• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • Snes News

    by Published on January 19th, 2021 20:36
    1. Categories:
    2. Snes News

    Big news for Arabic speaking enthusiasts who know the game, and for new players as well who didn’t get the chance to experience the glory of the golden JRPG era!
    Celebrating the 25th anniversary of the first release of Chrono Trigger, the people at the Arabic community found the lack of serious JRPG translations available.
    Given that, ExtraOrdinary decided to present a gift to the community knowing the hurdles of the Arabic script; right-to-left text flow, numerals need special handling and menu strings are very tricky to display within those requirements too.
    This is by far the most justified method to display Arabic strings without making the player confused about dialogue messages or item names for example being displayed in reverse which happened in many trials before in other titles.
    So, enjoy the translation!
    Thanks a lot for you all in RHDN community!


    by Published on January 19th, 2021 20:34
    1. Categories:
    2. Snes News

    Star Fox Exploration Showcase has been in a constant state of development, and now, the wait for the next version is over!
    2 Player mode has gone through a lot of revision and modification, and is finally at a point where the full game is playable and fully enjoyable from beginning to end!
    Start 2 player mode from the title screen by pressing START2 on the second player’s controller.

    • Each player has lives, bombs, life meters, etc.

    • If all lives are gone, and the player dies, and the other player finishes the level, the player with no lives gets one more chance in the next level!

    If you’ve never played this mod before, it is very important to read the readme file to see the dozens of changes and features this showcase has to offer!
    Work will continue to smooth out the rougher things in due time.
    Full changelog: 7.16

    • Improved on 2 player mode
    • Start 2 player mode with START2 on title screen
    • God mode codes apply to second player
    • Second player has their own bomb count
    • Second player firing delay works like player 1 dependant on the weapon
    • Second player has much smoother ship movements
    • Second player can now angle up/down/left/right and fire past the boundaries
    • Removed limitation of movement when in 2 player mode
    • Added third auto zoom level for going farther across the screen
    • Life bar has been added for second player
    • Collision for 2P is now like 1P where you have 7 frames of no collision after damage
    • Fixed shadows and floor appearing in space levels
    • Slight push off of walls/ceiling/space floors when button is let go to remove arrows
    • Player 2 continues the battle when player 1 dies
    • Players have independant wire ship lifespans
    • Player 2’s bomb count goes down in reverse order
    • Multiple other improvements

    • Life bars have increased to reflect the new increased health.
    • Teammates were not unloading under certain conditions and could loop around the level. Fixed.
    • Fixed course 4 level score %, will now give 100% upon completion of each level.

    Please visit the discord to report any issues! Looking for interested testers as well.

    by Published on January 11th, 2021 17:15
    1. Categories:
    2. Snes News

    ALL. 30. NBA. TEAMS. No “Others” mash-ups. Backed by the Mattrizzle Player Engine, v2.0 of NBA Jam 2K21 TE not only provides access to each of the 30 NBA teams but unlockable All-Stars and Legends, plus revamped court and uniform colors to better align with today’s teams. Plus, the campaign’s been enhanced. No longer must you battle 27 opponents to take the title of Grand Champion; you’ve got to conquer all 30. With custom code established by Mattrizzle to consolidate campaign order, roster setups, and player attributes, and supported by phonymike’s portrait inserter, the sky’s the limit for SNES NBA Jam romhacks!

    http://www.romhacking.net/community/5043/ ...
    by Published on December 16th, 2020 23:41
    1. Categories:
    2. Snes News

    The latest and greatest update ever can be summed up into 3 points:

    • 2 Player Mode!
    • Useful Teammates!
    • Scoring Mode!

    In the latest update, you can start 2 player mode with Y+Select. Your teammate is controlled with 2p joypad, can fire, fly, barrel roll, fire bombs, and can change weapons with R+X. The border is dynamically resizing, and the screen is in a static position. Have fun with your friends and try a new twist on an old classic!
    Your teammates are also actually useful. They used to come out and fire 6 shots straight when you save them and then disappear. Now, they actively hunt down targets and will fire 60 times before going away. Want more? Summon one any time with X and Select!
    Like Star Fox Scored Edition’s scoring mode? Well enable it in SFES with X+Y on the title screen! It has the same changes as SF:SE as far as exploitable point patching and endlessly looping levels un-looped. Compete for a high score!
    Full Changelog:

    • Two player mode! (Hold Y and press Select) to spawn a ship for your friend!
    • Dynamically adjusting frame/zoom level dependant on the ships’ locations
    • Still just a WIP/test, but ship idle hover, movement pivot, center chase, z rotation, barrel rolls, firing and bombs are implemented. HP, smoother movements, death not implemented yet.

