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    by Published on June 11th, 2012 22:08
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    2. DCEmu

    Tom Clancy's Ghost Recon: Future Soldier maintained its UK all-formats chart domination for the third week in a row, even after a 48 per cent drop in sales compared to the prior week.
    Max Payne 3 also clung on to its position, sticking at number two (though it, too, saw a significant drop in sales, falling 36 per cent).
    Electronic Arts' FIFA 12, meanwhile, benefited from Euro 2012, fighting its way back up to number three after a 48 per cent boost in sales.
    Battlefield 3 also made a return, reaching number four, perhaps bolstered by the launch of DICE's premium service for the game.
    The only new entry this week was Game Of Thrones, which debuted at number six.
    01. Tom Clancy's Ghost Recon: Future Soldier (Ubisoft)
    02. Max Payne 3 (Rockstar)
    03. FIFA 12 (EA)
    04. Battlefield 3 (EA)
    05. Sniper Elite V2 (505 Games)
    06. Game Of Thrones (Focus)
    07. Call Of Duty: Modern Warfare 3 (Activision)
    08. FIFA Street (EA)
    09. Mario & Sonic London 2012 Olympics Games (Sega)
    10. Dirt Showdown (Codemasters)

    http://www.edge-online.com/news/tom-...tops-uk-charts
    ...
    by Published on June 11th, 2012 22:05
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    2. DCEmu

    The UK government has today officially announced its intentions to replace Information and Communications Technology (ICT) with a "fresh approach to teaching technology in schools" from September 2014.
    The announcement follows the completion of the government's consultation on the UKIE-led Next Gen Skills Computer Science coalition's proposal to reform ICT, based on recommendations from the Next Gen report.
    "Overall, there was a broad consensus amongst respondents that the existing Programmes of Study and Attainment Targets for ICT were not fit for purpose," reads the Department for Education's consultation document. "Over half of respondents were in favour of disapplying the Programmes of Study and around half were in favour of disapplying the Attainment Targets and statutory assessment arrangements."
    In the interim, schools will still be required to teach ICT, but from September 2012, teachers will be able to introduce greater computer science content and tailor courses to suit their pupils' needs.
    "We welcome today’s announcement from government as it broadly follows the approach outlined in our response to the ICT consultation," says Next Gen report co-author and Next Gen Skills coalition chair Ian Livingstone. "We welcome the disapplication of ICT in its current form and the opportunity that this gives schools to teach children rigorous computer science.
    “Creating an education system where Computer Science is taught is fundamental for our economy and future competitiveness. We believe that the Government should set out a vision for Computer Science so that every child learns the concepts and principles of Information Technology and Computer Science from primary school age onwards, and later to specialise in Computer Science if they wish.
    Michael Gove announced the government's plans to wind down ICTin January this year.
    “Since January all the major awarding bodies have now announced their intention to offer a GCSE in Computer Science, thereby removing a massive roadblock to the introduction of Computer Science in schools," Livingstone continues.
    "Ultimately Computer Science should be an option on the English Baccalaureate, to ensure that it is seen by teachers and parents as a high status ‘fourth science.’ Next Gen Skills is currently working with professional bodies to ensure that new qualifications are sufficiently challenging and engaging enough for pupils, schools and industry.”

    http://www.edge-online.com/news/uk-g...scrap-ict-2014
    ...
    by Published on June 11th, 2012 12:49
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    2. DCEmu

    RetroArch is now a reality, the headline above gives you the impression that this is the best available right now in the Emulation scene on consoles and it deserves that accolade, the emulator and homebrew compilation features the combined works of some of the very best coders in the emulation communities over the last 10 years, emulators for systems such Snes, GBA, Sega Genesis, Master System, Sega Game Gear, Nes and the Final Burn Games and finally support for PRboom the Doom Clone.

    What makes this more impressive is the fact its released for Playstation 3, Xbox 360, Nintendo Wii (soon) and also Windows (see downloads below).

    Heres more info:

    RetroArchRetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

    libretro

    libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.
    libretro API header

    Binaries

    Latest Windows binaries are currently hosted on my homepage.

    Related projects

    • GUI frontend for PC: RetroArch-Phoenix
    • Cg/HLSL shaders: common-shaders
    • More Cg shaders: Emulator-Shader-Pack
    • Helper scripts to build libretro implementations: libretro-super

    Philosophy

    RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

    Platforms

    RetroArch has been ported to the following platforms outside PC:

    • PlayStation3
    • Xbox 360 (Libxenon/XeXDK)
    • Wii (Libogc)

    Dependencies (PC)

    RetroArch requires these libraries to build:

    • SDL

    RetroArch can utilize these libraries if enabled:

    • nvidia-cg-toolkit
    • libxml2 (bSNES XML shaders)
    • libfreetype2 (TTF font rendering on screen)
    • libsamplerate

    RetroArch needs at least one of these audio driver libraries:

