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    by Published on June 29th, 2011 21:23
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    Hack attacks present a warning shot to games companies, retailers and hackers
    From Nintendo to Bethesda and BioWare to Epic, LulzSec hit some of the biggest names in our industry.
    Not only were websites and forums brought to their knees, but the games themselves and the players within them, too. Popular online titles such as Minecraft and EVE Online were taken down in an instant. Millions of usernames and passwords snatched at the click of a keyboard button. Even the FBI could not avoid LulzSec’s virtual destruction.
    We’re not denying the frustrating and time-wasting implications of LulzSec’s nuisance pranks, but considering the group’s self-proclaimed intentions were jovial – or even in some instances, dare we say it, helpful – attacks from other more malevolent hackers could have been much, much worse.
    Would another less forgiving group have warned the NHS of weaknesses in their computer network? Would they have chosen to hand back the details of 200,000 Brink players to Bethesda, rather than upload them or even sell them online?
    What if hackers had targeted a retail website? Millions of customers use the likes of Amazon.co.uk to buy games, consoles and other products, which means millions are potentially liable to having their accounts and payment details stolen.


    The shocking truth is that hackers have been intelligent enough to breach these kinds of security systems for years – and now companies need to act to ensure their security systems are watertight.
    Another problem is that LulzSec – along with the PSN breach earlier this year and George ‘GeoHot’ Hotz’ antics before that – have proven to the world that hacking some of the biggest games companies in the world is possible. They’ve shown how easy it is.
    Hundreds of hackers and wannabe internet pranksters will no doubt have been following LulzSec’s actions closely, and some may have been inspired by their attacks to orchestrate security breaches of their own.
    Thankfully, in all three major cases this year there have been consequences. Hotz received a permanent injunction from Sony after running illegal homebrew programs on the PS3, three anonymous hackers allegedly responsible for the PSN outage were arrested, and LulzSec suspect Ryan Cleary was slapped with an internet ban.
    But are these punishments enough? Hotz is apparently now working for Facebook. Should companies be forgiving of individuals, aggressively oppose them or ignore them? Just how tight should a website or game server be? Will we ever be able to prevent all kinds of hacks?
    LulzSec may have retired after its 50-day hacking blitz, but there are lessons we can all take from its spate of web-based security attacks. Other industries should take note of the problems games companies have faced over the past couple of months, while publishers should be better aware of external breaches.
    Companies shouldn’t just sit by and watch their contemporaries and rivals fall victim to hacks. When hackers came for Nintendo’s website, and no other companies spoke out, then surely there will be no one to stand up for them when the inevitable happens. These kinds of attacks are crying out for united action.
    Like viruses, hackers will always find new ways to penetrate the systems and services they want to access, whatever the motivation.
    But there are no excuses. It’s your job to be aware of the possibilities and understand how to prevent them which will determine the safety of your customers’ and clients’ data going into 2012 and beyond. They will expect nothing less – and you shouldn’t, either.

    http://www.mcvuk.com/news/45136/OPIN...t-from-LulzSec ...
    by Published on June 29th, 2011 21:20
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    Format holder still uncertain as to the the need for 3D display on 360
    Microsoft has questioned whether stereoscopic 3D gaming is something that players really want.
    While Sony has offered PS3 players a variety of 720p stereoscopic 3D-compatible games for use on 3D TVs, Microsoft hasn’t pushed the technology as much for Xbox 360.
    Gamers can currently play 360 titles such as Black Ops and Avatar in 3D, but not in a full stereoscopic mode. Both PS3 and 360 3D games require gamers to wear 3D glasses.

    http://www.develop-online.net/news/3...really-want-3D ...
    by Published on June 29th, 2011 00:01
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    According to UK sales snoops Chart-Track, Call of Duty: Black Ops has sold more copies than any other game in the region. That's, like, in all of history. As of June 25, Black Ops managed to move 3,722,411 copies, besting the previous top place holder, Call of Duty: Modern Warfare 2, which set a record with 3,702,410 copies sold.

