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  • Xbox 360 News

    by Published on March 15th, 2012 01:30
    1. Categories:
    2. Xbox 360 News

    Electronic Arts gave "extra support" to UK retailer HMV for the launch of Mass Effect 3 last week, according to reports.
    Retail Week (via MCV) claims that EA gave HMV a boost afterGame Group chose not to stock Mass Effect 3 because the publisher refused to relax its credit terms.
    The strategy appears to have worked for EA - despite HMV's own financial woes - with Mass Effect 3 entering the UK chart at number one on Monday, outselling the combined launch-week sales of the first two games in the series.
    It's also vindication for John Riccitiello, the EA CEO who last weektold investors: "If a particular retailer is gone, other retailers will absorb the business… If one goes away, the other guys pick up the slack."

    http://www.edge-online.com/news/ea-g...-mass-effect-3
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    by Published on March 15th, 2012 01:28
    1. Categories:
    2. Xbox 360 News

    The BBC's iPlayer catchup service will finally arrive on Xbox 360 next week, according to reports.
    Eurogamer claims that the app will next week join similar offerings from fellow UK broadcasters Channel 4 and Channel 5 on Xbox 360. ITV Player is due later this year.
    While iPlayer has been available on PS3 since 2009, it was feared the service would never make it to Xbox 360. Microsoft reportedly wanted it to be only available to Xbox Live Gold members, with the BBC insisting ensure UK viewers could access it for free.
    That thorny issue was worked out - with Microsoft seemingly relaxing its terms as it seeks to reposition its console as an all-in-one, multimedia solution. The Metro dashboard update, released in December, heralded the arrival of video apps from a host of content providers around the world.

    http://www.edge-online.com/news/repo...-due-next-week
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    by Published on March 15th, 2012 00:15
    1. Categories:
    2. PS3 News,
    3. Xbox 360 News

    Game budgets continue to rise with each successive console generation, and with the Wii U launching later this year, the industry is on the cusp of yet another costly transition. Publishers have been regularly charging $60 for games this generation, but that model simply cannot survive, Nexon America CEO Daniel Kim said in an interview. 'I think at some point the console makers have to make a decision about how closed or open they're going to be to the different models that are going to be emerging,' Kim remarked. 'Today it's free-to-play, and I'm convinced that that one is going to continue to flourish and expand into other genres and other categories, but there may be something else completely and entirely different that comes out that again changes the industry.' He cautioned, 'If your mind is just set on keeping the current model of buy a game for $60, play for 40 hours, buy another game for $60, play for 40 hours, that model I think is eventually going to change. It's going to have to change.'"

    http://games.slashdot.org/story/12/0...-games-survive
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    by Published on March 14th, 2012 02:03
    1. Categories:
    2. Xbox 360 News
    Article Preview

    Stripping out Jet Set Radio's eclectic mix of original and licensed music would be a vandalism far worse than that perpetrated by its roving band of cel-shaded graffiti artists. Sega's proposal of a high-definition update to the cherished and influential Dreamcast game skated around the question, but now we know just how much of the music will remain intact: 16 tracks, roughly half of the 30 shipped between the North American and European versions.

    Sega tells Joystiq it made every effort to pursue and re-license all the music, but cost and even the availability of certain music publishers became an impediment. In the end, Jet Set Radio keeps its original music (composed by Hideki Naganuma), and several fan favorites like "Magical Girl" (Guitar Vader) and "Funky Radio" (B.B. Rights). We'll probably survive without Rob Zombie.

    Though the NTSC- and PAL-specific tracks haven't made the cut, the levels developed for those versions (including Grind Square) will be included with this summer's HD port. The preservation may not be flawless, but the presentation nearly is -- Jet Set Radio's bold, cartoonish aesthetic benefits immensely from the higher resolution, 16:9 display and 60 frames-per-second output. Oh, and there's one more thing you didn't have before: a second analogue stick to steer the camera!

    http://www.joystiq.com/2012/03/13/je...f-original-tr/
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    by Published on March 14th, 2012 00:17
    1. Categories:
    2. Xbox 360 News

