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  • Xbox 360 News

    by Published on January 1st, 2011 16:58
    1. Categories:
    2. Xbox 360 News,
    3. DCEmu Games Reviews


    Because I'm stuck in boring WV with nothing else to do, and this game saved me from total boredom.

    Prey
    Publisher: 2K Games
    Developer: Venom Studios
    Genre: FPS
    ESRP: $9.99

    In PREY, you take the role of Cherokee-by-genetics Tommy, or Domasi, as you and the ones you love get abducted into an alien ship. There you must battle your way to your girlfriend and try and get off the ship. During this time you must learn to use your special Cherokee powers--or die trying.

    A Cherokee Classic
    In todays world of thousands of developers spewing out FPS like fireworks on Chinese new year, it becomes a chore to find one with a good storyline nowadays. Prey's horror-action-sci-fi-love story gives fans what they really want in a FPS story--the same thing as they want in an RPG. Great character development, an engrossing sci-fi love story, and all around high-budget production makes this FPS a story-side winner. Whats more, its based around the ideology of the Native Americans and they're stories. This game will make you think Cherokees are even cooler then you already did. The story is well done, through both its voice actors and presentation. The environment, while it tells a subtle tale about the aliens and they're culture, it really isn't a major part of the storyline. The inclusion of legendary radio host Art Bell into the telling of the story from Earth's view really helps to tell about the effects that Tommy's experience is having down on gaia as well. To be blunt, this is the kind of imaginative creative ideas that we want to see in FPS games; like Bioshock or Half-Life 2.

    Quake 4 and Doom 3-esqe
    PREY is a very pretty game. Think Quake 4 with slightly enhanced graphics that runs at a constant 60fps. This game has nearly no glitches whatsoever graphically(or technically, for the most part.) and no clipping issues. Enemies models and textures are a mix. While the Hunters and Elite hunters look rather boring, just about all the other enemies look awesomely Quake 4-y. That is, they look like mutant demons from the deepest spawns of hell itself. Particularly worth noting are the part human-part scythe-part elephant mutants that hop around and slash at you with huge razor-sharp claw(s). If it wasn't so dark most of the time the enemies would be even more disgustingly pretty. Which brings us to the lighting. PREY runs on the Doom 3 engine. If any of you remember, Doom 3's lighting was the worst part of the game. While the severity of the lighting problems have been taken care of, PREY still suffers from overly dark corridors and black hallway ends. Unfortunately, your little pissant lighter does little to help the darkness problem. still, its a minor problem because unlike Doom 3, its totally bearable. Theres only one part in the entire game as dark as Doom 3's issues, and its only one enemy to fight. The backgrounds pop out at you, and the messiness of each room looks of sci-fi gloriousness. Everything in PREY is alive, both metaphorically and literally. Even your living guns look great, the art direction in this game is awesomely unique. For a sci-fi FPS, this one is sure different then the rest of the crop.


    THIS is a puzzle!

    Splatter of alien guts. Now in 5.1.
    Lets not beat around the bush here. PREY sounds awesome. Lets start with voices. The voice acting starts off a little weak. Jen and Tommy seem to be a little hesitant with they're lines while Enisi starts and stays strong through the whole thing. Withing a few minutes of the game though, the character pick up they're talent and don't lose it. Especially during the last few levels, where Tommy's rage peaks. The voice acting is almost natural with Tommy and Enisi. Jen, although becoming stronger as the story continues, never really gets to the level of realism the other characters do through the story. All of them do great voiceovers though. Sound effects. Sound effects make PREY's sickeningly twisted alien world come to life. The weapon fire is good, though a little uninventive, but the sounds the weapons MAKE are great. The aliens chatter and the sound of portals opening and closing are high-budget SFX. The music is made by the same man who made the music for Oblivion and Guild wars. So suffice to say its professionally made. Music comes in at off times but it comes in nonetheless


    So this is what an alien school looks like

    Inventive and new ideas come together like PB&J
    PREY is a prethera of inventive ideas. Everything from Deathwalk to living guns screams LOOK! IM A NEW IDEA! AND IM WELL IMPLEMENTED! PREY's gamelay revolves primarily on the nature of all FPS, that is, with awesome weapons and action. But its neat new innovations allow for some really intelligent and mind blowing puzzles as well. Also is the inventions of portals and the ability to change gravity itself. Thats right, this game was the first game with portals in it. Portal came wayyy after. Anyway, many of the puzzles revolve around the idea of manipulating gravity. The design of these puzzles are amazing, and will melt your brain through your ears. Gravity manipulations also gives way to some interesting fights, where your enemies may be standing at any degree here. The enemies are actually rather stupid. The AI won't win any prizes for they're intelligence, but the unique level design fixes this for some difficult, even hard fights sometimes. Many enemies in the game don't need too many smarts; they're big, powerful, and aggressive. Another awesome innovation is the spiritwalk-- a Cherokee ability where you leave you body and can walk through things such as forcefields and press switches, kill enemies, or pick up items. Oh, and you can't die in Spiritwalk, making it insanely useful in scouting ahead, as you could basically sit by the enemies and stare at them as they fruitlessly try to shoot your spirit form. Its also very useful in solving the many puzzles in PREY. Also, when you die in the game, you respawn EXACTLY where you died. Its like having a Vita-Chamber from Bioshock wherever you go. This actually doesn't make the game much easier somehow; its hard to explain why. But when you die, you enter a mode called Deathwalk, where you shoot at the Spirit Wraiths to determine how much health and spirit you respawn with. Even the weapons are inspired. Every weapon is a life unto itself; they're all alive. And I mean that literally. The guns you have are and shoot organic matter, a very inspiration and logical idea for an alien ship. Prey is all about the innovative ideas, and they make the story mode one hell of a ride. Not everything is perfect though. The level design tends to get repetitive in areas, and some glitches ocur that make it an annoyance to continue sometimes. Hunters will get on your nerves within hours of the game. The story will make you keep coming back to the game for more.


    Alien ship

    Invisible Assassin - 25G
    Multiplayer. To be fully honest with you, this game's strength isn't in in multiplayer. This is in no way writing of PREYs multiplayer as bad, just that it isn't the point of the game. Its multiplayer is rather average. Team Deathmatch and Deathmatch are fun, but do get a little boring after a while. The story mode took me a good 12-15 hours to beat and there is another difficulty mode. However, Multiplayer is by no means bad; its great fun while it lasts. Walking on walls shooting at your friends is always a nice change from the norm.

    Alright then.

