• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu

    by Published on October 6th, 2012 22:13
    1. Categories:
    2. DCEmu
    Article Preview

    When you boil the American people down into a set of television-oriented numbers, women spend more time on average in front of the ol' tube than men, according to Nielson. Specifically, women between the ages of 18 and 34 watch an average of four hours and 11 minutes of TV per day, whereas men in that same age bracket watch an average of three hours and 34 minutes.

    That's a disparity of 37 minutes, but factoring in the amount of time spent playing console games reduces that gap. Average daily console usage for women -- in this case, time spent with a 360, PS3 or Wii -- clocks in at 22 minutes, with guys pulling down more than twice as much, playing an average of 48 minutes a day. Combine all these figures together, and the gap between daily male screen-time and daily female screen-time drops to just 11 minutes: Four hours, 22 minutes a day for men and four hours, 33 minutes a day for women.

    There's a lot to glean from this research, like the fact that time spent watching TV still far outweighs time spent gaming in the average American household. More importantly, however, is the fact coach potatism is a gender-neutral phenomenon, and we should all probably go for a walk or something.

    http://www.joystiq.com/2012/10/06/ni...tv-gender-gap/
    ...
    by Published on October 6th, 2012 22:00
    1. Categories:
    2. DCEmu
    Article Preview

    Spec Ops: The Line starts out as a by-the-numbers third-person action game, complete with all the standard bells and whistles: two guns, plenty of chest-high walls to crouch behind, two squadmates to shout orders at and a desert-based rescue mission to sink your teeth into.
    Voiceover by Nolan North, helicopter gunship on-rails opening sequence, American soldiers wearing brown and grey fatigues shooting brown and grey fatigue-wearing dudes in a largely brown and grey environment.
    Generic, in other words. As generic as it's possible to be without... well, I can't think of anything. If you can think of any way the opening section of this game could be made more generic, please, get in touch.
    But that doesn't matter, because it's supposed to be generic. You're supposed to be comfortable with the tropes that the game dollops onto your plate like so much overcooked mince. The fact that you're killing people - American people, mind, which pretty much every piece of Western media tells us are worth far much more than anyone else in the world - is glossed over. You can knock through a hundred enemies in the first hour of play alone.That's fine, right? All games have that. Even ones where you fight enemies that aren't robots or zombies and instead have lives and families and emotions and fear.
    Then, like a kick in the teeth, it all hits you. The enormity of what you've done comes home in a single scene - I'm not going to tell you what happens on account of spoilers, but anyone who's played the game will know exactly which scene I'm talking about.

    http://www.computerandvideogames.com...i-war-shooter/
    ...
    by Published on October 5th, 2012 21:13
    1. Categories:
    2. DCEmu
    Article Preview


    The Kindle Paperwhite, Amazon’s newest e-ink reader featuring a touch interface with a higher contrast display, is now officially jailbroken.
    [geekmaster], the geek master behind this hack, based his jailbreak off [Yifan]‘s previous hack to jailbreak the Kindle Touch. Installation is a snap, and only requires you to upload the data.stgz file to the root directory of the Paperwhite and restart the device. On the next boot, the Paperwhite will be jailbroken, allowing you to do tons of cool stuff with a tiny Linux device connected to an e-ink screen.
    We’ve already seen a few really cool uses for jailbroken Kindles including a weather station display and a serial terminal for your Raspberry Pi. Cracking the newer and better Kindle Paperwhite means those e-ink projects you’ve been thinking about building just became much more attractive.
    One word of warning from [geekmaster], though: USB downloader mode isn’t yet enabled. If you brick your device, you’ll need to connect your Kindle to a serial port. This shouldn’t be a problem for Hackaday readers, but it is something to watch out for.

    http://hackaday.com/2012/10/05/jailb...le-paperwhite/ ...
    by Published on October 4th, 2012 00:41
    1. Categories:
    2. DCEmu
    Article Preview