    • Imported scoring system from Star Fox: Scored Edition 1.25:

    • Enable by holding Y and pressing X on the title screen (you will hear a sound and the whale will be replaced with an Andross Cube)
    • While enabled, Black hole always exits at the third exit if you haven’t exited yet, Titania always does the weather change, Space Armada forces you into the ships and continues whether or not you have destroyed the core.
    • See the included Scored Edition Changes.txt for additional information about the scoring system.

    • Added Weapon 98, just like Weapon 99 but without object removal. Soft-lock free.
    • Reduced fire rate of Weapon 99. Soft-lock free(?)
    • Weapon selection no longer resets on each level.
    • Moved sound test to title screen, cycle through with A and B.
    • Added ability to use planet select cheat even after beating a level.
    • Planet Skip cheat can access 2 new “courses”, which just go to OOTD and Black Hole.
    • Teammates are actually useful and help out for a little while after saving them.
    • Teammates have some unique colors and show them in all scenes.
    • Teammate assistant can be spawned by (Hold X and Press SELECT) (Repeat to despawn).
    • You can now restart the game after the credits are completed by hitting START.
    • Sorry Titania, your weather changer is broken. The weather changes by itself now.
    • Fixed helperballs not spawning on Venom.
    • Adjusted Professor Hangar (2-3 boss) - only 3 fish spawn instead of 5 while he is recharging.
    • Disable switching into isometric/drunk view in tunnels
    • Disable view changes during cutscenes/no control sections

    Thank you for playing, and see you for the next update! Bigger and better things are always on the way!

    by Published on December 16th, 2020 23:39
    1. Categories:
    2. Snes News

    Super Mario Kart Mirror Mode is a high quality collaborative hack by the SMKWorkshop team that brings new life into the original classic. First introduced as an unlockable class in Mario Kart 64 a mirror mode has been included in every iteration of Mario Kart since Double Dash!! The original Super Mario Kart never featured an official mirror mode.
    After playing another mirror mode hack that was fun, but not without issues R4M0N set out to create a mathematically perfect mirrored set of tracks programmatically using Excel marcos. Dirtbag inserted the track data back into the ROM, created a new title screen and with the help of MrL314 re-coded the demos to work correctly and added some ASM hacks to give the hack a few extra mirrored features.
    Play this new twist on a old classic featuring the following changes:

    • All 24 track layouts perfectly mirrored
    • All track overlays mirrored (GP, TT and Vs. Modes)
    • Object placements Mirrored, including Ghost Valley’s pillars
    • CPU AI Mirrored
    • Mirrored animated tiles (Water, Lava, etc.)
    • Mirrored track background layouts
    • Mirrored title screen animation routine
    • Mirrored demo input recordings
    • Mirrored player select screen
    • Mirrored race results screen background and animations
    • Mirrored cup select screen animations
    • Mirrored podium background, and cloud direction
    • Additional mirrored track tiles where required

    ROM size has been kept to 512KB - One of the aims of this hack was to do in in an elegant way as possible and keep within the confine of the original ROM size
    Bug reports and any feedback can be posted here: http://www.romhacking.net/forum/index.php?topic=31695.0

    by Published on December 8th, 2020 20:51
    1. Categories:
    2. Snes News

    Star Fox Weekend Competition is loved for its in-game scoring system.
    Well now you can enjoy the same scoring system in the retail version of the game!
    This has been optimized to eliminate any way to exploit points infinitely, creating the ultimate go-to for Star Fox high score competitions!
    Some changes from the retail build include:

    • Force weather change in 2-3
    • Force exits and level progression in Space Armada (1-3)
    • Force exit on 3rd exit in Black Hole

    The game has gone through rigorous testing and quality checking by Patch93 down to the smallest details. This latest build 1.25 should be the final build.
    Enjoy, and let the competitions begin!

