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  • PC News

    by Published on April 6th, 2020 18:06
    1. Categories:
    2. PC News

    via http://www.emulation64.com/view/3043...0220-released/

    MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

    What's news in MAME:
    0.220 2020-04-06

    https://www.mamedev.org/ ...
    by Published on April 3rd, 2020 20:20
    1. Categories:
    2. PC News

    OpenTTD v1.10.0 is released. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

    OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.

    Significant enhancements from the original game include:
    bigger maps (up to 64 times in size)
    stable multiplayer mode for up to 255 players in 15 companies, or as spectators
    dedicated server mode and an in-game console for administration
    IPv6 and IPv4 support for all communication of the client and server
    in game downloading of AIs, NewGRFs, scenarios and heightmaps
    new pathfinding algorithms that makes vehicles go where you want them to
    autorail/-road build tool, improved terraforming
    canals, shiplifts, aqueducts
    larger, non-uniform stations and the ability to join them together
    mammoth and multi-headed trains
    different configurable models for acceleration of vehicles
    clone, autoreplace and autoupdate vehicles
    the possibility to build on slopes and coasts
    advanced/conditional orders, share and copy orders
    longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
    reworked airport system with many more airports/heliports (e.g. international and metropolitan)
    presignals, semaphores, path based signalling
    support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
    drive-through road stops for articulated road vehicles and trams
    multiple trees on one tile
    bribe the town authority
    many configuration settings to tune the game to your liking
    save games using zlib compression for smaller sizes, while not interrupting gameplay
    significant internationalisation support. OpenTTD has already been translated into over 50 languages
    dynamically created town names in 18 languages, plus NewGRF support for additional languages
    freely distributable graphics, sounds and music
    framework for custom (user) written AIs
    zooming further out in the normal view and zooming out in the small map
    Lots of effort has been put into making OpenTTD easy to use. These include:

    convert rail tool (to electrified rail, monorail, and maglev)
    drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
    sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
    mouse wheel support (scroll menus, zoom in/out)
    autoscroll when the mouse is near the edge of the screen/window
    sell whole train by dragging it to the dynamite trashcan
    cost estimation with the 'shift' key
    advanced options configuration window, change settings from within the game
    Graphical/interface features:

    screenshots can be in BMP, PNG or PCX format (select in game options menu)
    more currencies (including Euro introduction in 2002)
    extra viewports to view more parts of the game world at the same time
    resolution and refresh rate selection for fullscreen mode
    colourful newspaper after a certain date
    colour coded vehicle profits
    game speed increase (through fast forward button or by pressing the TAB key)
    snappy and sticky windows that always stay on top and neatly align themselves to other windows
    more hotkeys for even less mouse-clicking
    support for 32 bit graphics
    support for right-to-left languages
    support for other (sized) fonts where the user interface scales based on the font and translation

    OpenTTD Changelog:
    NewRoadTypes - NewGRF-provided roadtypes, similar to railtypes, allow users to have slow roads and fast roads and dusty roads. Now available at your nearest Content Download window.
    Docks are no longer limited to 1 per station, and ships can load/unload at all parts of the dock.
    Ability to show coverage area for stations, and authority region for towns.
    A new screenshot type and screenshot window!
    Improved logic for sharing cargo between stations, and an improved algorithm for transfer feeder payments.
    A new titlegame for this release by ALEXbr, who won this year’s competition on the forums.


    http://www.emucr.com/2020/04/openttd-v1100.html ...
    by Published on April 1st, 2020 11:08
    1. Categories:
    2. PC News

    The ScummVM Team is pleased to announce a new bugfix release for the 2.1 series - ScummVM 2.1.2, codenamed “Fixing Powerful Windows”. You will notice that this time, our downloads page is not exactly extensive. Don't worry, we are not touching ScummVM's (quite incredible) portability here.
    ScummVM 2.1.2 is a maintenance release intended for Windows and Mac OS X, providing some bug fixes for those platforms. Since all other platforms are not affected, you don't need to worry about a seemingly missing update for now.
    While browsing the downloads page, you probably noticed a new entry there, especially when browsing our website using a PC running Ubuntu: ScummVM is now officially available at the Snap Store! Thanks to the ongoing support from Alan "popey" Pope and Alan Griffiths, the Snap Store release of ScummVM is now on-par with our other Linux releases. Compared to the traditonal way of distribution software on Linux, we have a lot more freedom in terms of new releases using the Snap Store. The moment we release a new version of ScummVM, you will receive it as an automated update.
    The ScummVM Snap comes in two flavours. The "stable" channel contains our official releases which makes it a great choice for most users. In case you want to explore the latest and greatest features of our current development versions, simply follow the "edge" channel and get an updated build each and every day! We also have some pretty neat additions to the Snap Package in mind - but more on that later.
    Enjoy, and have fun!