    Major Selling Points:
    -- Deathwalk and Spiritwalk- Dying is actually fun!
    -- Mind blowing puzzles
    -- Manipulation of Gravity
    -- Unique and interesting storyline

    Major Breaking Points:
    -- Action is broken at odd times
    -- Glitches do mess up the story sometimes
    -- Story's on the short side

    Story: 4.50/5
    Venom Games' Native American tale of love and aliens is about as unique as it gets. A little more development could have been spent on the aliens side.

    Graphics: 4.5/5
    Solid framerate and technically good. Great art direction, but a little dark at times.

    Sound: 4/5
    Music is great but weirdly placed. Sound effects and voice acting work great.

    Gameplay: 4.5/5
    Great new innovations to the FPS genre give this game a great new feel, even if the main shooter mechanics are only alright.

    Value: 5/5
    At $10, this game is the best deal you'll find in this year or any other. PREY would still be worth $40.

    Replay Value & Multiplayer: 4/5
    The story is fun but short. Multiplayer will add a bit of time.

    Overall:


    PREY comes at you with great new ideas and pulls them off with such skill, its a new idea itself. The only iffy part is the shooting, but everything else is great.
    by Published on January 1st, 2011 16:57
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    2. PC News,
    3. Xbox 360 News,
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    BioShock Review

    Developer: 2k Games
    Publisher: 2k Games




    =========================================

    Intro:

    A new FPS has shown up with promises of great gameplay and great story without needed muitplayer to make it successful (unlike halo :P )

    We will see how true to those claims the game really is...

    ==========================================

    Notable Awards:
    • 2007 PC Game of the Year
    • 2007 Xbox 360 Game of the Year
    • 2007 FPS Game of the Year
    • 2007 Overall Game of the Year


    =========================================

    Genre:

    A regular First Person Shooter, nothing out of the ordinary here.

    =========================================

    Players:

    The game is a 1 player only.

    =========================================

    Overview:

    The game begins with you in an airplane in the late 1950's when it suddenly crashes and our the only survivor or so your lead to believe ...

    You then come across this big tower in the middle of no where in the ocean, you enter and soon take a sub down to the city of Rapture...

    You soon get ambushed and eventually found out it was a bad idea to come down here. The first plasmid is introduced (think of it as magic in a RPG) after your encounter with a Big Daddy, even though you dont actually fight it, its still a pretty sight to take and dont want to mess with.

    And soon your tangled up in this rescue operation for atlas and...

    Well im not gonna spoil the story for you,
    you will just have to play and find out,
    its such a great story

    =====================================

    Gameplay:

    Game is typical among all FPS except for the plasmid system, which allows you to strike enemies with electricity, fire, and a few other elements.

    The way you combine these powers with your surroundings is up to you.
    For example you could shock an enemy in the water for extra damage, and it will shock all other enemies in the water also.
    You could light a propane tank on fire then use telikenieses to throw it at your enemies for extra damage , ect...
    its all up to you.

    You will also need powers to melt ice, or freeze things to advance in the game.

    The weapons are nice with upgrades and all the works and make you fell invincible at times.

    Another pretty cool thing was the hacking minigame which is a remade version of the PC classic PIPE:


    Multiplayer would have been good in this game, whats better then shotting your friends and complete strangers with plasmids?
    But its still very good without it as you can see from the awards.


    There was no lag or anything in the game that I experience, everything ran smoothly

    =========================================

    Graphics:

    The graphics on this game are very well done.
    From the glossy look to the water, everything looks very nice compared to other FPS's.


    Some Pics to show its "awesomenesses"






















    ==========================================

    Audio / Sfx:

    The game contains a rich classical score and well as may songs popular from that time era that sometime play in the background.

    Such songs as:
    Papa Loves Mambo
    Waltz of the Flower
    How Much is that Doggy in the Window
    Oh Danny Boy

    and a few other as well...

    Also there whole classical score is free to download from their site:
    http://downloads.2kgames.com/bioshoc...hock_Score.zip

    Over all its very well done and pulls it off with the game well.


    The voice acting it also extremely up to par.
    They have a real emphasis to them from the Irish talking Atlas to the little sisters and as well as the Big Daddy sounds are pretty creepy.

    ==========================================

    Replay Value:

    The game doesnt exactly have a replay value to it.
    After you finished, you will want to put it away until you fell like play it again a couple of month later, like me.

    ===========================================

    Conclusion:

    This game is really something to look at on how new games coming out these days instead of the usual rubbish we get today should be. This game is extremely good and is recommended to anybody who has a 360 or even PC (and soon PS3 also )

    ============================================

    Pros:
    • Excellent story
    • Voice Acting
    • Weapons and upgrades
    • Many plasmids to choose from
    • Graphics
    • Musical score


    Cons:
    • No Multiplayer


    ============================================

    Final Score:

    by Published on January 1st, 2011 16:23
    1. Categories:
    2. PS3 News,
    3. Xbox 360 News,
    4. DCEmu Games Reviews


    I was hoping for something like God of War or ninja Gaiden when I rented Viking. I was hell-a-off....

    Viking: Battle for Asgard
    Publisher: SEGA
    Developer: Creative Assembly
    Players: 1
    Genre: Action Adventure

    You are Skarin, a Viking warrior mortally wounded in battle. On the edge of death, you are visited by Freya, a Norse goddess, who summons you to become her champion. You must defeat the goddess Hel and her undead army before they take over all of the land. To do this you must recruit an army, and use it to liberate the land.

    Viking mythology was never this boring
    The game starts off with a cutscene where you jump straight into the plot. Thats basically it. There is no lead up whatsoever to the general plot, making for an extremely annoying beginning of the game. The story at best is rather shallow, as it never really goes beyond anything except for the classic hero vs. villain mentality that pervaded many a 1970's movie. Thats not unnecessarily a bad thing, though, and could easily be overlooked. However, when you own character is the most static in the game, it becomes amazingly irritating to see no emotion or life from your character whatsoever. At the beginning, you learn of your father's death in the battle that almost claimed yours as well. What does your character say or do to express loss for his father? Nothing. Not a single thing except that you have a new mission. Character development in this game is absolutely gone, and the characters are the most static I've seen in a long time. The game is also uber violent, which may be the single redeeming quality here. I've never really cared much for violence, but when there is so little else to hold this games story and atmosphere up, you have to aim low. Blood and guts will follow you everywhere. This goes beyond God of War and Conan, as you do finishers that could only be replicated in games like Ninja Gaiden 2. However, that barely replaces the messy story and the lost everything else about the presentation. Menus tend to be confusing, and even the achievements are weird (wanna know how I got a gamerscore ending in a 2? This game.)

