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  • PC News

    by Published on May 26th, 2011 22:50
    1. Categories:
    2. PC News

    I'd always wanted my own working copy of the elusive Windows 1.0, and after a few failed attempts I got one working in a virtual machine (I had to downgrade from the latest version of Windows Virtual PC to an earlier version to get it started, but that's another story). With 416K free memory, we were able to cruise through Reversi, take a look at the first version of Notepad, as well as the now-defunct Microsoft Write, and create a 'masterpiece' in Microsoft Paint. Eventually, applications started crashing, but a simple reboot got it working again. All in all, a nice tour through computing history. Anyone have a copy of the first Macintosh OS they want to send me?

    http://tech.slashdot.org/story/11/05...-Tiled-Windows ...
    by Published on May 26th, 2011 22:37
    1. Categories:
    2. PC News

    Massively multiplayer online developer Funcom has announced that it is to offer a free-to-play option for Age of Conan, in parallel to a traditional subscription package.

    The new option will be introduced this summer, as the game attempts to take advantage of the forthcoming new Hollywood movie and undergoes a name change to Age of Conan: Unrated.

    "The time is right for Age of Conan now as we recognised the opportunity presented by the increased profile of the license, with the new Conan movie coming out this fall," said executive producer Craig Morrison in an interview with sister site Eurogamer.

    The "freemium" option will work similarly to most Asian online models, with basic play being free but users having to pay for extra items and expansions.

    "This is done by allowing free players [access] to most of the original content, and having the expanded content as premium content," said Morrison. "So free players will have access to all the original levelling quests and outdoor playfields that take them all the way to level 80."

    Although the game will introduce content specifically related to the movie there is no expansion directly related to it.

    In a separate interview Morrison explained that, "We wanted to do something for the movie. But we also knew that we couldn't do all the improvements that we wanted alongside a fully-fledged expansion pack on the side."

    "We'd have to shut down everything else and only focus on that. And we really didn't want to do that," he said. "We wanted to provide content to tie into the movie and be able to do the constant updates and the tweaks and the fixes the players want."

    http://www.gamesindustry.biz/article...to-play-option ...
    by Published on May 26th, 2011 22:35
    1. Categories:
    2. PC News

    A new PC-based massively multiplayer online (MMO) game named Ghost Recon Online has been announced by publisher Ubisoft, with the game due for release in early 2012.

    Like previous titles in the series the game remains a third person, cover-based tactical shooter, developed by the Ubisoft Shanghai studio. However, Ghost Recon Online will be offered free-to-play, with a closed beta program beginning this summer.

    Although free-to-play the game will offer premium items for players to purchase, mimicking the business model typical of MMOs in South Korea and China.

    A brief trailer of the game at the official website shows visuals and gameplay typical of the franchise, with Ubisoft promising three different classes of characters, customisable weapons and "a rich lobby platform for hosting social and persistent progression features".

    The publisher is also planning to "back the game with a full set of services, including regular events and game content updates, customised content based on community feedback, and live support."

    "Ghost Recon Online takes the best attributes of the Ghost Recon game franchise and brings them online, making the experience of being a Ghost accessible to millions of new players and fans," said Hugues Ricour, senior producer at Ubisoft. "This game was designed from the start to be a free-to-play experience. Our development teams are dedicated to making Ghost Recon Online a truly unique, top-quality online title." "The online market is an exciting new frontier for video games and for gamers," said Ubisoft CEO Yves Guillemot.

    "With Ghost Recon Online, and other major upcoming projects, Ubisoft is creating online experiences that allow our fans to stay connected to their favourite brands and to continually receive new content and gameplay. This direct link with our fans will allow us to create new and ever better experiences for them."

    http://www.gamesindustry.biz/article...con-online-mmo ...
    by Published on May 26th, 2011 22:28
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo 3DS News,
    7. Nintendo Wii News,
    8. PC News,
    9. Wii U News

    Rockstar Games' L.A. Noire has become the fastest-selling new intellectual property ever in the UK, as it debuts at number one in the weekly sales chart.

    Although as usual no specific sales data has been released, chart creators Chart-Track indicate that L.A. Noire sold on par with Rockstar's previous hit Red Dead Redemption, released at the same time in 2010.

