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  • PC News

    by Published on March 2nd, 2011 22:50
    1. Categories:
    2. PC News

    Free-to-play Battlefield game Battlefield Play4Free will launch an open beta on 4th April, EA has announced.
    If you've played either Bad Company 1 or 2 or Battlefield 1943 and signed in with your EA ID, however, access will be granted on 31st March.
    On 2nd April the beta will launch for Twitter and Facebook followers.
    600,000 people have signed up for the closed beta, Easy Studios boss Ben Cousens announced at the Game Developers Conference yesterday.
    An official launch is planned for later this year.
    Play4Free is EA's realistic first-person free-to-play PC Battlefield game set in the modern theatre of war and designed to appeal to hardcore shooter fans.
    It employs the fourth generation of the PC engine that was used to create BF2, Battlefield 2142 and Battlefield Heroes.
    Unlike the cartooney Battlefield Heroes, Play4Free is a gritty military FPS. It's created by the team behind Heroes at EA's free-to-play division at DICE, Easy Studios.
    There's vehicular warfare, sandbox gameplay and 32-player battles. It combines popular maps from Battlefield 2 with familiar classes and weapons from Battlefield: Bad Company 2. It's got 16 vehicles, including the F-35 jet fighter and the Russian T-90 tank.
    It also simulates the career progression of a professional soldier. Players can learn skills, buy new equipment and weapons to craft a unique soldier.
    http://www.eurogamer.net/articles/20...-beta-in-april
    ...
    by Published on March 2nd, 2011 22:36
    1. Categories:
    2. PS3 News,
    3. PC News,
    4. Xbox 360 News,
    5. Sega Dreamcast News

    Legendary game developer Yu Suzuki has said SEGA will "probably" let him create Shenmue 3.
    "Probably SEGA will let me make it," he told an audience at the Game Developers Conference. "I think. It's simply a problem of budget."
    SEGA put an end to the expensive, revered Shenmue series after a second Dreamcast instalment. Simply, sales didn't justify the investment.
    "Well, I want to make it," Suzuki said of a third game in the series, as reported by Gamasutra. "About 200 people will buy it, I think. But funding is an issue."
    The first Shemue game, apparently, "only" cost $47 million to make – and that was in 1999. "Well, maybe I shouldn't say only," he joked. "We spent it on development and marketing... actually where did we spend it again?"
    Last year Suzuki tantalisingly teased that Shenmue 3 was much more than a fantasy - it existed. "The concept for Shenmue 3 already exists, so..." Suzuki said.
    "Shenmue 3 doesn't expand outward, but inward," he said at the time. "A lot of the dialogue is used for the main character and especially dialogue with Shenhua [the girl]. They [Shenhua and Ryo] talk about a lot of different, deeper things.
    "This is not actually in the game, but an example to give you an idea of what I mean by deeper dialogue: when Shenhua and Ryo are at home, Shenhua will ask Ryo if he would like to drink tea or coffee and the player will select one or the other. Or, Shenhua will ask Ryo a hypothetical question like: 'There are four animals; a monkey, cat, dog and bird. You are crossing the river but you need to leave one behind. Which one will you leave behind?' And the player has to choose one.
    "Shenhua will ask lots and lots of questions like these and the answers will get stored in the game and affect the outcome of the player's relationship with other characters. It's like a personality test. For example, the person who leaves behind the monkey is the type of person who leaves their wife."
    Shenmue 2 was released in 2001, and may have been the most anticipated Dreamcast game ever.
    http://www.eurogamer.net/articles/20...make-shenmue-3
    ...
    by Published on March 2nd, 2011 22:29
    1. Categories:
    2. PC News

    Bing has overtook Yahoo for the first time worldwide in January and increased its lead in February according to web analytics company, StatCounter. Its research arm StatCounter Global Stats finds that globally Bing reached 4.37% in February ahead of Yahoo! at 3.93%. Both trail far behind Google's 89.94% of the global search engine market."Just a little more plagiarizing to go!

    http://tech.slashdot.org/story/11/03...-Engine-at-437
    ...
    by Published on March 2nd, 2011 12:45
    1. Categories:
    2. PS3 News,
    3. PS2 News,
    4. PC News,
    5. Joypad News
    Article Preview

    Newly released for the PS3 (on worldwide import)



    A very complete wireless controller that is compatible with Playstation 3, Playstation 2 and PC. It is packed with features such as rumble. It connects via bluetooth (wireless) or USB (wired), so you can recharge battery pack when connecting via USB. ...
    by Published on March 2nd, 2011 11:26
    1. Categories:
    2. PC News

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16530.html

    Free Heroes2 Engine is a free implementation of Heroes of the Might and Magic II engine using SDL.


