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    by Published on April 26th, 2012 23:05
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    Wedbush Securities analyst says takeover 'cannot happen'
    The report which surfaced today claiming that Nexon has made a takeover bid to buy EA is a 'silly rumor', according to analyst Michael Pachter.
    The report by a South Korean newspaper caused EA stocks to shoot up by six percent, but some think it's all sound and fury.
    Pachter, an analyst for Wedbush securities, is among them.
    He provided Games Industry International with the following summary of his reasons the report signifies nothing.
    "Nexon's market cap is around $8 billion, and their CEO owns over 50% of the stock. Float is around $1.5 billion," wrote Pachter.

    http://www.develop-online.net/news/4...-a-silly-rumor ...
    by Published on April 26th, 2012 22:59
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    83 per cent would change their network if their device's privacy was at risk.
    Mobile security provider AdaptiveMobile surveyed consumers globally to discover the results. It also claims three-quarters of consumers would pay premium for privacy-protected apps, which is a wake up call for developers looking to monetise their apps.
    59 per cent feel like they don't have control of their phone's security, which makes them hesitant about introducing new apps and software to their device. Meanwhile, one in six consumers refuse to download apps for fear that privacy could be compromised.
    Ciaran Bradley, VP, Handset Security, said: "Many operators do provide guidelines about security, but it is clear that consumers can still feel uncertain. This research highlights opportunities for operators to both increase revenue and lower churn, achieving the twin – and often irreconcilable – goals for MNOs and MVNOs.
    "Consumers today are smart but need reassurance from their operators. If users browsing apps from the App Store, or Google Play do not feel that their security is in safe hands, they will either refuse to download applications, or vote with their feet and find another operator.
    "However, users who feel safe in their choice of operator will not only stay with that provider, but may also pay extra for security services, which is a highly desirable outcome for all concerned."

    http://www.mobile-ent.biz/news/read/...e-users/017855
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    by Published on April 26th, 2012 22:54
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    Researcher comScore claims mobile gaming is on the rise as 42 per cent of smartphone owners – or 46 million –in the EU5 – the UK, France, Germany, Italy and Spain – used the platform in February, a rise of 55 per cent year-on-year.
    Meanwhile, the UK has the highest penetration of EU5 mobile gamers with over half of all Brit smartphone owners playing a game on their device.
    Hesham Al-Jehani, mobile product manager, comScore Europe, said: "The rise in mobile gaming is being propelled by the rapid adoption of smartphones and the vast ecosystems of game apps they provide.
    "As mobile games evolve from simple pre-loaded games to highly challenging and visually appealing games, their entertainment value has increased substantially. But another important – and perhaps less often reported – driver of mobile gaming is that many can be played without accessing the internet on people’s phones.
    "This means that gaming is an easy way to fill idle time on the underground or in other locations where internet access is spotty.”

    http://www.mobile-ent.biz/news/read/...-gamers/017857
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    by Published on April 25th, 2012 23:08
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    Article Preview

    Vita sales have continued down the sluggish slope in Japan this week, dropping 44 units under last week's record low.
    Weekly Vita sales fell below 10,000 units for the first time in Japan during the seven days ended April 8, slipping from 12,105 units the previous week to 8,931. In contrast, Nintendo 3DS sales are actually up by more than 20,000 units this week.We love Vita, but maybe Sony should release some games or something?
    Here are the numbers in full for April 16 to April 22:
    3DS - 84,760
    PS3 - 16,390
    PSP - 11,779
    Vita - 8,206
    Wii - 7,025
    Xbox 360 - 1,282
    PS2 - 1,172
    DSi LL - 760
    DSi - 516

    http://www.computerandvideogames.com...-low-in-japan/
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    by Published on April 25th, 2012 22:08
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    Restricting sales of second-hand games 'would be awesome from a business perspective'

    A lead developer at Crytek has publicly supported the concept of console manufacturers blocking access to second-hand games.
    Rasmus Højengaard, the Swedish director of creative development at Crytek, said “from a business perspective that would be absolutely awesome” if a next-generation Nintendo, Microsoft or Sony console restricted access to games bought pre-owned.