    Bloody mediocre
    Onto graphics. To its credit, Viking does sport some nice looking character models, and the magic effects look fine and nice. Environments need lots of work though. Enemies look great, especially when your cutting them to shreds. The blood flying every which way and the entrails (starting to get a little queasy here)splat in full texture. Unfortunately, you'll be seeing the same enemies very, very often. Back to environments for a minute anyway. The main lands and grassy plains that you fight on a plain, boring, and uneventful. Castles and forts actually look interesting, though, but thats only from the distance. Up close they get bland and repetitive, showing good artistic direction, but terrible execution. The ocean water looks like waves of white lines, and caverns all look exactly the same. To clean up the point, none of this necessarily looks bad, it just doesn't look good. Mediocrity rules this games graphical direction in almost every which way you can think of.


    It doesn't look bad. It just doesn't look good.

    Have I gone deaf? No wait, This game is just dead.

    Sound. As far as music goes, there is absolutely nothing. There is basically no music whatsoever. The only music there ever is only happens during fights, so your mind basically blocks it out. Even then there is nothing to hear. Sound effects aren't too shabby though. The fierce attacks of enemies and the slashes that your sword makes into their lower sternums are glorious. Unfortunately, these sound effects repeat themselves over and over and over constantly, and once you've heard some of the sound effects, you've hears all of the sound effects. Voice acting is terrible. Mostly the acting consists of fake British and Norse accents (whats a norse accent sound like, anyway?) spewed to a very badly written script. Some of the Viking warriors have some decent lines to say though. Don't must your TV when playing this, but to be honest there isn't much to hear.

    Hack-and-slash is fun, but repetitive
    For those of you willing to forgo storyline and sound, and deal with mediocre graphics, you've still got some interesting gameplay going for you. You may think differently when you first begin, though, as your best attacks include mashing the A button over and over (even more then dynasty warriors). If your patient you'll get a few more combos, and eventually some pretty sweet magic attacks. Gathering your Viking warriors is pretty fun for a good while. Getting gold and doing quests extend the fun you have a good deal. Did I mention, the Vikings you release join your army? They do. These utterly massive armies lead to some really awesome epic scale battles in the game, as you and 1000 Vikings battle thousands of Undead enemies (Really think of this--the game can take thousands of enemies and allies on screen at once. Thats one da** good engine!) The epic battles get even better when you get the ability to summon dragons, who tear the battlefield into pieces (not literally) and rip apart undead like a lawnmower in Dead Rising. Like always though, Newton's law of physics comes into play here, and for every good gameplay action theres a bad one. This time, Newton's a little off--there are bad parts to the gameplay, but the good outweighs the bad by a margin. While combat and battling is fun, after a few hours it will get extremely repetitive, and the very thin level of stealth featured in the game is just annoying. After killing the same enemy type thousands of times, it starts to decline significantly. Also, later in the game when your outnumbered 5 to 1 and your Viking teamates aren't doing too well, things start to get frustrating. Enemies block and counter all you attacks, and magic gets useless. Still, for the most part Viking has some good hack-and-slash fun to be had, if very shallow fun to be had.


    Slash.

    Asgard is a one-trip ticket
    Once your done, your done for good. You can easily do most every task the first play through, and afterwards there is literally nothing to do. exploring the island doesn't work because everything is the same, fighting doesn't work because you've done it so much, and powering up doesn't work because most extra combos never do anything at all. Except for the main storyline which is a good 12-15 hours long, replay Value isn't there.

    Lets get to it then! (Ya got blood onma knife....)

    Presentation: 1.5/5
    Confusing menus, bad story, and lack of character development whatsoever deserves to go to whatever the Norse inferno is.

    Sound: 2/5
    While it has decent sound effects, voice acting is horrific and music isn't there.

    Graphics: 3/5
    They aren't bad, but there aren't good. Despite decent character models, this game screams mediocrity.

    Gameplay: 3/5
    Fighting is great fun, but for only so long. Soon repetition sets in, and it becomes a chore to finish the game.

    Replay Value: 2/5
    Beyond one play through, there is no replay value.

    Overall: 2.5/5

    This game screams mediocrity. While gameplay and combat is interesting, everything else just either falls or isn't interesting in the least. Creative Assembly had an interesting idea, but it just didn't work out quite right.
    by Published on January 1st, 2011 16:22
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    2. Xbox 360 News,
    3. DCEmu Games Reviews


    Well it looks like miniviews had a great run. They're just...game reviews now. Sigh. (You know they're still miniviews in heart though)

    Two heads are better then one they say. How about two bona fide badasses? Yes I did just take this idea from ninja. its a good one.

    Ahem....

    Army of Two 360
    Publisher: EA Games
    Developer: EA Montreal
    Genre: TPS
    Players: 1-2

    Army of Two promised something very few game had been able to do up to the time, and that was to bring out a game that centered almost wholly around co-op gameplay between two people. (gears was the closest thing to the point, but not quite. Get it?...nevermind...)Most everything about the game centers around your ability to work together in the game. Drop whatever you thought you knew from reviews, and listen up.

    This game follows two characters, Salem and Rios, two mercenaries from a privatized military service. They will be forced to work together to overcome a massive conspiracy that very well could change the fate of entire nations.
    And thats about all there is to a storyline. Not much (obviously) but this game tends to center more around character development then the center plot. the two main characters in particular have their own traits and qualities, however, they both sure do love to curse and beat down on each other. This isn't bad at all, as it shows them to have more then just a friendship but a brotherhood kinda deal. I don't care what the other reviews said, the characters acted perfectly fine and didn't seem too stereotypical at all, at least, without one of the characters pointing it out to the other. The characters, though, never really get built upon. They stay static and aren't so dynamic (as in, going from silent to emo in half a second. Cough *Cloud* cough.) Other then that, story doesn't exist too much. A big conspiracy threat, but its fine for this kind of game. Connection issues are almost non-existent, and co-op is great and balanced.

    The graphics for this game aren't good, but they aren't at all bad. The game has decent lighting effects and gunshot reflections, and the textures are hit-and-miss. I did notice framerate issues, but it may have been due to internet connection errors from me or my friends connection(damn you DSL). Animation is good. its not great though, but for co-op parts the characters sometimes look crunched up with they're animations(such as step jumping and the guys foot goes through my hand.) Character models themselves look great. The faces down to their feet look great quality. No Gears, but still great.

    The sound effects are rather on the meh side. Gunshots, rockets, explosions, they all work fine but nothing is memorable. Music works. Adrenaline pumping parts could have benefited from more fitting music, though. There really isn't much to say here, except that voice-overs were exceptionally well done. The dialogue, maybe, maybe not. but the voices were hit.(Who doesn't love Clyde's classic "****-o!"?)