    Sales of the game, which started life as a PlayStation 3 exclusive, were fairly evenly split at 58 per cent for the Xbox 360 version and 42 per cent for the PlayStation 3. As a result L.A. Noire becomes the 13th fastest-selling Xbox 360 of all time in the UK and the 11th fastest on the PlayStation 3.

    The other major new entry of the week, released on Tuesday rather than the Friday of L.A. Noire and most other new games, is PC exclusive The Witcher 2: Assassins of Kings. The game debuted at number five in the all format charts and sold three times more than the original game in its launch week.

    There was little other movement in the chart, with Lego Pirates of the Caribbean down only 6 per cent at number two, but Brink dropping by 48 per cent to number three.

    Retail promotions saw an increase in sales of 71 per cent for Crysis 2 at number six. There was also a 266 per cent increase in sales for Mario Kart Wii thanks to the launch of the new lower priced Wii hardware bundle. The game remained just outside the top 20 though, at number 23.

    This Week Last Week Title
    1 New Entry L.A. Noire
    2 2 Lego Pirates of the Caribbean
    3 1 Brink
    4 3 Zumba Fitness
    5 New Entry The Witcher 2
    6 9 Crysis 2
    7 4 Portal 2
    8 8 FIFA 11
    9 6 Mortal Kombat
    10 5 Call of Duty: Black Ops
    11 11 Just Dance 2
    12 7 Lego Star Wars III
    13 Re-entry Wii Sports Resort
    14 18 Assassin's Creed: Brotherhood
    15 15 Red Dead Redemption
    16 12 Operation Flashpoint: Red River
    17 10 MX vs. ATV Alive
    18 13 Wii Fit Plus
    19 Re-entry Homefront
    20 16 Pokémon Black

    http://www.gamesindustry.biz/article...-ip-ever-in-uk ...
    by Published on May 26th, 2011 21:53
    1. Categories:
    2. PC News

    SoyQueSoy pointed out an article that reveals it's not all fun, but forced games for some Chinese prisoners. It is alleged that after a day of hard labor some inmates are forced to work through the night as gold farmers. "Prison bosses made more money forcing inmates to play games than they do forcing people to do manual labor," [prisoner] Liu told the Guardian. "There were 300 prisoners forced to play games. We worked 12-hour shifts in the camp. I heard them say they could earn 5,000-6,000rmb [£470-570] a day. We didn't see any of the money. The computers were never turned off."

    http://games.slashdot.org/story/11/0...nternet-Gaming ...
    by Published on May 4th, 2011 09:54
    1. Categories:
    2. PC News
    Article Preview


    We're sure Microsoft is going to announce some more official details about Windows 8 one of these days, but until then we'll just have to make do with the seemingly unending stream of tidbits being unearthed from the leaked version of the OS. Most notably, this latest batch includes the most conclusive evidence yet of a Windows 8 app store, including the logo pictured above, and a slew of other references at the code level -- things like the ability to download a trial app and then unlock the full version (rather than re-download it), for instance, and the existence of things like screenshots and system requirements in the app store listings. Another recent leak has also revealed some new cloud-based settings options that could let you take your desktop profile and other personalizations from one computer to another, and even give you the ability to sync apps from that aforementioned Windows Store between PCs. All that, plus support for 3D displays and WiFi Direct. Hit up the links below for some additional details.

    ...
    by Published on May 4th, 2011 09:53
    1. Categories:
    2. PC News

    At only $195, it's hard to deny that AMD's new Phenom II X4 980 Black Edition desktop chip is a bargain. Its four cores hum along at 3.7GHz, the fastest base clock speed of any consumer CPU, and the unlocked multiplier should make it trivial for overclockers to push this beast to 4GHz andbeyond. The 980 slides right into the same price point as the previous champ, the Phenom II X4 975, and knocks a few bucks off the former clock-frequency king. All of this seems like great news for AMD fans. Of course, if you're starting from scratch and not just looking to upgrade an aging AM3 rig, keep in mind that only $30 more scores you the mid-range Core i5-2500K that consistently outperforms the 980, consumes less power, and also has an unlocked multiplier. Guess there's always the graphics market if you care to see AMD being competitive.
    http://www.engadget.com/2011/05/03/a...gahertz-crown/ ...
    by Published on May 4th, 2011 09:33
    1. Categories:
    2. PC News

