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  • Xbox 360 News

    by Published on September 4th, 2011 21:49
    1. Categories:
    2. Xbox 360 News

    From team-xecuter.com:

    Due to the new reset glitch hack announced this weekend by GliGli and Tiros, we are happy to announce a new add-on for the NAND-X Kit that is based on the Xilinx CoolRunner-II CPLD.

    This simple addon has been designed to work out of the box with the Zephyr, Jasper and Trinity(Slim) motherboards - and can also be updated for any future code changes / motherboard revisions.

    Simply connect the included Phat or Slim adapter to the Xecuter CoolRunner and away you go.

    Easily dump your nand with the Xecuter NAND-X and then install the Xecuter CoolRunner to get instant access to homebrew and beyond !

    Easy install for anyone who can solder. The Slim is 7 wires and the Phat is 6 wires.

    Production has started so you should expect these to be in stores within the next couple of weeks. The price will be no more than $20 !

    - Many thanks to GliGli, Tiros and Coz for their efforts in opening up a new chapter of homebrew for the scene.
    Official Site: http://team-xecuter.com ...
    by Published on September 4th, 2011 21:46
    1. Categories:
    2. Xbox 360 News

    JQE released Tank360, a native libXenon homebrew game(-engine):

    This is going to get flushed out more.

    For now, i decided to work on creating an engine / game from scratch made in and from libxenon and lzx.
    This is still very basic much more to come.

    Thanks to libxenon team.
    Thanks to Ced2911, Cancerous, Tuxuser for Libxenon / LZX / Encouragement
    Thanks to Blackwolf for the upcoming music
    Thanks to Mattie for the idea
    Thanks to STK50 for all you have done. Hope one day to work with you again.
    Official Site/Download: github.com/JQE/Tank360/

    http://www.xbox-scene.com/xbox1data/...lZNCHSYwYN.php ...
    by Published on September 4th, 2011 21:40
    1. Categories:
    2. Xbox 360 News
    Article Preview


    Challenging Sony's PlayStation 3D display, LG's new LW980T "Dual Play" TV lets Xbox users see two different views on the same screen -- ditching the standard split gaming view. Spotted this week at IFA, the technology requires a pair of snazzy all-right / all-left passive specs and a compatible 3D Xbox gameto get two different 2D perspectives on one TV. Compared to Sony's $499, 24-inch active-shutter offering, the 47-inch and 55-inch passive 'tubes are significantly larger and more expensive, rumored to retail for £1799 (or $2915) and £2499 (or $4050), respectively. According to sources, this feature will join LG's lineup of Cinema 3D displays sometime in September -- offering gaming as well as LG's SmartTV and 3D movie support. Hey gamers, since we're not splitting up anymore, is it safe to say we can stay "in a relationship" on Facebook?


    http://www.engadget.com/2011/09/04/l...een-different/ ...
    by Published on September 4th, 2011 11:09
    1. Categories:
    2. Xbox 360 News
    Article Preview

    You'll have to wait until next year for that Star Wars-themed Xbox console, but there's a custom console for a different "war" coming out this year. At Activision's Call of Duty XP event, the publisher announced a Modern Warfare 3-themed 320GB Xbox, which will include two matching controllers, and custom startup and disc loading sounds (which you can listen to here). Those controllers a will be available separately, for $60, packaged with tokens for exclusive downloads.

    In addition, Microsoft will launch a new MW3-themed headset, which can be used either on the console or as a Bluetooth headset. It'll also include exclusive downloads, for $70.

