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  • Nintendo Wii News

    by Published on April 30th, 2011 00:43
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    The Dolphin Team have released a new version
    of the Gamecube and Wii Emulator for Windows, heres whats new

    Changelog for 7488

    Video configuration dialog stuff:- Introduced a description text field (!!)- Fixed ALL setting descriptions- Various other string changes- Removed the projection statistics settingDownload Here --> http://www.dolphin-emulator.com/download.html ...
    by Published on April 28th, 2011 21:32
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo 3DS News,
    7. Nintendo Wii News,
    8. Xbox 360 News

    After only one week of trailing the 3DS the PSP is once again the best-selling hardware platform in Japan, as Nintendo DS titles take the number one and two spots in the software charts.
    The PSP has been the only major format affected by supply problems since the Japanese earthquake disaster, with websiteAndriasang suggesting that the system is still selling out quickly as new stock arrives.
    As a result this week sales more than doubled to 49,427 - including 265 sales for the PSPgo. The 3DS though continued its slow decent, shedding another 5,000 unit sales for a total of 23,038.
    The PlayStation 3 also saw a drop in sales, of around 3,000 units, to 22,265. Combined sales for the Nintendo DS family of consoles stood at 13,561, while the Wii slipped a few hundred to 7,866.
    The top-selling software title of the week was DS hardware bundle Battle & Get! Pokémon Typing DS, which comes packaged with a full QWERTY keyboard. The game includes a number of Pokémon themed mini-games aimed at teaching typing skills - a surprisingly common spin-off concept in Japan that has previous encompassed franchises such as Street Fighter and The House of the Dead.
    Battle & Get! sold 59,363 units on its debut, below the 100,000 minimum usually expected for a number one title in Japan - although the higher unit price will have compensated for this to a degree.
    The second-highest new entry of the week was a new DS tie-in to anime Detective Conan at number six, with the Namco Bandai title selling 19,786 units over the course of the week.
    Spike's new action title GachiTora! Sold 13,560 units at number seven, while Zipper Interactive's SOCOM 4 (aka SOCOM: Special Forces) debuted at number eight with 12,613 units sold. This is a much higher initial chart position than the game earned in its recent UK release.
    Rounding out the charts is hardcore 2D shooter Otomedius Excellent from Konami on the Xbox 360, with 10,502 units sold.


    http://www.gamesindustry.biz/article...again-in-japan ...
    by Published on April 26th, 2011 19:11
    1. Categories:
    2. Nintendo Wii News

    via Reuters


    Nintendo said on Tuesday that alliances with other companies may be necessary, a day after the game maker reported its second straight fall in annual profit and said it would launch a successor to its aging Wii console.

    "I now regret that we didn't tie up with someone outside the company to market the Wii. If we had done that, the fate of the Wii might have been different," Chief Executive Satoru Iwata said at a conference for investors and analysts.

    "Now I am aware that we should not rely too much on ourselves. You will see what I mean by this when we market the 3DS and the Wii in the future."
    ...
    by Published on April 26th, 2011 15:01
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo 3DS News,
    7. Nintendo Wii News,
    8. PC News,
    9. Xbox 360 News

    Portal 2 has emerged as the best-selling video game in the UK last week, with fellow new release Mortal Kombat taking the number two spot.
    Despite the PlayStation 3 version of Portal 2 featuring exclusive cross-format support with the PC it accounted for only 35 per cent of sales, with the Xbox 360 on 54 per cent and the PC on 10 per cent. The latter though does not account for digital sales.
    The addition of Sony-exclusive character Kratos, from God Of War proved to have more impact on sale of Mortal Kombat though - with the PlayStation 3 version selling 54 per cent compared to the Xbox 360's 46 per cent.
    As a result the Xbox 360 version of Portal 2 was the best-selling individual format title of the week, followed by Mortal Kombat on PlayStation 3, Mortal Kombat on Xbox 360 and Portal 2 on PlayStation 3. Previous number one Zumba Fitness ranked number five.
    The other major release of the week was Operation Flashpoint: Red River, which made its debut at number six. Codemasters' team-based shooter saw 70 per cent of sales on the Xbox 360 and 30 per cent on the PlayStation 3.
    The only major new release not to break into the top 20 this week was Sony's SOCOM: Special Forces (aka SOCOM 4) at number 28, although a number of older titles did continue to move up the charts thanks to retailer promotions.
    Call Of Duty: Black Ops rose six places to number three, while Wii Fit Plus was up 11 places to number nine. Wii Sports Resort also re-entered the charts at number 14.