    With the release of the dual-GPU AMD Radeon HD 6990, closely followed by the competing Nvidia GeForce GTX 590, we saw graphics card performance reach new heights. With bandwidth throughput in excess of 300GB/s, these cards can consume more power than entire computer systems. By utilizing three monitors, games can become roughly 3x more demanding, as the graphics card is required to render an overwhelmingly higher number of pixels. Whereas graphics card reviews and benchmarks usually test GPUs at single monitor resolutions, TechSpot has added two more LCD monitors and tested eleven games running at resolutions of 5040x1050, 5760x1200 and 7680x1600.http://hardware.slashdot.org/story/1...orce-Vs-Radeon ...
    by Published on May 3rd, 2011 21:28
    1. Categories:
    2. PS3 News,
    3. PC News,
    4. Xbox 360 News,
    5. DCEmu Reviews

    XCM XFPS Commando for Xbox 360, PlayStation 3 & PC
    Manufacturer: XCM
    Site: Buy from Play-Asia / Buy from Amazon
    Price: $99.90


    Overview : The XFPS Commando is designed for First Person Shooter games. Different from our previous XFPS adapter versions, this device is designed to be used with our own mouse and controller. It is compatible with Xbox 360™, PS3™ and PC. It features a wireless design, faster moves 180° across the scene, compatible with Xbox 360™ headset, sensitivity adjustment, etc.

    Features :
    • Compatible with all versions of Xbox 360™ and Xbox 360™ Slim, PS3™ and PS3™ Slim, PC
    • Compatible with Xbox 360™ Wired Headset
    • Compatible with the latest PS3 firmware
    • Consist of 2 devices: XFPS mouse and controller.
    • Instant Plug and Play (no need to connect to PC)
    • Wireless design
    • Ideal for use with all FPS titles
    • Super high sensitivity precision and smoothness
    • Move 180° across the scene faster
    • Built-in auto-fire function

      *You MUST use a wired Xbox 360™ controller. XFPS Commando will NOT work with wireless Xbox 360 controller Play & Charge Kit.

    Quality/Usability : The XFPS Commando mouse and controller each require a AA size battery. If the receiver does not have power for more than 1 minute or if no buttons on the mouse/controller were pressed for more than 3 minutes, the mouse and controller will enter into standby mode for saving power. It's suggested that if you're not using the XFPS Commando for a long period of time, please take out the batteries. On the mouse itself, there is a ON/OFF switch but the controller did not have one.

    Using on PS3™/PS3™ Slim:
    1. Plug XFPS Commando receiver USB plug (1) into the PS3™/PS3™ Slim console and the receiver indicator (2) will light up and change colors between red-green-blue (in rotation).
    2. Switch on the power and press the START button. The indicator will light up.
    3. Press the XFPS Commando controller GUIDE button and the indicator is ON.
    4. Now the XFPS Commando will now be connected to the PS3™/PS3™ Slim console.
    5. To connect a PS3™ controller to the XFPS Commando, connect PS3™ controller with USB cable to XFPS Commando receiver USB port and the indicator will change to BLUE and will brighten. If pressing the PS Home button on PS3™ controller, you can use the PS3™ controller instead of the XFPS Commando (mouse and controller). If you want to change back to using the XFPS Commando, simply press the GUIDE on the XFPS Commando (controller) or unplug the PS3™ controller and it will go back to the XFPS Commando’s function.

