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    by Published on June 16th, 2012 22:19
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    125m adults in the UK and US are playing games on a phone.
    EA division, PopCap Games, says the 125 million total is equivalent to 44 per cent of people, up from 29 per cent last year.
    It said tablets are driving the change, with nine per cent of owners becoming mobile gamers. Indeed, the iPad and Kindle are responsible for 11 million newbies in the past year.
    An impressive 46 per cent of all video game time is spent on a mobile device, with phones securing 33 per cent of gameplay, compared to consoles, which took 18 per cent.
    Unsurprisingly, 57 per cent of dual device owners play daily, compared to 41 per cent of single device owners, while 56 per cent of dual players are male.
    70 per cent have taken up mobile gaming due to the rising freemium format, while 47 per cent cite a better phone with gaming functions, and a quarter say it's due to a tablet purchase.

    http://www.mobile-ent.biz/news/read/...-device/018327

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    by Published on June 14th, 2012 23:38
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    Tokyo Jungle takes number one, Gundam Seed Battle Destiny boosts Vita sales
    Sony platforms had the two highest entries in the Japanese charts this week, with Tokyo Jungle pushing Dragon Quest Monsters from the top spot.
    Sony's PlayStation 3 title sold more than 110,000 units in its debut week, and, in an encouraging development for Vita software in the country, Namco Bandai's Gundam Seed Battle Destiny entered the charts in third place, selling 40,000 units.
    The success of Gundam Seed Battle Destiny had a positive impact on sales of the Vita, nearly doubling last week's total to more than 13,000 units. However, the 3DS comfortably held the top spot despite a 40 per cent drop in unit sales.
    The software top 20, covering June 4 to June 10, is listed below. Release date and life to date sales are in parentheses.

    • [PS3] 01. Tokyo Jungle (Sony, 06.07.2012): 110,309
    • [3DS] 02. Dragon Quest Monsters Terry's Wonderland 3D (Square Enix, 05.31.2012): 83,329 (596,512)
    • [PSV] 03. Gundam Seed Battle Destiny (Namco Bandai, 06.07.2012): 40,297
    • [PS3] 04. Dragon's Dogma (Capcom, 05.24.2012): 34,184 (419,208)
    • [3DS] 05. Mario Tennis Open (Nintendo, 05.24.2012): 24,030 (167,154)
    • [WII] 06. Mario Party 9 (Nintendo, 04.26.2012): 17,253 (417,643)
    • [3DS] 07. Super Mario 3D Land (Nintendo, 05.24.2012): 9,390 (1,614,505)
    • [PSP] 08. Storm Lover Kai!! (D3, 06.07.2012): 7,931
    • [3DS] 09. Fire Emblem Awakening (Nintendo, 04.19.2012): 7,031 (408,030)
    • [3DS] 10. Mario Kart 7 (Nintendo, 12.01.2011): 6,743 (1,735,081)
    • [3DS] 11. Monster Hunter 3G (Capcom, 12.10.2011): 6,146 (1,471,805)
    • [3DS] 12. Guild 01 (Level-5, 05.31.2012): 5,297 (20,087)
    • [PS3] 13. Fist of the North Star Pachislot (Sega, 05.31.2012): 4,880 (18,638)
    • [WII] 14. Wii Sports Resort (Nintendo, 11.10.2010): 4,159 (957,445)
    • [3DS] 15. Mario & Sonic at London Olympics (Nintendo, 03.01.2012): 3,888 (180,244)
    • [WII] 16. Wii Party (Nintendo, 07.08.2010): 3,342 (2,361,947)
    • [3DS] 17. Kid Icarus Uprising (Nintendo, 03.22.2012): 3,157 (287,709)
    • [3DS] 18. Nintendogs + Cats (Nintendo, 02.26.2011): 2,568 (559,947)
    • [3DS] 19. Monster Hunter Portable 3rd PSP the Best (Sony, 09.22.2011): 2,366 (263,502)
    • [WII] 20. Mario Kart Wii (Nintendo, 04.10.2008): 2,264 (3,573,260)

    The hardware chart, covering June 4 to June 10, is below. The previous week's sales are in parentheses.