    And if we were a betting blog, we'd say that 3.72 million figure will only increase. With today's release of Annihilation, the latest map pack for the game, we're going way out on a limb here and suggest there's still some blood left to be squeezed from that stone.

    http://www.joystiq.com/2011/06/28/ca...-72-million-c/ ...
    by Published on June 28th, 2011 22:46
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    Social games need to become more compelling and less cynical about making money from users, according to Preloaded's Phil Stuart.

    Speaking to GamesIndustry.biz in an interview published today, the studio's creative director said that micro transactions and freemium business models have now largely been accepted by the consumer and it’s time to offer a better experience to grow and retain players.

    "Internally we talk about it as Social Games 2.0, where people are trying to put the fun into those games," he said. "So many people now kind of accept micro transactions in their games - people are downloading freemium games, it’s become convention, people understand that there will be monetisation in games.

    People are downloading freemium games, it’s become convention, people understand that there will be monetisation in games
    "But now social games have to try and add more fun, less cynical mechanics and what we’re doing is trying to demonstrate what our take on social games is. It’s not just about compulsion loops, but general engagement."

    The company, which has been working in the casual space for over ten years, has completed multiple commissioned projects for institutions such as the BBC and Channel 4.

    Working closely with broadcasters and educational teams, Stuart said that he's trying to convince them to think and act more as publishing companies rather than just content commissioners, enabling them to reach much wider audiences.

    "The real potential, and I think this kind of transcends brands and institutions and educators, is trying to make these kinds of bodies more like a publisher. So they self-publish titles, take their content to their audience. We’re trying to make them see themselves more as a publisher of content than a commissioner of it.

    "That can work for brands and educators, and we feel like we’ve done it pretty successful on Channel 4 Education, and we’re working with another couple of clients trying to do the same thing. The idea of being able to engage an immediate audience directly through games portals or via iTunes or Xbox is a really exciting thing for them, because it used to be just a few triple-A game studios - but now they can come to us and say 'we want reach this audience around this piece of science' and we can reach them through loads of different channels. "
    http://www.gamesindustry.biz/article...n-less-cynical ...
    by Published on June 28th, 2011 22:45
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    Two of the big three console manufacturers aren't likely to adopt micro transactions anytime soon, and are missing out on a market that has changed the games business in social, PC and mobile markets.

    That's according to highly-regarded consultancy Games Investors, which said that Nintendo's social plans are a "dead end", Microsoft is busy knocking back ideas for freemium content and it’s only Sony that has opened up to the micro transaction space.

    "It's a pretty distant horizon, sadly, apart from one of the platforms" said Game Investors' Rick Gibson, speaking at the Game Horizon conference in Newcastle today.

    When you can monetise that user base, that core male demographic, you're looking at somewhere between $20 and $30 of average revenue per paying user
    Rick Gibson, Games Investor
    "There are good reasons but I'm going to throw some easy brickbats at people like Nintendo. While they talk about social and how their platforms are going to be improved in the online front it's probably a dead end and Iwata-san has very clearly 'no freemium' on our platform."

    "Although micro transactions do exist in a very limited form on Microsoft [Xbox 360] there's certainly great resistance to freemium," he added. "We've seen several announcements that have been countermanded by senior management."

    Leading console micro transactions is Sony, said Gibson, with 100 developers working on content and services for Home, for an audience of 20 million users. He also pointed to CCP's forthcoming Dust 514 which will be add micro transactions on top of the release for PlayStation 3.

    "The pathfinder in all of this is Sony. Home is the first commercially viable hub on console," commented Gibson. "You can use micro transactions to pay for goods and services around games and non-games and branded items."

    With the games market not likely to reach peaks previously seen for sales of boxed product, format holders are missing out on a potentially huge untapped market.

