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  • Xbox 360 News

    by Published on January 1st, 2011 18:20
    1. Categories:
    2. Xbox 360 News,
    3. DCEmu Games Reviews


    Format: Xbox LIVE® Arcade
    Publisher: TikGames
    Developer: TikGames
    Price 800 Microsoft points
    Release Date: September 17, 2008
    ESRB Rating: E for Everyone
    Genre: Card & Board
    Website: www.tikgames.com

    Remember "top-selling" XBLA game Texas Hold 'Em? That was actually a pretty good game. So now TikGames have come out with Domino Master, "bringing the fun and challenge of this classic party game to Xbox LIVE for the first time" as quoted from the press release. Problem is, unlike Texas Hold 'Em, Dominoes is actually a really boring and unskillful game.


    The problem is Dominos has very little strategy in it, its mostly random and out of your control. Basically tactics are based on 2 factors, getting rid of you highest number Dominoes for damage control if you lose the round or play the domino that will give the more options for the next turn, which of course can be spoiled by the other player placing his domino so really you can't plan ahead. But then most of the time you can only play the one domino anyway, so it all becomes pointless. Things only get interesting when you play the other variants such as "All 5s" and "All 3s" were scoring gets more complex, which involves trying to get multiples of 5 or 3 (depending on the game) to score more point, which does ad a little (and I do mean little) tactical edge to the game. Bergen is similar only your trying to match numbers at each end of the layout of Dominos . But in the end there's just not the same tactical depth as other card games on XBLA (like TikGames own Texas Hold 'Em).

    Of all the game modes Mexican Train is the most interesting, and most complex. In this game mode the game splits play into different tracks, with each player having their own line of Dominos that only they can add to as well as a communal one, which opens up the game and gives you more options each turn compared to the other game modes, but still there are many turns were you can only do one move or nothing, after a while its can seem draw out and very boring, and considering the default is 12 rounds which took me well over an hour to finish one game!


    TikGames have tried to spice the game up with the presentation. The Dominoes are in 3d and jump/bounce as there are set down, when a winning or scoring domino is slammed down, all the tiles jump, which is a nice effect. Unfortunately its the same background for most of the game bar Mexican Train has a nice wild west theme. But really there is only so much you can polish a.... game with fundamentally boring gameplay.

    What about online? well its about the same as playing against the AI only AI does not take 5-10mins to start a game, and does not quit half way thought the game. Also considering there where only 4300 people on the leader board at the time of writing, if anything its going to get harder to find a game.


    In the end I don't think TikGames have done a bad job, its just Dominos is not a great game to start of with, and there is only so much you can do with it. And ultimately the problem with Dominos, is that you can lose easily though no fault of your own. But what is shocking is the price, 800 MS points, that twice as Gin Rummy which is a far better casual game.

    Final Score:
    by Published on January 1st, 2011 18:19
    1. Categories:
    2. Xbox 360 News,
    3. DCEmu Games Reviews



    Developer: Volition
    Publisher: THQ
    Genre: Action
    Price: $59.99
    Players: Players: 1-2 (off-line) Players: 2-12 (on-line)


    Blood and Gore
    Intense Violence
    Sexual Content
    Strong Language
    Use of Drugs

    *Reviewed on an xbox360 console*
    ___________________________________

    Overview:Some say that Saints Row 2 is not as good as GTA4 and that is the reason they won't buy it, but it really isn't trying to be GTA4, though it may seem like it at first glance, this game actually exceeds GTA4 in some ways.

    Gameplay: There is alot of things to talk about this game, so let me break it down this way:

    When you start out, you will only have one crib, and little money, you can do missions to earn money and respect which will allow you to buy more cribs in which you can do a number of activities, such as watch previous cutscenes, change your clothes, weapon, and even collect any money your gang has gathered up, you can get money daily by buying food places, and such once you have owned the hood they are in. While you are in your crib, an interesting thing you can do is play a separate game called "Zombie Uprising" where you and a small group of other people are trapped in a small area, and you fight wave after wave of zombies until you beat the game, at the beginning you ARE supplied with weapons such as a chainsaw which when used, the camera closes up on you so you can see the zombie being ripped apart even better, just like in gears of war, this is a great addition to to Saints Row and only adds more value as well.
    Other ways of getting money include doing missions, stealing a taxi and driving people around, stealing cars and selling them, and even stealing a car and taking the people inside of it hostage, this leads up to a sort of mini game in which you have to avoid the cops for a certain amount of time, if you stop or drive too slowly, then the hostage will get off the car. Missions in Saints Row 2 are very varied, you will find your self doing the regular racing and killing activities, but then you will also find yourself in a truck throwing human waste at buildings, or pretending to be a police man and trying to break up a gang fight between pirates and ninjas.

    The character customization deserves a good look at, here, you can tweak and change things large as how fat you are, down to jaw placement, which is simply amazing, let say you for example choose to be an old person, the older you are, the more your skin will start to sag, and lets say you choose to be a man, what is stopping you from walking like a woman? or talking like one? not Saints Row 2's character creator, you are even free to get breast implants, this is actually more fun then making a mii, there I said it! the guy I made actually looks like me! Once you are done making a character, you can go to multiple stores to buy different clothing, this is a more limited selection, but still doesn't cut short from any other game out there that lets you customize your character, the wardrobe is large enough to satisfy your basic needs of looking fly, this will earn you more respect after completing each mission.

    Unlike in GTA4, money in Saints Row 2 is actually helpful, you can use it to buy clothes, ammo, weapons, buildings, businesses, upgrades for your cribs, and for your cars, and feel free to upgrade away, unlike in the GTA series, upgrading a car can be frustrating, as you will find yourself driving slowly seance can easily crash and dent it, or in worst case scenario, blow it up, in Saints Row, you can leave it anywhere you want, and it will magically be stored in your garage, blew it up? no problem, it will magically show back up in your garage, except you will be charged a fine to fix it up, so go ahead and install those spikes at the side of your wheels so you can pop the tires out of other cars if they get too close, they aren't going anywhere.

    Aside from the clothing options, the character customization in this game is the best I have seen in a video game so far.


    There are many weapons in this game, ranging from my handy dandy taser gun, to a target seeking missile launcher, the variety is great to have, too bad you will feel like you mostly won't need them due to the fact that bullets do little damage to you, making this game a little less challenging then it needs to be in some areas, you can literally walk up to a cop while he is shooting at you and then throw him with your bare hands, this process can be repeated multiple times at once without dying, this only gets worse as you level up your character to take less damage from bullets, regenerate faster, and inflict more damage per punch. You can level up your character by doing certain missions, on the down side, this does not carry over to online component of this game, due to the fact that you have to make a new character to play online, this is both good and bad in the seance that who wouldn't wanna have the chance of having TWO customizable characters, I myself chose to make mine look like an alien, something I couldn't do in carrier mode without ruining my experience.

