center for marketing and sponsorships.
    "We love being in Los Angeles, but we also have a show to put on."
    San Francisco, New York, Chicago and New Orleans have all been named as possible candidates for E3 2013.
    E3 has taken place in Los Angeles for 16 of the show's 18 years.

    http://www.mcvuk.com/news/read/new-e...morrow/0100344
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    by Published on July 27th, 2012 19:50
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    Retail giant Gamestop is taking a good, long look into reselling digital content, according to CEO Paul Raines.
    Speaking in Grapevine, Texas this week, Raines shared his thoughts on his company exploring their options with secondhand digital game sales as the industry continues to trend away from boxed retail.
    “It’s very interesting,” Raines told Gamespot. "There are some technologies out there in Europe, and we’ve looked at a couple that are involved.”
    Raines made it clear that while the retailer is looking into the business, it’s not something they’re in a huge hurry to dive into.
    “We’re interested; it’s not a meaningful business yet. Right now we’re not seeing that as a huge market, but I think we’re on the leading edge. There are a few companies, a few startups, out there that we’ve talked to that are doing this.”
    Sales from used boxed games bring in over 25 per cent of Gamestop's total revenue.

    http://www.mcvuk.com/news/read/games...-sales/0100268
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    by Published on July 26th, 2012 23:18
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    A 20th anniversary edition of Kirby for the Wii has topped the Japanese chart, pushing the debut of Rune Factory 4 into second place.
    The Kirby package features six classic Kirby titles and ten new minigames and sold just over 100,000 copies in its opening week, according to Enterbrain's figures.
    The chart is studded with new entries, albeit from largely established IPs, with eight titles from the top ten hitting shelves for the first time last week.
    All figures are for the week July 16 - 22 and are courtesy of Enterbrain, via Famitsu and Andriasang.

    • [WII] 01. Kirby 20th Anniversary Special Collection (Nintendo, 07.19.2012): 100,396 (NEW)
    • [3DS] 02. Rune Factory 4 (MAQL, 07.19.2012): 88,700 (NEW)
    • [NDS] 03. Pokemon Black & White 2 (Pokemon, 06.23.2012): 81,879 (2,413,007)
    • [PSP] 04. Digimon World Redigitize (Namco Bandai, 07.19.2012): 73,468 (NEW)
    • [PS3] 05. Jikkyou Powerful Pro Baseball 2012 (Konami, 07.19.2012): 63,346 (NEW)
    • [3DS] 06. Taiko Drum Master Chibi Dragon and the Mysterious Orb (Bamco Nandai, 07.12.2012): 31,885 (95,273)
    • [PSP] 07. Jikkyou Powerful Pro Baseball 2012 (Konami, 07.19.2012): 26,465 (NEW)
    • [PSP] 08. Warriors Orochi 2 Special (Tecmo Koei, 07.19.2012): 24,518 (NEW)
    • [PSP] 09. New Class of Heroes (Acquire, 07.19.2012): 21,454 (NEW)
    • [PSP] 10. Toki no Kizuna (Idea Factory, 07.19.2012): 15,390 (NEW)
    • [PSV] 11. Jikkyou Powerful Pro Baseball 2012 (Konami, 07.19.2012): 14,669 (NEW)
    • [PSP] 12. Agarest Senki Mariage (Compile Heart, 07.19.2012): 13,976 (NEW)
    • [3DS] 13. Little Battler eXperience Baku Boost (Level-5, 07.05.2012): 11,032 (86,114)
    • [3DS] 14. Dragon Quest Monsters Terry's Wonderland 3D: (Square Enix, 05.31.2012) 10,228 (838,587)
    • [PSP] 15. Felyne Puzzle (Capcom, 07.19.2012): 10,093 (NEW)
    • [PSP] 16. Toriko Gourmet Survival 2 (Namco Bandai, 07.05.2012): 9,162 (68,624)
    • [WII] 17. Mario Party 9 (Nintendo, 04.26.2012): 9,008 (486,178)
    • [3DS] 18. Run For Money: Flee From the Strongest Hunters in History (Namco Bandai, 07.05.2012): 8,962 (40,919)
    • [3DS] 19. Pocket Soccer League Calciobit (Nintendo, 07.12.2012): 8,142 (34,157)
    • [WII] 20. Wii Sports Resort (Nintendo, 06.25.2009): 6,872 (2,926,392)


