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    by Published on June 7th, 2012 18:51
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    Apple is attempting to have sales of the Samsung Galaxy S3 banned in the United States, alleging that the device infringes on patents.
    CNet reports that the US vendor has decided to launch yet another patent infringement lawsuit after the device went on sale in the UK last month and a few weeks before the scheduled US launch dates.
    Apparently, two software related patents have allegedly been violated, one covering unified search and the other covering links.
    “It's no coincidence that Samsung's latest products look a lot like the iPhone and iPad, from the shape of the hardware to the user interface and even the packaging, This kind of blatant copying is wrong, and we need to protect Apple's intellectual property when companies steal our ideas,” said an Apple statement.
    However, Samsung has rejected the allegations as being “without merit”.
    “We will vigorously oppose the request and demonstrate to the court that the Galaxy S III is innovative and distinctive,” said a Samsung spokesman. “We would also like to assure consumers that the U.S. launch and sales of the Galaxy S III will proceed as planned. The Galaxy S III has already been highly received in markets where it has been introduced. Samsung looks forward to bringing the Galaxy S III to the U.S., and we believe that Apple's actions would only serve to disrupt consumers' access to the latest innovative mobile technology.”

    http://www.pcr-online.biz/news/read/...-the-us/028467
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    by Published on June 7th, 2012 18:45
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    New microfluidic panel tech raises shapes from the surface on demand.
    Tactus Technology is behind the 'Tactile Layer' panel that enables touchscreen device users to summon physical buttons on request, which then retract back into the surface when no longer required.
    The firm has made its first public demo – on an Android tablet – and it claims the layer is completely flat, transparent, and adds no extra thickness to the standard touchscreen display, allowing users to operate the buttons as they would do on a regular keyboard.
    It's an interesting concept, given that most smartphone buyers are restricted to BlackBerry for physical keyboards, with the majority of devices being rolled out only featuring a touchscreen.
    Mark Hamblin, Founder & CTO of Touch Revolution – Tactus partner – said: "We are looking forward to seeing new mobile and consumer devices using our combined technologies in 2013."

    http://www.mobile-ent.biz/news/read/...buttons/018246
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    by Published on June 5th, 2012 22:53
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    CGI teasers might make marketing sense, but publishers' continued reliance on the form disguises a worrying lack of faith in the medium
    "Footage not representative of actual gameplay". It's the little badge of shame required to be worn by all video games ads on TV that use CGI instead of genuine in-game material.
    That publishers are forced to flash this text up on screen, as tinily and briefly as they dare, is a reminder to them and us that the primary purpose is to deceive. It's a minor humiliation and one for which they should feel ashamed: but not for the usual reasons of cynical, sleight-of-hand shenanigans.
    "The history of video games is one defined by the limits of technology - and the astounding feats produced by game makers fighting against them"

    Don't worry, I'm not going to waste my or your time wailing with naive piety about the dark arts of marketing. It'd be pretty stupid, for instance, to suggest that Dead Island teaser - which resembled the game rather like Prince Harry resembles his father - was anything other than a PR masterstroke, a standalone work of brilliance that helped turn a middle-of-the-road zombie game into a major success story.
    Rather, I think the main charge against third-party CGI these days is much more serious: it's selling the medium short, and in doing so exposes the creative insecurity of a multi-billion dollar global entertainment industry.
    The history of video games is one defined by the limits of technology - and the astounding feats produced by game makers fighting against them. As soon as games starting coming on CDs, game makers and marketeers quickly realised that if the hardware wasn't yet up to realising the 'vision', well, no matter: a bit of FMV would do the trick.
    What was perfectly understandable then, is less easy to excuse now. It's weird and pretty sad to think that in an age that has produced spectacles such as Uncharted, Assassin's Creed, L.A. Noire, Journey, Call of Duty, and sports games to rival TV broadcasts, more time and money than ever is spent on manufacturing material via a third-party to sell games.
    In the vast majority of cases the need for it appears inexplicable - until you consider that a deep-seated lack of self-confidence is the root cause. As the arts critic Ekow Eshun remarked at a recent GameCity debate in London: "One of the primary motors of culture right now is gaming; but at same time that goes unacknowledged".
    And there's the rub. Gaming now enjoys phenomenal mainstream reach and cultural impact, and yet is still viewed by significant chunks of society as, to use Eshun's word, a "cult".
    Like an adolescent desperate to be taken seriously by grown-ups, it hurts us when our passion and vocation is too readily dismissed; and we react with Pavlovian, thin-skinned outrage at the slightest needling.
    But as Rob pointed out last week, we really ought to be beyond this now. Gaming, in all its forms, is a force that can't be stopped and its influence can no longer be ignored by rival entertainment industries.
    Any gamer can see how action movies have progressively become more game-like - because that's what the audience expect. Even literature has changed. Speaking at the GameCity debate, Charlie Higson, the British comedian and children's author, revealed: "I'm aiming my books at kids who play games. I've had to take on board that games are incredibly alluring and entertain in an overpowering way: why read this book rather than play this game? You've got to give them the same thrills and kicks in the book - while also getting across what they're not getting out of a game."
    Yet while others adapt, gaming appears paralysed by its sense of worth. So, while we readily acknowledge how negative attitudes towards games have held back their broader acceptance, we seem as a whole far less well aware of how we continue to allow outsiders' perceptions to hold us back creatively and intellectually.
    You can see it in the starry-eyed, needy worship of Hollywood and the feeble view that simply aping a more-established medium is an end in itself, rather than stealing the useful bits while exploring the amazing stuff only possible in interactive entertainment.
    You see it most nakedly (and expensively), though, in the CGI trailers for big budget games designed to be awe-inspiring cinematic experiences. Some of these teasers, as I've said, are superb works in their own right, and can unquestionably boost sales; but when you consider what's possible with today's tech, all represent a failure of imagination and a disturbing lack of faith in a game to speak for itself.
    "Think about the message it sends out about your confidence in a development team when, to announce a triple-A project you farm out the trailer to a separate CGI studio that has nothing to do with it"