    The controls are fine, but if you are used to driving cars in GTA4 like myself, then you may have to spend a few minutes getting used to the way things handle on Saints Row, you accelerate with "A" and fire with the right trigger, you can press the left bumper at any time to make your car go at the same speed without having to press the gas pedal, this gives you freedom to do a 180 and shoot at any hazards behind you, though this works best on straight roads so keep an eye on the map.
    The fighting system is also simple, but fun, you can grab people and use them as meat shields or throw them, and the two trigger buttons are used for left and right punches, chaining these in any form will result in a small take down move where the camera zooms in on you, and you hit them to the ground.

    In Saints Row 2 you will find some sweet rides from pee-wee scooters to deadly copters, you can steal most of these, but some will require you to buy them, or you can just type in some cheat codes. You can customize some of the vehicles you have but don't hold your breath, the options are not very variant, you can for example give your car a turbo, and that is where it ends, no stronger or ultra turbo which is kind of disappointing.

    I funna go pimp ma hoes with dis ride (click here for more information on "funna")


    Now, not everything is rainbows and butterflies in this game, there are constant glitches and frame drops to be seen, a car even disappeared on me once, enemies often don't notice you and you can easily walk up to them and shoot them, and even after that, they occasionally don't respond making the game at times, easier then it was meant to be. At least the online component of this game makes up for it, if you are really looking for a challenge, you can always get over to a multiplayer match where you can get your bottom handed to you in many different ways as there is a variety of modes to be played.

    Graphics: The player models are all right, but now that the bar has been raised, it couldn't hurt them to have made them a bit better, still, this doesn't mean they aren't pretty every now and then. Animations could also use some work, when the player walks it instantly faces the direction in which you are going, there is no smooth transition, but in the long run, this brings a more responsive control rather then other games which require you to go around a circle in order to make a 180. And the small cinematic moves at the end of combos also bring up some eye candy, specially when they change depending on what fighting style you choose.

    Sound: Voice overs are great, the track list on the radio could be bigger but what is there works and you can buy some more songs from cd stores, also, the radio hosts will make you smile every now and then, and sometimes maybe even laugh, and overall sound effects are just there, except for the sound of the UFO which can get very annoying quickly. Your character will trash talk every now and then, but there is a large enough variety of things he/she will say to not make it too repetitive, you have to keep in mind that different lines were recorded for different voices that you can choose from which is a big plus.

    Replay Value: There is full online co-op, and multiplayer mayhem support which is great, this game also has many different missions and activities to do, and once you are done with that, you can always walk up to people, tase them and watch them twitch in the ground, overall, i found that free roaming in this game alot funner then free roaming in GTA4, as this one is not as realistic, jumping out of planes and robbing stores don't bring much consequence.

    Achievements: Most of the achievements in Saints Row 2 only require you to finish all levels of certain activities which is pretty easy for the most part, they are not all fun, but at least they are easy to get if you are looking for some extra points, they just take some time.

    Conclusion: Just because this is not GTA4 doesn't mean it is just another wanna be, in fact, there are many elements of this game you won't find anywhere else, this game feels like a combination between GTA4, Postal, and Dead Rising, as you can pick up or destroy most of the things you see and ether hit others with it, or throw it at them. I recommend this game to anyone who is a fan of free roamers, crazy dialogue and missions, and overall crazy fun.

    While car surfing may not be very fun, it sure beats walking.

    Gameplay: 4.5/5
    Graphics: 4/5
    Sound: 4/5
    Replay Value: 4.5/5

    Overall Score:

    .: GREAT GAME!:.
    by Published on January 1st, 2011 18:19
    1. Categories:
    2. Xbox 360 News,
    3. DCEmu Games Reviews


    Developed by: The Behemoth
    Published By: The Behemoth
    Players 1-4
    Genre: Action/beat'em up
    Console: Xbox 360
    ERSB: T: Blood And Gore, Cartoon Violence, Crude Humor.
    Prices: 1200ms pts

    $14.99 (USA)
    £10.20
    €13.96
    $19.99 (CAD)
    $19.80 (AUD)
    ¥1776
    _____________________________

    Overview: Castle crashers is made by the same people behind alien hominid, this title keeps it's roots while giving a brand new experience, alien hominid fans will be happy, and newcomers will enjoy it as well.

    Gameplay: In Castle Crashers, you start out with four playable characters (or five if you have alien hominid, in which case, he will be playable from the beginning as well) each have their own special power, and who you choose may easily change the outcome of how you fight, tho in general, you will be going left to right, killing waves of enemies that come at you, and a boss at the end.

    You can level up your character in strength which will make your character's melee attacks stronger, magic which will make it stronger, and the magic barr will re-fill it self faster, defense which will allow you to take less damage per hit AND you get a bigger health bar, and agility which will make you faster, and will improve your archery skills.

    In castle crashers, after you beat the first level, you will notice that the level selection layout is the same as the one found in "Super Mario World" this allows you to go back to any boss or level you have previously completed, and level up your character or gain some extra cash.

    Money can be used to purchase health potions, bombs, and sandwiches; Potions will re-fill your health, bombs are pretty much useless, they do not go far and don't do much damage, but it is still a nice addition to the game, sandwiches will make your muscles expand to a hulk level, and you can punch and kick, tho you are unable to use magic and a sword for the exact ten seconds it lasts, you will not loose any health for any damage taken.

    Even tho you start out as a wimp, you quickly level up and gain new moves, and depending on which level up route you take, you may find yourself ether flying across the screen doing an incredible combo and clearing everyone out, or making giant clouds of gas appear from your fingertips infecting big portions of enemies leading them to their death, OR you can be a well rounded person and use magic and might together, which ever rout you take, you have four to five different playable characters from the beginning so you can experiment with them all you want, and you will soon unlock more, you can unlock new characters by ether getting through certain levels, or by finishing tournaments.

    These cute looking bears will fool you, they pack a big punch.



    At times, and in certain levels only, the gameplay may become a bit repetitive, mainly in the desert areas later on, even if you DO get to ride a camel that spits, which brings me to a more "special" part of this game which is humor, you will find animals pooping everywhere, and signs that make no sense; Enemies often make funny faces when hurt and so does that old king of yours, you have to be pretty bitter to not even smile at some of the jokes this game is packed with.

    Another new addition to this game is pets! you can choose from a wide library of pets (you start out with none, and move your way up) every pet has a different purpose, whether it rises your defense, suck the enemies blood and hurts them, or take them down with a good tackle, these pets will let you show them off online when you are playing with friends, and it is always nice to have a companion with you when you are traveling the world alone.