    Nintendo's vice grip on Japan's hardware market is as strong as ever with 3DS dominating charts for another week.
    3DS took the top two spots in the Japanese hardware charts for the week ending September 30, with the XL (aka 3DS LL) topping 55,000 and the regular model passing 24,000, according to Media Create figures.Their combined sales of over 80,000 units slaughtered the next nearest competitor, the PSP, which at 23,000 sales has once again outsold its 14,000-selling successor the Vita thanks to the release of software chart-topper SD Gundam G Generation Overworld.
    The Gundam-loving Japanese snapped up almost 210,000 copies of that title last week, forcing Dead or Alive 5 to settle for second with 66,000 sales.
    Full Japanese charts for the week ending September 30 below (courtesy of Gematsu).
    Software, All-formats:
    1)[PSP] SD Gundam G Generation Overworld (Namco Bandai, 09/27/12) - 209,815 (New)
    2)[PS3] Dead or Alive 5 (Tecmo Koei, 09/27/12) - 66,586 (New)
    3)[3DS] Wagamama Fashion Girls Mode (Nintendo, 09/27/12) - 65,908 (New)
    4)[PSV] Ys: Foliage Ocean in Celceta (Falcom, 09/27/12) - 42,146 (New)
    5)[3DS] New Super Mario Bros. 2 (Nintendo, 07/28/12) - 36,607 (1,187,078)
    6)[PS3] Sleeping Dogs (Square Enix, 09/27/12) - 17,580 (New)
    7)[PSP] Love, Election, and Chocolate Portable (Kadokawa Games, 09/27/12) - 16,743 (New)
    8)[PSP] Final Fantasy III (Square Enix, 09/20/12) - 16,702 (61,574)
    9)[PSV] Earth Defense Force 2017 Portable Double Enlistment Pack (D3 Publisher, 07/27/12) - 14,827 (New)
    10)[360] Dead or Alive 5 (Tecmo Koei, 09/27/12) - 14,811 (New)
    11)[3DS] New Egokoro Classroom (Nintendo, 09/13/12) - 13,722 (68,392)
    12)[NDS] Pokemon Black 2 / White 2 (Pokemon, 06/23/12) - 13,427 (2,777,159)
    13)[PSV] Earth Defense Force 2017 Portable (D3 Publisher, 07/27/12) - 12,952 (New)
    14)[3DS] Medabots 7 Kabuto Ver. / Kuwaga Ver. (Rocket Company, 09/13/12) - 9,352 (76,529)
    15)[3DS] Run For Money: Flee from the Greatest Hunters in History! (Namco Bandai, 07/05/12) - 9,066 (160,527)
    16)[PS3] Kingdoms of Amalur: Reckoning (Spike Chunsoft, 09/20/12) - 8,757 (29,452)
    17)[PS3] Tekken Tag Tournament 2 (Namco Bandai, 09/13/12) - 7,468 (87,338)
    18)[3DS] Taiko Drum Master: Chibi Dragon and the Mysterious Orb (Namco Bandai, 07/12/12) - 7,406 (222,374)
    19)[Wii] Dragon Quest X: Rise of the Five Tribes Online (Square Enix, 08/02/12) - 6,655 (562,746)
    20)[3DS] Demon Training (Nintendo, 07/28/12) - 6,487 (168,807)
    Hardware (last previous week in parenthesis)
    1)3DS LL - 55,353 (35,206)
    2)3DS - 24,822 (26,176)
    3)PSP - 23,061 (14,921)
    4)PlayStation Vita - 14,469 (9,295)
    5)PlayStation 3 - 8,935 (11,440)
    6)Wii - 5,421 (5,742)
    7)PS2 - 1,103 (1,014)
    8)Xbox 360 - 742 (748)
    9)DSi LL - 429 (516)
    10)DSi - 365 (504)

    http://www.computerandvideogames.com...les-dominance/
    ...
    by Published on October 3rd, 2012 22:49
    1. Categories:
    2. DCEmu

    Digital Foundry on major tech advances this generation, and how it will transition into the next
    The story of each and every console generation is one of evolution - increasingly more complex, visually exciting games coming to market year-on-year. The benefit of fixed hardware architecture is that game-makers get to know the machines they are working with and are able to squeeze out more performance with each successive project. The current seventh generation of consoles has been longer than most - and the technological advances we've seen over the last seven years have been truly remarkable.
    "From a tech perspective at least, it's hard to find any actual 'bad games' in AAA development at this time - an endorsement of quality standards in the industry and proof that the current generation is now mature."