    Publishers, think about the message it sends out about your confidence in the talent of a development team when, to announce a triple-A project you farm out the trailer to a separate CGI studio that has nothing to do with it and no interest in using
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    by Published on June 5th, 2012 21:59
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    Article Preview

    At this point, most people (in the tech world, at least) are quite familiar with Gaikai's cloud gaming platform, which lets users have a not-quite-console quality gaming experience on any device. The technology has found its way onto Facebook and in LG TVs, and now Gaikai's bringing gaming to Samsung TVs, too. Called Samsung Cloud Gaming (SCG), it'll be available via the Smart Hub on Samsung 7000 series and up Smart TVs in the US this summer. The technology powering SCG is the same as what's behind LG's service, but Sammy's customized the UI to suit its sensibilities. We got a chance to speak with Gaikai CEO David Perry about his company's latest partnership, so join us after the break for more.

    http://www.engadget.com/2012/06/05/g...ung-smart-tvs/
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    by Published on June 5th, 2012 21:56
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    OnLive launched in the summer of 2010 streaming games to PCs or Macs, and now two years later it has returned to E3 feeling pretty good about the state of cloud gaming and its place in it. Among a series of announcements going out are news that it will be demonstrating gaming on smart TVs for the first time on LG's G2 Google TVs with support for up to four universal OnLive controllers at once. The Google TV viewer app has been out, although OnLive gaming has been closely tied to Vizio's upcoming Google TV models in the past while LG showed off Gaikai access at CES. It's not available on retail units yet, but is expected to be added in a software update, with an eye towards adding support for Cinema 3D gaming later on. At the same time it's rolling out an update to its in-browser gaming clients that lets publishers and retailers launch players into games without creating a login.
    Finally, we've got the new OnLive MultiView feature that lets players see the video stream of another player without exiting their own session. As suggested in the press release (all are included after the break), it can let you check in on a friend's game as it happens, or even see from a teammate's perspective during a co-op match. That feature is currently in closed beta and is set to launch later this year, read on for all the details about what OnLive is up to and a list of games coming soon that includesDarksiders II, Civilization V: Gods and Kings and more.

    http://www.engadget.com/2012/06/05/o...iview-browser/
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    by Published on June 5th, 2012 21:14
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    Next generation LG with Google TV brings cloud gaming direct to TV

    OnLive has announced that it will be launching its cloud gaming service on LGs next generation of smart TVs.
    A day after it was announced that rival cloud gaming service Gaikai would be powering its service through Samsung TVs, OnLive's partnership will keep competition fierce as cloud gaming services jockey for position in a market that may soon see consoles as a thing of the past.

    LGs new range of Google TV powered displays, coulpled with OnLive's cloud gaming service, eliminates the need for a dedicated console, powering AAA quality games directly through the TV set.
    The service will incorporate all of Onlive's current features, and future software updates will make a number of games available in 3D.

    http://www.develop-online.net/news/4...o-LG-smart-TVs
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    by Published on June 5th, 2012 19:16
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    Developers encouraged to submit proposals as Gambitious funding model readies for summer launch

    A new games-specific equity-based crowdfunding platform has made a call for developers to submit proposals.
    Gambitious is pitched as the first professional crowd funding platform exclusively dedicated to the games industry, and has now joined forces with a group of developers and publisher Mastertronic.

