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Published on March 12th, 2012 21:03
The numbers don't add up for solid state media on home consoles, says Rob Fahey
E&D Emerging Markets
www.microsoft.com/uk/games
Trade newspaper MCV reported this morning that Microsoft is planning to drop optical disc media from the next generation Xbox, replacing it instead with a removable solid state format. The reaction online was instantaneous - a strong backlash against the idea of an all-digital console, lamenting the plight of those without superb broadband and fretting over the inevitable price hikes brought on by the end of second-hand and retailer discounting.
Spot the disconnect. What MCV reported is the end of optical media in the Xbox; what the world heard, apparently, is the end of physical retail. They're not the same thing, as anyone who's bought a PlayStation Vita - and then successfully walked into a shop and bought a game on a solid-state flash card - can tell you.
MCV shoulders much of the blame for the confusion, since having established that (according to its unnamed sources) Microsoft was proposing to replace optical discs with a solid-state format, it then proceeded to talk about the threat this poses to retail anyway - as if retail cares deeply whether it's selling games on discs or on solid-state cartridges. The next generation of consoles will, inevitably, shift some focus away from physical retail and on to digital distribution, but that will happen regardless of what format is chosen for physical distribution of games.
Still, even if that approach hadn't been taken in the original article, the reaction would probably still have been broadly the same. The industry is pretty jumpy about anything that has an impact on retail right now. It's understandable, given the GAME crisis and the overall fall in physical sales. It's just not terribly relevant to this discussion.
"The industry is pretty jumpy about anything that has an impact on retail right now. It's understandable, given the GAME crisis and the overall fall in physical sales. It's just not terribly relevant to this discussion."
What we're actually talking about here, remember, is the question of whether games will be distributed on optical discs, as we currently do, or whether the next-generation Xbox will follow PlayStation Vita down the path of distributing games on flash cards. That's not a matter of digital retail strategy - next-gen games will be available simultaneously on digital download platforms and in physical retail, regardless of what form the physical product takes. Rather, it's a really straightforward question of cost:benefit.
What are the advantages of solid state? What are the disadvantages? What are the costs? Does it balance out? That's what we're really asking here. That's what Microsoft is asking, too. With solid state prices in freefall and given the problems the Xbox 360 has had with its disc drives over its lifespan, they'd be mad not to think about alternatives to discs. Thinking about it doesn't mean they'll do it, though - it just means they'll weigh the pros and cons.
What are the pros? Well, solid state memory gives you a fair few benefits in terms of the physical structure of the machine. Compared to an optical disc drive, it's small, it's got no complex moving parts, it makes no noise, generates little heat and doesn't suck up much power. From the perspective of a console hardware designer, those are all very positive things - although it's pretty obvious that they're much more attractive if you're designing handheld hardware (like PlayStation Vita). In a console that sits under a TV, plugged into the mains, power consumption, heat, noise and size are still considerations, but vastly less critical than they were in Sony's decision to drop discs from the Vita.
In a console that sits under a TV, plugged into the mains, power consumption, heat, noise and size are still considerations, but vastly less critical than they were in Sony's decision to drop discs from the Vita.
How about the technical aspects? In theory, solid state offers various advantages in this regard. Discs are a well-understood technology, but that doesn't stop them from being a bit of a pain in the backside - they stream data faster in some parts of the disc than others, and have long delays when you move between areas of the disc, forcing the read head to travel across the surface. They're very good at streaming large, continuous files (like movies) and pretty bad at providing access to loads of little files scattered around (like games). Developers solve this by cleverly arranging data on the disc, but it doesn't always work out; solid state should, in theory, be a much better medium to work from.
That's in theory. In practice, the term "solid state" covers a multitude of sins. It can mean the superb SSD drives which give computers a new lease of life and are beloved of anyone working with random access media anywhere, but it can also mean the cheap off-the-shelf SD card you pop into your camera, which offers far fewer advantages - if any. You get what you pay for, in essence.
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