    A quick tour of the major titles on site at the Eurogamer Expo last week was testament to this: in terms of the technological nuts and bolts at least, it was virtually impossible to find any kind of "bad game" on the show floor whatsoever.
    Flashback to late 2004/2005 and the twilight of the PS2/Xbox heyday and there was never the kind of consistency in technical excellence as that seen in today's AAA market. Of course, the games, the budgets - and the industry itself - are bigger than they were back then, and equally of note is the increased importance of events such as GDC and SIGGRAPH, where we see developers sharing technologies, workflows and philosophies.
    But it's interesting to see the emergence of a number of technologies, initially defined by the limitations of the current-gen machines, that will continue to evolve as we move into the era of the next Xbox and PlayStation 4.
    One of the most impactful changes we see in the wave of current and upcoming games is the shift to what's referred to as deferred rendering. The actual technology isn't actually that new - a vintage 2001 Xbox 1 Shrek game from a North American division of DICE is thought to be the first console title to implement it and variations in the technique were seen in Xbox 360 launch title Perfect Dark Zero along with a more impressive roll-out for the tech in GTA 4 before it really hit its stride in Guerrilla Games' Killzone 2. However, the technology is becoming increasingly more popular for the way in which a vast range of light sources can be added to any given scene, without anything like the performance penalty associated with traditional "forward" rendering - where light sources are calculated in turn with rendering load increasing accordingly, rather than considered as a whole.

    http://www.gamesindustry.biz/article...o-their-limits

    ...
    by Published on October 3rd, 2012 22:40
    1. Categories:
    2. DCEmu

    The MD of Eurogamer has stated that booth babes will be banned from future Eurogamer Expo events.
    The issue was thrust into the spotlight over the weekend when concerns were raised over the presence of Virgin Gaming booth babes at last week’s well received Eurogamer Expo. Each had a QR code printed on one of their buttocks.
    “For future shows we will be issuing formal guidelines – booth babes are not OK,” Rupert Loman wrote on the Eurogamer forums, going on to explain how the were allowed entry into this year’s event.
    “We’ve always had an informal guideline regarding booth babes: we don’t think they are right for the Expo. When we talk to publishers and exhibitors, we discourage them from bringing booth babes – and encourage them to bring developers.
    “Of course, exhibitors need to bring staff to the show, but they should be interesting, cool and exciting and knowledgeable (developers and publisher staff) rather than pretty girls in revealing outfits just for the sake of it. We want the show to be friendly, and all 50,000 attendees to feel comfortable.
    “At this year’s show three companies showed up with booth babes. Two in particular we thought were dressed inappropriately. As a short-term measure we told them to move into the 18+ zone, and we asked some of them to put on leggings as well.
    “Although it was only a small number of booth babes, our regret is that we didn’t go further on the first day and just say ‘this isn’t right’ and ask them to change their clothes – or not attend. Instead, with the huge pressures of putting on such a large show and everything that comes with it, we let it go. And that’s what has prompted this debate – and we’re sorry it happened.”

    http://www.mcvuk.com/news/read/eurog...-expos/0103908
    ...
    by Published on October 3rd, 2012 22:17
    1. Categories:
    2. DCEmu
    Article Preview

    Download service Steam started hosting software as well as games as of September 5th. It’s by no means the first nor the last company to offer a range of downloadable software but Valve’s current strength in the games market means software developers and retailers alike will be watching with interest to see how this works out.
    It’s part of a trend that points to a move away from boxed software at retail, to a download-only era that’s getting closer at high speed.
    A statement on the Steam website read: “The software titles coming to Steam range from creativity to productivity. Many of the launch titles will take advantage of popular Steamworks features, such as easy installation, automatic updating, and the ability to save your work to your personal Steam Cloud space.”
    There had been hints for some time that Valve might make a move in this direction. A recent update to Steam’s Android App revealed a range of new software categories, and founder Gabe Newell has mentioneddiscussions with Adobe in recent months.
    DIGITAL DOMINATION
    Valve’s not the only firm planning big things for digital software. EA, which has its own Origin streaming service (solely for games at this point), also thinks we are on our way to digital domination.