    https://www.scummvm.org/news/20200331/ ...
    by Published on March 31st, 2020 18:25
    1. Categories:
    2. PC News

    Pantheon v9.520 is released. Pantheon is Windows desktop application with collection of games for video consoles and home computers from the past. The games are not the part of the application, instead they will be downloaded (with the game manual or review - if available) from the internet, after you activate the game. Downloaded files are stored on the local file system and will be available offline the next time you wish to play the game. Finally, the program file is loaded into the memory and executed inside the emulator. Current version has emulator of Atari 2600 with collection of 170 games, emulator of Atari 5200 with collection of 50 games and emulator of Atari 8-bit computers with collection of 26 games.

    Pantheon is still in development, new features and games are added almost every day. But you may experience occasional artifacts or crashes during the gameplay, and game snapshots may not be available in the following releases.


    http://www.emucr.com/2020/03/pantheon-v9520.html ...
    by Published on March 19th, 2020 17:03
    1. Categories:
    2. PC News

    byuu v3 is released. byuu is a multi-system emulator that focuses on accuracy and ease-of-use. It is currently in early release beta status. byuu is an upcoming multi-system emulator that aims to provide the accuracy of higan, with the ease-of-use of bsnes. It seeks to accomplish this by catering to the common 99% of use cases, rather than higan, which tries to cater to every niche. As such, certain advanced functionality will not be available in byuu; however, the emulator will be significantly easier to use, like bsnes.

    Planned roadmap:
    v1: support for gamepad mapping and the save state manager
    v2: support for other controller types (mice, light guns) and multiple-players
    v3: support for Famicom Disk System, Super Game Boy, and Sega CD emulation
    v?: support for per-system input mapping, cheat codes, movie recording, and run-ahead functionality
    v?+X: optional scanline renderers for each core to boost performance substantially
    v?+Y: additional emulation cores from outside of higan (PS1, Saturn, N64 would be most promising!)

    byuu v1.1 changelog:
    Famicom: emulated the X24C01 EEPROM for Bandai-FGC boards (no X24C02 support yet)
    Mega CD: CDC PCM DMA can only write to current bank [EkeEke]
    Mega CD: CDC DMA address setting now clears d0-d2 for proper transfer alignment [EkeEke]
    Mega CD: improve power-cycle handling (not perfect; best to restart the emulator between each Mega CD game still ...)
    PC Engine: trigger VDC coincidence IRQs at start of scanline (fixes Bomberman '94, Air Zonk start screen rendering issues)
    PC Engine: improved RCR interrupt emulation (fixes Air Zonk in-game)
    PC Engine: fix VDC DCR writes (fixes Gaia no Monshou, Magical Chase, etc)
    PC Engine: reduced VDC access delays (fixes Wonder Momo, but may not be hardware accurate)
    PC Engine: improved instruction timing
    PC Engine: added Avenue Pad 6 emulation (higan only for now)
    WonderSwan: window emulation improvements
    byuu: BIOS firmware settings window improvements
    byuu: can now load firmware from inside ZIP archives
    byuu: added trace logging tool
    byuu: added manifest viewer tool
    byuu: add path overrides for saves, BPS patches, and DSP firmware files
    higan: fixed a serious issue with the "Create New System" option from the launch screen
    nall: fixed a subtle yet important issue with Natural/Integer::bit() that allowed out-of-range bits to be set


    http://www.emucr.com/2020/03/byuu-v3.html ...
    by Published on March 18th, 2020 22:00
    1. Categories:
    2. PC News

    Wine v5.4 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.

