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  • Playstation Vita News

    by Published on October 20th, 2019 23:05
    1. Categories:
    2. Playstation Vita News

    Vita firmware 3.73 “blocking” Modoru was only temporary after all, and basically a false alarm.
    Developer SKGleba has released an update to the popular downgrading tool (originally developed by TheFlow), allowing it to support the latest PS Vita firmware.
    The developer adds that this latest Vita firmware only seems to change something related to webkit (this might be a vulnerability patch, but not one that’s used in h-encore2).


    With h-encore2 and Modoru both confirmed to work with Vita 3.73, it now feels safe to upgrade to that firmware if you were already on 3.7x. Users of former firmwares, running on the trinity or h-encore exploits might consider staying there.

    Download Modoru 2.1 (supports PS Vita 3.73 and below)

    You can download Modoru 2.1 from the developer’s github here.
    Source: SKGleba

    http://wololo.net/2019/10/17/psvita-...3-73-firmware/ ...
    by Published on September 23rd, 2019 20:19
    1. Categories:
    2. Playstation Vita News

    vitaQuake, by Rinnegatamante, is a port of Quake I for hacked PSVitas and one of the earliest HENkaku-compatible native homebrew being ported a single day after the release of HENkaku on July 30, 2016 as it was originally created for use with the Rejuvenate hack. Ever since then, Rinnegatamante has updated it numerous times with version 2.5 being one of the most significant versions as it brought support for GPU acceleration.
    Now, vitaQuake 4.0 has been released with the following features/improvements:

    • Improved mod support with support for:
      • More DarkPlaces extensions
      • Custom crosshairs
      • Half Life BSP and BSP2
      • Transparent surfaces
      • EF_BLUE, EF_RED and EF_NODRAW effects
      • External textures in TGA format

    • Supersampling anti-aliasing (SSAA) support
    • The Options menu has been reordered and Graphics settings have their own menu
    • Mods can now be used with shareware Quake files and various limits, such as that for static entities, have been removed or increased
    • More QuakeC commands are supported and it’s now possible to specify custom arguments at launch time
    • The code received a significant cleanup, float arithmetic operations have been sped up with the use of NEON ARM instructions and the vitaGL library has been updated to the latest commit for better performance
    • Other minor improvements and fixes which can be found in the full change log

    • http://wololo.net/2019/09/22/psvita-...out-for-the-s/
    ...
    by Published on September 6th, 2019 21:37
    1. Categories:
    2. Playstation Vita News

    On the PSVita front, we have an update to EDuke32 Vita which is a port of the popular Duke3D engine EDuke32 which comes with various features such as support for rendering at higher resolutions and great mod support. Now, Rinnegatamante has updated the PSVita’s port to version 1.6 which brings along:

    • BAT scripts can now be used which let you easily define custom launching parameters
    • Support for GRP files in SSI format has been added
    • Support for internal MID tracks has been added
    • Overwriting savefiles now works
    • Minor improvements including improved engine time accuracy, a better cache size detector and minor fixes to prevent memory corruption

    To grab EDuke32 Vita 1.6, you can either get it via VHBB (Vita Homebrew Browser) or by downloading the VPK directly from here. Rinnegatamante can be donated to via Patreon.

    http://wololo.net/2019/09/06/homebre...-switch-games/
    ...
    by Published on August 29th, 2019 22:46
    1. Categories:
    2. Playstation Vita News

    Despite Vita's long ride into the sunset, Sony is still releasing anti-hacking firmware for the handheld.
    As reported by Kotaku, Vita hacker Andy Nguyen -- responsible for the recent Trinity Exploit -- this week revealed a new hack, h-encore˛.
    Unlike previous hacks, h-encore˛ doesn't require a PSP, and can be done directly onto the Vita system.
    However, Sony shut it down almost immediately, and released a firmware update that "improves system performance."


    Posting on Twitter, Nguyen said: "Welp, Sony doesn't want to see us having fun. They just released FW 3.72 which blacklisted the userland exploit."
    Over the past year, Sony has been slowly scaling back its support for the Vita, ending game card production in the US and Europe, console shipping, and the roster of free monthly games with PlayStation Plus.
    Despite this, the Vita still enjoys a certain level of popularity in Japan -- where game cartridges are still being produced -- meaning Sony still has a vested interest in maintaining security for the near future.

    https://www.gamesindustry.biz/articl...n-vita-hacking ...
    by Published on August 28th, 2019 00:09
    1. Categories:
    2. Playstation Vita News
    Article Preview

    • Coming as a complete surprise is a brand new release of h-encore˛ for the PlayStation Vita. TheFloW is back, bringing hack support for PlayStation Vita systems on firmwares 3.65 up to the new, previously unhacked 3.71. As other variations of h-encore, this custom firmware allows users to make kernel modifications, resulting in plugin support, changing the default clock speed, and of course, running homebrew. You can grab the new release right now, but you'll want to make sure you have a few tools at your disposal, to get everything working. You'll need a Vita on any of the aforementioned firmware versions (3.65+), a memory card if you have an OLED model, a link to an existing PlayStation Network account, qcma, psvimgtools, and pkg2zip (download links in the source). Then, the last thing you will require is a DRM-free demo of a game called bitter smile, which is used as h-encore˛'s entry point. This marks the first time that 3.71 has been cracked, after its release back in late July. If you've been stuck on 3.71, now is the perfect time to join the exploited PlayStation Vita club. The full instructions have been included, below.