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    by Published on June 14th, 2012 23:03
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    UK retailer Game Retail has warned of additional store closures in the near future, while also suggesting that a number a new stores could be opened.
    “We are currently in negotiations with all of our landlords over leases,” a Game Retail spokesperson explained. “In the vast majority of cases we are reaching satisfactory agreements.
    “In a very few cases this may not be possible and a handful of stores may close. Conversely, where we have positive negotiations we may well have the opportunity to open new stores.”
    Affected staff have been informed, and the retail group expects to maintain its current 333-store footprint once the closures and openings have been completed. Presumably, there will be opportunities for staff from closing stores to move to new ones.
    The group is currently in a dispute with the landlord of Game's flagship store on London's Oxford Street over unpaid advance rent.
    In addition to the store reshuffle, Game Retail also hinted at a scaling down of its support centres in-line with its smaller retail representation.
    “We are proposing some changes to our support centre structure to reshape Game Retail for success in our evolving markets,” the spokesperson added.
    “We are proposing a reshaping exercise where we will invest in areas such as community, digital, pre-owned, CRM and brand, and we will make this possible by removing costs in some other areas.”
    Game Group entered administration in March, closing 277 stores at the cost of 2,100 jobs.

    http://www.edge-online.com/news/game...s-new-openings
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    by Published on June 14th, 2012 23:00
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    "If you think playing endless hours of Dungeons & Dragons will create a desire to get into the information technology, think again. A new study by CompTIA of teens and young adults shows that only 17% want to pursue a technology career despite the fact that 97% say they 'love' technology."This can't be any more surprising than that most concert-goers don't intend to be professional musicians, can it? 17% actually sounds like a pretty high figure to me. The article goes on to soften even that number, though: "[I]nterest levels jump when teens and young adults are presented with options for specific jobs. Nearly half of the respondents can see themselves potentially designing video games; 41 percent envision creating applications for mobile devices; 39 percent, designing web pages; and 34 percent, applying technology in fields such as healthcare or education."
    http://it.slashdot.org/story/12/06/1...-crave-it-jobs
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    by Published on June 14th, 2012 22:11
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    A 20-year-old Brit has been formally charged for hacking into a number of sites in the US.
    Ryan Cleary, from Essex, has been accused by US prosecutors of breaking into various websites, including the US X-Factor site – he could face a maximum of 25 years in jail if convicted.
    He is also facing similar charges in the UK after allegedly hacking into the website of the Serious Organised Crime Agency.
    He is also accused of conspiring to steal the confidential information of people who singed up for info about the US X-Factor show. This was the first hack to have been claimed by LulzSec, a group suspected to be linked with hacktivists Anonymous.