    Aside from single player you can also bring up to three of your friends to your town, and they can help you beat that one boss you just aren't ready to take on your on, and are too lazy to go back and do some past levels over to level up, four player co-op is extremely fun, and can get very crazy, you will see blocks of ice rain from the sky, and clouds of gas cover the entire level, also, even if you are 20 levels below you fellow team mates, you can still feel like you are doing something to help them out, since you are free to level up in whatever area you please,you may still be stronger, or have more magic powers then them. after each boss battle, right after you save the princess, you have to fight against any teammate that may previously be at your side, the victorious one gets to kiss her, and there is an achievement for kissing all four princesses in multiplayer.
    And even if you don't have anyone to play with, on certain levels, you will have warriors or even peasants fighting by your side which can always come in handy when fighting bit herds of enemies.

    Graphics: Everything in this game is hand drawn, which has its pros and cons; On the pro side, everything has a great look to it, specially the environment, and if you look closely, the backgrounds are often very well detailed, you might see for example a canon ball come down from the sky, and then a herd of warriors launch into the air, in certain levels you may find animals, and enemies are sometimes doing hilarious things, for instance, you may see a group of them sleeping, or a guard reading the news paper, once you get close enough to them, they will engage you in battle.

    The down side of having hand drawn sprites, is that most of the animations contain very few frames, sometimes so few you can see each of them individually, making them seem incomplete, there is for example a boss later on that gets a cannon ball to its face, and instead of going into a face squishing animation, they instantly replace his regular face with a squished one, so there are no frames in between to make it smooth.

    He should have never accepted that mystery drink from that homeless guy.

    Sound:expect some exiting and sometimes dramatic tunes to match up the game depending on what level or situation you are on, some of the songs in this game can be found in the "Audio Portal" of newgrounds.com.

    Sound effects are okay, you hear a "Woosh" every time you swing, and a "Pow!" every time you hit, but sometimes, you hear the sound of two metal pieces crashing against one another when beating up an enemy with wooden armor which can be a bit misleading, and if you are a perfectionist, a bit annoying as well.

    Replay Value: With so much to unlock in this game how can you NOT have an amazing replay value, there are tons of pets to unlock as well as characters (around twenty) and they EACH have their own special powers which can be levelled up! there are also multiple weapons to unlock, and you can combine all of this with an exiting multiplayer experience, apart from that there are also numerous hidden items and secrets that can be unlocked.

    Once you have unlocked a pet or a weapon (to unlock them all you have to do is grab them) you can go back to the "blacksmith" there, you can withdraw any weapon you have previously unlocked at no charge, as well as pets, you can also get info on what each pet does through a teacher dressed as a nurse.

    Don't be fooled by their cuteness, the pets you can carry around with you are actually quite helpful, they each have their own special ability, and some may even help you in combat, my goat looking thing saved me from some ferocious bow and arrow throwers back at the arena.

    Also, once you beat the game, a new difficulty mode "insane mode" will be unlocked, this makes you start over from the beginning except this time, the enemies are much stronger, but in my opinion, they felt as hard as they were when you first started to play the game, the only difference is that since the enemies are stronger, you will level up faster. (even if you ARE level 42 *cough**cough*)

    Apart from the main game, there are also two mini games, "All you can quaff" where you rapidly press the "X" and "Y" buttons to tear apart fruit and the one who tears a certain amount the soonest wins, and then there is tournament where you fight waves of enemies.

    You later unlock the ability to play as your enemies which can be a bit confusing at times.

    Difficulty:The game may be hard at some points, but you can always go back and re-do levels to get your experience up, and having the option to have some friends to back you up can make a big difference, specially since when playing with your pals, they can bring you back to life when you die, all they have to do it go up to you, and press the "Y" button a few times.

    Rarely, but surely, you may find your self in a situation where enemies gather around you, and you can't get up, this may sometimes be fixed with a few good bombs, or maybe a sandwich, but when you don't have ether, then you are to be in the ground until you die, which can get very annoying.

    Achievements: Most of the achievements are easily done, a few only take some time and patience, instead of skill, nevertheless, they are fun, and lets be honest, who doesn't like some easy achievements every now and then? (Click on "Achievements" for a full list of them)
    Here is a tip on how to get the "Melee is Best" achievement, level up a few times (anywhere above level ten will do fine) and go to the "Barbarian Boss" stage (that is the first boss you fight) once there, you can finish him off pretty quickly without using magic.
    To get the "Medic!" achievement, play a multiplayer match with your friends, let them willingly die, and then heal them.

    Conclusion: This is a must buy for any xbox360 owner with access to the internet, for only $15 this is a bargain! There is a bunch of content here that will keep you busy for a long time, and i personally recommend it! stop reading this review now and go out and buy it! even if the AI is a bit dumb every now and then, and some more magic spell would have been appreciated (you end up with three different magic spells)
    Also, if you are a newgrounds member and often visit their site, then you will find quite a few references to some of the flash cartoons found in the site.

    Pros:
    *Multiplayer support on and off line.
    *Great tracks.
    *Over 20 playable characters.
    *Many cool secrets.
    *A wide library of weapons and pets.

    Cons:
    *Online multiplayer is virtually impossible unless you are aiming for one of the two mini games, or have friends to invite you to a private match.
    *Gameplay may get repetitive at times.
    *too many characters have the same magic.

    Gameplay: 4.5/5
    Graphics: 4.5/5
    Sound: 4/5
    Replay Value: 5/5
    Difficulty: 4.5/5
    Achievements: 4/5

    Final Score:
    .:AMAZING GAME!:.

    ----------------------


    2nd Opinion: By Shadowblind

    You'll laugh, you'll cry, you might even get a chance to blow a hole in your buddy's head while paying Castle Crashers. Despite that previous comment, you won't be crying much, but you may be laughing like a hyena after playing this game. Its stylish flash-cartoon graphics and crude humor will make this a very enjoyable game. Still, as far as gameplay goes, its pretty much the same thing throughout, but 4 player online multiplayer rocks. For the value of 1200 MSP its well worth it, but its not exactly something that goes and breaks thousands of Boundaries of gaming here. If anything, its a step back to the retro days of Golden Axe. But now who ever said that old school is bad school?

    Second Opinion:
    by Published on January 1st, 2011 18:19
    1. Categories:
    2. Xbox 360 News,
    3. DCEmu Games Reviews


    Fable 2 Pub Games
    Publisher: Microsoft
    Developer: LionHead
    Genre: Casino mini games
    Players: 1
    MSRP: 800 MS point ($10, £6.80, €9.30)
    Platform: Xbox 360 (XBLA)

    First of, you can get these games for free as they will be bundled with Fable 2 or if you preorder Fable 2. Any money you make can be used in the full game of Fable 2, but also if you get too much debt it will have consequences in the fable world (people will come after you for the the money you owe? ). Also when you win tournaments you can unlock items for the main game, like strength potions, tattoos etc. Sounds like a nice little game to wet you apatite for when the main game comes out, doesn't it? Shame the games are so bad ....