    Wine v5.1 Changelog:
    Unicode data updated to Unicode version 13.
    Builtin programs use the new UCRTBase C runtime.
    More correct support for Internationalized Domain Names.
    Support for painting rounded rectangles in Direct2D.
    Text drawing in D3DX9.
    Various bug fixes.


    http://www.emucr.com/2020/03/wine-v54.html ...
    by Published on March 18th, 2020 21:23
    1. Categories:
    2. PC News

    Mednafen v1.24.1 is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

    Mednafen v1.24.1 Changelog:
    February 27, 2020:
    NES: Changed some macros in the CPU emulation code to not have leading underscores.
    February 25, 2020:
    Use sem_clockwait() or sem_clockwait_np() when available, instead of sem_timedwait().
    NES: Don't memset() MDFN_PixelFormat object.
    February 23, 2020:
    Fixed build errors on FreeBSD relating to the multithreading code.
    February 22, 2020:
    Fixed broken semaphore emulation code used on non-Windows platforms when sem_timedwait() is not available(1.24.0-UNSTABLE regression).
    February 15, 2020:
    Altered Linux joystick API detection in the configure script, to avoid compiling with Linux joystick support in lieu of SDL joystick support on *BSD systems
    with Linux header files installed.
    February 11, 2020:
    Fixed AltiVec-related build errors on 64-bit POWER/PPC.
    SS: Added kludges to fix NBG2/NBG3 background layer offset problems in "Fighters Megamix".
    February 2, 2020:
    SNES-Faust: Replaced assert() in the DSP-1 emulation code with a SNES_DBG()
    January 23, 2020:
    PSX: Implemented a partial fix for missing notes/instruments in the music of "Dragon Ball GT: Final Bout".
    December 30, 2019:
    PSX: Don't ignore the sample loop address set via ADPCM header when the loop address register was written only before the end of voice on startup delay.
    Fixes sound effect glitches in "Re-Loaded: The Hardcore Sequel".


    http://www.emucr.com/2020/03/mednafen-v1241.html ...
    by Published on March 18th, 2020 20:43
    1. Categories:
    2. PC News

    PC gamers are being asked to donate their unused computational power to help researchers better understand the novel coronavirus (COVID-19).
    [email protected] is a distributed computing project for disease research which uses idle resources to simulate protein folding.
    By downloading [email protected], PC gamers can help researchers develop treatments for COVID-19, which has so far killed over 8,000 people and caused global disruption.
    "The data you help us generate will be quickly and openly disseminated as part of an open science collaboration of multiple laboratories around the world, giving researchers new tools that may unlock new opportunities for developing lifesaving drugs," said [email protected] director Greg Bowman in a post detailing the project.
    Early projects are geared around understanding how the virus interacts with human host cells, and developing new antibodies to disrupt it.

    https://www.gamesindustry.biz/articl...earch-covid-19 ...
    by Published on March 2nd, 2020 19:17
    1. Categories:
    2. PC News

    MAME v0.219 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

    What's news in MAME:

    MAME Testers Bugs Fixed
    - 06790: [Graphics] (surpratk.cpp) suratk: Missing star field rotation effect in final level. (MetalliC)
    - 07079: [Gameplay] (suna8.cpp) sparkman, sparkmana: Player 2 button inputs are not read correctly. (dink)
    - 07428: [Media Support] (vsmileb.cpp) vsmileb: Unable to load media. (Ivan Vangelista)
    - 07557: [DIP/Input] (karnov.cpp) wndrplnt: Coin inputs no longer work. (MetalliC)
    - 07562: [Graphics] (seibuspi.cpp) rdft: Line scroll effects have regressed. (MetalliC)