    “It's weird that [second-hand sales] are still allowed because it doesn't work like that in any other software industries, so it would be great if they could somehow fix that issue as well,” Højengaard (pictured) told CVG.
    Amid a craze of speculation regarding PlayStation 4 (codenamed Orbis) and Xbox 720 (codenamed Durango), it has been rumoured that Sony and Microsoft are both considering technologies that will reject pre-owed discs.
    Neither Microsoft nor Sony has confirmed any details regarding their next generation systems.

    http://www.develop-online.net/news/4...lock-pre-owned
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    by Published on April 25th, 2012 22:00
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    Turning to BBM et al to save money and organise riots.
    Research from www.MyVoucherCodes.co.uk found 81 per cent of UK phone users had downloaded smartphone apps, or activated services, that allowed them to send ‘free’ messages between friends.
    These apps proved more popular than 'free' voice apps, which 48 per cent had downloaded.
    Of those who used OTT messaging, 41 per cent admitted they did so as an alternative to traditional text - even though 92 per cent of respondents claim to have ‘free SMS’ as part of their tariff.
    Bit weird then, that 53 per cent explained that they wanted to ‘save money’ on their monthly phone bill. Meanwhile 21 per cent claim to find the services ‘easier to use’ than SMS; while 18 per cent claim they use the services when their network signal is poor.

    http://www.mobile-ent.biz/news/read/...ssaging/017840
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    by Published on April 25th, 2012 01:16
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    A misleading hatchet job in the tabloid press shouldn't distract us from genuine risks to children who play online, says Johnny Minkley
    "Xbox paedophile predators 'move in on prey within two minutes of contact'", screamed the Metro last Wednesday, the story making the front page of its dead-tree edition.
    The morning commuter-bothering freesheet has form here, as the games industry well knows. A stable mate of the Daily Mail, it is after all the same publication that brought us the shocking news: "Video gaming lead to surge in rickets". Which proved as fair a reflection of the facts as one might have expected.
    Signaling its intent to treat the latest games-related research it had no intention of reading properly with its customary bulletproof standards of accuracy, the paper illustrated the piece with an image of an original Xbox.

    Gamers and the games press reacted to it not with self-righteous anger, but wearied resignation. Conditioned as the industry is to hysterical tabloid scapegoating, our Pavlovian response is to sigh then sneer.
    But even if we feel we have good reason to resist taking the Metro's account at face value, given the seriousness of the issue it shouldn't be allowed to distract from an examination of the source.
    The European Online Grooming Project Report was produced by a team of researchers at London's Kingston University. It seems the Metro based its piece solely on the press release that accompanied last week's publication - which features the word "paedophile" in the headline and "Xbox" and "PlayStation" in the body - jackpot, in other words, for hacks desperately scanning the wires for something to cut and paste.
    In the release, one of the authors of the report, Professor Julia Davidson, explained that predatory online chat can "become sexualised within two minutes". The release added that "the report highlights how gaming platforms, such as Xbox Live and PlayStation Network are also used to target children, particularly boys."
    Kingston Uni's press office told me last week that the Metro's "headline was very misleading", but added: "The report focuses on all online gaming, not just Xbox Live, as well as social networking."
    Indeed, the authors of the research revealed that they found evidence of online gaming services being used for grooming. Here's the key relevant findings taken from the full 152-page document:
    "Online game platforms were used by some men that were attempting to groom young boys. Grooming via game platforms helped to reinforce the fantasy aspect of offending behaviour and gave the men credibility in the eyes of the young men being approached."
    "In some respect, this approach represents a 'rational choice' for men sexually interested in boys, as the evidence suggests that young men tend to be online playing games more than young females."
    "There are two dimensions of online gaming that made this method an attractive place to target young people. The first was that playing a game, such as online role- play, helped to reinforce the fantasy, or 'unreal' aspect of what is clearly offending behavior."
    "The second dimension relates to online gaming performance reinforcing the credibility of the offender as somebody worth talking to. That is, being competent at online games and 'leveling up' by gaining experience points means a great deal to some online players. Consequently, some offenders talked about how they could use their considerable online scores as a way to 'attract' and open up conversations with some young boys."
    Horrible stuff. And while none of us is likely to be surprised that gaming - as with any other connected service - is being exploited by sexual predators, these details stand out: that would-be groomers are somehow able to delude themselves into believing what they're doing is harmless because of the "fantasy" aspect of gaming; and that having good game stats facilitates contact.
    Grooming via game platforms helped to reinforce the fantasy aspect of offending behaviour and gave the men credibility in the eyes of the young men being approached
    The European Online Grooming Project Report