    http://www.pcr-online.biz/news/read/...-the-us/028513
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    by Published on June 13th, 2012 23:12
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    UK games trade body UKIE will launch a massive media campaign to promote the new PEGI age ratings system before it becomes enforceable in July.
    As part of this, the organisation will be relaunching the AskAboutGames.com website, which will once again provide parents with information on video games, the industry and the PEGI ratings.
    UKIE has enlisted family gaming expert Andy Robertson (known for Family Gamer TV and Geek Dad) to run the website.
    "Working with UKIE on AskAboutGames.com and the Control.Collaborate.Create campaign is an excellent opportunity to broaden how video games are perceived," said Robertson.
    "Through videos, blogs and reviews AskAboutGames will engage families of all shapes and sizes with information and tools to better understand and get more from the games they play."
    Meanwhile the main campaign has been entitled Control.Collaborate.Create, and will run from July to December.
    Control refers to educating parents about how they can check what games their children are playing, with the help of PEGI ratings when purchasing and the parental controls built-in to various consoles.
    Collaborate will encourage parents to engage with and understand the games their children are playing, in the hopes of dispelling certain myths.
    Create messages will promote video games as a creative and beneficial activity for people of all ages.
    A video will be circulated to the national and parenting press and bloggers, raising awareness of what the industry does to promote responsible gaming.
    Meanwhile, a competition will run to find the UK's "most collaborative and creative game-playing families", who will become Family Ambassadors for the campaign. This kicks off at Games Britannia Festival in July, and prizes include personalised games characters created by a top UK developer.
    UKIE CEO Dr. Jo Twist said: "We know games are played by more and more people every day but there continue to be myths about them and it can be confusing for parents to know what games their children should be playing and how they should be playing them.
    "That's why UKIE is creating the national Control.Collaborate.Create campaign and relaunching the AskAboutGames website, to promote tools like PEGI and to encourage people to have honest and open conversations about games, and how they can be enjoyed responsibly as part of our everyday entertainment experience."

    http://www.mcvuk.com/news/read/ukie-...-launch/097863
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    by Published on June 13th, 2012 22:06
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    No R-rated mobile content on their watch.
    American operator AT&T and researcher GfK are behind the data, which shows an overwhelming 90 per cent of eight-17 year-olds are happy for parents to set rules on their mobile activity, though just two-thirds of parents have implemented such restrictions.
    It shows that the laidback 24 per cent that haven't enforced parental guidance are missing a trick, as 39 per cent of 12-14 year olds know someone that's been sent a sext – text of a sexual nature. This leaps to 53 per cent for 15-17 year olds.
    Meanwhile, almost one-fifth of eight-11 year olds have been on the receiving end of text-based bullying, and kids say mobile safety isn't high on parents' priority lists.
    Betsy Landers, National PTA president, said: "Today's parent should be aware of today's technology and how it can affect their children. Being an engaged parent includes having a conversation about wireless safety with their children as they grow up."
    The results show the average age for a child to receive their first mobile is 12.1, with the age creeping to 13.8 for smartphones.

    http://www.mobile-ent.biz/news/read/...e-rules/018304
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    by Published on June 13th, 2012 00:50
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    The absence of new business models and platforms is the least of E3's worries - the press conferences were a brutal and troubling experience
    Does E3 still matter? By now, you no doubt have your own view on the subject, and we here at GamesIndustry International have made no secret of our own, but this year's expo moved me in ways I didn't anticipate.
    A week before the madness started, we published an article questioning the relevance of a show like E3 to an industry that seemingly changes with each passing month, expanding rapidly in every conceivable direction. This question is more relevant now than ever before, but unless you have a very short memory you'll know that this isn't the first time it has been asked.
    Each year the same discussion begins, and each year it develops along very similar lines. And for all the compelling arguments that E3 is little more than a lumbering relic from a bygone era, the most convincing response is always the same: exposure. E3 is the one moment that those with no vested interest in the games industry give it more than a cursory glance, and this, we are told, really matters.
    "This year, more than any other in memory, the act of watching the E3 press conferences was a truly discomfiting experience"