    Gameplay. The gunplay works great, thanks in large to a Rainbow 6 Vegas quality cover system. With regenerating health, your gonna need to take cover rather often, and if the cover system were less then good, hard mode would be near impossible. Co-op parts are implemented with great skill and care. maybe not with total innovation in mine, but still well done. Back-to-back gun battles are thrilling and tense, as your teamate has to work with you to make sure you don't die(I'll get to aggro in a sec.) For some of the lesser items, shielding and gunswap works great too. (Don't forget to press A near your teamate to do a praise movement, and the Trigger to smack him upside the head!) Theres one thing that you know was just put in there because they were running out of ideas: Co-op snipe. Total waste. they knew it too because they never make you use it! Also, taking after gears of war, if your partner runs out of life, they go down. You have to make your way over to them before they die. However, once your down, your not totally defenseless. You can shoot to take out close enemies while your teamate heals you.
    Onto aggro, one of the biggest things in the game.(Not to mention one of the most successful.) You and your teamate have an aggro meter.(Short for aggresive meter) If you shoot them, you gain aggro and the enemies tend to focus on you, giving you buddy the ability to sneak behind them. Bigger guns means more aggro, so choose carefully. Likewise, if your friend has all the aggro your basically invisible to the enemy. If you or your friend get enough aggro, you can trigger an "Overkill" which temporarily puts things in slow motion for you, but you do 2X damage. Also, your buddy runs at normal speeds against the slow enemies who won't even attack him because they're focusing on you. All in all, co-op is this game great specialty. ...
    by Published on January 1st, 2011 16:22
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    2. Xbox 360 News,
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    Article Preview



    I haven't been reviewing lately, but you can thank exams for that. Afterward, look forward to a review for Condemned 2: Bloodshot, Ninja Gaiden II, DBZ: Burst Limit and The Bourne Conspiracy.

    Samurai Warriors 2
    Publisher: KOEI
    Developer: Omega Force
    Players: 1-2
    Genre: Action Adventure

    I really hope feudal Japan wasn't this boring. Onimusha would have a fit.

    I remember the glorious days of Dynasty Warriors 4 and 5, their best years ever. Back then they had new ideas, but old executions, which were fine for that time (they weren't overused....yet.) Even the Original Samurai Warriors was half bad. And then KOEI went and vomited out Dynasty Warriors 5: Extreme Legends. Then they excreted DW5: Empires. But they weren't even close to satisfied with rubbing their game's name in mud. They then threw out SW2:E.

    These Samurai should commit an "honorable" suicide.
    Lets face it: Whenever a game relies on a single gimmick (not console, I said when a GAME does this) it 90% of the time falls straight on its face. Samurai Warriors 2: Empires is no different. However, unlike DW, this SW game doesn't even do that gimmick right; that is, throwing hordes of mindless soldiers that all seem to look like Mexican Matt Damons at you. While its fun for the first 10 minutes, those Mr. Damongonzales's start to get very annoying. Very, Very annoying. Combos hardly even start until late in the "game". And even when they do, all you do is press the X button about 5 times, do it again, do it again...Oh! Musou attack. Ok now then. X5...X5....O....X5... which gets beyond tedious, and extremely unfulfilling. Another part of the game that DW did that SW's crashes (and burns) on is officer fights. While DW manages to make these even slightly challenging (possibly even...fun....) the officers (aka mini bosses) are just as mindless as the pissants you run through the whole game. They simply have more health, and don't look like Senior Damon. Absolutely all parts of the "strategy that the game is thinly based on a complete rubbish. When you issue an order, you comrades follow it, but do about nothing else afterwards. You tell them to guard a base, so they go to the base, but don't defend it. Just kinda stand around looking all Japanese-like. Finally, the idea of governing your territories is boring and unnecessary. And with only 26 characters, all who are absolutely boring to play as (with the exception to Nene and Hanzo), you will most likely lock this game in a crate and throw it to the bottom of a river. To which i say: Please don't. Should in the future some alien race finds this game in that crate and plays it, it will almost surely make them attack and destroy the earth for creating such awful "games".

    Hello Mr. Samurai, nice pop-in we're having today!
    Onto graphics. The only semi-decent graphical thing in this game is the character models (Excluding Mr.Damon-Gonzales.) While they do their thing (with glitchy animations) on screen, it becomes increasingly obvious that the devs for this game just don't want you looking at backgrounds, and for good reason. This game has less stairs and level elevation changes then Wolfenstein 3D (for those of you who don't know, it didn't HAVE level changes.), so you'll be spending some to all of your time on a level surface. Occasionally there will be some pots of boxes which you can break with an attack, usually resulting in nothing whatsoever. Even when you do, the boxes just kinda fade away and don't even break. Almost every type of 3D building or whatever in the game is simply a texture slapped on the side of a box. Really, theres not even that much to even CRITICIZE in this game. Graphics are below poor.

    Japanese style-soundtrack? Honestly, I hope not, for Japan's sake.
    SW2: E sports a self-proclaimed Japanese style soundtrack to pummel countless Mexican warriors to. While its not really so bad, its easily forgettable and doesn't really fit the mood at all. That, combines with the ridiculously incoherent dialogue issuing from the NPC's mouths all game long really makes you want to mute the TV. Terrible sound effects. However, once in a blue moon a character or two will have a good voice over for crappy dialogue. Does that compensate? Heres another one: Does ice cream make aliens come to earth and dance the disco every Thursday night at every burger king across the US? If so, then yes, it does compensate.

    Even samurai won't play this through again.
    If you like this fecies, then you have the ride of your life; tons of story modes that all have the same characters doing the EXACT same thing over and over. If you don't, this game has no replay value.


    Lets get to it then! (Thanks for standing still!)

    Presentation: 1/5
    You wonder why theres no paragraph ...
    by Published on January 1st, 2011 16:22
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    2. PC News,
    3. Xbox 360 News,
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    Bored. Review.

    Frontlines: Fuel of War
    Publisher: THQ
    Developer: Kaos Studios
    Players: 1-50 (good lord)
    Genre: Tactical FPS

    Frontlines: Fuel of War bases around the idea of a third World War that is caused by a lack of oil and gasoline around the world. (sound familiar?) 2 major factions and four countries are included in this war: U.S. and Britain vs. China and Russia, the Western Coalition and the Red Star Alliance respectively. You are in the shoes of a soldier who, like many others, is caught in this war and speculates on all areas of the war, including the idea that the entire war is based on a conspiracy theory. Who knows...