    Microsoft says on the official Xbox site that the issue was a temporary one which has since been resolved. Those who are yet to see their Gamerscore restored are advised to log out and back in.
    ORIGINAL STORY: Microsoft is investigating a bug that is wipingXbox Live users' Gamerscores when they unlock an achievement.
    Forums - including Microsoft's own - and the Xbox Support Twitter account are currently awash with complaints from users who have unlocked a new achievement to find their Gamerscore being reset to zero.
    On Twitter, the Xbox support team has suggested users try logging out, clearing the console's cache and recovering their Live profiles, but it appears doing so does not correct the issue in every case.

    http://www.edge-online.com/news/xbox...d-update-fixed
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    by Published on March 14th, 2012 00:01
    1. Categories:
    2. Xbox 360 News

    Former Sony studios boss 'excited to be with Microsoft at such a pivotal time'

    Former PlayStation development boss Phil Harrison is to head up the Microsoft Studios European organisation, Microsoft has confirmed.
    The experienced industry executive, with a history steeped in PlayStation development, has been appointed corporate vice president of Microsoft’s Interactive Entertainment Business (IEB).

    “I am excited to be joining the senior team at Microsoft at a pivotal time for our industry,” said Harrison.
    “I am really impressed with the company’s long-term vision for growing the market for interactive entertainment globally, and also with the incredible wealth of talent, technology and resources the company has available to succeed.”
    Microsoft said Harrison will also have a hand in “influencing the broader performance of IEB’s European business through strategic partnerships and by bringing culturally relevant entertainment experiences to Microsoft platforms”.

    http://www.develop-online.net/news/4...Microsoft-role
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    by Published on March 12th, 2012 22:31
    1. Categories:
    2. Xbox 360 News
    Article Preview

    343 Industries already has "a definite story arc in mind" for Halo 5 and 6, the studio's told CVG.
    Speaking at Microsoft's Xbox Spring Showcase earlier this month, 343 studio creative director Josh Holmes revealed the developer has "clear arcs" for where the second Halo trilogy will go, but in terms of how it executes those arcs, he said "that will be worked out as we go through the creative process".
    "We have a definite story arc in mind. We have a very, very clear vision and understanding of the story for Halo 4 obviously and as you go further out from that point into the saga it obviously becomes a little looser," Holmes said.He also confirmed the Halo 4 plot is a direct continuation from Halo 3, but wouldn't say outright if previous games contained hints as to where the new game will go - or clues as to the identity of its mysterious new foe.
    "Everything that we've created has been designed with constancy and tie-ins to the existing cannon," he said. "So all of the historical cannon that comes before this game has been taken into account and connects in meaningful ways.
    "And there's been a lot of work that we've put in to building the franchise," he added. "Specifically, Frank O'Connor and the franchise team have been developing the fiction that surrounds the franchise and they've put a lot of effort into creating those tie-ins to the things that we're building for Halo 4.
    "That's something that we've partnered together on for the last several years."

    http://www.computerandvideogames.com...-for-halo-5-6/
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    by Published on March 12th, 2012 22:03
    1. Categories:
    2. Xbox 360 News

    The numbers don't add up for solid state media on home consoles, says Rob Fahey

    Microsoft

    E&D Emerging Markets

    www.microsoft.com/uk/games


    Trade newspaper MCV reported this morning that Microsoft is planning to drop optical disc media from the next generation Xbox, replacing it instead with a removable solid state format. The reaction online was instantaneous - a strong backlash against the idea of an all-digital console, lamenting the plight of those without superb broadband and fretting over the inevitable price hikes brought on by the end of second-hand and retailer discounting.
    Spot the disconnect. What MCV reported is the end of optical media in the Xbox; what the world heard, apparently, is the end of physical retail. They're not the same thing, as anyone who's bought a PlayStation Vita - and then successfully walked into a shop and bought a game on a solid-state flash card - can tell you.
    MCV shoulders much of the blame for the confusion, since having established that (according to its unnamed sources) Microsoft was proposing to replace optical discs with a solid-state format, it then proceeded to talk about the threat this poses to retail anyway - as if retail cares deeply whether it's selling games on discs or on solid-state cartridges. The next generation of consoles will, inevitably, shift some focus away from physical retail and on to digital distribution, but that will happen regardless of what format is chosen for physical distribution of games.
    Still, even if that approach hadn't been taken in the original article, the reaction would probably still have been broadly the same. The industry is pretty jumpy about anything that has an impact on retail right now. It's understandable, given the GAME crisis and the overall fall in physical sales. It's just not terribly relevant to this discussion.
    "The industry is pretty jumpy about anything that has an impact on retail right now. It's understandable, given the GAME crisis and the overall fall in physical sales. It's just not terribly relevant to this discussion."