    There are 3 games in Pub games, Spinnerbox ,Keystone, Fortune's Tower. You can only play some of the low bet limit games first in each type, the rest are unlocked as you gain experience points, which are gained mostly by how much you bet and not how much you win, which is good because it seems you lose more than you win in some of the games.




    Fortune's Tower is by far the best of the 3, Its basic card game, cards are laid out in a pyramid formation with a row added to the bottom for every round. First you place your bet then the first 3 cards are drawn, the first card in turned down, and the next 2 are placed face up underneath (in a pyramid formation). For each round another row is added to the pyramid, and your winnings is based on the total value of all the face cards on that row (15 is break even). Now the catch. If a card from the current row is touching a card of the same value on the row above it, it's "Burned" which is game over. The only way that can be stopped is if an Knight card is drawn in that row (as in the screenshot above), which saves the row from any burned cards. If no Knight cards are drawn, then the card from the top of the pyramid (who's value you don't know) is used to replace the "burned" card, but this can only be used once.

    For each row you have the option to take the current offer of that row, or risk revealing another row. But as there are more cards on each row, there further down the pyramid you go, the higher the reward could be, but then there is more chance to be "burned". If you get to the last row with out using the save card from the top of the pyramid, you win the jackpot, which is the face value of all the cards in the pyramid added together (= alot), so there is a good reason to keep going to the end.

    Yeah its seems a bit complex, but once you play it, it makes sense. You can draw parallels with "Deal or No Deal" as is all about getting the best deal you can get.




    Keystone is basically a roulette game. You make bets on what number, colour, shape, etc that will be thrown. Once bets are placed 3 dice are thrown, which added up, is the wining number. Each time a number is thrown a stone is removed, if that stone has already been removed then the one under is removed. This keeps going until the "keystones" are removed (2 or 18 / 10 and 11). The rules are interesting, and some of the variants have reverse rules (you bet on what numbers are not thrown) , but ultimately its very slow, drawn out game.




    Spinnerbox is medieval version of slots, and like slots requires no skill, other than pushing a button. The only saving grace is you don't have to be in the same room to play (thanks wireless control), just keep hitting "A" (Auto-fire anyone), to keep spinning, which is handy for getting though the tournaments, which, if you have not guess by now, are complete luck if you win.

    Most Casino computer games fail because there is no risk with virtual money, who cares if you lose. What makes Fables pub games interesting, losing (and winning) does mean something.... if you are planning to buy Fable 2 when it comes out. But considering only one of the 3 mini games, is really a game that can be called "a game", its not really anywhere near enough to justify 800ms points for it. As a free game is interesting, but asking people to pay for it is a bit much. I was wondering why this game has been left out of the much hype "Summer of Arcade" that Microsoft has been going on about, now I know why.

    Pros:
    - Unlocked items for Fable 2
    - Might earn money for Fable2
    - One of the games is interesting

    Cons:
    - Most likely get debt for Fable 2 (unless you use the glitch)
    - Only 3 Games
    - OMG So Boring!!

    Overall:

    *Note: the above score is in relation to 800ms points price point. If you get it for free, add a few more points to it
    by Published on January 1st, 2011 18:18
    1. Categories:
    2. Xbox 360 News,
    3. DCEmu Games Reviews


    Feeding Frenzy 2: ShipWreck Showdown
    Publisher: Oberon media
    Developer: Sprout Games
    Genre: Arcade Action
    System: Xbox 360 (Xbox LIVE)

    Overview:
    Big fish eats small fish. Its a fact of life, and is a saying that well explains the worlds state of life. Feeding Frenzy takes this saying quite literally, as you play as a fish in the big sea whose only purpose is to eat small fish and became a big fish to eat even bigger fish. Sounds simple right? Well it is, almost too much so. The game isn't broken(well, controls may be) but it certainly does what its supposed to, if by 'supposed to' means bore you in little over an hour.

    Gameplay:
    The gameplay revolves around trying to devour other smaller fish and grow larger, so that you can eat the larger fish. Thats the formula for every level you play, except for the occasional bonus level which has you doing some some mini game to attain a higher score. The thing is, its all been down before, and in 1995 at that. Playing this game reminded me of a lesser quality version of Odell Down Under, a similar game where the gameplay is nearly identical. However, Feeding Frenzy is far more simplistic. There is usually only a single type of fish you are able to eat, and that will, for most at least, get extremely boring as the game progresses, since there is really no change to gameplay. This results in a very repetitive experience all throughout story mode, as there is far too little depth in the game to really hold anyone other then a casual gamer's interest for very long. The 'not-so-different' special levels you do every so often do little to keep your interest.

    The controls are quite a mess. Constantly, you'll end up drifting into the mouth of a bigger fish on accident because of the Astroids-style drift that happens after releasing the controller stick. It also makes devouring small fish a pain, at least until you get the Vacuum ability to suck up fish.

    The good news is there is co-op, and if you have a relative who doesn't generally like video games, this is a great game that can be played with them. The game's difficulty is easy and its learning curve is non-existant. Just try to make sure your friend or family doesn't fall asleep while playing it.



    Try doing this for just 10 levels and see if your not sick of it.


    Graphics:
    The charming underwater theme of the game fits very well with the mood of the game. Vibrant and colorful, but all too bland and reptitive. The backgrounds repeat, the same fish sprites are used constantly, and all in all its just becomes boring after the 15th level of the same background and fish. I guess the solution Sprout games used for this was to invert the fish colors every so often. Meh.

    Sound:
    The tranquil music does its work, like the rest of the game, to make you feel tired, and sort of relaxed. The creepy sound effect you hear of the guy saying "Feeding Frenzy" is more likely to scare you then relax you though. Sound effects for eating fish will get annoying after a few hours of continuous play, but hey, at least they didn't have you hear the fish screaming bloody murder every time you eat them.

    Closing comments:
    Feeding Frenzy is one of those games that your sister would play on an internet game site rather then a game you'd be wanting to spend money for. After all, there are some almost identical flash games you could play at no cost. I suppose Feeding Frenzy's biggest offense that it commits is just not being all that fun, even though it generally does what its supposed to. Which I suppose, is make you get very drowzy.

    Story: N/A
    Graphics: 2/5
    Sound: 1/5
    Gameplay: 1/5
    Replayability: 2/5

    OVERALL: 1/5
    by Published on January 1st, 2011 18:18
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    _____________________________
    Developer: MommysBest
    Genre: Side Scrolling Shooter
    Players: 1
    Price: 400
    Rating By Community:
    Violence=3/3
    Sex=2/3
    Mature Content=2/3

    _____________________________________

    Overview: The new Xbox experience is out along with a hand full of XNA or "Community" games, there are many to pick from and after playing all the demo's on a $5 budget this one seemed like the clear winner, does it live up to its name? or is this just another one of those games that are thrown out there to make a quick buck?