    "There are good and bad reasons why the consoles haven't yet adopted freemium or micro transactions and there is clearly a vast and largely untapped audience waiting to play games and buy them in a different way."

    "Xbox Live Arcade has a network that typically converts ten times as many players to payers," he detailed. "And when they start to spend, they spend heavily. That same demographic is spending very heavily on PC. 65 per cent of MMOGs live in the West today rely on micro transactions. When you can monetise that user base, that core male demographic, you're looking at somewhere between $20 and $30 of average revenue per paying user. For some reason it's not actually being exploited on consoles."

    He added: "Peak oil is the point in global oil production where it reaches the crest and goes into terminal decline. Now, I'm not suggesting that we've reached peak console in terms of a terminal decline, but certainly it's unlikely that the boxed industry is ever going to reach the same heights that it has before. We think micro transactions are increasingly attractive to a vast chunk of users."

    http://www.gamesindustry.biz/article...istant-horizon ...
    by Published on June 28th, 2011 10:04
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    The free-to-play market can be as profitable for Electronic Arts as the console sector, with the publisher reaping the rewards of cheaper production costs and reaching brand new markets.

    That's according to Frank Gibeau, head of the EA Games label, who said the publisher will continue to push IP into the freemium market, and so far there has not been any cannibalisation as brands are stretched across multiple formats and devices, from console to smartphone, browser and tablets.

    "We're aggressively investing in things that are very low cost like free-to-play," said Gibeau in an interview published today. "The free-to-play group inside of EA Games is growing extremely fast - we've got 17 million users.

    With Need for Speed World, Russia and Brazil are number one and two. I can't sell packaged goods in those territories.
    Frank Gibeau, EA
    "Frankly when they get to scale, have huge audiences, are very profitable, they're not cannibalising the main games and they actually reach markets that we're not currently serving. With Need for Speed World, Russia and Brazil are number one and two - the Ukraine is in there too. I can't sell packaged goods in those territories.

    "But I'm reaching an audience with Need for Speed content. It's an engine that's not as advanced as Frostbite 2 but it's certainly got great production values and great game designs, and it's free-to-play with micro transactions. It's a very exciting time from our perspective because it's not all about consoles. It's about smartphones, tablets, free-to-play, browser, social."

    Earlier this month the publisher unveiled Origin, its direct to consumer store where it will selling digital versions of upcoming MMO Star Wars: The Old Republic exclusively. Looking further ahead, Gibeau said EA is evaluating new technology that will allow it to bypass other partners, including developments in web-connected television sets.

    "There's new emerging technologies that we're always interested in," he said. "Exotic stuff like smart televisions, where you get the full chipset and push the game directly to them. That's right on the horizon and could be a very disruptive technology for the console manufacturers. But not for us because we'd be perfectly happy to do that."

    http://www.gamesindustry.biz/article...a-console-game ...
    by Published on June 28th, 2011 10:03
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    Customers on digital devices acquire more games than any other kind of gamer, according to a new report from NPD looking at current buying trends in the US.

    The report found that 'digital gamers' - those playing games on devices where content is obtained primarily via digital download - acquire an average of 5.9 new games every three months. This compares to just 5.4 amongst core gamers.

    Core gamers do play more than digital gamers, but the difference is not as marked as might be expected, at 18 hours per week to 16.

    The core still represent the single biggest block of gamers, at 23 per cent, but even this is almost equal to 'family and kid gamers' at 22 per cent and "avid and light PC gamers" at 15 per cent.

    NPD suggests that amongst all gamers more than one third of all game content is now acquired digitally, whether via consoles, PCs, smartphones or other media devices.

    "The name of the game in 2011 seems to be choice. Gamers are increasingly branching out to methods of play other than those that the industry has traditionally expected them to use," said NPD analyst Anita Frazier.