    Oil the Glorious
    The entire story for this game is base on the idea that soon (in 2008) the world will erupt into a full scale war over the few remaining deposits of oil left on earth. The best part about this story is the possibility that this could happen. The idea of (in todays world) people fighting over oil in a global war isn't totally unforeseeable. Anyway, the story centers on oil, and the two factions (the RSA and WC) are warring over this. Overall, the story is basically another war story, except slightly futuristic and with a small amount of character development. (most of your teamates die fairly quickly) Honestly, there isn't that much to story. Menus work fine, but loading times are sometimes a little long. Multiplayer is glorious. 50 player online matches in massive arena based warfare. The connections for online? So far so good, I haven't ever noticed any connection errors, even in massive battles. A little bit of lag though when the going gets insanely large. Respawning is a pain in the a**.....



    All of them soldiers, all of them lifeless


    War doesn't look all too bad...
    Frontlines certainly does look good sometimes. Explosions are gloriously, well, explosive, and they work nice. The main problem with this game graphically is that in the massive outside arenas seem to actually have no textures on them until you get very close up. In other words, the textures pop up AFTER you get close, which diminishes the spectacular view of massive war greatly. Pop in for buildings and models happen, but the game cleverly disguises this as saying the its due to the fog and the players (apparent) bad eyesight. Character models, while not exactly Call of Duty 4, work fine, but look very bland close up. Rainbow Six vegas this ain't. Bullet effects and fire seem both primitive and well done at the same time. (don't ask how, just watch it.)



    Frontlines does have its moments, but for the most part it falls flat


    Sorry sir, lip sync is not a-go.
    Sound. Dialog among the characters is well done, if a bit choppy in campaign mode. A good bit of the dialog focuses on the characters thoughts about the war and the missions they are doing. but to be honest, none of it is memorable, and lip sync could have been much better. Sound effects are well presented, from bullet firing to explosions. The whir of a sentry coming in for a kill is sometimes a bit annoying, as you hear them as being a good for meters away, then boom. Your suddenly dead. You can't so much trust you ears when it comes to remote controlled vehicles in the game. I don't even remember whether or not there was music in the game (which should tell you something about the soundtrack.)


    50 player online battles? GOOD ****!

    While story mode is rather unimpressive, multiplayer makes up for it rather well. First off the bat you'll notice the MASSIVE battles of 50 players in equally massive battlefields. Theres so much strategy behind team work in this game that people don't even see. For instance, a Special Ops guy could load your vehicle up with C4 to have you bail out of the vehicle right as it collides into another tank and tell the guy to detonate his C4. Or for a less strategic note, get two of your friends into a well-known hiding spot as close combatants, and basically herd your enemies into the area where your friends do the rest. Now speaking of vehicles. The controls for the vehicles are bad, even worse then GTA IV. other then that, vehicles are also insanely overpowered. If your enemy is in a tank, it doesn't matter if you can get a rocket off on his tank. At best it'll only take a third of his health down and by that time you'll be blown to Jupiter. Same goes for all vehicles. The class system works. The only thing is that you'll almost never see ANYONE playing as close combat, i.e. the shotgun class. People who play as the sniper class are doomed too. The Sniper takes at least 2 HEADSHOTS to kill someone, where as the assault rifle (the machine gun class) has the same accuracy as the sniper rifle with the same damage. Still, all these work in the hands of decent players. Multiplayer is the best part of the game, easily.

    1 game mode? Honestly?
    As far as replay value goes, it all depends on you love for the multiplayer. As you won't play through single player twice, will the 6-10 maps hold you with only a single online mode? Well, that all depends on you, and Frontlines mode really isn't to be messed with.

    Lets get to it then! (Watch above your head!)

    Presentation: 3.5/5
    Intelligent story combined with meh execution equals meh-ness. Connection is great and menus are fine.

    Graphics: 4/5
    Texture pop up aside, this game can look pretty stunning at times. Explosive times especially.

    Sound: 3/5
    Sound and gunfires works, voices are alright, but none of it is really spectacular at all.

    Gameplay: 4/5
    While singleplayer is alright, multiplayer takes a crown for the thing in this game most worthy of your time. If you can get into it, it may be hard to get out of.

    Replay Value: 3.5/5
    Do you like the multiplayer? Then you have good replay Value...

    Overall
    : 3.5/5

    Frontlines offers some pretty nice war-based ideas for online multiplayer. pitty the storyline is only so-so, but it reminds me of CoD4 in this way...
    by Published on January 1st, 2011 16:22
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    Bioshock
    Publisher: 2K Games
    Developer: Irrational games (2K Boston)
    genre: First-Person Shooter
    Players: 1

    I've been wanting to do this review for a while, but its a little outdated. Still, I have alot of friends out there who really aren't sure about the title, so here goes to clear some things up.


    The first person shooter genre has just been made.

    Where to begin...wow. Eh-herm, Bioshock is a FPS that takes place in an underwater Utopia named Rapture. Built in the late 1940's to escape the threat of another world war and possibly nuclear war, Rapture was once a thriving utopia of brilliant scientist, athletes, artists, and the best mankind had to offer. However, all good things must come to an end, and Rapture proves that statement to be more then simply a saying. With the invention of Adam and plasmids, the world of Rapture grew greedy and lustful, ultimately bringing itself down to the depths it was created in.

    Welcome to Rapture
    The story behind the game (without revealing spoilers) is that your plane crashes in the mid-atlantic ocean. Upon crashing, you find a building which transports you to the devastated and war-torn land of Rapture. There you embark on a journey of discovery, betrayal, revenge, and get caught in the middle of a feud between two of the most influential powers in Rapture.
    The storyline in Bioshock is simply one of the greatest ever achieved in a video game. This epic tale of a once-utopia underwater city is original in itself. However, the true brilliance of the plot comes into focus by the way its told. Its subtle yet obvious mode of story telling creeps to the player through every subliminal way you can imagine-- posters, audio tapes, statues, even the water on the ground to the psychotic quotes from the splicers. Everything about the atmosphere is perfect. The slow leaking of the ocean water into Rapture makes you almost feel as though the city could be under taken any minute. The blood on the wall and corpses propped in horrid positions show that the inhabitants aren't only vicious, but utterly insane-- a side effect due to the bio-engineering that is plasmids and splicing. The entire world of Rapture springs to life in a way of dead silent corners and gives you the feeling that this must have been a truly great place before its fall. The subtitles, on the other hand, are a total mess. They work fine, but appear either too late or too early. Despite this, the world of Rapture is one, if not the, most stunning world ever created in a video game.