    Gameplay: Tho ridiculously short, this game brings a new fresh twist to side scrolling shooters with a good deal of characters to choose from each with their own weapon, special double jump AND secondary fire for each, plus, they all hold one extra weapon in common that you will be completely ignoring throughout the game but is still nice to have.
    A problem I have with XNA games is that you MUST be connected to Xbox live in order to play them, I found this out when I went to play it as I was just starting this review (I like to have the games on while I write about it in case I have to double check anything) this off course became an instant frustration for me. Off course no points will be taken off for this as ALL games are the same, but this is one thing to have in mind for any future purchase of an XNA game.

    Another problem that I wish Microsoft would fix is the lack of achievements on these XNA games, it was fun playing them, but would be even funner if I knew that all my hard work would be rewarded, plus, it adds value. Now that I have listed the problems of ALL XNA games, allow me to continue by listing the problems of this particular one, the frame drops at least once per level, this is not consistent but very noticeable, also, it takes about fifteen minutes to get through the story once, you have the option to complete each level through different paths which adds a bit of replay value but not much. All the characters can be unlocked within half an hour which is about how long it takes to beat the whole game seance you have three different paths to choose from starting from the first level and each path takes ten to fifteen minutes to complete.
    Each character also has a strange gadget that will grab on to walls and roofs for you, this not only looks cool but once you get used to it can be very helpful as well.
    One last feature of this game that needs to be mentioned is the automatic "bullet time" effect that activates when you are near death, this looks and feels cool, plus gives you a second chance at avoiding mortal hazards near you, this makes the game very forgiving, but the fact that this game revolves around the hone hit kill philosophy sort of evens things out. Once you die you will be taken to the character selection menu and after you choose one, you will be blasted back to action, once all of the players die, the game is over.

    There are various enemies and terrains in this game.

    Graphics: The game has a visual style unlike any other, monsters are imaginative and colorful, the backgrounds and environment are well detailed, and bullets in weapons are distinct. Opponents are animated strangely, their bodies are often stretched and my best guess is that its part of the style they are trying to pull of.

    Sound: This seems like a game made for the stereotypical gamer male, there are big buns, chicks (you don't really get to see them up close tho) explosions, monsters, and aliens.....the sound is no different, it is very squishy and crunchy at times mostly when an enemy is killed, and there is rock on the background, could this possibly get more manly?

    Replay Value: If you have been ether reading or paying attention to my review so far, you will know that there are not many reasons to come back to this game, no multilayer support, only about seven levels, and even tho it has three different endings, it only takes about thirty minutes to get there, on the bright side, there are seven unique characters. For 400 I would really have liked to get at least one hour of fun, overall whether or not you should buy this game comes down to how much is 400 worth to YOU, and how much you are willing to pay for a fun, but VERY short experience.

    Conclusion: It seems like almost every single game that does something new or cool for the first time is very short, take portal for example, it was a completely new and awesome puzzle game but only lasted about two hours and it always ends up coming down to how much you are willing to pay for a very short but awesome experience. There IS a surprisingly alright story, and this is how the three endings are broken up, whoever you choose to serve will determine where you will go next, but be careful, you die in two out of the three endings.

    It is easy to ignore backgrounds while in the heat of battle...don't.
    _____________________________________

    Final Score:
    .:AVERAGE:.
    by Published on January 1st, 2011 18:18
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    Portal: Still Alive
    Publisher: Microsoft
    Developer: Valve
    Genre: Action
    System: XBLA
    Price:1200 MS Points

    The first iteration of Portal we saw was attached to the sweet-as-a-nut deal The Orange Box. At the time I paid 60 quid for the Orange Box, and I was noted for saying that I'd have paid that for Portal alone. This was of course a lie, that would be mad, but Portal's quality and uniqueness stood out from the other parts of the Orange Box (Half Life 2 and it's episodes, and Team Fortress 2. The Orange Box as a whole was great, Half Life 2 and it's episodes are a fantastic play, they age well and converted to the 360 nicely. Team Fortress 2 has a big following even today. The 'Box was full of Diamonds, and Portal was like a, Golden Diamond.


    A number of things set it apart - for one it wasn't a First Person Shooter, it was an FPP (first person puzzler). Puzzle games until then had largely been restricted to 2D, with no real story to speak of. Portal showed us unique puzzle situations with a deep and often darkly humorous story, and a good game mechanic which was well realised. The way the game plays is simple enough, one trigger puts up one portal, the other trigger, a second portal. You can travel between the two. And that's it, but I can't explain in words how intricate this game mechanic makes Portal. It sounds simple, but when you take into account that you can use portals to redirect missiles, take objects through to use elsewhere, and that momentum and gravity are unaffected by portals, then the game becomes much more rich and rewarding.


    Portal: Still Alive, is a hard one to figure out. To be brutally honest, it's a mutilated version of the original. There are puzzles I remember that are cut out (perhaps to fit the XBox Live Arcade maximum size limit). So you get the feel for what the game is, and you get a good taste for the puzzle element, and most of the story is here in tact. There are no new story bits that I noticed, but some of the puzzles themselves seemed to have small additions or twists I don't remember from first time around.

    There are extra and new test chambers (puzzles) to be done individually (i.e. not featuring any of the classic Glados chatter or story). These are simply puzzles and that's it. So I found myself asking - what is this? It's not a prequel or a sequel, and it's not a remake, because a remake would warrant extra and updated content. It's more like a dowloadable content pack for Portal. But it included most of the original game so the only real extras if this were classed as DLC, would be the 20 or so extra puzzles, and if I paid over 5 quid for 20 short enough puzzles, even for what was and is one of the greatest games of all time, I'd cry blood. I'd want more than that for DLC!

    But as it stands, Portal: Still Alive is not DLC, it's standalone Arcade game. So where does that leave my opinion? I love the original Portal, but for this review, I just had to play a bastardized version of the game I love. Why would I play this game? For the extra puzzles? I want more of the excellent story! For the achievements? It's a bit lame to be buying something you already completed just to get extra points (or just to be able to say "rub it up ye, Paddy, I gots more points than u!") There are also modes where you have to do each test using only a set amount of portals or footsteps but really, could you be arsed if you've already done them?

    I seem to be giving this game a bollocking so far, but the best way I would recommend this game, and this is the important part of this review, this is what I want you to remember - If, AND ONLY IF, you have never played, and have no intention of ever paying for and playing, the full Orange Box package, Portal included, then you owe it to yourself to get this. This will probably be the case if you don't like first person shooters much. And that's fair enough, but Portal is not a first person shooter, not at all. The rest of the Orage Box however, is. And if indeed you are that small minority that doesn't like shooting the christ out of anything that moves, then you should opt for Portal: Still Alive on the Arcade.