    "Fuelled by the growth of smartphones and new tablet devices, mobile gaming continues to accelerate, and what a game is and what it means to be a gamer is evolving, reflecting the rapid nature of change within the industry."

    http://www.gamesindustry.biz/article...ames-than-core ...
    by Published on June 27th, 2011 15:39
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    2. DCEmu

    the gpSP is a gameboy advance emulator originally written by Exophase. And now it’s ported to the Symbian OS!

    What’s new:

    •Better Audio!
    •save/load states is now working

    gpSP mainview




    know issues:

    •not working on Symbian^3 based devices such as N8
    •It’s a gpsp port, so see the gpsp compatibility list before complaining about non-working ROMs
    •the emulator crashes if you try to load a ROM without setting the BIOS
    •there are some limitations in the ZIP file support, so maybe you have to upzipt the ROMs
    •The ZIP files seem to be eating quite a lot of RAM, so If ROM doesn’t work, try extracting it.
    •Samsung blit fails when “keep aspect ratio” is ticked off
    ZIP limitations

    •WinZip
    •Roms ziped in the WinZip Maximum (PPMd) format WILL NOT work.
    •Roms ziped in the WinZip Maximum (bzip2) format WILL NOT work
    •Roms ziped in the WinZip Maximum (Enhanced Deflate) format WILL NOT run
    •Roms ziped in the WinZip Normal format WILL run
    •Roms ziped in the WinZip Fast format WILL run.
    •Roms ziped in the WinZip Super Fast format WILL run.
    •Roms ziped in the WinZip None format WILL run.

    http://www.summeli.fi/?p=2557 ...
    by Published on June 27th, 2011 15:38
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    2. DCEmu

    the gpSP is a gameboy advance emulator originally written by Exophase. And now it’s ported to the Symbian OS!

    This version supports only Symbian^3 phones (N8, E7 etc.). The S60 5th edition users should use the older gpsp 0.6.5 for S60 5th edition

    What’s new:

    •Support for Symbian^3
    •Better Audio
    •alpha channel for keys is now configured at video section (not in controls panel)
    •8-directional / 4 directional DPAD
    •Hidden A+B button areas
    •save/load states is now working

    Controls:

    •You can choose between 8-directional and 4-directional DPads.
    •You can add hidden A+B button areas, to press both of them at once.

    http://www.summeli.fi/?p=2520 ...
    by Published on June 27th, 2011 15:22
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    The Supreme Court of the United States has issued its opinions on Brown v. The Entertainment Merchants Association, a case which argued the Constitutionality of a (since struck down) California state law which banned the sale of "violent" video games to minors. The majority opinion, decided upon by seven of the court's nine Justices, is to once again strike down the law.

    The majority opinion, in clear terms, states:
    Like the protected books, plays, and movies that preceded them, video games communicate ideas-and even social messages-through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player's interaction with the virtual world). That suffices to confer First Amendment protection. Under our Constitution, "esthetic and moral judgments about art and literature . . . are for the individual to make, not for the Government to decree, even with the mandate or approval of a majority."
    The decision falls in line with other decisions of the lower courts regarding video game-banning legislation, such as the respective decisions of the Northern District of California Court and the Ninth Circuit Court of Appeals, both of which found the law unconstitutional. There was, of course, a dissenting opinion (in this case, representing the concerns of Justices Thomas and Breyer) which states:
    The practices and beliefs of the founding generation establish that "the freedom of speech," as originally understood, does not include a right to speak to minors (or a right of minors to access speech) without going through the minors' parents or guardians. I would hold that the law at issue is not facially unconstitutional under the First Amendment, and reverse and remand for further proceedings.
    We're sure to hear more from the Entertainment Software Association and other games lobbying groups in the coming hours, but the word from the highest court in the land is a promising one: Games, regardless of content, deserve the same First Amendment protections afforded to all other forms of expression in the United States

    http://www.joystiq.com/2011/06/27/su...alifornia-law/ ...
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