    Bioshock, the Beautiful
    When it comes to visuals, Bioshock is still one of the best out there, bar none. Still lagging behind Gears of War, the visuals for Bioshock are great; everything from the amazing flame effects to the epic water effects. textures are perfectly presented, however, some textures seem to repeat more then others, but only in the most minute of ways. Character models truly show the player just what happened to the citizens of Rapture (heck, if I looked like them I'd be crazy too) It shows the splicing effects it has on regular human beings, and gives you even more clues to Raptures past and present. Character animations are near perfect, no need harping on that. Big Daddies are some of the greatest looking characters in any video game, anywhere. Still, some of the splicers look maybe a bit stranger then they should, and you can find the same splicer on more then one occasion. All gun effects, including plasmids are as best as they could be. The best the FPS genre has ever seen.



    The lighting here is simply amazing


    Symphony in the Water
    The ambiance is Raptures single greatest feature. The drops of water, the psychotic rantings of splicers, or the busted whirring of the sentry bots add perfectly to the tense yet wondrous mood of the game. The sound of pistols firing, tommy guns blazing and rockets exploding into Big Daddie's helmets are spot on. Voice acting for everyone is only second to Mass Effect and GTA IV.(Well, maybe not GTA IV.) The 1940's style music is quite possibly the greatest part of the ambiance of Rapture. While not so subtle, it delivers the message constantly to the gamer that this is based in the early '60s, and that Rapture isn't your space-age utopia, like so many games before it. Even the Little Sisters and Big Daddies talk (and groan) in such ways that you might mistake those jumble of words for an actual conversation between the two. The symphony of Rapture plays without a single instrument (I'm gonna patent that quote)

    Expanding the genre
    The FPS genre has had a lot of AAA titles before it: Halo, Doom 3, System Shock 2 to name a few. But very few of those titles actually both perfected AND expanded on the genre the way Bioshock has. Bioshock fine tunes perfect gunplay ...
    by Published on January 1st, 2011 16:22
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    This stuff:
    Publisher: Rockstar
    Developer: Rockstar
    genre: Action Adventure
    Players: 1
    Online: 1-16
    System: Xbox 360, also on PS3

    Who knew crime could pay so well?

    Yes...so it has arrived. GTA, possibly the single most controversial (no way! Really?) game series to ever exist adds its fourth entry to its amazingly long list of GTA titles. 4 years in development, it has suffered delays, bans, controversy, and annoying 40 year old who can't get a girlfriend so they have to bash videogames (Jackie T.) Enjoy.

    Ahem....

    GTA IV has you follow the anti-hero Niko after being called to America by your cousin Roman. Fresh off the boat, Niko soon learns that his cousin's claims to a life of leisure are all but lies. What does the American dream mean to newcomers now days? For this Russian its a life of crime, deception and drugs. Lots of drugs(warehouses full). Niko's dream of getting a fresh turns sour as he learns that you can't escape your past so easily....

    Lets get to it then. The story is absolutely awesome. As you play it, the story gets deeper and deeper and ends up being almost movie quality. the story is rich, and each character has so much life and story to them that its truly some the greatest character development I've seen since TF2(lol.) The realism is astounding, which is actually my biggest problem with the game. Rest assures, I won't lower the score because of this, I just despise the uber-realistic gameplay issues. Driving a car is harder then in real life, so I really wouldn't call that realistic, so much as simply annoying. Other then that, characters almost never say the same line twice, and never look the same. Animations are spot on realistic (Thanks Euphoria) and the atmosphere feels just like a big city world.
    As for online connections and menus, I have had a bit of trouble joining ranked matches(go figure) and our game rooms are constantly united with other rooms at random points while playing. Frustrating, yes, but just wait till I get to multiplayer...ahem. The cell phone is basically the only menu you use. While innovative, its not exactly cool or fascinating.(Its more boring then Wolfenstein 3Ds menus.) but it works perfectly fine. Which is good....ish.

    Now for the graphics portion of the review. Cough....ahem. GTA IV may not sport some of the best graphics around (a la Gears of War) but it certainly sports some of the most spectacular. Explosions from cars and RPGs are simply stunning to watch, as well and the flame effects from the molotovs. The lighting is brilliant; reflections are perfect and the whole engine runs perfectly smooth with practically no framerate issues whatsoever. Well, almost none. Euphoria seems a little less then expected to my end(my friend told me it was so much more realistic then it is), but its still amazing. When you shoot somebody in whatever body part, they react to it perfectly. The problems I found with it are that animations for getting hit by a car are simply terrible. I did a cartwhell through the air and somehow [gracefully] fell with my neck somewhere by my foot with my arm twisted over my back Peter Griffin style. Then my foot was suddenly where it was supposed to be while getting up. beyond Euphoria glitches, animation is spectacular.

    The sound is...I'll spare you small talk. it works, great. 200 songs on the radio(even if they all suck, come on? Its 200 REAL songs!) talk shows, comedy clubs, and the voice acting is the best I've heard since Mass Effect. Lip syncing isn't perfect, but with this much dialogue, it would be close to impossible. The crunches of cars, the booms of RPGs, the police sirens(annoying as hell--realistic, no?) all sound effects are great. The little quotes your person can say in multiplayer may fall flat (haha, didn't know you could do that eh? You can. Left Bumper.) but thats about all that does. Little Jacob is so perfectly undiscernable that even the characters in the game can't understand him.

    Gameplay. Meh.(kidding, kidding,don't stone me...) Gameplay works very close to how other GTA games before it works. They have autoaim that simply locks on to targets, or a new free look aiming system. (Guess which one sucks?) Glitches are obviously present with the Autoaim, such as it targeting dead enemies instead of living or people 50 yards away rather then 5 feet away. Gunplay itself is great. the western style duels between Niko and thugs or what may come are some of the best moments in the game. Melee combat....hah. Kill me for this, but its extremely unresponsive. (Ok, block when he attacks to dodge...block--WTF?) Maybe thats why Rockstar basically threw that out the window when it comes to multiplayer. For good reason. The environment plays a huge part in most combat, greatly too. In car battles, the cars around you and everything else is absolutely ...
    by Published on January 1st, 2011 16:22
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    I promised it, so here it is, a 'moderately' in depth review of Condemned 2 (yes, I shelled out the big bucks for you, populace! Be grateful!) I actually haven't played this game on the PS3 as the cover art may imply, but from reliable sources (IGN, Gamespot) they are both supposed to be equal is game. Besides, most reviews I've made have 360 cover art, even though they have PS3 counterparts.

    Saying fps horror has a new face would be inaccurate-- how about no face at all?