    It is a great game, even in this slimmed down arcade version, and if you are not a FPS fan, there's no point going for the full Orange Box, take this and enjoy it, because although it's not a complete version, it's enough to show you how awesome the world of Portal is, and you will get almost as much as enjoyment out of this version as the original.

    Scores:

    if you have the Orange Box
    if you haven't
    by Published on January 1st, 2011 18:16
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    Fable II
    Publisher: Microsoft
    Developer: Lionhead Studios
    Genre: Adventure RPG
    System: Xbox 360 (exclusive)

    Opening:
    The original Fable was quite a controversial game. The game's creator Peter Molyneux had promised the world to gamers, and much of that promise went unfulfilled in the first game. The strange thing about it, was that although many of the features that were said to be in the game weren't, it still proved to be a very fun game, and the features that were in it were very innovative. The opposite of the scandal is true with Fable 2. This time around, Peter Molyneux under promised, and over delivered. Whereas Fable was a good game, Fable 2 takes everything from Fable, entirely new concepts, and a world ten times larger the the original, and expands upon it in every way imaginable. Funny, thrilling, emotional, and entirely too short, Fable 2 is everything people wanted it to be and then some.

    Story
    Like the original, Fable 2 is all about its satirical nature, that is, its very very funny. What makes it stand out from other "funny" games is that its GENUINELY funny in its nature. While containing a very serious plot and story, everything from the people to the expressions, which are basically your way of communicating to people, to the things that the characters say, it has a unique charm and humor to it.( A bit of an understatement; this is one of the most unique game worlds ever created, in part due to its charming atmosphere.) This atmosphere of Fable sets it apart from the countless other fairy-tale style games, and it truly gives it its own image and personality as a game. This is by and large the most endearing aspect of the game, and what will have you coming back for more, even after you've completed all the quests and the story. And about the story...

    The original Fable had a rather weak story, although thats what in part made it so fun(Not many times had a game been made where you can choose which way a generic fairy tale will be told). Fable II's story, while by a good margin better, isn't great. What it boils down to is a rather generic story of a hero who must combine powers with 3 other heroes to save the world. Not so original. What makes it original, is how you can essentially choose the way the story is told.(For all I know you might be able to even kill the mains, I never tried.) Everything you do, even down to the small chores you did in the beginning of the game influence how the world is shaped for you and how the story and sub stories will play out. This also means you sometimes have to be careful as to what quests you don't do(For the most part, quests you do do won't mean the desolation of entire cities) Still, the story mode itself

    Graphics
    The graphical style for Fable 2 is one of those games that you could call art and not have Kojima slapping you across the face for it. If a game should have ever been called "art" due only on its visuals, Fable 2 is up there with Okami and Shadow of the Colossus. The bright and colorful vibrant shades during the daytime in such places as Bowerstone lake and Market make you entranced by the world as very few games have been able to accomplish before. Just as well, in contrast the dreary, dark and pale colors of such places as Wraithmarsh and The Bandit Coast give the game a true air of tense feeling. Its these great graphical styles that really suck you into the world, and make it a treat to just run through the roads and look at the world itself.

    The game isn't so much technically impressive as it is creative. The graphics are simple, as are the water effects and most of the game. The magic is positively striking, but the effects do have some negative effects on the game. For instance, most massive level 5 spells will cause the game to slowdown for a few seconds. Nothing major, but defineatly an annoyance. The thing is, as colorful and fun-filled as the graphics are, the sheer lack of technicality in this age of gaming is disappointing. Also, when night falls on the forest levels and other levels where the color attracts you to them, the levels appear very drab and boring.


    You can jump off this bridge, like most things.

    Animations are something that needs work as well. Stiff looking attack and magic animations, and enemies are no different. Expressions are well done. The characters movements pertaining to interaction with your character, such as fear, joy, admiration, and most actions on the parts of the villagers just feel fake and hollow. Despite this, your characters animations are fantastic when it comes to the customization you can do. Instead of the animations being absolutely terrible to fit with all the different clothing possibilities you'll have, the animations stay the same, even if the same does need a bit of work.

    Gameplay
    Fable 2 has a very fun and repetitive combat system. That sentence about sums up what you'll be feeling by the combat. The thing about it is that it stays mostly fresh throughout the entire game. Its absolutely simple and has, as the creator pointed out, a one button combat system, yet the feeling of combat in the game doesn't get boring for a long while. This is due in part to the upgrades you can level up during the game. As you earn experience from killing enemies, you can use the experience to level up different areas of your character, such as power, skill, and will--or in other words, swords, guns, and magic. Each time you level these areas up, you gain a different skill in that area--whether its the ability to block an attack, zoom in on your gun, or get a far more powerful spell, the combat will stay fresh until you've unlocked everything that can be unlocked. Unfortunately, unlocking everything doesn't take a huge amount of time to do, so the combat may bore some people after a while. Its simple, which is a double edged blade in this case. Figuratively and literally. The control is responsive, though there are occasional hiccups during combat. Movement could be a little more fine tuned. But the choices for how you kill the enemy are still there. Tons of different weapons, both melee and range that have their own special attributes make it very fun to swap out weapons every so often and see how the battles will play out that way.

    Also, leveling up your character in these three aspects will produce physical changes on your characters appearance as well. Level up power and you'll get buffer. Skill and you'll grow taller. Will and blue magic lines(which I thought looked kickass) will start appearing on your skin. For the most part, these changes are appealing in the game. The problem is, if you don't want these changes to occur but still want the benefits of that certain level, your outta luck. For example, if your playing as a female character and actually care about appearance in the game, then your not going to want to level up power much or you'll start to look like a berserker from Gears of War(i.e. like a freak). Or, if you don't want to be a Goliath looking creature you'll probably refrain from upgrading skill.

    Thankfully, Lionhead seemed to come prepared for this. They split each group--skill,power,and will-- into 3 groups each. only one upgrade group within each group effects your characters appearance, and thats the group that determines the amount of damage they will do. And once you have legendary weapons with massive amounts of damage, you will no longer need those possibly-freaky enhancements. Just in case though, Lionhead made a feature where you can downgrade at any time, one of your upgrades. So if your extremely tall but want to be shorter again, simply downgrade that skill. Its simple.



    Undead. What RPG would be complete without them.


