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  • Nintendo Wii News

    by Published on August 17th, 2011 15:56
    1. Categories:
    2. Nintendo Wii News

    Nintendo has just sent over its European release slate for the rest of 2011, and the big news is that Link's Wii swansong, The Legend Of Zelda: Skyward Sword, will be released in Europe on November 18. There's much vagueness elsewhere, with Nintendo still declining to narrow down release windows for Super Mario 3D Land, which is due in November, or Mario Kart 7 in December. Next up in the 3D Classics range is Twinbee, due on September 22, and Gamecube/GBA classic The Legend Of Zelda: Four Swords will be a free download from the eShop next month. Link's last Gamecube outing, Twilight Princess will, along with Super Mario Galaxy, be re-released on the Nintendo Selects budget label on September 16.

    http://www.next-gen.biz/news/zelda-s...date-announced ...
    by Published on August 17th, 2011 15:51
    1. Categories:
    2. Nintendo Wii News
    Article Preview


    It may be a while before we see the Wii U hit the market, but it looks like a refreshed version of its predecessor will be hitting the UK market just in time for the holiday shopping rush. According to the UK's Official Nintendo Magazine, the refreshed controller will sport a streamlined look and adjusted configuration, designed for horizontal orientation, rather than vertical. It will also be included in a "Family Edition" bundle scheduled for a holiday release, alongside a Wii Remote Plus, Nunchuk console, and editions of Wii Party and Wii Sports. The downside, however, is that the slimmed-down Wii won't be compatible with GameCube games or controllers, though it will reportedly be sold at a reduced, unspecified price. No word yet on whether Nintendo has a similar update in store for markets outside of the UK, but we'll let you know as soon as we find out.
    http://www.engadget.com/2011/08/17/nintendo-to-release-streamlined-wii-in-the-uk-at-reduced-holid/ ...
    by Published on August 17th, 2011 00:23
    1. Categories:
    2. Nintendo Wii News
    Article Preview


    Faced with drooping sales and waning retail interest in its platforms, Nintendo's been exercising its price-cutting muscle with some regularity. Before the unexpected 3DS price cut, there was the$50 Wii price cut that also included a bundled copy of Mario Kart Wii and the Wii Wheel accessory. At the same time, Nintendo introduced the budget-priced Nintendo Selects game lineup and, on August 28, it's dropping four more games to the $19.99 price point.

    Super Paper Mario, Mario Strikers Charged, Punch-Out!!, and Super Mario Galaxy join The Legend of Zelda: Twilight Princess, Animal Crossing: City Folk, Mario Super Sluggers, and Wii Sports in the bargain aisle. While it's hard to argue with the new, lower price, our secret, inner box-art snob wonders, "Is a measly $30 savings worth the shame of having that on the game shelf?" A look at the art for the latest Nintendo Selects selections is after the break.




    http://www.joystiq.com/2011/08/16/ni...out/#continued ...
    by Published on August 16th, 2011 21:20
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo 3DS News,
    4. Nintendo Wii News

    Nintendo has confirmed six titles for this year's Eurogamer Expo, taking place September 22-25 at Earls Court One in London.
    As well as Wii title Legend of Zelda: Skyward Sword, the publisher will also be bringing 3DS games Mario Kart 7, Super Mario 3D Land, Metal Gear Solid: Snake Eater 3D, Resident Evil: Revelations and Kid Icarus: Uprising.
    Nintendo is the latest company to add support to the consumer games show, which will host 30,000 attendees over the four days, with games from Sega, Sony, Ubisoft, Bethesda and THQ, amongst others.
    The show will also host developer sessions from leading industry professionals, the Indie Games Arcade and the GamesIndustry.biz Career Fair, in associations with BAFTA, UKIE and TIGA.
    More details can be found at the official website.
    http://www.gamesindustry.biz/article...eurogamer-expo



    ...
    by Published on August 16th, 2011 20:27
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    The Gamecube and Wii Emulator for Windows has been updated once more, whats new is just a compile fix.

    Download --> http://www.dolphin-emulator.com/download.html ...
    by Published on August 16th, 2011 15:37
    1. Categories:
    2. PSP News,
    3. Nintendo Wii News,
    4. GP2X News,
    5. Wiz News,
    6. Dingoo News,
    7. Sega Dreamcast News

    The Lavalit guys have released a new version of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:

    penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
    created by the wonderful folks over at http://www.senileteam.com.