    Using on Xbox 360™/Xbox 360™ Slim:
    1. Plug XFPS Commando receiver USB plug into the Xbox 360™/Xbox 360™ Slim console and the receiver indicator will light up and change colors between red-green-blue (in rotation).
    2. Switch on the power and press the START button. The indicator (14) will light up.
    3. Press the XFPS Commando controller GUIDE button and the indicator is ON.
    4. To connect a Xbox 360™ wired controller to the XFPS Commando, connect Xbox 360™ wired controller to XFPS Commando receiver USB port, the indicator will change to GREEN and will brighten. Now the XFPS Commando is connected to the Xbox 360 ™/Xbox 360™ Slim console.
    5. If pressing the GUIDE button, you can use the Xbox 360™ wired controller instead of the XFPS Commando (mouse and controller). If you want to change back to using the XFPS Commando, simply press the GUIDE on the XFPS Commando (controller) or unplug the Xbox 360™ wired controller and it will go back to the XFPS Commando’s function. (Note: The XFPS Commando must be used with Xbox 360™ wired controller. No Play & Charge Kit.)
    6. To use the PS3™ controller, you have to use the Xbox 360 wired controller and follow the steps of 6-4 then unplug the Xbox 360™ wired controller, the XFPS Commando takes the function, now plug in the PS3™ controller , the XFPS commander receiver indicator turns GREEN and brighten, press the PS key on PS3™ controller, you can use the PS3™ instead of the XFPS Commando (mouse and controller),if you want to change back to the XFPS commando, simply press the GUIDE on the XFPS Commando (controller) or unplug the PS3™ controller, it will go back to the XFPS Commando’s function.

      Note: When using the Xbox 360™ wired controller, you must use Xbox 360™ headset for Live playing.

    Using on PC:
    1. Plug XFPS Commando receiver USB plug into the PC and the receiver indicator will light up and change colors between red-green-blue (in rotation).
    2. Switch on the power and press the START button. The indicator will light up.
    3. Press the XFPS Commando controller GUIDE button and the indicator is ON
    4. Now the XFPS Commando is now connected to the PC.
    5. When using the XFPS Commando on PC, the XFPS Commando receiver USB port function will be sealed off. You will not be able to connect a PS3 or Xbox 360 controller.

    I must admit, I suck when it comes to FPS when using the analog sticks on a controller. Once I start shooting, I have poor control over my aim and spray bullets everywhere. However, I do better when it comes to aiming a physical device such as a gun or using a mouse to point and click (BTW, I don't play PC games). The movement of the mouse feels fairly smooth compared to recent attempts at a keyboard/mouse adapters. During my testing, I did not notice any dead zones. This is what we all look for as we don't want to play a game and the pointer jumps or skips and you're unable to kill your foe. The mouse is configurable. If the mouse movement is too slow or too fast, you can simply adjust the sensitivity of the mouse by holding the RC/R3 button and using the or to increase or decrease sensitivity, respectively.

    The fact that it is a 'plug and play' is a big plus. No keyboard/mouse setup is required neither is a computer needed. Commando is very straight forward...plug and play! However, a wired controller MUST be used. You can not use a Play and Charge Kit. You can use 3rd party controllers such as MadCatz, Hori, Gamestop branded controllers and many more. Just make sure to hold onto the receipt incase these controllers don't work. Officially licensed Microsoft Xbox 360 controllers work without a problem. I myself used a MadCatz controller that I bought off eBay for cheap just the use of activating any XCM adapters.

    Two 180° buttons located where a scroll wheel would be on a normal mouse. Would be nice to have a horizontal mouse so gamers can scroll which direction they want to go 180°s. Is it faster than the controller? No. The speed is the same as if you were to turn using the joystick. Regardless whether there is one or two 180° buttons, the location is in a bad location. In order to reach the bottom 180° button, you have to take your hand/fingers off the mouse just to be able to press the button. What makes it worse is that the RC/R3 button is between both 180° buttons. Depending on the game, you may accidentally press the button and causing you to lose. For instance, in Call of Duty, RC/R3 is the melee button and just when you want to melee your opponent, you press the 180° button and you end up turning around. There goes your surprise attack. You also can not program any of the 180° buttons.

    XFPS Commando has 8 Turbo/Rapid Fire switches. The speed of Turbo/Rapid Fire is 20 shots per second. Note: Turbo feature does not work on PC.

    If you want to do a custom setting for the Xbox 360™, you will need to connect a Xbox 360™ wired controller to the XFPS Commando receiver and switch the DEFAULT/SET button to SET. For instance, you want to set the "A" button on Xbox 360™ wired controller to the "B/●" button on the mouse of XFPS Commando. First, press the "P" program switch, the program indicator changes to RED and will brighten. Now press the "A" button on the Xbox 360™ wired controller and wait until the Receiver Program indicator flashes, then press the "B/●" key on the mouse. The "Program LED indicator" will stop blinking. Your programming is completed. All programming will be saved on the XFPS Commando even if the device is disconnected and turned off. There is no need to reprogram your custom configurations on the next usage. *Custom configurations do not work on PC.