    Another feature that will effect your characters appearance is also one of the most innovative features in an RPG, that of the ability to choose your path in a non-linear fashion. Most of the actions you take in Albion will yeild you either Good or Bad karma. This can be anything from stealing random stuff from someones house or killing your spouse, to making a crowd of people upbeat by playing the lute to donating to the Temple of Light. The game lives up to its motto "For every action, a consequence. Who will you become?" But all these choices you make won't be for nothing, and many of them will certainly be very hard to make(especially if you plan on being good.) Depending on how evil or good you are, your physical appearance will change. You hair will become golden and you'll get a halo if your good. If your bad, your eyes will become red and you'll grow horns. There is also a more subtle layer of "good and evil", which is more of the grey area in between, called Purity and Corruption. Doing kind acts and eating good foods will give you purity points, which will make your character look attractive. Eating pies and meats all the time and charging your tenants massive rent will give you corruption, in turn making you fat and ugly. These features are where Fable 2 shines its brightest, and are one of the most fantastic innovations in an RPG in years.

    There is also the world around you that reacts to your actions. For instance, if you go on a crime spree in a town and kill people, then crime and panic will break loose in the town. The economy will drop, and it will become a miserable place to be. On other other hand, if you spend tons of money there and charge your tenants less in that area, it begins to flourish, and the economy will skyrocket. People will love you more, and more people will begin to appear there. Your ability to influence and change the world around you as well as yourself is, too, a fantastic innovation that Fable 2 introduces well. Oh, and yes, P.M. was telling the truth when he said that you can buy everything in the game world of Fable. Pretty much, everything.

    Sound:
    A good bit of the music is recycled from the original Fable with minor changes in what instruments seem to be used to play the song. Still, the music sounds like orchestral music, which fits the game's "epic fairy tale" premise well. Sound effects are nice and varied; different blades and guns yeild different sounds, as well as each different spell you cast. The sound also helps the world come alive to you, as this game plays fantastic in Dolby 5.1(Lets give a round of applause to Thomas, who let me test his surround sound to the point of almost breaking it. Sorry Tom.)

    The game also runs on some fantastic voice overs. Each NPC has some well written and executed lspeech they want to say to you, and the greatest thing about the VOs is that they are done comically, like the rest of the game. In fact, I'd be willing to go so far as to say that without the VOs being as funny as they are, the game simply would be far more boring. At least to your ears it would be.



    When a game manages to make hopping fences fun, you know its good. Fable II is good.


    Replayability:
    The game's story takes about a mere 12 hours to finish. But to be perfectly honest, thats not what your gonna be doing most of the time anyway. After opening all the doors, buying all the property, spending a good while at the crucible and finishing most of the quests, I found that I had taken about 50 hours, give or take a few. That means, after basically finishing the game, it took a good deal of time to accomplish. This really isn't much in the way of Oblivion or a JRPG, but its fairly long.

    Co-op won't have you running back for more. Playing with a friend whos right beside you will end up being more funthen the online co-op. This is due to a number of reasons. First off, the joining player can't play as his character, only a premade one. Second, your Skill powers get flushed down the drain. Third, if your "friend" is bored, he can just as easily slaughter a very important character who you can never get back. And fourth is the lag. Lots of lag. Stupendous ammounts I have experianced in fact. If you can get over these issues, then you may yet have some fun here. Well....

    Closing Comments:
    In all honesty, I love this game to death now. Pretty much one of the only games I've really went back and did all the side quests after finishing the story mode. I bought this game with moderate expectaions, which made it a pleasent surprise to find out it was worth the money. But I won't lie; errors and glitches mess this game up badly. If you can get over those errors though, you'll find an experiance deeper then any RPG or JRPG you've played in the last ten years.

    Major Selling points:
    -Fantastic and colorful graphics
    -Addictive Combat system
    -Ability to play the game on your own path, and be as good or evil as you want to be.
    -Lots of cutomization and choices that reflect on your character
    -Wide, open freeroam world
    -Huge game; many quests and things to do

    Major Breaking Points:
    -Lots of technical hiccups
    -Co-op sucks
    -Story mode is a bit short

    Final Scoring:
    Graphics: 4.5
    Story: 4
    Gameplay: 5
    Sound: 4.5
    Replayability: 4

    Overall Score:

    by Published on January 1st, 2011 17:52
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    Published by: THQ
    Developed by: Volition
    Genre: Third Person Shooter / Open World
    RRP: £44.99
    ESRB: TBC

    Release: Jun 2009

    I was lucky enough to be able to grab a keycode for the new Red Faction Guerilla demo.

    *edit - the demo is now up for download by the general public - go try it!*



    I haven't played much of the first few games - I think I rented red faction 1 ages ago. I was impressed enough by it's Geomod(1.0) technology which allowed you to burrow holes in levels with rockets, create trenches, etc. However, it was limited back in the day and only so much damage could be done to a level before everything became un-destroyable.

    Now we have a handful of games which expand on how destructible scenery comes into play, such as Battlefield: Bad Company, and Mercenaries 2.

    Mercenaries 2 I felt was particularly underwhelming in this respect, it's graphics lacked polish (terrible water effects) and, whilst you could indeed destroy every building and structure in the game, there was again a lack of polish, and the feeling that quantity was prioritized over quality. For example, a building took a set amount of damage before it began to crumble and raise dust, and shortly after a standard pile of rubble was left. Of course, within minutes these buildings were magically reconstructed so as not to break gameplay.

    Battlefield Bad Company tried a more subtle approach, with a lot of fully destructible scenery, and buildings, which could be skeletonized, rather than completely demolished. It worked fairly well, though it could get annoying that you could destroy some things and not others.

    So, given that destructible scenery is one of Red Faction: Guerilla's major selling points, this is the first aspect I wished to investigate.



    What I can say for certain is that if you like breaking stuff, and seeing things destroyed in an overly gratuitous fashion, then you will not be disappointed. The buildings on Mars, from military installations to flimsy shacks, will shatter, splinter, explode, collapse, break, twist and fall. Pipes, bricks, bits of metal and concrete all break apart as you'd expect and secondary explosions caused by good old fashioned exploding barrels can really rack up the carnage.



    The smashing-up-of-things is the star of the show, no doubt, but a concern I had is one exemplefied by Battlefield: Bad Company's single player. This is the fact that in BF:BC, the enemy AI had trouble distinguishing between broken scenery, and untouched, solid walls. Red Faction: Guerilla's AI seems to handle it well enough, and at no point in the demo (although short) did I feel like the AI was being especially stupid.

    In fact, the AI worked better than I thought. In the open world of RF:G, there are friendly miners going about their business, not bothering anyone, and driving random cars and trucks about (which you can 'borrow').

    Then there are restricted areas, which, if you enter, the local guards will pop a cap in your ass, provided they see you. You can back up against walls, and crouch walk to avoid detection, and there's also a handy minimap to show nearby guard positions.



    Of course, being fairly open world means that you'll probably get spotted sooner or later and then the guards come - with re-enforcements depending on how much shit you are fecking up - cause too much mayhem and truckload after truckload of enemies will bail in, overwhelming you.