    • ALSA
    • OSS
    • RoarAudio
    • RSound
    • OpenAL
    • JACK
    • SDL
    • XAudio2 (Win32)
    • PulseAudio

    To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

    Dependencies (Console ports)

    Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

    Windows binaries (32-/64-bit)
    The Windows binaries include full build along with redist (~15MB).
    For later updates, it is highly recommended that you download from the Phoenix Updater (RetroArch -> Update). This will reduce updates to ~1MB instead.
    These Windows builds also include the RetroArch-Phoenix GUI.
    Note that you cannot update from the old SSNES to RetroArch via GUI.
    RetroArch 0.9.6 (32-bit)
    RetroArch 0.9.6 (64-bit) ...
    by Published on June 10th, 2012 23:31
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    2. DCEmu
    Article Preview

    Amazon identified two major tropes in this year's E3 games, and then, to our delight, rounded up all the games featuring these tropes in a promotional page. Allow us to present: "E3 Helicopter and Bow Titles."

    Everything from Brave (bow) to Beyond: Two Souls (helicopter) to Tomb Raider(helicopter and bow) is conveniently collected for your helicopter and bow game needs. It even links out to a few already-released games featuring helicopters and bows, for the impatient helicopter/bow enthusiast.

    http://www.amazon.com/gp/feature.htm...cId=1000807831
    ...
    by Published on June 9th, 2012 22:15
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    2. DCEmu

    It's unfair to judge the games businesses that effectively run E3 based on the presentation for its products.
    But you can collectively judge the products themselves. And the broad theme across those pushed to the front was loud and clear.
    Grunts, gunfire, and girl characters often getting short thrift; these games get pulses racing, adrenaline surging. It’s stuff for core gamers.
    ‘Core’ these days means the committed spender. And although E3 is a big, expensive trade show, it was these reliable players that the event went all out to please. This show was designed not for the waves of media or the retailers who went – it was for gamers watching via streams on console or PCs, ready to pre-order.
    The message comes at the expense of some of the good work this industry has done to make its content more diverse. Games popular with families and the casual female audience took a backseat. Those areas of the market haven’t gone away, but format-holders and big publishers don’t want to talk about them as much.
    As a result, talk of any company strategy was next to non-existant.
    Just two or three years ago an Xbox, Sony or Nintendo press conference began by reminding you of market share gains and demographic cut through, with swishy CG graphs and charts. This is, after all, supposed to be a business event. Now the budget is spent on a funny Miyamoto intro. Or paying Usher to sing for his supper.
    Yes, a market slump means there may be little to boast about. But a market slump means people want some solutions. The console companies kept their fans well-fed this week, but they underestimated how starved the industry is for some direction.
    NO NEXT-GEN, BUT PLENTY OF GAMES FOR IT
    Retailers and third-parties alike told me they were disappointed there was no talk of an Xbox successor or a new PlayStation alongside Nintendo’s bold vision for Wii U at E3.
    But behind closed doors you could find plenty of technology and content for such machines, whether they exist or not.
    Square Enix’s Final Fantasy real-time demo, Star Wars 1313, Watch Dogs from Ubisoft and Unreal Engine 4 all showed a desire by developers to make the Next Big Thing.
    Kudos to them for pushing forward and filling the void here at a time when Microsoft and Sony are happy to wait – and may have handed an early victory to Nintendo.

    http://www.mcvuk.com/news/read/opini...-a-cost/097698
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    by Published on June 9th, 2012 22:06
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    2. DCEmu

    Nokia and RIM, the two former leaders in the early smartphone market, are now basically at the end stage of their downward spirals. This is an opportunity for Microsoft, which wants to make some inroads in the smartphone market, assuming Microsoft it can play its cards right. The question is which firm is worth more. Both have their values, especially in the patent areas. In terms of just smartphones, Microsoft would probably gain more from RIM, because it could integrate BlackBerry Enterprise Server into its own server products. Nokia, though, is a much older player and probably has a lot more of a patent portfolio. The question then becomes which is an easier purchase. Nokia is a 150-year-old storied company. The Finns may not be too keen to let it go to an American firm. There is the distinct possibility Microsoft acquires both firms and keeps the best of both worlds for hardware. But where does that leave OEM partners like LG, HTC and ZTE?"
    http://mobile.slashdot.org/story/12/...t-rim-or-nokia
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    by Published on June 8th, 2012 01:02
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    2. DCEmu
    Article Preview

    Dragon Quest Monsters Terry's Wonderland 3D sold over 500,000 copies in its first week of availability in Japan.
    A 3DS remake of the original Dragon Quest Monsters, the game knocked Dragon's Dogma down to No.2, ahead of Mario Tennis Open, Mario Party 9 and the week's second-highest new entry, Level-5 3DS game Guild 01.Weekly 3DS hardware sales almost doubled to over 100,000, Andriasang reports. Nintendo's handheld outsold its closest competitor, PS3, by nearly seven units to one.
    Weekly software sales (life to date)