    EA COO Peter Moore told Reuters that: “There will come a point, when we say ‘We are doing more in digital media now than we are in physical media’ and it’s not far away.”
    So what does it all mean for those retailers and developers who still care about boxed software? Are there still opportunities out there?
    Software publisher Serif, which says it already works with a number of digital distribution partners including Intel, Amazon and Valve, thinks a decline at retail is inevitable.
    Sales and marketing director Ashley Hewson comments: “Sales of software in bricks and mortar retail is already in fairly rapid decline. This is primarily driven by more consumers preferring to download software, which in turn is accelerated by retailers dedicating less of their shelf space to software products.
    “There is some opportunity here if you can keep your products on the shelf while your competitors lose their slots, but even that only presents a short term win. In the long term, I would expect most opportunities for in-store purchases of software to come from cross-sells made at the point of purchase of a hardware item.”
    Jon Atherton, VP for distributor Entatech, points out that though there is a decline, there are still benefits in selling software for indies: “The software market is becoming increasingly focused on downloads, moving away from the more traditional boxed products. Whilst Entatech can accommodate and support this shift in supply, we still cater for the traditional boxed market – in our experience our smaller independent retailers still prefer to have a tangible product as they find this aids their sales.”
    Publisher Focus Multimedia is more positive – having had recent experience of selling Angry Birds on PC at retail, despite it already being available for free online, and it continues to sell a range of software solutions at retail outlets too. The firm’s Alan Wild says: “There are still great opportunities at retail. People want to be entertained and are prepared to spend.”
    WORKING SIDE BY SIDE
    Distributor and service provider Gem agrees that the market still has some life in it. Head of marketing Katie Rawlings says: “The industry is still redefining itself. Just look at the growth within the mobile and browser areas; these are very recent developments in the last few years. While some cannibalisation is to be expected, boxed and digital will most likely work together side by side for many years to come.”

    Gem is also in the interesting position of having acquired a digital distribution arm earlier in the year. Talking about Ztorm, Rawlings tells PCR: “Developing our offering together with Ztorm for both online and in-store activities where we can offer tie-ins between physical and digital products is very much on our agenda.”
    Serif’s Hewson leaves us with: “We, and in particular retailers, will have to accept that within a few years nearly all consumers will just buy software online. What share of that action the traditional retailers can get through building their own app stores against competitors – such as Microsoft, Apple, Valve, and Amazon – I guess is their challenge.”
    An interesting thought. Software players in the IT channel need to consider their digital options. Selling physical media alone just might not be enough any more.

    http://www.pcr-online.biz/news/read/...-retail/029297
    ...
    by Published on October 2nd, 2012 14:08
    1. Categories:
    2. DCEmu

    Over the last few weeks ive wanted to move things along and it seems that one of the best designs for dcemu was abondoned a few years ago, what im hopefully going to do is use the redundant DCEmu.com website as our american base, google actually penalise sites who arent using .com for whatever reason.

    Now i want to use this design --> http://web.archive.org/web/200802101...t.dcemu.co.uk/

    and bring it up to date using all the new methods we use now but making the site look a more professional site

    The boxes above the news can have links to each console and rotate randomly as well as having a dedicated accesssorie review box and a dedicated game review box.

    We will use vbexternal for news but improve the layout as best as we can and hopefully use the commenting system the VB CMS uses, the site will pull news from our news forums here and best of all the homebrew news that doesnt make it to the front page of dcemu.co.uk.

    Now hopefully i can pull it off, time will see ...
    by Published on October 2nd, 2012 13:33
    1. Categories:
    2. DCEmu

    MCM Expo London Comic Con returns to ExCel London on 26-28 October and we're bringing a brilliant line-up of special guests, games, sci-fi, comics, anime and cosplay content to entertain the show’s 60,000 plus visitors. Here are the first announcements for Britain’s biggest popular culture festival!

    SPECIAL GUESTS
    • Doctor Who's Matt Smith will be attending the Friday of the show to mark the launch of the Doctor Who Series 7: Part 1 DVD. Matt will be hosting a panel alongside Doctor Who executive produce Caroline Skinner, as well as signing copies of the new DVD.



    • Jeffrey Demunn and Andrew Rothenburg, stars of hit zombie apocalypse series The Walking Dead. Jeffrey plays Dale Horvath, the moral centre of the small community of survivors, while Andrew plays taciturn mechanic Jim.


    · Tony Amendola and Roger Cross from hot new Canadian sci-fi police show Continuum. Tony and Roger both play leading members of Liber8, a future terrorist group, who have escaped through time to present day Vancouver.
    • Tony Amendola is also at the show for fantasy drama Once Upon At Time, alongside fellow cast member Keegan Connor Tracy. Keegan plays The Blue Fairy in the fairytale-inspired show, while Tony takes on the role of Geppetto.


    · We welcome back A Town Called Eureka creator, writer and executive producer Jaime Paglia. He is joined by Colin Ferguson and Tembi Locke, who play Sheriff Jack Carter and Dr. Grace Monroe in the popular sci-fi show.

    · Film, TV, anime and videogame voice actor Ali Hillis, who stars as central character Lightning in Final Fantasy XIII and its sequel Final Fantasy XIII-2.

    · Videogame voice actor Courtenay Taylor, best known for playing Jack/Subject Zero in Mass Effect 2 and Ada Wong in the upcoming Resident Evil 6.