    • Nintendo 3DS: 44,202 (46,633)
    • PlayStation 3: 16,232 (15,218)
    • PlayStation Portable: 13,199 (11,170)
    • PlayStation Vita: 10,103 (11,388)
    • Wii: 8,729 (6,660)
    • Xbox 360: 594 (686)
    • Nintendo DSi: 545 (430)
    • PlayStation 2: 414 (451)


    http://www.gamesindustry.biz/article...apanese-charts ...
    by Published on July 26th, 2012 22:51
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    Ubisoft has unveiled its Gamescom 2012 line-up and detail their press conference.
    The conference will take place at 3pm on August 15th in the Konrad-Adenauer-Saal, Congress-Centrum North. Top Ubisoft executives will be in attendance to showcase the firm’s new free-to-play titles set in some of Ubisoft’s popular franchises.
    The conference will also detail the company’s plans in e-sports and other growing online game genres.
    The Gamescom public booth, which is open from August 16th and located in Hall 7, will display some of Ubisoft’s biggest line-up this year.
    Games include: Assassin’s Creed III, Assassin’s Creed III Liberation, Far Cry 3, Ghost Recon Online and Shootmania: Storm.
    Yves Guillemot, CEO at Ubisoft said: “The total number of players and the resulting opportunities for our industry continue to multiply as new types of gaming take hold.
    “After a successful E3, we’re looking forward to bringing a strong line-up to Gamescom so that customers can experience many of our hotly anticipated titles first hand.”

    http://www.mcvuk.com/news/read/ubiso...ine-up/0100196
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    by Published on July 26th, 2012 12:25
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    IronMonkey is probably best known for adapting popular EA titles to mobile, like Dead Space and Mass Effect Infiltrator, while Firemint has produced a number of its own popular games, including Flight Control, Real Racing, and SPY Mouse.
    Together, the two firms are responsible for more than 85 million downloads from Apple's App Store.
    Firemonkeys will work out of EA’s Australian headquarters in Melbourne, where the teams will create new, original titles, while expanding on their existing catalogues.
    Last month, EA said it plans to shift its business away from premium mobile game sales to focus on the freemium model, calling free-to-play titles "the norm" moving forward.
    Furthermore, big acquisitions of Playfish and PopCap have made it obvious that the company sees its future in mobile and social.
    As for the new Firemonkeys, IronMonkey general manager Tony Lay told GameSpot that it wants to “sit shoulder to shoulder with EA studios, like DICE and Criterion.”

    http://www.mobile-ent.biz/news/read/...studios/018779
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    by Published on July 26th, 2012 12:15
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    Article Preview

    BlackBerry users who routinely feel left out while friends share retro pictures of coffee and pastries onInstagram will soon have their own BB alternative. Slides released by N4BB reveal that aScalado-powered photo editing app has been baked into BB10, which is due early next year. The software will let you tweak and enhance your casual snaps, but also offer a carousel of aged filters you can drag onto shots of your own taste-appropriate snack goods. After the break we've got an early hands-on with the app from the folks at Crackberry, which walks you through a non-working prototype.