    Quote:
    SVN - up to r2310

    Mar, 2, 2011

    + Update: remove old save formats: 2100, 2154, 2178, 2213, 2248
    + Update: android: latest changes
    + Update: army upgrade message
    + Update: stats files (stevenaus ver. 02)
    + Fixed: gameover: wins side
    + Fixed: setlocale (win32 ver.)
    + Update: visiting info, and depend. scoute skills
    + Fixed: set start focus to first hero
    + Added: heroes: add move points info
    + Fixed: spells.xml: increase move point limit
    + Fixed: artifact: level for Heart of Ice and Fire
    + Fixed: game: army bar redraw
    + fixed: double wins dialog popup
    + Fixed: game: show artifact sprite
    + Fixed castle: build req. indicator
    + Fixed: battle: close spell book
    + Fixed: castle: mageguild coordinate
    + Added: global.xml: monster upgrade ratio param
    + Fixed: Dialog::ArmyInfo buttons
    + Fixed: battle: morale cond. override
    + Fixed: save dialog "saved successfully"
    + Fixed: heroes: Shrine visit
    + Fixed: battle: spell store for eye eagle skill
    + Fixed: ai: hide move
    + Fixed: game: transcribe scroll - add check wisdom ...
    by Published on March 2nd, 2011 09:36
    1. Categories:
    2. PC News

    News via http://www.aep-emu.de/

    A new version of the Doom, Heretic and Hexen source port Doomsday Engine has been released. They also created a new build system, which will be generating new releases on a regular basis. More information after the break.

    You can find some shareware versions of Doom and other ID games at Q-Marines DOOM WADs Dat project page.


    Quote:
    Last week I had some time off from work due to illness and decided to spend the time productively: we now have a system that is building a binary release automatically on the three major platforms: Windows, Mac OS X, and Ubuntu.
    Gravity
    Let us consider for a moment the significance of this development. As Doomsday is a hobby project, it is only natural that team members stray out from the source trunk into developing interesting and fancy new things. However, this does not help at all with producing actual releases that people at large might want to use. In essence, the situation is missing gravity: the far-flung development branches need a constant pull to become part of the official release stream. Hand-made releases lack gravity because it is cumbersome to make them and no one wants to do that on a regular basis. Hence, no releases for months on end. Also, important bug fixes are left stranded on some development branch with a bunch of half-finished changes with no way to get them released quickly. But with an automated build system churning out releases effortlessly (and on a regular schedule), we have the necessary gravity to motivate team members to finalize their work and integrate it back to the trunk (in reasonably-sized chunks) to get it released.
    I have decided to make some other important changes as well. The never-ending “Beta” phase is now over and done with. The team’s goal is not to make “Beta” quality releases — each release should be stable and good enough for normal use. The trunk (i.e., master branch) is henceforth intended to be as bug-free and stable as possible. New code will be merged in only after it has been finished with in a development branch. Consequently, the version number of the Doomsday Engine is upgraded to 1.9.7 (from beta7).
    Builds and Numbers
    As the build system will be generating new releases on a regular basis, there is a need to identify each build. The builds created by the system are tagged with a build number. Since these are (at most) daily builds, the build number equals the number of days since January 1, 2011. For instance, today’s build number is 59. When we increase the Doomsday version number, the build number will not reset.
    As to the build schedule, for now I have set it up for biweekly (Monday/Friday) builds. Every week, at exactly 12:00 (EET) on Monday and Friday, the system tags and builds a new release. The releases will become available for download within a couple of hours from the build time.
    Official Stable Releases
    As the automated builds are not intended to be the “final” releases, but rather work-in-progress versions, we will still need to manually mark certain builds as official stable releases. These will be linked to on the project web site. However, in practice, this means that the latest release files are simply uploaded to SourceForge and the build tag is removed from the file names.
    Nifty Things
    The automated build system has a couple of useful features. First of all, the builds can be tracked using RSS. One can subscribe to the build event feed and be immediately notified of each build via the RSS app of choice (or Google Reader). This is extremely helpful for both the team members and the users. The feed itself provides links to the build files, compiler logs, and the Git changelog of all revisions since the previous build.
    Another nice feature is that the build system maintains an apt repository for Ubuntu users. Currently I am able to only build 32-bit binaries. On the plus side, the .deb packages also include Snowberry, so the experience should be on par with the other platforms. As a bonus, the .deb package contains an apt source list file that automatically retrieves updates from the Doomsday Builds repository. I.e., once the .deb is installed, new builds can be installed simply by running apt-get.
    The 64-bit build can be done manually from source.
    Source Releases?
    For the time being I have decided not to make any source releases. There are two options available if you wish to have access to the source:
    For just viewing the source, the SF.net repository source browser is quite helpful.
    For full access to all revisions, clone the Git repository on your local computer.
    Development Practices
    For team members, it is worthwhile to appreciate the importance of the master branch from here on out. It is crucial that any changes made in the master will not break the automated releases. The RSS feed will guarantee that everyone knows the current state of the master, and also who is responsible for any breakage (as the committed revisions are logged). In case a breakage occurs, my first ...
    by Published on March 2nd, 2011 09:34
    1. Categories:
    2. PC News