    1. Dragon Quest Monsters Terry's Wonderland 3D (3DS, Square Enix, 05.31.2012): 513,183
    2. Dragon's Dogma (PS3, Capcom, 05.24.2012): 82,985 (385,025)
    3. Mario Tennis Open (3DS, Nintendo, 05.24.2012): 41,479 (143,124)
    4. Mario Party 9 (Wii, Nintendo, 04.26.2012): 19,627 (400,390)
    5. Guild 01 (3DS, Level-5, 05.31.2012): 14,790
    6. Fist of the North Star Pachislot (PS3, Sega, 05.31.2012): 13,758
    7. Super Mario 3D Land (3DS, Nintendo, 05.24.2012): 10,018 (1,605,114)
    8. Soukoku no Kusabi Hiiro no Kakera 3 Ashita e no Tobira (PSP, Idea Factory, 05.31.2012): 10,008
    9. Fire Emblem Awakening (3DS, Nintendo, 04.19.2012): 9,654 (400,999)
    10. Mario Kart 7 (3DS, Nintendo, 12.01.2011): 7,771 (1,728,338)

    Weekly hardware sales (previous week)

    1. 3DS: 101,075 (55,212)
    2. PS3: 14,799 (14,771)
    3. PSP: 10,547 (10,617)
    4. PSV: 7,551 (6,675)
    5. Wii: 5,825 (6,149)
    6. X360: 2,719 (3,069)
    7. PS2: 1,106 (1,027)
    8. DSi LL: 665 (628)
    9. DSi: 379 (431)

    http://www.computerandvideogames.com...-3ds-hardware/ ...
    by Published on June 7th, 2012 22:47
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    2. DCEmu

    Electronic Arts says that it's looking to make several new IP for the next generation of consoles. EA Labels president Frank Gibeau says this will happen despite the preponderance of sequels at this year's E3.
    "The introduction of new hardware from the big three is going to allow us to reembark on a bunch of new IPs, because it's the better time to do it, because you can really explore new ideas and do different things," Gibeau told CVG.
    "In a market this massive, launching new IPs is very risky and it's a big investment to make these games. So it's a natural thing to see in this point in the cycle a little bit more emphasis on the knowns, but in the new cycle you're going to see a lot of new IP from Electronic Arts," he added. "If you're running a studio organization, the moment you stop creating new IP , your creative organization dies. Because you have to constantly innovate and try new ideas and people within the organization want to do new things."
    "I can tell you right now there's between three and five new IPs that we're working on that we're thinking about for the next-gen. Some of them might come to market, some of them might not," detailed Gibeau. "It's really one of those things where I'm consciously looking at introducing new IPs into the portfolio over the next several years as the new hardware comes into the marketplace that we can refresh."
    Gibeau said that if they were to release new IP right now "it would be very difficult to get the mindshare of gamers. You might get really good press for introducing a new IP, but to sell a couple of million units to break even on it at this point in the cycle... discretion's the better part of valor, to hold it a little bit so you get a whole new market refresh."

    http://www.gamesindustry.biz/article...ext-generation
    ...
    by Published on June 7th, 2012 21:41
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    2. DCEmu

    There's only one day left of E3, but fear not – the next big games show is only two months away.
    Gamescom will return to Cologne's Koelnmesse on August 15th and runs until August 19th. And this time it will be even bigger – 140,000 square metres bigger to be precise.
    "Gamescom is the world's largest games show, with 276,000 visitors in 2011," said project manager Tim Endres.
    "It is the only games show in the world to cover all different segments of gaming, from the strong basis of PC and console to online and browser gaming. And in 2011, we added mobile and social games.
    "So only in Cologne can retailers, publishers and journalists get to see the whole world of the international gaming industry. And on even more space than last year – we're adding another 140,000 square metres."
    Endres also encouraged the games industry to begin preparing for the European show as soon as possible.
    An international press conference will be held on Thursday, June 28th, providing information on exhibitors, program of the show and more. This will be livestreamed at gamescom.streamview.de.
    Visitors can also use Gamescom's services when booking flights and tickets at www.gamescom.de.

    http://www.mcvuk.com/news/read/games...the-end/097619
    ...
    by Published on June 7th, 2012 19:46
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    2. DCEmu

    And the next generation will have a long lifecycle, predicts the Id technical director

    The technical director of Id Software John Carmack has suggested that traditional consoles may soon become a niche product for highly dedicated, purist consumers.
    His prediction came as he discussed the way cloud technology may soon see gaming proliferate across numerous devices, reportsCVG.

    "Console gaming might morph" said Carmack. "You can certainly see cloud gaming being built into every display device and traditional consoles could become more like the audiophile niche of people who want the extreme experience there."
    He added: "I hesitate to predict anything five, six years into the future, but the next generation should last a long time."
    The 'audiophile' stereo-buying demographic sees consumers pay vast sums investing in high end audio equipment, which is often customised with meticulous effort.

    http://www.develop-online.net/news/4...ecialist-niche
    ...
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