    http://www.engadget.com/2012/07/26/b...ro-camera-app/
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    by Published on July 25th, 2012 23:20
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    A lot has happened since Tanya Byron first put pen to paper on her Byron Review in September 2007.
    We’ve had the on-set of the global recession, swine flu, Barack Obama, the volcanic ash cloud, two major earthquakes, a tsunami and the death of Michael Jackson. Elsewhere, Manchester United (twice), Chelsea and Manchester City have all won the Premier League. And MCV has published 230 magazines.
    But now, five years on, and Byron’s request for a more coherent age rating system for video games has almost been answered. As of July 30th – barring any other delays – PEGI will legally become the UK’s single age rating system for video games.
    “Making a law is a meticulous process, there is a lot of technical work involved,” explains PEGI’s communication boss Dirk Bosmans.
    “The last six months were spent on formalities that every law must go through. Everything was ready, but you can't just skip the technical bits that make a law watertight. It can be frustrating to wait, but once everything was set in motion, we knew that there was no way back.”
    So, now that process is almost complete, MCV asks all the parties involved what exactly has changed, and what comes next.
    Why is PEGI the best video game age rating system and not BBFC?
    Dirk Bosmans, Communication manager, PEGI:?In order to rate 2,000 games per year in more than 30 countries, you need a robust system and broad support.
    That was available from the start: the industry was committed to use an efficient and reliable system and governments were willing to support such a solution. So we were not new to this and we could show that our system was built on objective criteria with an organisation to back that up.
    The Netherlands, parts of Austria, Finland, Lithuania and Iceland have legislation that use PEGI – all slightly different in execution and scope, but the common part is that PEGI was seen as the best choice to rate games.
    Gianni Zamo, communications officer, Video Stanards Council: PEGI was designed purely for rating games. The system incorporates a series of criteria which are objective and makes rating games straightforward. That means studios, publishers and the public will know exactly why a game has attained its particular rating and that that rating has been based on the game’s content and nothing else.
    What changes for publishers, retailers and developers?
    Dr. Jo Twist, UKIE?CEO:?Publishers and developers now have to deal with only one regulator rather than two as was the case when the BBFC also had input into rating games.
    In addition, and specifically for developers, the result of these changes is that they now know what age rating their game is likely to attain before they submit it for rating. This allows them to adjust or alter content accordingly.
    Also, in the past, retailers treated PEGI as if it was legally enforceable, – even though they were only advisory – but sometimes this presented problems for retail as an awkward customer who could demand a PEGI rated game be sold to him even though he might be under the age restriction on the packaging.
    With the PEGI ratings now legally enforceable, this situation should no longer arise.
    Dirk Bosmans: It doesn't change everything. Most games in the UK already had PEGI ratings – all games rated PEGI 3 and 7.
    With the new law, all the PEGI 12, 16 and 18 ratings become legally enforceable, which means those games must have a PEGI rating to be sold legally. And just like games that required a BBFC classification in the past, it remains illegal to sell those to someone younger than the rating indicates. That is not new, but it includes a larger group of games.
    The Video Standards Council will work with publishers to ensure their game can be sold legally. There are new packaging regulations, and if a box contains not only games but film, some rules apply to determine which rating must be displayed. The VSC can assist publishers in these cases.
    What role does the Video Standards Council play?
    Gianni Zamo: Under the name Games Rating Authority, the VSC has been selected to act as the designated authority to administer the statutory rating of video games in the UK. In truth, the VSC has been undertaking this role in an advisory capacity since 1994 – under the old ELSPA system – and since 2003 using the PEGI system.
    What about digital games?
    Dirk Bosmans:?We must follow the innovations in the games industry. The digital market is here, but still changing in many ways – business models, platforms and so forth. For that reason, we launched PEGI Express last year, which is a procedure to get a PEGI rating for a game app quickly, easily and cheaply. Microsoft offers it for free on Windows Phone. These are fast-moving, turbulent areas of the games market, whereas authorities tend to move at a slower pace. We have got the time in between to provide workable solutions that both sides can be happy with.
    Tanya Byron emphasised an importance of educating parents on video game ratings. What is the industry doing about that?
    Jo Twist:?UKIE is launching the Control.Collaborate.Create campaign ...
    by Published on July 25th, 2012 22:51
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    Leading developer Chris Stevens tells Edge magazine that neuroscience researchers will soon find 'non-violent triggers to mimic the rush of pleasure gamers feel when firing guns.' Researchers can now use functional MRI scanners to monitor what is going on in a player's brain and search for more optimistic and non-violent pleasure triggers. 'For decades it's as if developers have been driving a car with no speedometer,' Stevens claims, referring to the reliance on reported emotions rather than empirical measurements in game development. The functional MRI now gives a much more accurate indication of when peaceful triggers light up the brain's pleasure regions, opening up alternative game designs, without crude weaponry. 'I would like to see many more beautiful games like Fez and Limbo,' Stevens says. 'When I was a kid, games were more beautiful and magical and immersed you in fantastical, peaceful and enjoyable landscape.' The functional MRI could make these peaceful titles provably superior — no mean feat in a mass-market games industry currently obsessed with the crude dopamine-triggering effects of simulated weaponry.

    http://games.slashdot.org/story/12/0...sion-with-guns
    ...
    by Published on July 25th, 2012 21:54
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    Half of US and UK mobile gamers see mobile devices as their primary home gaming platform.
    Mobile gaming no longer means gaming on the go.
    A new survey by PopCap games has revealed that an amazing 50 per cent of all US and UK mobile gamers regard mobile devices as their primary home game platform.
    The research also found that most mobile gamers say their favourite place to play is either on the sofa or in bed. No great surprise there.
    Dennis Ryan, VP worldwide publishing at PopCap, said: "We already know that people play mobile games ‘on the go,’ but now we are seeing mobile gamers largely favour their mobile devices for home use.
    “If you add the fact we are seeing a deluge of new gamers coming in through mobile, we believe mobile gaming is invading the last bastion of video game consoles and personal computers: the home.”

    http://www.mobile-ent.biz/news/read/...ome-use/018749
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    by Published on July 25th, 2012 21:49
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    It's the most inclusive Olympics ever… as long as you don't want to use the internet.
    DRUGS! GUNS! KNIVES! 3G!

    Which one of these is not the same?

    3G devices appear on the list of items prohibited from this year's Olympics. which classes mobile base stations alongside illicit substances and weapons.

    And don't try to sneak one in either, because the site warns “there are no storage facilities available and if you surrender an item, you won’t be able to get it back.”
    This weird, draconian rule has presumably been invented to ensure visitors have to pay for access to one of the wifi hotspots Olympic sponsor BT have installed around the Olympic venues.
    Tomas Mendoza, managing director of Tep Wireless which offers smartphones and pocket WiFi rental services, said: “We’re just two days away from the start of the first ever Olympic Games in the modern, digital era, but unfortunately the organisers clearly don’t appreciate the advantages technology is offering – and what the public expect as a result.

    “These are the people who’ve had to go to the considerable trouble – and expense – of buying tickets, booking flights and finding affordable accommodation in one of the world’s most expensive cities. Their next priority is to have reliable and affordable mobile internet connectivity for all their devices so they can share their once in a lifetime experience with family and friends.”
    http://www.mobile-ent.biz/news/read/...lympics/018766
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