    The platform, hailing from Holland, offers a hybrid model where both consumer donations and equity investment can be directed towards a given project. At E3 2012 Gambitious has asked developers established and newly-formed to prepare proposals.
    “We are absolutely ecstatic to be working with guys who have been championing and empowering independent game developers for so long, as we all see the crowdfunding opportunity as something that, if handled properly, could truly change the industry for indies of all sizes," said Paul Hanraets, Gambitious co-founder.
    The platform will cover funding across both the United States and the European Union, and will let developers indicate how much capital is required to fund a project, and the amount of equity in the project offered in return.

    http://www.develop-online.net/news/4...rm-opens-doors
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    by Published on June 4th, 2012 22:28
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    Amazon has a bit of good news today for those that have opted for its least expensive e-reader. The company has just begun rolling out a software update (version 4.1.0) that brings with it a new reading font that's said to be "higher contrast and crisper" for an even more "paper-like reading experience." Other additions include expanded parental controls that let you restrict access to the web browser, archived items, and the Kindle Store, as well as support for the more complex layouts and formats offered by Kindle Format 8 books, improved table and image viewing, and support for children's books with Kindle Text Pop-Up and comic books with Kindle Panel View -- the latter of which lets you view comics panel by panel (when such books are available in the "next few weeks," that is). Hit the source link below for all the details and a direct download link.

    http://www.engadget.com/2012/06/04/a...omises-improv/
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    by Published on June 4th, 2012 17:38
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    Ubisoft still reigns in the UKIE GfK ChartTrack All Formats Top 40, with Tom Clancy's Ghost Recon: Future Soldier winning a second week at No.1.
    Max Payne 3 is another non-mover at No.2 despite a 39 per cent dip in sales. Ghost Recon saw a similar decline of 35 per cent.
    Several EA titles have staged a comeback this week, with FIFA 12 leaping two places to No.3. Meanwhile, Battlefield 3 returned to the Top 10 after a long week, fortifying its position at No.8.
    There were very few new releases last week, with Resistance: Burning Skies the only new title in the Top 20. The Vita shooter took No.12 - the franchise's previous outing on a Sony handheld (2009's Resistance: Retribution for PSP) failed to place in the Top 40.
    Here's the All Formats Top 20 in full for the week ending June 2nd:
    1. Tom Clancy's Ghost Recon: Future Solider (Ubisoft)
    2. Max Payne 3 (Rockstar Games)
    3. FIFA 12 (EA Sports)
    4. Dragon's Dogma (Capcom)
    5. Call of Duty: Modern Warfare 3 (Activision)
    6. Sniper Elite V2 (505 Games)
    7. Dirt Showdown (Codemasters)
    8. Battlefield 3 (EA)
    9. FIFA Street (EA Sports)
    10. Prototype 2 (Activision)
    11. Mario & Sonic at the London 2012 Olympic Games (Sega)
    12. Resistance: Burning Skies (Sony)
    13. Mass Effect 3 (EA)
    14. Call of Duty: Black Ops (Activision)
    15. Mario Tennis Open (Nintendo)
    16. Assassin's Creed: Revelations (Ubisoft)
    17. Kingdoms of Amalur: Reckoning (EA)
    18. Batman: Arkham City (Warner Bros)
    19. WWE '12 (THQ)
    20. Kinect Star Wars (Microsoft)

    http://www.mcvuk.com/news/read/uk-ch...at-no-1/097262
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    by Published on June 4th, 2012 17:33
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    The duo of divisive D-words will be abundant at E3 this week – we expect to lose count of how many pitches and game demonstrations use the terms ‘digital’ and ‘download’.
    But let’s not forget the three Bs: boxes are big business.
    True, downloads have become a sturdier pillar of the industry than they once were, and current charts sadly neglect to account for digital sales when measuring a game’s success. But they have not outstripped those of boxed yet.
    Earlier this year, MCV revealed that the UK boxed software market generated £1.42bn in 2011 – outperforming the combined revenues taken from browser and download games (£520m) and mobile games (£158m).
    In the grand scheme of things, boxed games remain the best way to service consumers.
    Yes, downloads may be more convenient for PC owners who wanted to play Skyrim within seconds of the game’s launch. But only dedicated gamers have a rig or broadband connection solid enough to make this process easier than picking up a disc at the shops. How many people would have preferred (or even known about) a digital version of Zumba Fitness? Would millions of Call of Duty fans buy a download code at a midnight launch?
    With the next generation approaching, the size and complexity of games are inevitably going to increase. Surely, the disc will remain the most convenient way to access these new releases? Retail will always be needed to launch new consoles – and where there are consoles, there are games waiting to be purchased.
    “Whilst we see a steady stream of new ways to deliver game experiences, there remains a large proportion of gamers – young and old, hardcore and casual – who are keen to purchase, enjoy and trade physical product,” says Gem’s group strategic development director Alex Croft.
    “Boxed product is far from dead.”

    http://www.mcvuk.com/news/read/hot-t...d-games/097272
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