    History
    ----------------------
    In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
    by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
    Fighters series. The game spread only by word of mouth, but it nonetheless
    amassed popularity very quickly. Senile Team soon released an edit pack allowing
    anyone interested to create a mod for the BOR engine.

    In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
    agreed, and OpenBOR was born. Development on the engine was continued by the
    community, and still is to this day.


    Available Platforms
    ----------------------
    OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
    to the following platforms are currently supported:

    * Windows
    * Linux
    * Mac OS X
    * Wii
    * PSP
    * Dreamcast
    * GP2X
    * GP2X Wiz
    * Dingoo a320

    In addition to the above, the original Beats of Rage engine (downloadable from
    the Senile Team website) is available for the following platforms:

    * DOS
    * Playstation 2
    * Xbox
    * GP32
    * Palmtop

    Download and Give Feedback Via Comments
    ...
    by Published on August 16th, 2011 14:09
    1. Categories:
    2. Nintendo Wii News

    via http://wii.gx-mod.com/modules/news/a...p?storyid=3078

    dragbe updates its installer dedicated to the new cIOS d2x. Various bug fixes and some interesting new features are emerging. changelog: - removal of d2x v3 - added patch to ES_Version AHBPROT (thank you R2-D2199) - fixed bug with AHBPROT in offline mode (thank you Davebaol) - new summary screen installation settings - new summary screen after installation - added an option to choose the revision of cIOS - to save the configuration module installation - module to load the installation configuration file (in the ciosconf.cfg directory of the installer) - module to save the NUS script to download the files needed for offline installation - fixed minor bugs - the argument

    - Ios = XXXmeta.xml file is only active if AHBPROT is inactive d2x cIOS install 3.0 Official site: http://code.google.com/p/d2x-cios-installer/ ...
    by Published on August 16th, 2011 14:03
    1. Categories:
    2. Nintendo Wii News

    via http://wii.gx-mod.com/modules/news/a...p?storyid=3077

    Crediar , to whom we owe a multitude of excellent programs on Wii (preloader, sneek, various faults, etc..) offers us one last gift before his swan song, it was unfortunately no time to develop and having announced his retirement from the stage homebrew wii a few days ago. It is therefore de Dios Mio Lite, a pseudo loader Gamecube on Wii, which, unlike Dios Mio (GC USB loader which will remain in the state of POC demonstration was made ​​that it could never work properly due to the architecture of the Wii), will launch the games from the front SD slot of the wii. Why a "pseudo loader"? For the simple reason that only hack / patch the BC (file system required for running games on Wii GC) of the console and must be used in conjunction with SNEEK + DI (which allows to virtualize a Menu System complete and launch games from an SD card). DML is a kind of beautiful in Sneek + DI overlay to launch the games from Gamecube and it is unfortunately not designed (in the current situation of less) for use on a NAND "real". One would hope that third-party tools are developed in this sense, time will tell ... It is therefore the first and last version of DML, the author abandoned the project development and is not open-source . However, it seems to work great, to see the video below:



    Installation (SNEEK + DI)

    - Download MIOSv10 from official servers (NUS) and decrypt (Nus Downloader is perfect for this task)
    - Copy the file "0000000c.app" obtained in the directory FixELF
    - Use FixELF to create the patched with the following command: "FixELF 0000000c.app DML.elf 0000008.app"
    - Navigating the NAND virtual directory "/ title/00000001/00000100/content /"
    - Replace the file "00000008.app" original with the one generated FixELF (*)
    - You can now choose from the Gamecube games menu SNEEK + ID (A GC or Wii disc MUST be in the drive) (*) The file "00000008.app" created by FixELF should normally be 214,840 bytes and have the following CRC32: 60C9BE58 ATTENTION: DML operates from R157 SNEEK but Gamecube games using streaming audio require mandatory SNEEK R168 (these games will work but will lack the audio tracks using the audio streaming ). crediar If you wish to support, you can download DML at the host that he has chosen here The file is still available directly on our servers for convenience. Dios Mio Lite (POC) Official site: http:/ / gbatemp.net/t304789-dios-mios-lite-proof-of-concept-release ...
    by Published on August 16th, 2011 11:15
    1. Categories:
    2. PSP News,
    3. Nintendo Wii News,
    4. Wiz News

    Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOSX, PSP, Wii, and GP2X Wiz.


    Complete documentation for creating games is downloadable from within the interface in PC and Mac builds, and is also available on the website. A generic template from which to build new games is also available from the in-program downloads list, as well as an open example of fully-featured gameplay.