    The games industry has been ahead of the tech curve in taking measures to protect children. All modern gaming systems feature parental controls as standard - sensible, well-designed means with which to prevent kids from accessing content inappropriate for their age and from engaging in online contact.
    And there's good practical advice and information out there, from organisations including the Child Exploitation and Online Protection Centre, The UK Council For Child Internet Safety (formed in the wake of the Byron Review), and UKIE - if you know where to look for it.
    But, as I wrote here recently in relation to age ratings, the real problem remains that too many parents either don't know parental controls are there or don't bother to use them, and see video games as inherently harmless virtual babysitters.
    It's all too easy to be knee-jerk dismissive of the sensationalist anti-gaming agenda that persists
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    by Published on April 25th, 2012 01:03
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    Konami has lifted the lid on this year’s on this year’s instalment of its popular football series PES 2013.
    The game will “see the series returning to its roots, with the emphasis on the individual skills of the world’s best players, and giving the player the total freedom to play any style of ball, which includes for the first time full control over shots”.
    The changes were decided upon after consultation with both football fans and followers of the series.
    Konami also says that the players will be more life-like than ever before, with individual stars modelled to match the running motions and playing styles of their real-life counterparts.
    The new PES FullControl system offers a new dynamic touch model that allows players to subtly adjust how they receive the ball from traps and various other scenarios. R2 can be used to stop the ball dead, killing the speed of a well-hit pass or using its speed to beat a defender.
    Manual passing has been added to by manual shooting, allowing players to for the first time determine a strike’s power AND height.
    Dribble speeds have also been slowed to better replicate the real-life game, with full 360 degree movement present and correct.
    There’s also the new Response Defending system which offers a more flexible approach to protecting the goal, with a greater degree of control. Goalkeeper control has also been expanded and distribution of the ball improved.
    AI has also been tweaked “to eradicate any illogical elements to the way players move and run”, while defensive and offensive moves will be executed with greater tactical precision than previously. Keepers, in particular, have had an extensive overhaul to their decision processes.
    “This is an exciting time to be part of the PES community, and PES 2013 marks a new level of playability with the return to our key ethos of utter control and freedom,” European PES team leader Jon Murphy stated.
    “Football is all about making magic happen with skill and precision, and PES 2013 truly encapsulates this. Fresh faces within the development team and some very exciting ideas will breathe new life into the PES series, and we look forward to showing what we can do in the coming months.”
    PES 2013 will be released on Xbox 360, PS3, PC, Wii, 3DS, PS2 and PSP this autumn - notice the lack of a PlayStation Vita SKU.

    http://www.mcvuk.com/news/read/pes-2...s-roots/094918
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    by Published on April 24th, 2012 22:46
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    On this day in 2008, a submission was posted that C/C++ was losing ground so I decided to check out its current state. It seems that C has returned to the top while Java has dropped by the same amount, VB and PHP have dropped drastically, C++ is holding fast but now in third place and Objective-C and C# have climbed quite a bit. 2008 data thanks to SatanicPuppy: 1. Java (20.5%); 2. C (.14.7%); 3. VB (11.6%); 4. PHP (10.3%); 5. C++ (9.9%); 6. Perl (5.9%); 7. Python (4.5%); 8. C# (.3.8%); 9. Ruby(2.9%); 10. Delphi (2.7%). The other 10 in the top 20 are: JavaScript, D, PL/SQL, SAS, Pascal, Lisp/Scheme, FoxPro/xBase, COBOL, Ada, and ColdFusion."
    http://developers.slashdot.org/story...ogramming-heap
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    by Published on April 24th, 2012 22:30
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    The games sector will 'live or die based on whether it can find new ways to make users happy', says Newell

    Bad games are one of the biggest problems facing the industry as they can deter customers away from future purchases, Valve’s co-founder Gabe Newell has claimed.Newell said that potential users would likely turn away from the sector altogether, and not just away from a single publisher’s releases, if they had bad experiences with poorly designed games.
    “The real question is, are people going to spend time playing games or browse the internet or watch movies?” he said in a podcast interview with Seven Day Cooldown.“We’re really still at the phase where there are so many more people who aren’t playing games than those who are. The reality is, anyone who plays a great game and has a great time is more likely to buy another game. Our biggest issue is that shitty games are much worse for us as an industry overall. “It’s not like you go ‘oh good that customer has dollars in their pocket, they can spend them on my game’. It’s more like they just aren’t going to buy games in general, or go do something else with their time, [if they play a game they don’t enjoy].”

    http://www.develop-online.net/news/4...iggest-problem

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