    Comdemned 2: Bloodshot
    Publisher: SEGA
    Developer: Monolith Productions
    Players: 1-8
    Genre: Survival horror FPS

    You are Ethan Thomas, once an SCU(special something something forces) investigator. Now, your an alcoholic, and with a real pissy attitude. Your called back to action when your former partner has gone missing. Not only must you find your partner and solve many more murders, but you must battle your own inner demons as well and discover a truth so demented and sick that you will never see it coming...

    The truth is both disturbing and awesome...
    For my part I haven't really seen many a horror game that has an interesting story. Or many a horror game in general to be honest (Jericho and Doom 3 aside). So I was reluctant to try out Condemned 2, but the demo won me over. Aaaaannyway, Bloodshot's storyline is probably the most compelling reason to keep coming back to this game 'til the very end. Without revealing too much, the storyline actually seems less of a horror storyline and more of a mystery movie. Don't worry, its plenty scary for more reasons, but I'll get to that. The story is told in a way that makes the player consciously or unconsciously (thats right, it ****s up your mind, fool!) try and guess what happens next in the story. The best part is that your more then likely gonna be wrong, which serves to make the storyline much more compelling as you try to figure stuff out ahead of time (only to be wrong). The storyline itself is wacky, but takes itself so seriously it becomes like Ninja Gaiden-- crazy, but serious enough that it makes the player serious. For instance, in the first game (which I haven't actually played) you track down a serial killer nicknamed SKX. In Bloodshot, you go from solving a crime and trying to figure out whats happening to you and the city to, well....lets just say it goes from 1980's time periods to that of a sci-fi movie. None of this takes away too badly from the story, but it does make it a bit harder to truly get into. Still, it all is great and leaves a great amount of room for the third game. Oh, and did I mention, your steadily going insane in Bloodshot? Must have missed that... Now the atmosphere of Bloodshot is near flawless. it knows the perfect times throw psycho bandits at you and the perfect time to build crazy levels of suspense. Like when you explore the SCU building, and lights flicker while you simply see inhuman shadows for instance. Even the house levels will make you turn every single corner twice before you enter a room. The atmosphere in Bloodshot is a marvel of the horror genre, and a much needed improvement over those lame horror games where they rely on surprise as the sole factor in making a game scary. As far as menus go, your character sees the menus on his pocket computer, a bit of a nice change from the standard 'press start to see the bland, sideways menu' of most games. They are easy to read and navigate as well. I've had connection issues in multiplayer, but its more because hardly anyone playing it then anything else.


    Ethan Thomas is no longer the shining beacon of joy he was in Condemned 1

    Tar, tar, everywhere...
    Condemned sure looks great sometimes. The splattered walls, the psychotic villains and especially the tar monsters (see? Sega made a tribute to Scooby-Doo-- that means some people DO still like that show!) who tear themselves out of the tar covered walls. The lighting effects are great at most times, and the flashlight is much needed. However, there are a few rooms and hallways, specifically in the beginning and end which are stupidly dark. These rooms are very rare, but getting attacked by 3 creatures in the dark sure can be annoying(very). The bloody and torn textures of flesh and blood in the game is sickeningly spot-on. The weapons and textures are great, and the splatting of enemies heads against your feet (or bludgeon) splat gloriously bloody. The enemies differ from one another, and few enemies look alike. The faceless Oros are great looking enemies, although getting close enough to study one without being beat up may be a challenge. However, a lot of times they just look kind of messy, but for the most part they look just like psychotics would-- scars and blood stains included. Environments are very well done, most noticeably being the run down state of the city. You truly get the feeling that the city is being turned onto an absolute nightmare, a home for the insane and not much else. The houses are ruined and broken, wood is rotting and cracks underfoot, and the amount of junk just makes you think that these guys aren't just psycho, but have a severe case of OCD. Each room is cluttered with trash, TVs, meth (laundry machines) and other things. The lights in these houses either flicker or don't work at all. Some areas where lights don't even exist (thank goodness for the flashlight) look absolutely haunted. The chairs are stacked on the tables, and the dust and fog makes you know they've been that way probably for 100 years. Other rooms just repeat themselves, however. Like in the winter cabin many of the rooms are absolutely symmetrical. The framerate does drop at occasions of intense fighting, often when many people are all trying to beat on you at once. And when it does, its pretty painful. But for the most part, Condemned 2 looks great. It just has a few issues here and there.

    The Sound of fear
    Condemned 2 is a horrific opera. And like all operas, they have the cool parts where the guy is sword fighting the villain, and the bad part where Helga the Viking fatass sings her dues. Condemned 2 is a mixed bag. While it has great effects, its music can sometimes be utterly annoying. Let me explain then...the sound effects are top notch for a horror game. Psychotics scream when you smack them in the face, and gunshots pierce the dead silence of Condemn's freaky atmosphere. Electrical pulses from SKX's torture devices and the lights resonate great, like the, well, resonators in the game. Voice acting is finely done. Ethan specifically-- his new voice serves him sell through the game. Dialogue is hit and miss though, but it all works out well with the story and all its creepiness. Music is a different story. the few times that music is in the background, its more then likely gonna annoy the he** outta you. Especially in the conveyor section of the doll factory. The music is haunting and well placed, but that doesn't stop it from being simply awful. Suggestion: turn music volume to zero when you start. All other sounds are great.

    The perfect hand to hand system in a horror game? Awesome!
    The gameplay in Condemned 2 focuses mainly on hand-to-hand combat like its predecessor. Only this time around, they absolutely nailed the melee system. Monolith took huge care to approach the suggestions of its fans, specifically regarding guarding fist combat. Tons and tons of weapons, including everything from shotguns to foosball sticks, are a major point of enjoyment in the game. Looking at each weapon and uses each one is a fun trait that lesser collectors might not really care for. Each weapon has 4 stats: Power, Reach, condition, and Speed. Power determines the damage a weapon will do, speed is how fast you can swing it, reach is the length at which it reaches, and condition is the, well, condition its in. They do break if you block too often and don't parry enough (which is easy enough to do). As for blocking, they fixed it in Bloodshot perfectly. Rather then simply doing a fast and messy parry like in Condemned 1, you can simply hold LT and RT to continuous block, or tap it to parry. You attack with each side; left being left, right being right.


    Right hook to the face, bi***!