    Dealing with the enemies is fair enough too, there's usually accuracy issues in 3rd person shooters but enough has been done to eliminate frustration. For example, 3rd person melee attacking can tend to be a bit fiddly in most 3rd person games, but an auto lock on/lunge makes this a bit more satisfying. Though it could be cheap in multiplayer if the lunge distance is as it is in single player, I'd be annoyed if I got whacked by someone ten feet away, because the lunge auto-targets the nearest person. Still, works well in single player.



    The guns, in the demo at least, are intuitive to use and feel meaty in sound and effect, and the remote detonation mines - whilst a little inaccurate when thrown, are a hell of a lot of fun, and creative use of them can result in some crazy situations.



    So the actual mission in the demo is to first 'liberate' an Aliens-style mech loader from a garage which is in a restricted area. I had a few attempts at this. First, running in with guns and bombs was fairly effective, but as you raise more attention, you need to be on the ball or else you'll get swarmed by guards.



    The second attempt I used was stealth - carefully avoiding enemies where I could, and taking the less travelled path, this too proved to be a valid - if slightly more boring option.



    The third attempt I enjoyed the most. Hijacking a random truck which looked like a martian bin lorry, I proceeded to stick 4 remote mines all over the truck, after driving it to a secluded location. Once I had the explosives stuck to it, I began driving it straight at the enemy compound, jumped out whilst at full speed, and watched as it bore a truck-shaped hole through a major building, with girders and pipes crashing down in it's wake, and the enemies who were all about the building, naturally came to assess the damage and shoot at me through the gaping truck-shaped hole.

    Detonating the mines on the truck soon stopped their shenannigans and pretty much levelled half of the building, with the other half collapsing shortly after, due to a lack of wall support.



    So it's good to see different directions and tactics that you can use for the missions, it does scream replayability if you are free to approach all missions in the game like this.



    So we get to the garage containing the hulking power loader mech thing, and jump in. At this point, stealth and subtlety are smashed into a crumpled heap, along with anything or anyone else who has the misfortune to get in your path.

    The mech is a lot of fun to play with; the triggers on your controller swing the arms like windmills, mashing up guards, vehicles, and anything else. The bumper buttons do a left or right arm sweep, useful for smacking pesky trucks away.

    With the mech you gain a good bit of damage resistance, although turrets and guards in great number can wear you down eventually.

    You have to take your mech to a waiting truck, which parks outside the compound. I found the best way to get to it was to ignore any other enemies behind you, and walk in a straight line towards it - cutting through any buildings or vehicles like a hot knife through butter, destroying anything in your path - it's a lot of fun.

    Of course, it's not that easy, you have to stay clear of explosive things when ploughing through scenery, and if any turrets or heavy weapons are hassling you - you need to back track a bit to smack them about.



    Once at the waiting truck, your mech gets loaded on, and you hop out to man the vehicle's turret for some on rails shooter action. A brief chase ensues, with you pummelling any attacker who dares get too close to your cargo. This bit was perhaps the least fun part of the demo, but it was relieved by the crazy carnage that you could bring down on anything behind you.



    All in all, I'm cautiously optimistic about this game. It is definitely fun and the physics and Geomod2.0 powered destruction are very well realised and work with the gameplay wonderfully.

    A multiplayer demo would have been interesting, to see how they balance the powerful weapons to prevent one jerk flattening anything and everything on the map. It will be interesting to see if this is possible in the final build.



    Let's keep an eye on this one.

    - Bratman Du.
    by Published on January 1st, 2011 17:51
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    Article Preview


    ______________________________
    Published by: Twisted Pixel
    Developed by: Twisted Pixel
    Players: 1
    Price: 800
    ESRB:

    ___________________________

    Overview: A great looking game that came out of nowhere to amaze us all with its dazzling graphics and fluent animations, will this be the game to raise the bar for all XBLA games to come? or is this just a pretty picture, keep reading to find out!


    Gameplay: In The Maw you get to play as an alien who partners up with "The Maw" which would be like Kirby 2.0 since he not only gets the powers of the aliens he eats, but he also gets bigger as he eats more aliens. The goal of the game is to eat a certain amount of aliens so you can proceed to the next level; Sometimes you may have to puzzle solve, jump platforms, or attack both biotic and a biotic objects to get to the aliens that so willingly await their death.
    It is clear that the game was built for kids, aside from its visual style there also seems to be no way to die, in a certain level, your character doesn't even react to bluets at all. Something that doesn't make seance is that in some puzzles, the game literally gives you the answer, but in others it will leave you to think for a good while with no clues on what you are suppose to do next, this could frustrate younger gamers who are not well experienced with puzzle solving and leave them to stop playing. One thing I have to point out is that this game is a glitch waiting to happen, you can't jump as you slide down so i got stuck between a hill and some trees once, the clipping is horrible and there are plenty of invisible walls, objects rarely fall on top of each other but when they do its not a pretty sight. Another issue that should be pointed out is that sometimes the maw will be programed to do something as soon as its close enough to its target, lets say for example that the maw now has the ability to breathe fire and he can burn trees and bushes, trying to get him from one place to another could take more then it should, as your beloved maw stops at every bush to scorch it, this takes away time and replaces it with frustration.
    Overall aside from the second to last level the game keeps you doing different things at good enough paces to where you never really get too bored doing one specific action over and over again.
    Another thing I have to complain about is that towards the last levels, the maw get so big it takes up way too much space on your screen, it seriously gets ridiculous and zooming out only makes things worse.


    The Maw is the best when it comes to trowing food up in the air and catching it in his mouth.


    Graphics: What can I say other then great? there are minor shadowing issues here and there but they can easily be ignored, animations are as fluent and expressive as they come and there is something about the whole look and feel of it that reminds me of the good ole N64 days. This game is defiantly one of those games that people won't mind to watch as much; Environments are often entertaining enough to catch you eyes and every now and then there will be an alien so well built that you might even find yourself starring at it.

    Sound: As friendly and goofy as the game looks, sound effects are easy on the ears and will match up well with any a kid's show, but don't expect nothing too good, background songs are made of constant and repetitive loops that you won't even notice unless you listen for it.

    Replay Value: Its a 2 hour game at its best and with no extra features or bonus content aside from the achievements which you can easily.......achieve if you just take some extra time to burn or break useless things so u can get that extra gamer score boost you are pretty much looking at a one time play through type of game.

    Conclusion: Games this short normally have something great to it that makes it worth your cash like "Portal" but this game is nothing more then average with a price too high in my opinion, if you have money to freely spend then i say this could be a fun 2 hours for you, but if you are looking for a better value, then you might wanna look somewhere else.

    Final Score: ...
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