    New working machines
    Advance Bright Ltd / V-Tac Technology Co Ltd. Decathlon [Sean Riddle, ClawGrip]
    Bandai / SSD Company LTD Mahou Taiketsu Magiranger - Magimat de Dance & Battle (Japan)
    [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
    Conny / VideoJet Teenage Mutant Ninja Turtles - Pocket Dream Console (France) [TeamEurope, David Haywood]
    Consumenta Computer / Loproc Conchess (standard) [hap, Berger]
    Game & Watch: Pinball [algestam, Ryan Holtz]
    Hasbro / Tiger Electronics Dream Life Superstar (Version 0.3, Mar 16 2007) [Sean Riddle, David Haywood, Ryan Holtz]
    Hasbro / Tiger Electronics Mission: Paintball Powered Up [Sean Riddle, David Haywood]
    Hasbro / Tiger Electronics Star Wars - The Clone Wars [Sean Riddle, David Haywood]
    Hasbro Designer's World (Version 1.0, Dec 20 2005) [Sean Riddle, David Haywood, Ryan Holtz]
    Hegener + Glaser Mephisto 1X [Berger, blitzchess.fr]
    HP 86B [F.Ulivi]
    Merry Circus (Version 1.0.2) [Ioannis Bampoulas]
    MGT 20-in-1 TV-Spielekonsole (Germany) [TeamEurope, David Haywood]
    Mortal Kombat (JAKKS Pacific TV Game) [Sean Riddle]
    Performance Designed Products / Disney / Jungle Soft Disney Game It! Classic Pals [Sean Riddle, David Haywood]
    Plug & Play Game Controller with 200 Games (Supreme 200) [TeamEurope]
    Retro Dance Mat (110 song Super StepMania + 9-in-1 games) (PAL) [TeamEurope, David Haywood]
    Senario / V-Tac Technology Co Ltd. My Sports Challenge (5-in-1 version) [Sean Riddle, David Haywood, Ryan Holtz]
    Senario / V-Tac Technology Co Ltd. My Sports Challenge (6-in-1 version, QVC license) [Sean Riddle, David Haywood, Ryan Holtz]
    Senario / V-Tac Technology Co Ltd. My Sports Challenge Plus / Wireless Sports Plus [Sean Riddle, David Haywood]
    Senario Guitar Super Star (Fender Stratocaster style) [Sean Riddle, David Haywood]
    Shiggles Inc. Club Jenna Presents: Jenna Jameson's Strip Poker [Sean Riddle, David Haywood, Ryan Holtz]
    Sports Trivia Professional Edition (Senario, Plug and Play) [Sean Riddle, David Haywood]
    TaiKee Interactive TV Games 49-in-1 (PAL) [TeamEurope, David Haywood]
    Tech2Go / WayForward Teenage Mutant Ninja Turtles: Mutant and Monster Mayhem [Sean Riddle, David Haywood]
    Tomy / SSD Company LTD Champiyon Pinball (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood]