    Also, you get upgrades after each mission depending on how well you did in the mission, which is ranked by bronze, silver, or gold. Upgrades range in anything from new sneakers to a stun gun, so they are very helpful. As for some of the lesser action-y parts of the game, there are CSI-type scenes in the game which actually require you to *gasp* think (If was tough for me, you know? When have I EVER thought prier to this?) the crime scenes are very well done, and careful observation of the scene will indeed reveal the right answer, you just need to look close. After each scene you get a grade on how well you solved the mystery scene. To aid you in these scenes you get some pretty nice equipment as well, such as a UV light and spectrometer. Back to combat. Unlike Condemned 1, guns play a far larger role in Bloodshot, although the game is still dominated by hand-to-hand. most gun battles will take place near the last mission though. Gun play works great when you've got the alchohol to steady your aim (after you get the upgrade, its good then too). In other words, for being a game all about melee combat, guns work great. Ammo is also more abundant then Condemned 1, but it still needs to be rationed. Condemned 2 easily has the best melee combat system in any FPS out there.

    FPS horror multiplayer scores points for originality
    Replay Value. I was a bit reluctant to try out multiplayer, but for RV I needed to for this review. Multiplayer is a mixed feeling--the only really fair mode, team deathmatch, is great fun. 4 on 4, melee combat where you use the shadows to your advantage. In other words, stealth is perfected in this FPS multiplayer mode. Sadly, many of my teamates didn't seem to understand that (which would explain why I was able to best my entire team in my first game...) and so, without strategy its rather boring. I moved onto a mode called crime scene where its SCU vs. Infected. The infected have two boxes, each complete with severed heads inside that they must hide, while the SCU have to search for the boxes. Now heres the downside- SCU gets guns while Infected don't. So to kill an SCU officer, you need to know how to use stealth and be able to dodge bullets, fast. Doesn't always work. More often then not the SCU will win with flying colors (unless they're blind). Then theres bum rush, a great mode to play with friends. There are two SCU with health bars visible to all and 6 Infected. The infected respawn instantly, but die in a single shot from the SCU. So it takes an average of 20 infected to kill SCU officers, rather annoying unless you have friends in the game. other then multiplayer, theres Bloodshot fight club, which is kinda like a series of bloody minigames for the game. I haven't really explored these much. As for the single player story, its fairly short. However, you might want to go back through it another time on hard or FPS mode.

    Lets get to it then! (Right on! Right on!)

    Presentation: 4.5/5
    Brilliant horror atmosphere, and intelligent(mostly) plot tie into one helluva good horror time.

    Graphics: 4/5
    While they are good and effects are well done, they're rather average in general.

    Sound: 4.5/5
    Sound effects are something this game going for it, but music is garbage.

    Gameplay: 5/5
    Great melee combat whose depth is unrivaled by any other FPS out there. Gunplay is great too, but hand-to-hand is exceptional.

    Replay Value: 4/5
    Tons to do if you like it. Multiplayer is good fun on XBL if you can find anyone actually playing. Especially deathmatch (best melee system in multiplayer rocks)

    Overall: 4.5/5

    I've met very little horror games that both thrill and chill. Monolith's new entry into their saga of Ethan Thomas does both. best horror game I've played in a long time.

    PS Screenshots by me.
    by Published on January 1st, 2011 16:21
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    Article Preview


    Its actually an annoying story how I stumbled onto this one. I went to Blockbuster's to rent a game, and lo and behold they don't have Assassin's Creed, which i wanted. Or DMC4, CoD4, Eternal Sonata, Dynasty Warriors 6, or even Warriors Orochi. So, I chose between Lost Odyssey and Naruto Rise of a Ninja, Guess who won.

    Anyway, N:R of a N is a little hard to classify. Its an RPG, adventure, action, fighting game. So, ahem....

    The presentation is good, and not so good. Half the menus look great and are easily navigated, the other half are kinda glitchy. The symbols attribute to this, as half the time, I can't tell what they even mean. For a long time I thought a bowl of ramen was some kinda of blotch, just artistic license. Despite this, it detracts very little from the games smooth presentation. Story is...well, the show. So really, if you've seen the show, this game is all about gameplay. But if you haven't, this is a very good storyline, if not a little butchered.

    The graphics are easily the best looking Naruto game out there. Cell shaded characters models with very smooth animations. Backgrounds too look quite nice, although the shading is a little...interesting at times. As far as I have seen, little to no slowdown occurs. Ever. Jutsus and effects too are amazingly done. Though when in the overworld, you can usually find as least 4 of the same people within a mile radius (a bit of length) of the villages. Speaking of which, the overworld looks great, if not a little repetitive. But then again, the whole village is supposed to be of one architectural type, and it works pretty well. I could live without the skippy anime cutscenes.

    Sound is hit and miss. The voice overs for most characters are great, while a good many characters have totally new voices that are either weird or creepily done.Grunts, explosions, punches, all the sound effects are well done. Repetitive voices get annoying after a while.

    Gameplay is a wide variety ranging from great to average. The overworld was a very nice addition, as its quite large (this is no San Andreas though.), even if a lot of areas are just the same. Its kind of like a kid GTA. Still, quests are plentiful, and all around theres a lot to do here. The more jutsus you learn, the more places you can reach, too. But jutsus aren't just overworld. These jutsus(like artes in tales, magic in final fantasy, and in just about every other game too.) can all be use in combat too. Speaking of which, each time you encounter an enemy, It turns into a classic fighting. The fighting system works too; its fairly well balanced. the way jutsus work, too, is very well implemented. Not all the action takes place in the combat system, though. There are also small races you have to accomplish, where you have to get to a certain point in a certain amount of time, and tree hopping, and hide and seek....theres alot bit more then just fighting. mini versions of dungeons exist, where you avoid traps while having occasional fights. Plus, you can be more then just Naruto in story mode too, at least, thats what I can tell from achievements.

    Theres plenty to do after you've finished story mode, like playing other peoples story's and doing side quests. If thats not enough for you, you've also got an online mode where you can battle your friends in ninja tournaments. Upgrading your attacks and skills are another way to continue playing.

    Now down to the score.

    Presentation: 3.5/5
    Menus, good, story, good, just about all the presentation is good. Not great, not bad, but good.

    Sound: 3.5/5
    Does get repetitive, but sound effects and "most" voice acting is spot on.

    Graphics: 4/5
    Great cell shaded character models and well-drawn backgrounds. Naruto made a great transition into the next-gen.

    Gameplay: 4/5
    The free roam, the combat system and the leveling system all work nicely. A bit of annoying things and glitches here and there, but not many. Free roam isn't huge like San Andreas, but its fair sized. Unfortunately, you can't throw people out of their cars. Sad.

    Replay Value: 4/5
    If you like this game, theres a ton to do, between online play and other story modes. If you don't, well....your a really tough crowd.

    Overall:

    Deciding between an 8 and 8.5, I reached a climax. Everything works in the game, although nothing is really all too inspired. ...
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