    News via http://www.aep-emu.de/

    D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.


    Quote:
    v1.15.139
    Fixed: At basic and standard lighting, door animations weren´t visible
    v1.15.138
    Fixed: Scrolling in the netgame browser garbled the browser display
    Fixed: Graphical shield gauges were under/overflowing for the light and heavy ships ...
    by Published on March 2nd, 2011 09:32
    1. Categories:
    2. PC News

    News via http://www.aep-emu.de/

    Commander Genius formally known as CloneKeen Plus is an interpreter for the Commander Keen 1-3 Series for Windows and Linux.
    It has been released in a new version.
    Download it here.


    Quote:
    v0.3.3.1:
    ---------
    - Tied up the code!
    - New Audio System!
    - New Graphics System!
    - Fixes in the IMF Player
    - Audio changes now Keen Galaxy has sounds (also thanks to FCTW for his help!)
    - Keen 5 Support initial support. (Thanks to furan for his help and cleaning up some code is it!)
    - Council members, slugs and platforms are in. They don´t work properly yet (Also many thanks to FCTW!)
    - New Packages are available. Now Windows Installer is shipped and the Deb Packages are updated ...
    by Published on March 2nd, 2011 00:24
    1. Categories:
    2. PC News

    It's time to stop trying to bury PC gaming: it's not dead and it keeps outgrowing its coffin.
    The PC Gaming Alliance, which cares about these things, highlighted growth not just in the booming Chinese economy, but also in long-established territories like the UK, the US, Germany, Japan and Korea. Together, we're told, they grew 19 per cent.
    In fact, not one of the regions tracked by research company DFC showed any sort of PC decline last year.
    "The spotlight has definitely shifted back to the PC game market," declared PC Alliance president Matt Ployhar, citing contributing factors as digital distribution, free-to-play business models and online games.
    "Large game publishers are looking at digital revenue on the PC game platform as one of their key areas of growth," he added, "and it is clear that the performance of the PC game market in 2010 is resulting in substantial investment money flowing into the PC game business."
    King of PC digital distribution is Valve, whose Steam platform near-monopolises trade with 30 million customers. But DFC analyst David Cole said "this is likely to change as other premium players enter the market for digital distribution".
    http://www.eurogamer.net/articles/20...ing-everywhere
    ...
    by Published on March 2nd, 2011 00:21
    1. Categories:
    2. PS3 News,
    3. PC News,
    4. Xbox 360 News

    There will be no Online Pass code within the box of Crysis 2.
    That's not because lazy shop person stole it, but because developer Crytek didn't want it, Gamertag Radio reports. And Crytek, an independent studio signed with EA Partners, has the luxury of being able to say no.
    The reasons for opting out were two: first, when EA offered Online Pass to Crytek the feature was deemed too young and untested; second, Crytek wanted multiplayer played by as many people as possible, regardless of whether they bought Crysis 2 second-hand or brand new. Most console owners have never played a Crysis game, and Crytek wants to make as big a splash as possible.
    Online Pass is commonplace in EA games today. The idea is to bundle a code in a box that unlocks multiplayer - or gifts various downloadable content - when redeemed. It's free to first-hand buyers but requires purchasing online should you acquire the game second hand.
    EA is investigating for Eurogamer now
    http://www.eurogamer.net/articles/20...s-for-crysis-2
    ...
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