    To clear/reset your custom configurations, press the "P" program switch, the program indicator changes to RED and will brighten. Now press the mouse "B/●" key and the function on "B/●" key is now set back to default. To erase all programmed configurations on your XFPS Commando, simply press the "P" button for 3 seconds until the Receiver Program indicator stops blinking.

    There are only a couple of buttons that are not programmable:
    • Mouse: Mouse movement (Up, Down, Left, Right), 180° buttons
    • Commando Controller: Guide/ button and directional buttons.

    Lots of Xbox 360 gamers who purchased any of XCM's prior XFPS line that uses mouse and keyboard, have been wanting to use wired headsets and there is only one other product that allowed you to (XCM XFPS Live). With the XFPS Commando, since the Xbox 360 controller is connected to the receiver, you are able to use a wired headset. Your comments and suggestions has been answered!

    Of all the XCM products we have reviewed, this may have disappointed me. The quality of the plastic and its construction felt cheap. It doesn't mean it will fall apart or break. It just felt cheap in the hands. The d-pad and buttons on the left hand controller felt mushy. The d-pad didn't have that normal feel found on the PS3 controller. For the suggested retail price of the product, I would have liked to see a bit more quality in the plastic. So as long it works, that's all it matters...I guess.

    But what I do like is the fact that the XFPS Commando is upgradeable. You can download the latest updates from XCM here (Windows only). With the latest update 1.2, you are able to use the left analog stick on the Commando controller to function as a Sixaxis by using the analog stick only as Sixaxis controller (Mode 1), analog stick as Sixaxis controller and XY tilt function (front, back, left, right - Mode 2), or analog stick only as XY tilt function (Mode 3). Personally, when it comes to emulating Sixaxis controls, I prefer not to use it as I feel its a gimmick. Note: This works ONLY on games that support Sixaxis controls.




    Conclusion : Overall, the XCM XFPS Commando is a "modern" version of a mouse and keyboard. You still have the mouse for aiming and such but the nunchuk now replaces what you would normally do on a keyboard. While the XFPS Commando has a cheap plastic construction feel, the product is still sturdy. The ability to reprogram buttons is a plus as everyone has their own preferred setup and configuration. The multiple 180° buttons is unnecessary and the location is a bad choice and you also can not reprogram the 180° buttons. The wired headset support for the Xbox 360 is a nice addition as not everyone owns a wireless headset or want to go out and purchase one. If there is any updates to the XFPS Commando, it is upgradeable. Unfortunately, the price may deter some potential buyers as it is a bit high.

    Images via comments
    by Published on May 3rd, 2011 10:08
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo 3DS News,
    7. Nintendo Wii News,
    8. PC News,
    9. Xbox 360 News

    There were no new entries in the UK multiformat top 20 last week, as Valve's Portal 2 remains the number one selling game in the country, followed by Warner's Mortal Kombat.
    Although the double bank holiday meant only three normal working days for the week ending April 30th there were new releases to be had - most notably Sega's Thor move tie-in and the heavily advertised Virtua Tennis 4.
    In the end though neither title appeared in the new top 20, with Virtua Tennis 4 debuting only at number 23.
    Given the unusual nature of the week the 51 per cent fall in sales for Portal 2 and 42 per cent drop for Mortal Kombat cannot be directly compared to the previous week, but the drops are more than other lower-placed titles.
    Codemasters' Operation Flashpoint: Red River saw only a 21 per cent decrease in sales at number four, despite a mixed critical reception.
    It was denied the number three spot though by Zumba Fitness, which also saw a decline in sales of 21 per cent. The title was boosted by the delayed release of the PlayStation 3 version though, which accounted for 10 per cent of this week's sales.
    According to Chart-Track the Xbox 360 version accounted for 10 per cent and the Wii version 81 per cent.

    http://www.gamesindustry.biz/article...lead-uk-charts ...
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