    http://www.gamesindustry.biz/article...k-sales-charts ...
    by Published on April 26th, 2011 14:57
    1. Categories:
    2. Nintendo Wii News
    Article Preview

    Nintendo's elusive Wii Vitality Sensor is still in development, according to reports out of its Japanese investor conference this morning.

    The Vitality Sensor was announced back at E3 2009, in the form of a clip that clamps to the player's finger and detects their pulse.




    Why? We still don't really know, but Nintendo boss Satoru Iwata thought at the time it had heaps of potential, with the possibility one day for the Vitality Sensor to help players sleep with special software.

    "Everyone under pressure in our stressful society could use this to help us relax in a videogame. Videogames could be made for people to unwind or even fall asleep," he said in 2009.

    According to more reports emanating from this morning's investor meeting, the reason for the delay is because the device only works for "80%" of people, and it's been "very difficult" to up that number to 99%.
    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on April 26th, 2011 13:46
    1. Categories:
    2. Nintendo Wii News,
    3. Wii U News

    Retailer delighted that a new machine is on the way; Hopes it can replicate Wii's success

    A new version of the Wii? Something completely new? Details about Nintendo's confirmed Wii successor are non-existent, but retailer GAME is already excited.
    "The Nintendo Wii has been one of the most popular games consoles in recent years, and has transformed the gaming landscape," Neil Ashurst, Head of UK PR for GAME and Gamestation said.

    "It brought gaming to a much wider audience and into the living room as an activity for all the family. There is going to be huge interest in what its successor will look like and what new features will be added – especially with the current trend for 3D and high-def gaming.
    "Just like with the Wii before and more recently the 3DS, you know that Nintendo will be challenging the current gaming conventions."
    http://www.mcvuk.com/news/44065/GAME...ge-conventions
    ...
    by Published on April 26th, 2011 00:15
    1. Categories:
    2. Nintendo Wii News,
    3. Wii U News
    Article Preview

    Upon seeing these clear photographs of what appear to be a physical model of the "Project Cafe" console from this "Innovation Reinvented" slide, we could react in two ways. First, the photographs could lend credence to the slide, suggesting that all of this is real and the Wii successor truly has the listed features and design.

    Conversely, we could conclude that someone either built or made a convincing 3D model of the device based on that slide, thinking that the hours of labor required would be worth it when someone was maybe kind of fooled. As this is the course of events that would best justify our constant cynicism, it should be no surprise that it's the one toward which we're leaning.

    http://www.joystiq.com/2011/04/25/pr...nference-tabl/
    ...
    by Published on April 25th, 2011 20:36
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo Wii News

    Have you got any spare Nintendo Points sitting in your account. Well, that's where they'll be staying.

    Unless you're a wannabe animator, in which case you might want to have a look at the Inchworm Animation app which lets you create your own mini films on your DSi.

    Hopefully the 3DS' eShop will come to save us from the monotony.

    The list:

    Airport Mania: First Flight
    Publisher: Lemon Games
    Players: 1
    ESRB Rating: E (Everyone)
    Price: 200 Nintendo DSi Points
    Description: Pack your bags for a trip through the skies in Airport Mania. Travel through eight amusing airports while you land a variety of planes, purchase upgrades and avoid delays. Stay on your toes, as some planes carry precious cargo and will need to land in a hurry, while others might need a trip to the repair shop. With good planning, you're sure to make it to the gate on time. With unique challenges and whimsical characters that will put a smile on your face, this is one flight you don't want to miss.