    What we're actually talking about here, remember, is the question of whether games will be distributed on optical discs, as we currently do, or whether the next-generation Xbox will follow PlayStation Vita down the path of distributing games on flash cards. That's not a matter of digital retail strategy - next-gen games will be available simultaneously on digital download platforms and in physical retail, regardless of what form the physical product takes. Rather, it's a really straightforward question of cost:benefit.
    What are the advantages of solid state? What are the disadvantages? What are the costs? Does it balance out? That's what we're really asking here. That's what Microsoft is asking, too. With solid state prices in freefall and given the problems the Xbox 360 has had with its disc drives over its lifespan, they'd be mad not to think about alternatives to discs. Thinking about it doesn't mean they'll do it, though - it just means they'll weigh the pros and cons.
    What are the pros? Well, solid state memory gives you a fair few benefits in terms of the physical structure of the machine. Compared to an optical disc drive, it's small, it's got no complex moving parts, it makes no noise, generates little heat and doesn't suck up much power. From the perspective of a console hardware designer, those are all very positive things - although it's pretty obvious that they're much more attractive if you're designing handheld hardware (like PlayStation Vita). In a console that sits under a TV, plugged into the mains, power consumption, heat, noise and size are still considerations, but vastly less critical than they were in Sony's decision to drop discs from the Vita.
    In a console that sits under a TV, plugged into the mains, power consumption, heat, noise and size are still considerations, but vastly less critical than they were in Sony's decision to drop discs from the Vita.

    How about the technical aspects? In theory, solid state offers various advantages in this regard. Discs are a well-understood technology, but that doesn't stop them from being a bit of a pain in the backside - they stream data faster in some parts of the disc than others, and have long delays when you move between areas of the disc, forcing the read head to travel across the surface. They're very good at streaming large, continuous files (like movies) and pretty bad at providing access to loads of little files scattered around (like games). Developers solve this by cleverly arranging data on the disc, but it doesn't always work out; solid state should, in theory, be a much better medium to work from.
    That's in theory. In practice, the term "solid state" covers a multitude of sins. It can mean the superb SSD drives which give computers a new lease of life and are beloved of anyone working with random access media anywhere, but it can also mean the cheap off-the-shelf SD card you pop into your camera, which offers far fewer advantages - if any. You get what you pay for, in essence.
    ...
    by Published on March 12th, 2012 21:52
    1. Categories:
    2. Xbox 360 News

    Dream Build Play, the annual, Microsoft-sponsored XNA development contest, is now open for registration.
    Users can sign up at the source link below and, when submissions open in May, submit their game for consideration. The contest is now open to Windows Phone as well as Xbox Live Indie Games, with the developer of the best game on each platform receiving $20,000.
    Entries must include a synopsis and video and be submitted before the Jun 12 deadline, and are judged on three categories: fun factor, innovation, and product quality. Last year's winner was Guillaume Martin's XBLIG puzzle-platformer Blocks That Matter.
    Source: Dream Build Play
    http://www.edge-online.com/news/drea...n-registration
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    by Published on March 12th, 2012 21:51
    1. Categories:
    2. Xbox 360 News

    Microsoft is set to double the number of Achievement points available in Xbox Live Arcade games, according to reports.
    A source told Xbox 360 Achievements that all games released on the service from June 1 onwards will offer a maximum of 30 achievements and a total of 400 Gamerscore, up from 20 and 200 respectively.
    Under the current rules, developers can release a maximum of three DLC packs, each containing up to five achievements worth a total of 50 points, each quarter. When the new rules come in, the DLC limit will rise to four, with a maximum of eight achievements worth 100 Gamerscore.
    It's a sensible move given that the Achievements system has remained broadly static while the size and scope of XBLA games has improved dramatically since launch. As prices on the service have risen, it seems appropriate that the size of the rewards on offer should increase as well.
    Developers of games released in May, before the new terms come into effect, will be given a choice of which system to use, the source claimed.

    http://www.edge-online.com/news/repo...ievement-limit
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