    Romhacking.net - Hacks - Star Fox - Scored Edition
    by Published on November 30th, 2020 21:16
    1. Categories:
    2. Snes News
    Article Preview

    So i dont know how Nintendo hasnt took these down but these are Snes Flash Carts with roms built in

    122 Games on a Cart to be played on a real Snes, Bargain albeit a bit naughty http://ebay.us/szgAw7 ...
    by Published on November 20th, 2020 22:13
    1. Categories:
    2. Snes News

    Celebrate Super Mario World 30th anniversary with Super Luigi World! Luigi steals the spotlight in this iconic platformer for the SNES. Play the original levels with the same classic gameplay, but this time you’re playing as Luigi!


    Luigi’s sprite from Super Mario All-Stars + Super Mario World
    Luigi is now Player 1 and Mario is Player 2
    All text now refers to Luigi, including:
    A modified title screen logo
    Savefile names
    Message boxes
    Boss clear texts
    The ending text after beating the game
    The inspiration for Super Luigi World came from playing the second half of Super Mario Galaxy in the 3D All-Stars Collection. This spawned the idea of creating a Luigi-version of Super Mario World dedicated to Luigi-fans!

    It always felt off that the ending said “Mario’s adventure is over.” even if you beat the game as Luigi.

    Super Luigi World restores the balance as you can now play as Luigi in a 1 Player Game or force your younger siblings to play as Luigi’s red brother in 2 Player Game mode!

    What started as a seemingly easy beginner project quickly began to take more time than expected. It was a fun way to start getting into romhacking but most of all it granted a new appreciation for the effort this community puts into these projects!

    Please enjoy, Super Luigi World!

    https://www.romhacking.net/hacks/5501/ ...
    by Published on November 12th, 2020 17:48
    1. Categories:
    2. Snes News

    Super Mario Kart - Epic Racers has come a long way. This ambitious project began all the way back in 2003. Starting as a direct follow-up to The Impala Battles, this mod was dubbed The Impala Courses. Later that changed to Epic Battle, and finally the name became Super Mario Kart - Epic Racers.
    This mod was intended to be some sort of tribute to the Stifu Board forum. Therefore you’ll encounter members from back then. And no, Jesus himself wasn’t a member of our board, but he was a nice opposite to the dark Loki. ;-)
    Work on Epic Racers started in a time when only small parts of the SMK ROM were documented. There were no other mods, and only one, very limited, editor. Step by step the complete ROM was documented. Using Lunar Compress, graphics could be extracted and changed.
    Stifu started working on the graphics, while Ok Impala! painstakingly worked on changing the track designs. Initially it proved to be too complex to change the A.I., so tracks were created with the old A.I. The results were far from ideal. With the help of smkdan, Stifu started working on a new track designer to fix all the issues with track design once and for all. Epic Edit saw the light of day and was shared with the world. Meanwhile work on Epic Racers slowed down, due to life changes. In 2016 it seemed like the project was dead.
    Fast forward to 2020. Ok Impala! decides to start from scratch on the track design, ditching all the ballast of the old track designs. Stifu got on board again to work on the last graphical changes. In several months, revamped tracks and graphics were created, while a lot of bugs and A.I. problems were ironed out.
    So, there you have it. 17 years later, Epic Racers is finally, proudly, presented to the world. Hopefully you’ll enjoy all the work and love that went into this mod!

    • 20 brand new race tracks, with unique gameplay elements!
    • 4 brand new battle arena’s!
    • 8 new drivers are ready to start their engines!
    • New points system. Every position receives points!
    • New items and probability sets!
    • New course themes!
    • New objects!
    • New items!
    • New title screen!
    • New character selection screen!
    • Always continue to the next race in GP mode, regardless of your position!
    • Play the special cup in 50cc!
    • And a whole lot more!

    For more info, please read the Readme.


    by Published on August 18th, 2020 21:28
    1. Categories:
    2. Snes News

    In 2002 Super Mario Kart - The Impala Battles was released. Back then it was the first Super Mario Kart mod to be released on Romhacking.net
    It was the time long before Epic Edit saw the light of day, so editing Mario Kart was still a slow and difficult process. The limitations at the time caused some issues in The Impala Battles that couldn’t be solved.
    Almost 18 years after the release of The Impala Battles, v1.1 finally fixes all the issues players had with the original mod. You can see this new version as a small appetizer to the release of Super Mario Kart - Epic Racers, which is nearing a finished state.
    Until that release, please enjoy the classic Impala Battles once again with your friends!


    http://www.romhacking.net/hacks/154/ ...
    Page 1 of 20 1234511 ... LastLast
  • Search DCEmu

  • Advert 3