    Inchworm Animation
    Publisher: Flat Black Films
    Players: 1
    ESRB Rating: E (Everyone)
    Price: 500 Nintendo DSi Points
    Description: Inchworm Animation is a full-featured paint and animation system for the Nintendo DSi system. Five years in the making, Inchworm Animation lets you create mind-blowing digital paintings and animations in the palm of your hand. Use the Nintendo DSi Camera application to record video, stop-motion animation and time-lapse photography. Paint with transparency and smooth anti-aliased brushes. Create images up to 9,999-by-9,999 pixels. An easy-to-use pattern editor lets you make cool repeating patterns. Other tools include onion skin, six-level zoom, cut/paste/rotate, undo and shape primitives. Inchworm Animation's sophisticated layer system allows you to create structured animated scenes. Each layer can have its own independent frame loop. You can even draw on your animation as it plays. Comprehensive tutorials will show you the ropes. Export your finished masterpieces to an SD card (sold separately) as Flash or BMP image sequences.

    Ubongo
    Publisher: Korner Entertainment
    Players: 1-2
    ESRB Rating: E (Everyone) - Mild Language
    Price: 500 Nintendo DSi Points
    Description: Ubongo's mechanics are very simple. Just solve as many puzzles as you can and get gems of the same color. The player who has more gems when time runs out will be the winner. Game modes include History Mode, Quick Game, Time Attack and Multiplayer Mode. The original board game is a blockbuster in many countries.

    WiiWare

    Word Searcher Deluxe
    Publisher: Digital Leisure Inc.
    Players: 1-4
    ESRB Rating: E (Everyone)
    Price: 500 Wii Points
    Description: You'll need a sharp eye and a quick mind to complete 100 themed word search puzzles. Word Searcher Deluxe contains fun words from multiple categories, including palindromes, pirates and painting. With a huge assortment of subjects to choose from, there are puzzles for everyone to enjoy. Test your vocabulary, memory and problem-solving skills with these challenging puzzles. Keep track of - and try to beat - your own play-through times again and again as words are scrambled every time you play.

    Learning with the PooYoos: Episode 3 (demo version)
    Publisher: Lexis Numérique
    Players: 1
    ESRB Rating: EC (Early Childhood)
    Price: 0 Wii Points; full version available for 500 Wii Points
    Description: Welcome to the first fun, poetic brain-trainer for children aged 3 to 6. With the PooYoos, a merry band of adorable baby animals, children will have fun while learning the basics for development, including numbers, letters, lateralization, shapes and colors. Children get to dance with their new friends and earn lovely interactive rewards. With two levels of interactivity, children of any age or level can play the activities based on plants and music. This game has been designed for use by children who have not yet grasped reading. The instructions are spoken in French, English or Spanish, depending on the language setting of your Wii console.
    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on April 25th, 2011 20:19
    1. Categories:
    2. Nintendo Wii News
    Article Preview

    Six weeks away from E3 and we now know that Nintendo will announce its high-definition successor to the Wii at the Los Angeles event. It's a new piece of hardware that the rumour mill tells us will not only offer a superior spec to the current crop of HD consoles, but will also change the way we play our games. Based on comments in Nintendo's recent announcement, the new hardware could be with us within a year.
    We've been aware of various "Wii HD" rumours for a while now, and have some perspective on the various leaks that have appeared just recently. Photos of what appear to be Project Cafe presentation slides, stealthily snapped using a mobile telephone, have been hotly debated on the internet. Are they genuine? Are they fake? What of the increasing torrent of rumours describing power significantly in excess of the Xbox 360 and PlayStation 3?
    One thing that appears to be self-evident is that, once again, the controller is the core of the next Nintendo experience. The Cafe hardware itself appears to operate either as a conventional console tethered to a TV, or else as a lounge-based hub, beaming out gameplay to gamers effectively playing on handheld units with short-range links to the unit. Almost like an entirely home-based OnLive, if you will.
    No longer will there be arguments over who's using the HDTV. If someone wants to watch TV, conceivably the player could simply switch over to gaming on Cafe's controller, with rumours suggesting a six-inch widescreen display with resolution in the EDTV-esque 800x480 area - the kind of display utilised by larger sat-navs. It's been described as "an iPad with buttons", but a large joypad with integrated touch-screen is more in line with what we've been hearing from our sources.
    Obviously there are other benefits to this configuration. Streaming could be used to send player-specific information, or used to de-clutter the main display by moving HUD information across to the satellite screen. However, applications in this scenario would probably be quite limited. Most HUD info typically needs to be easily accessible to the player, and shifting focus between two screens is not a user-friendly experience.