    Games created or hosted by the author and his team are directly downloadable from inside the program. Updates for the program, or any installed game, can also be downloaded from the same interface when they become available.

    What's New (v11.08.11)
    View complete "What's New" document

    Features
    A new build is now available for the GP2X Wiz
    New Script Commands (1440-1472, see index in "Functions" doc)

    Manual opening/creation of and reading from or writing to data files, making possible demo recording/playback, game progress saving, custom data editing, etc

    Load new Player Character data into any existing Player Character slot at any time during gameplay to allow many Character types in a single game without having to expend the RAM to store them all at once

    Load a new set of Global Palette Colors from a PCX/TGA image file at any time during gameplay

    (Re-)Obtain a Tile Map for a Tiled Level Object from anywhere on any existing Tile Plane at any time during gameplay

    Save standard Level Layout and/or Tile Data to the files that were last loaded, or a new location specified by Script Text

    The _SaveObjects Command now accepts a "Register" for the Text ID parameter

    Modify or retrieve (for value testing) the contents of Game Text Strings, enabling visible entry and use of names, passwords, etc
    The Tile Editor has been rearranged to make better use of available screen space, and updated for functionality

    The tiny, hard-to-click arrows have been removed; click options are now activated by left- or right-clicking the option label or its displayed value

    The entire 256-color palette is now available all at once

    An option is now available to place a smaller, less-featured version of either the Tile Selector or Level Editor in the lower-right corner for more quickly selecting tiles from the list or the level layout, drawing to the level layout, and instantly viewing changes to the overall layout image while editing a tile

    Palette entries can now be swapped within the editor for easily organizing colors in preparation for Palette Animation, or any other purpose
    An "Alias" system has been added so that more-easily-memorizeable names can be used for Commands, Variables, settings, etc. in scripts instead of their internal ID numbers. Aliases for standard IDs are included and listed/used in the documentation, and users can modify them and/or add their own for game-specific IDs
    Tile Animations can now be set up more quickly and easily by means of the new automatic Tile Animation frame insertion, which uses the Level Editor's Tile Plane section selection/copy feature
    Shortcuts have been added to both the Tile Editor and Level Editor for filling either an entire Tile or all non-transparent pixels of a Tile with any of the four solidity types
    Sprite Editor "Dumps" of Player Character Sprites will now save these changes directly to the selected Character's Character Def File by default. The external "frames.txt" dump is still available, and can be performed by instead holding Ctrl while pressing Enter
    Sprite Editor "Dumps" of Object Sprites will now save these changes directly to the appropriate Object Def File by default (depending on which set the currently-selected sprite set resides in). The external "frames.txt" dump is still available, and can be performed by instead holding Ctrl while pressing Enter
    When viewing Object Sprites in the Sprite Editor, the Status element that displays the currently-selected set number will now display the set's ID relative to the Object Def that loaded it, rather than its E02-internal ID (Ex: If there are 28 Game-global Object Sprite Sets, the final set's ID will be shown as "27G", while the first "Zone" set's ID will be shown as "0Z" rather than "28"). The same principle has also been applied to the "Ani ID" element
    When viewing Player Character Sprites in the Sprite Editor, the Status element that displays the currently-selected "Animation Function" will now display the set's ID relative to the "Player Character Common Functions" list or the selected Player Character's "Character Specific Functions" list, rather than its E02-internal ID (Ex: If there are 33 Player Character Common Functions, the final Function will be shown as "32C", while the first Player Character's first "Character-Specific" Function ID will be shown as "0P" rather than "33"). Also, the selection will default to the Player Character's first "Character-Specific" Function, and "Character-Specific" Functions belonging to Player Characters other than the one that is currently selected will not be accessible
    A new error message has been ...
    by Published on August 16th, 2011 11:11
    1. Categories:
    2. Nintendo Wii News

    Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first for Wii to emulate the complex processes of the Sega Saturn. The Wii port is not released officially. Some unofficial versions have been released. Note that the Wii port is in testable status, and won't be officially supported until a later date. You must not ask the Yabause Team about unofficial versions

    Unofficial r2649 beta22 - Aug. 13, 2011
    add timing parameters, divide number for clock and smpc other timing. ex., Rockman 8 (it seems to be called as Mega Man 8 in the other areas) works at the divide number for clock=7, but very very slow.
    add "Remove Setting File", "Reset Settings" menus
    some minor fixes and changes

    Download via comments ...
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