    New working clones
    Albert Computers, Inc. Albert [rfka01]
    ASEM S.p.A. AM100 [rfka01]
    Ataque Androide - Moon Cresta (FAR S.A. Spanish bootleg) [Juan Romero, ClawGrip]
    Battle Balls (Portugal) [Apocalypse]
    Blood Bros. (Korea) [Jorge Silva]
    Dharma Doujou (Germany) [Darksoft]
    Double Wings (Asia) [Asayuki, pacman70]
    The End (SegaSA / Sonic) [jordigahan, ClawGrip]
    El Estivador (Spanish bootleg of Port Man on Galaxian hardware) [Juan Romero, ClawGrip]
    Final Star Force (World?) [Jorge Silva]
    Galaktron (Petaco S.A.) [Juan Romero, ClawGrip]
    Galaxian (Spanish bootleg) [Juan Romero, ClawGrip]
    GTAC Do-Do [R. Belmont, rfka01]
    Hegener + Glaser Mephisto Academy (German, 04-10-88) [hap]
    Hegener + Glaser Mephisto Academy (German, 06-03-89) [hap]
    Hegener + Glaser Mephisto Berlin 68000 (v0.02) [hap]
    Hegener + Glaser Mephisto Blitz- und Problemloesungs-Modul (set 2) [hap]
    Hegener + Glaser Mephisto Genius 68030 (v4.00) [hap]
    Hegener + Glaser Mephisto II (set 2) [Berger]
    Hegener + Glaser Mephisto MM II (set 2, v4.00 2 EPROMs) [hap]
    Hegener + Glaser Mephisto MM II (set 3, v3.00) [hap]
    Hegener + Glaser Mephisto MM II (set 4) [hap]
    Hegener + Glaser Mephisto MM II (set 5) [hap]
    Hegener + Glaser Mephisto MM IV (v6.00) [hap]
    Hegener + Glaser Mephisto MM IV (v7.00) [hap]
    Hegener + Glaser Mephisto MM V (set 2) [hap]
    Hegener + Glaser Mephisto Mega IV (set 2) [hap]
    Hegener + Glaser Mephisto Milano (v1.01) [hap]
    Hegener + Glaser Mephisto Modena (set 2) [hap]
    Hegener + Glaser Mephisto Modena (set 3) [hap]
    Hegener + Glaser Mephisto Monte Carlo (ver. MC2) [hap]
    Hegener + Glaser Mephisto Polgar 10 MHz (v10.1) [hap]
    Hegener + Glaser Mephisto Portorose 32 Bit (v1.01) [hap]
    Hegener + Glaser Mephisto Rebell 5,0 (set 2) [hap]
    Hegener + Glaser Mephisto Super Mondial (ver. AB) [hap]
    The Lord of King (bootleg) [hammy, caius]
    Master Boy (1987, Z80 hardware, Ichi-Funtel) [Juan Romero, ClawGrip]
    Mr. Do! (Fabremar bootleg) [Juan Romero, ClawGrip]
    New Fruit Bonus '96 Special Edition (v3.60, DK PCB) [Ioannis Bampoulas]
    New Fruit Bonus '96 Special Edition (v3.61, DK PCB) [Ioannis Bampoulas]
    New Fruit Bonus '96 Special Edition (v3.61a, C1 PCB) [Ioannis Bampoulas]
    New Fruit Bonus '96 Special Edition (v3.61a, DK PCB) [Ioannis Bampoulas]
    Olivmandingo (Spanish bootleg of Mandinga on Galaxian hardware) [Juan Romero, ClawGrip]
    P-47 Aces (ver 1.1) [Derick2K, rtw, trap15]
    Pang (bootleg, set 7) [jordigahan, Pikolo, ClawGrip]
    Puzzle & Action: Tant-R (Japan) (bootleg set 4) [jordigahan]
    Puzzli (revision A) [SpinalFeyd]
    Raiden II (easier, US, prototype? 11-16) [neSneSgB]
    Rampart (Joystick, smaller ROMs) [Juan Romero, ClawGrip]
    Ribbit! (Japan) [Apocalypse]
    Saitek / Tasc Kasparov RISC 2500 (v1.03) [hap]
    Seicross (set 2) [Zab, The Dumping Union]
    Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 2) [Juan Romero, ClawGrip]
    Space Pilot (set 2) [chaneman]
    Street Fighter II: The World Warrior (USA 920312) [Lions3]
    SWTPC swtpc S/09 OS9 [68bit]
    Tasc ChessSystem R30 (Gideon 2.1, prototype) [hap]
    Tasc ChessSystem R30 (The King 2.20) [hap]
    Tasc ChessSystem R30 (The King 2.23, unreleased) [hap]
    Teenage Mutant Ninja Turtles (US 4 Players, version N) [coolmod, The Dumping Union]
    Three Ds - Three Dealers Casino House (set 2) [Patrik Styrnell]
    Time Killers (v1.00) [Brian Troha, The Dumping Union]
    Triumph-Adler Alphatronic P10 [rfka01]
    Triumph-Adler Alphatronic P50 [rfka01, Carl]
    Viper Phase 1 (New Version, Portugal) [Jorge Silva]

    Machines promoted to working
    Care Bears TV Games (JAKKS Pacific TV Game, Game-Key Ready) [Ryan Holtz]
    Gimix 6809 System [68bit]
    MIPS Magnum R4000 (be) [Patrick Mackinlay]
    Simba / V-Tac Technology Co Ltd. TV Sports 10-in-1 / Decathlon Athletic Sport Games [David Haywood]
    Winnie the Pooh - Piglet's Special Day (JAKKS Pacific TV Game, Game-Key Ready) [Ryan Holtz, Sean Riddle, David ...
    by Published on January 31st, 2020 20:31
    1. Categories:
    2. PC News

    After a short break, the ScummVM Team is pleased to announce a bugfix release for the 2.1 series - ScummVM 2.1.1, codenamed “:More Sheep:”.
    This release contains a substantial amount of fixes and minor enhancements. The most notable ones are: better multi-language support in the GUI, improvements in FM TOWNS/PC-98 audio, optimisations of the cloud saves, a couple dozen SCI script fixes, improvements to Blade Runner and fixes to another 7 engines. Also, this is the first release with official support for the Nintendo 3DS. Additionally, we added cloud support to the Nintendo Switch port.
    For a more comprehensive list of changes, please refer to the Release Notes.
    As always, the set of pre-built executables can be found at our downloads page.
    Enjoy, and have fun!

    https://www.scummvm.org/news/20200131/ ...
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