    Kudos to NeoGAF user Kard8p3 for managing to locate this Cafe-related imagery from Nintendo's developer support site.

    Cafe's video streaming is a potentially very cool technology. The question is, how could it work and what transmission format could be used?
    On the one hand, we already have a working example: PS3's Remote Play, where the framebuffer is shrunk down, encoded and beamed over WiFi to PSP. In theory, then, gameplay could be transmitted to anywhere in the house, and a Wireless-N connection could conceivably handle the bandwidth.
    However, two issues here suggest this isn't such a good idea: latency would be introduced by encoding and decoding the video signal, plus there would be a significant degradation in image quality brought about by image compression. Bearing in mind how many Nintendo titles operate at 60Hz, gameplay would suffer a drop in quality were the platform holder to adopt this strategy. Nintendo wants technology to enhance the way we play games, not to detract from it.
    The other solution would be something along the lines of WirelessHD, which offers a spec level essentially identical to HDMI beamed out from the console with enough bandwidth to support 1080p at 60Hz (and presumably, by extension, four remote screens on Cafe controllers). We've already seen this deployed on the latest iteration of Alienware's M17x laptop and it's said to offer zero latency and a ten-metre range. Nintendo is all about refactoring existing technology in an innovative fashion, and here we have a template that could be relatively easily adapted.
    This is pretty advanced tech though and in concert with integrated touch-screens, we can expect additional Cafe controllers to be significantly more expensive than what we're used to - and we'd be hugely surprised if the unit shipped with more than one pad/tablet.
    However, bearing in mind that at one point Orange was selling an Android-powered mobile phone with an 800x480 AMOLED touch-screen display for less than Ł100 (the Orange San Francisco/ZTE Blade), you can imagine that, with additional economies of scale, Nintendo should be able to make these far less complex controllers fairly cheaply, and still factor in a healthy profit margin.
    Of course, a third option is that Cafe controllers could be wired, tethered to the console. Unwieldy and a retrograde step in many ways, but it would resolve the streaming issue in a cost-effective manner and it would also take care of another issue: running a touch-screen display on a wireless controller is going to require battery power way in excess of the requirements of the current-generation joypads and wands.
    So what of the core hardware make-up of the machine? Rumours we have not been able to independently confirm are suggesting a triple-core PowerPC processor similar to the Xbox 360's, though we would
    ...
    by Published on April 25th, 2011 20:17
    1. Categories:
    2. Nintendo Wii News

    Nintendo is getting ready to introduce a new home console because its current hardware has lost the power to surprise, CEO Satoru Iwata has revealed.
    Speaking at a press conference in Japan earlier today in which he confirmed that a new system was in development, Iwata said (as translated byAndriasang), "It became difficult for developers to surprise customers with the current Wii."
    During the presentation Iwata also offered further clarification as to when the new console, thought to be codenamed Project Café, will hit the shelves.
    Noting that Nintendo had not included sales of the Wii's successor in its forecast for the current fiscal year, which ends on 31st March 2012, Iwata confirmed that the system would not launch until after April 2012.
    There's still no official word as to what the new platform might offer, but Digital Foundry has beenpicking through the rumours in search of answers.
    http://www.eurogamer.net/articles/20...r-project-cafe
    ...
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