    Oh, and of course the bundle includes a copy of Modern Warfare 3. A month of Live is also thrown in. Check out the hardware in our gallery below, and decide if it's something you want to drop $399 on. Major Nelson reports that it's up for pre-order in "the U.S., Canada, Mexico, Australia, New Zealand, and EMEA," and will ship November 8.
    http://www.joystiq.com/2011/09/02/modern-warfare-3-xbox-360-bundle-coming-includes-bluetooth-head/ ...
    by Published on September 4th, 2011 11:05
    1. Categories:
    2. Xbox 360 News

    Despite living in a world where automatic renewal is a thing, a full two-thirds of European Xbox Live subscriptions are purchased at retail locations rather than online or through the console itself, according to Xbox Live marketing manager Robin Burrows.

    This statistical tidbit was revealed during an interview with MCV, where Burrows also stated that Microsoft is in the process of testing new ways of manifesting digital products in meatspace, specifically referencing "point-of-sale activation," which allows shoppers to activate their newly purchased codes immediately after purchasing them.

    Just like you'd be able to do if you hadn't gone to the store to buy something thatalready exists in your house.
    http://www.joystiq.com/2011/09/03/68...hased-at-reta/
    ...
    by Published on September 4th, 2011 11:03
    1. Categories:
    2. Xbox 360 News

    Driver: San Francisco developer Reflections is already thinking about creating a next-gen game engine, and wants 1080p, 60 frames-per-second games as a mandate from the next Xbox and PlayStation 4.
    Studio founder Martin Edmonson told Eurogamer this would eradicate a number of challenges developers face creating games on the Xbox 360 and PlayStation 3.
    "I would like to see 1080p, 60 frames-per-second as a mandate," he said. "A level playing field where we don't have these dilemmas any more - do we go for detail, do we go for frame-rate? Do we go for effects, do we go for frame-rate? Do we go for resolution or do we go for memory?
    "But to have this level playing field where you accept the game is going to be smooth as silk, you accept the resolution is going to be crisp and high, then it's all down to content. That would be something I would consider a load of dilemmas and nonsense out the way. "
    Driver: San Francisco, out today in the UK, runs at a cool 60fps in single player - but drops down to 30fps in multiplayer.
    The 60fps effect is maintained despite the game rendering a huge, open world for players to drive around in.
    While Edmonson feels Driver has the PS3 "practically smoking", Sony's console did present some challenges to the development team - challenges he hopes the next generation will eradicate.
    "Hopefully [developers will get] easier, quicker access to the hardware features, functionality and power, so that we spend less time - well the Xbox 360 isn't so much of an issue, but certainly the PlayStation 3 was a very, very difficult thing to get the best out of it," he said.
    "I'm pretty convinced that say Driver: San Francisco, for example, has the machine practically smoking - Gran Turismo 5 probably the same. But to get to that point it was a long, hard slog. It has advantages and disadvantages. When you have complex systems like PlayStation 3, it means that it has hidden power and it has hidden advantages and you can exploit those things and come up with some amazing things.
    "It helps good developers separate themselves from weaker developers in terms of tech. But what it does do is it means we spend months and months and years and years and millions of dollars just getting round the system, rather than producing innovative content.
    "What I would hope from a new machine is ease of access."
    Microsoft is reportedly readying an E3 2012 announcement for its next Xbox. There are whispers Sony may announce the PlayStation 4 next year, too. And Crysis developer Crytek is rumoured to be creating TimeSplitters 4 using DirectX 11 as a visual benchmark.
    Edmonson revealed Reflections is already thinking about creating a new game engine for the next generation of consoles.
    "We think about it now, and every other developer will be thinking about it right now," he said.
    "And any game which is being produced with a release date with four years from now - with, say, a similar length to Driver: San Francisco or slightly less - will be thinking in terms of the next generation, not this generation. It's something that's being thought about now.
    "And of course you do throw away the engine; we threw away the Destruction Derby engine, we threw away the Driver 1 engine, the Stuntman engine, the Driver 2 engine. But what you do keep is a vast amount of knowledge and the dos and the don'ts of approach. And that's invaluable knowledge, and that saves you a lot of time and effort when it comes to the next machines."
    Eurogamer asked a number of game developers what they want from the next-gen for an article published last month.