    · Top voice talent Liam O'Brien, whose many roles include Jushiro Ukitake in Bleach; Gaara in Naruto; War in Darksiders and Vincent Law in Ergo Proxy.

    VIDEOGAMES

    · Nintendo will be giving comic con visitors the opportunity to try out their revolutionary new Wii U console ahead of its public release later this year.
    • Ubisoft will be bringing the much-anticipated Assassin's Creed III: Liberation, first person shooter Far Cry 3 and Wii U survival horror game ZombiU.



    • Visitors to the Capcom stand will have the chance to get hands-on with Lost Planet 3 and DmC Devil May Cry, the latest in the hit beat-em-up franchise.



    • Namco Bandai will be hosting a Tekken Tag Tournament 2 contest, as well as previewing the gorgeous-looking Ni No Kuni: Wrath of the White Witch.



    • Iconic games characters Agent 47 and Lara Croft both return as Square Enix shows off Hitman: Absolution and their upcoming Tomb Raider reboot.


    · 2K Games will be bringing sci-fi turn-based strategy game XCOM: Enemy Unknown and acclaimed role-playing shooter sequel Borderlands 2.

    · THQ will be demoing their upcoming role-playing game South Park: The Stick of Truth, written by the cartoon's creators Trey Parker and Matt Stone.
    • Gamespot UK are back with their dedicated games stage; hosting panels and presentations, and giving show visitors sneak peeks at the hottest new titles.


    ANIME, COMICS, COSPLAY & OTHER ATTRACTIONS

    · Best-selling British sci-fi author Peter Hamilton is making a welcome comic con return to celebrate the launch of his latest novel, Great North Road.

    · For the first time, comic con will play host to VidFestUK zone - a celebration of all things online video - with guests including Simon's Cat and Eddsworld.
    • Our Comic Village shows off the talents of some of the UK’s top comic artists and writers, including Gary Erskine; Rufus Dayglo; Emma Vieceli; John McCrea; Al Davison; Lee Townsend and many others – for the full list of creators announced so far, seewww.londonexpo.com/comicvillage


    · October's show sees a revamped JapanEx area, with the addition of food stalls giving visitors a literal as well as metaphorical taste of Japanese culture.

    · Letraset is hosting a Manga Alley Art Competition, giving artistically-inclined visitors of all ages the chance to win over £120 worth of Letraset products.
    • London Comic Con is easily the UK’s largest cosplay event and the centrepiece of this October's show is the EuroCosplay Championship Finals, which sees contestants from more than 20 nations competing for the cosplay crown.



    • The MCM Expo also boasts the Totally Cosplay zone, hosting workshops, a photography area and its own stage for panels and performances.


    ...AND GET THE T-SHIRT TOO!

    · Genki Gear's exclusive 'Invasion of the Cute' official MCM London Comic Con T-shirt is available for pre-order until 25 October fromwww.genkigear.com

    Tickets for MCM London Comic Con on 26-28 October are available atwww.londonexpo.com/faq/tickets ...
    by Published on October 2nd, 2012 13:32
    1. Categories:
    2. DCEmu

    The London Games Festival is now in full swing, bringing an incredible variety of gaming activity to the Capital for just over a month.

    With events most days between now and October 28th, planning what to do is a game in itself – but one that just became easier with the official LGF 2012 iOS App, powered by AppyNation.

    AppyDay: London Games Festival Celebration – free to download from the App Store now - offers festival goers a one-stop shop to browse events which are taking place during the London Games Festival. Events are organised by week and gives the user information on the event title, date and description as well as the place and time the event is taking place. The app allows new events to be added so the user is always kept up to date with the latest events.

    The app also gives the users a free ‘app of the day’ which they can download for free. The app of the day changes every day of the festival so the user always has something new and exciting to discover. The app also features a list of other apps, both paid and free, that are recommended by AppyNation as part of their Games We Like initiative.

    “It’s the app that keeps on giving,” says Kirsty Payne, event director, London Games Festival. “This free official guide will not only let users browse the Festival and plan their days – but give them games and apps to enjoy as they travel there.”

    The London Games Festival kicked off with the Eurogamer Expo at Earl’s Court, and concludes with the MCM Expo at ExCeL on October 28th, and includes a spectacular free art exhibition at City Hall.

    More information, and a full line-up of events, can be found atwww.londongamesfestival.com

    The London Games Festival App can be downloaded here:http://itunes.apple.com/gb/app/appyday-london-games-festival/id563300531 ...
  • Search DCEmu

  • Advert 3