    Exploring whether that notion holds any water would require a column of its own, but for the purposes of this argument I'm taking it at face value. E3 - and specifically the E3 press conferences - are the mask that the industry's biggest companies wish to present to the world, yet this year, more than any other in memory, the act of watching those presentations was a truly discomfiting experience: hour upon hour of elaborately choreographed mayhem and violence, interspersed with infrequent moments of quiet that only served to amplify the gleefully gruesome spectacle.
    Goons were impaled by arrows, engulfed in flames, savaged by tigers, strangled, bludgeoned, shot and stabbed, mostly in the neck - E3 2012 was either the year of the bow or the year of the neck-stab, depending on who you ask. The stifling majority of demos were defined by or culminated in acts of loud and glorified violence, often accompanied by enough "****s" and "mother****ers" to make Quentin Tarantino blush.
    I don't much mind that the Far Cry 3 demo opened on a pair of painted breasts, or that Crystal Dynamics believes that the ugly threat of rape is necessary for its new take on Lara Croft - as always, I'll put my faith in the creators, and allow the work to justify their decisions. But taken as a whole, the texture of this year's press conferences struck me as deeply unpleasant, and far removed from the endlessly diverse, creative and fascinating industry I write about every day.
    We're so preoccupied with justifying E3 as the one moment that everyone's attention is on video games that we haven't stopped to consider what those people are actually seeing, and the thoughts that must wander through their minds as they turn away for another year. Violence has been a selling-point in games for as long as I can remember. I'm not so naive that I expect that to change, and I accept that others may see things differently, but I can't recall a time when it felt so dominant, so unapologetically central to how these companies see their audience and judge the value of their products.
    "We're so preoccupied with justifying E3 for grabbing everyone's attention that we don't stop to consider what those people are actually seeing"

    This was never more clear than during the climactic demonstration of The Last of Us at the Sony conference. Naughty Dog's next project is as beautifully rendered, richly atmospheric and skilfully performed as we can rightly expect from the creators of Nathan Drake and Uncharted. It is also stark and unflinching in its brutality; violence so immediate and forceful it left me breathless. But the crowd responded differently: they applauded as one assailant's windpipe was crushed between a wall and the protagonist's muscled forearm; they whooped and cheered as, moments later, his face was pulverised against the edge of a wooden desk.
    The demo ended abruptly, as a human head was vaporised by a point-blank shotgun blast. The lights came up, the focus returned to Sony's Jack Tretton for his closing remarks, and in the brief moment before his unflappable professionalism kicked in, I swear I saw a look of utter confusion in his eyes. He clapped, he smiled, he said something along the lines of, 'How about that, huh?', but there was a glimmer of recognition that, in the world of AAA games in 2012, this is how you leave them wanting more.
    What did Naughty Dog think of its game being used so hopelessly out of context, as the climax to so much amped-up, slo-mo destruction? I'd very much like to know. It seems clear to me that the intention behind The Last Of Us is not to whip crowds into a state of frenzy, but to create a sense of unease, a creeping disquiet at the unvarnished, punishing reality of a punch to the ribs or a lead pipe to the head.
    Indeed, part of
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    by Published on June 13th, 2012 00:26
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    A new proposal from the government means victims will have the right to know the identities of people who have harassed them online.
    The new powers are to be added to the Defamation Bill and will make the process of websites being forced to reveal IP addresses less time-consuming and costly.
    PCR reported last week that a British woman won a court order, which forced Facebook to present the IP addresses of trolls who abused her on the social media site. The trolls left an abundant of abusive comments and messages including branding her a paedophile.
    Some are now worrying that this new proposal will scare websites into removing any users’ comments as soon as there is a whiff of a complaint. The government has assured that there will be measures put in place to prevent false claims in order to get material removed.
    http://www.pcr-online.biz/news/read/...-trolls/028497
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    by Published on June 11th, 2012 22:11
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    The pan-European PEGI games ratings will be made legally enforceable in just a matter of weeks.
    An update from trade body UKIE today says the ratings will become law on July 23rd.
    There has been a number of delays around getting the self-regulation marks to become a legal requirement - abolishing the BBFC's remit over games - for sometime.
    It was first recommended that the PEGI labels were made law five years ago.
    But the UK Government started to process to legally endorse PEGI when parliament reconvened last month.
    UKIE - previously known as ELSPA - and its members have been on a campaign to see the legal process through.
    Not only that, they will also kick off a range of promotional efforts to raise awareness about the ratings to the public.
    Making PEGI law would mean that retailers could face prosecution or a fine if selling 12, 16 and 18 rated games to those under those ages.

    http://www.mcvuk.com/news/read/pegi-...ly-23rd/097749
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