    http://www.eurogamer.net/articles/20...t-next-gen-now
    ...
    by Published on September 4th, 2011 10:58
    1. Categories:
    2. Xbox 360 News

    Sony has accused Microsoft of "protecting inferior technology", following its admission last week that it reserves the right to deny games an Xbox Live Arcade release if they launch on PSN first.
    Speaking in an interview with IndustryGamers, Sony's senior VP of publisher relations Rob Dyer argued that Microsoft's content submission and release policy stands in the way of innovation by denying multi-platform developers the right to exploit the PlayStation 3's high-end features.
    "I think what [Xbox Europe boss] Chris [Lewis] and the other representatives at Microsoft are doing is protecting an inferior technology," he explained.
    "I think they want to dumb it down and keep it as pedestrian as possible so that if you want to do anything for Blu-ray, or you have extra content above 9GB, or you want to do anything of that nature, you'd better sure as heck remember that Microsoft can't handle that."
    Microsoft's third party guidelines dictate that all games released on the Xbox 360 must launch "at least simultaneously" with other systems and must have "at least" the same features and content. It reserves the right to block release if those guidelines aren't met.
    "That's a huge problem with them," continued Dyer.
    "It first started on the smaller pubs, and we can talk about what's happened on XBL and the policy they have there that requires publishers to have a whole litany of things in order to get onto their network or they have to go through and be published by Xbox, by Microsoft, which essentially lets them dictate how long they'll be exclusive and whether or not they own the IP, etc, etc.
    "We don't do that. We don't have any kind of policy like that.
    "In fact, we've gone the other way to try and encourage publishers through our Pub Fund... We want to welcome the indies and we've seen that become a very big part of our business because indies are recognising that we aren't demanding a pound of flesh in order for them to get a game published on our network."
    According to Dyer, it's a problem that extends to AAA developers as well as indies.
    "It's now progressed to not just be these smaller indie pubs that are obviously very easy to kick around. It's moved up the food chain. It's gone to B and A level publishers," he said.
    "So potentially any time we've gone out and negotiated exclusive content of things that we've announced at things like DPS or E3, publishers are getting the living crap kicked out of them by Microsoft because they are doing something for the consumer that is better on our platform than it might be perceived on theirs.
    "So from a creativity standpoint and what we are doing to try to make it better for the consumer, our view is Microsoft's doing everything they can to eliminate that because they have an inferior technology."
    While Dyer appreciates why Microsoft holds to its policy, he suggested that ultimately it's the consumer that is losing out, as they're being denied potentially innovative content.
    "I just wanted to make it clear from Chris Lewis' comment last week and the fact that he's saying, 'Well, this is great for consumers,' and that they're going to protect their consumers. I think that that is an admirable stance to take.
    "That being said, while they might be protecting their consumers, what are they protecting them from? And what it looks like they're protecting them from is the ability to see great content show up on a superior technology.
    "The problem we're having right now is these threats and these serious issues that Microsoft is throwing at publishers - it's only going to dumb down what could potentially come out for a number of these games.
    "And whether people are willing to stand up to Microsoft on this stuff or not is up to that publisher and they do it at their own risk."
    Elsewhere in the interview he singled out Sony's partnerships with Valve and Dust 514 developer CCP as examples of where it is attempting to open things up.
    "I can't wait to see what's happening on Counter-Strike. We're working with them on that. I think we're going to have some really cool things. We're pumped up. We're also very pumped up in working with guys like CCP as a matter of fact to try and be more inclusive rather than being very restrictive."
    Dyer's might not be a lone voice on this issue. His comments closely echo those of one anonymous third party publisher quoted in Eurogamer's original report.
    "Microsoft is suggesting that anything but parity will result in them not carrying a title. They may think this is competitive, but it's not. They are killing any creative exposure of titles to make up for their own platform's shortcomings."

    http://www.eurogamer.net/articles/20...content-policy
    ...
    by Published on September 3rd, 2011 21:50
    1. Categories:
    2. Xbox 360 News

    The High Street can play a major part in selling digital games, and Microsoft has the proof.
    Two thirds of Xbox Live Gold members paid for their subscriptions via traditional retailers, the platform holder told MCV.
    It highlights the extent to which retail has played a major role in growing Xbox Live, and Microsoft is working on a number of new initiatives to help stores get a slice of its digital revenue.
    The firm added it has no plans to release full game downloads at the same time as their boxed counterparts, out of respect for retail. It is in contrast to Sony, which revealed earlier this year that PlayStation Vita games will be released digitally and in a box at the same time.
    “There are no plans in terms of that kind of day and date parity,” said Xbox Live marketing manager for EMEA Robin Burrowes. "We are very respectful of the retail environment, in that we have a window between the release of a retail game and the digital one. There’s no immediate plans to change that.
    “We are continuing to talk to retail in different ways. We are looking to introduce new digital innovations to drive more business. We’ve been testing electronic software distribution in a couple of places. We will be testing point-of-sale activation, which is similar to buying cards in store and being able to redeem that code at the point of purchase. We are introducing new digital tokens and are working very closely with retailers. 68 per cent of Europe’s Xbox Live subscription acquisitions come from retail.”
    The firm is also more active in bundling DLC and XBLA games with retail releases – such as Fruit Ninja Kinect being included with upcoming Kinect game The Gunstringer.
    Added Burrowes: “For certain Kinect games out this Christmas there will be codes included. Sometimes we will be doing: buy a subscription card and get some points which can redeemed against movies or games. We are continuing to innovate that.”

    http://www.mcvuk.com/news/read/68-of...-retail/084140
    ...
    by Published on September 3rd, 2011 21:44
    1. Categories:
    2. Xbox 360 News

    Activision has teamed up with Microsoft to create a special Xbox 360 bundle for the launch of Call of Duty: Modern Warfare 3.
    The package includes a MW3-branded Xbox 360 console with a 320GB hard drive. Not only is the console designed to match the game’s battleworn theme, it also emits a sound from one of the game’s weapons.
    Also included from in the bundle will be a copy of the game and two branded controllers. A MW3-themed Bluetooth headset will be available separately.
    The new console will be released alongside Modern Warfare 3 on November 8th.

    http://www.mcvuk.com/news/read/new-m...evealed/084154

    ...
    by Published on September 1st, 2011 23:52
    1. Categories:
    2. PS3 News,
    3. Xbox 360 News
    Article Preview

    While Xbox 360 has comfortably outsold PS3 in the US throughout 2011, the recent price cut for Sony's console is having a marked effect, and analyst Michael Pachter reckons Microsoft will have to react if its system is to hold the No.1 position this Christmas.
    He told IndustryGamers the battle between the two high-definition consoles will be a "close call" this holiday season, but predicted: "If Microsoft does nothing, I think PS3 will outsell Xbox 360.

    "However, my friends at Microsoft are extremely proud, and they absolutely refuse to tolerate the possibility that the PS3 will outsell the Xbox 360. I think they have the ads printed for the Xbox 360 price cut, and will drop them on us the instant they see PS3 sales greater than 360 sales.

    "In the meantime," he added, "I think we'll see a reduction in the price of the Xbox 360/Kinect bundles (similar to Wal-Mart's "goof" last weekend), and Microsoft will use that to keep the PS3 at bay until they decide whether to match price for the console only."

    In Europe at least, Microsoft said last week it's confident that a range of upcoming Xbox 360 games and bundles will be enough to help the console gain the No.1 position.

    Starting next week, the Xbox maker will be adding a downloadable copy of Child of Eden to its existing Kinect hardware offering in all Xbox Live territories apart from Japan.


    http://www.computerandvideogames.com...price-analyst/ ...
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