      Regardless, you'll likely want to grab bitter smile as soon as you possibly can, just in case.

      1. Download h-encore˛ and extract it on your computer.
      2. Download and install qcma, psvimgtools and pkg2zip (check the releases section for the binaries).
        If you don't know where to put psvimgtools and pkg2zip binaries, just put them in the h-encore-2 folder.
      3. Download the vulnerable DRM-free demo of bitter smile (yes, that's the user entry point).
      4. Extract the demo using this command in terminal/cmd:

        pkg2zip -x PATH_OF_PKG

        This will output the files to app/PCSG90096.
      5. Copy the contents of the output app/PCSG90096 to the folder h-encore-2/app/ux0_temp_game_PCSG90096_app_PCSG90096(such that the files eboot.bin and VITA_PATH.TXT are within the same folder).
      6. Copy the license file app/PCSG90096/sce_sys/package/temp.bin to the folder
        h-encore-2/license/ux0_temp_game_PCSG90096_license_app_PCSG90096 and rename the just pasted file temp.bin to 6488b73b912a753a492e2714e9b38bc7.rif. Be careful with the file extension, it should not be .rif.bin. Again, this file should be in the same folder as VITA_PATH.TXT.
      7. Start qcma and within the qcma settings set the option Use this version for updates to FW 0.00 (Always up-to-date)to spoof the System Software check.
      8. Launch Content Manager on your PS Vita and connect it to your computer, where you then need to select PC -> PS Vita System, and after that you select Applications. If you see an error message about System Software, you should simply reboot your device to solve it (if this doesn't solve, then put your device into airplane mode and reboot). If this does still not work, then alternatively set DNS to 212.47.229.76 to block updates. This should create a folder at PS Vita/APP/xxxxxxxxxxxxxxxx on your computer (see qcma settings where this folder is), where the folder xxxxxxxxxxxxxxxx represents the AID (account ID that is 16 characters long) that you need to insert here. If the AID is valid, it will yield a key that you can now use to encrypt the demo.
      9. Change directory to the h-encore-2 folder in terminal/cmd and use the key to encrypt all folders using (make sure you don't confuse the key with the AID, the key is 64 characters long!):

        psvimg-create -n app -K YOUR_KEY app PCSG90096/app
        psvimg-create -n appmeta -K YOUR_KEY appmeta PCSG90096/appmeta
        psvimg-create -n license -K YOUR_KEY license PCSG90096/license
        psvimg-create -n savedata -K YOUR_KEY savedata PCSG90096/savedata

        The folder h-encore-2/PCSG90096 should then contain sce_sys and all 4 folders from above, and within these folders you should find files called X.psvimg and X.psvmd, where X has the same name as the folder. Backup this folder, since if everything has been done correctly, you don't need to redo all the steps to install it onto another device with the same PSN account.
      10. Copy the folder h-encore-2/PCSG90096 to PS Vita/APP/xxxxxxxxxxxxxxxx/PCSG90096 and then select Refresh databasein qcma.
      11. The h-encore˛ bubble with a size of around 243 MB should now appear in the Content Manager and that's what you finally need to transfer to your PS Vita. If the size does not match or you get the error C2-12858-4, then it's because you did not do it correctly! Please re-read the instructions more carefully then. If you get the error You can only copy applications that your account is the owner of, then it's because you have used an AID that is not of your account, go back to step 8.
      12. Launch h-encore˛ to exploit your device (if a message about trophies appears, simply click yes). The screen should first flash white, then purple, and finally open a menu called h-encore bootstrap menu where you can download VitaShell and install HENkaku. If it prompts the error Cannot start this application. C0-11136-2, then it's because you did not do step 6. correctly.
      13. Enjoy. Note that you have to relaunch the exploit everytime you reboot
    ...
    by Published on August 28th, 2019 00:00
    1. Categories:
    2. Playstation Vita News

    • The updates just don't stop coming today: first the 3DS, and now it's the PS Vita's turn... however, unlike its competitor, things already seem to be bad right from the get-go. System software 3.72 has just landed and it aims to block h-encore˛, aka TheFloW's updated h-encore exploit for firmware versions 3.65-3.71, which was released only a few hours ago. This was achieved by adding Bitter Smile (the game used by the aforementioned tool as its entry point) to the title revoke list, thus blocking it from working to work on this system version. No official changelog is available just yet, but it doesn't look like any new features were added either.


    ...
    by Published on August 19th, 2019 22:27
    1. Categories:
    2. Playstation Vita News

    A few months ago, a contact reached out to me with an irresistible offer. I would be given the opportunity to experiment with an insanely rare, prototype development kit PlayStation Vita. The only ask from my source is that I somehow dump the boot code. I’ve spent the last seven years hacking every last bit of the Vita from exploiting the kernel to extracting hardware keys with AES fault injections. In that long journey, I’ve gotten intimate with every model and revision of the Vita so it seems inevitable that I would find myself with the very first prototype. The DEM-3000L is actually more rare than the DEM-3000H that recently made headlines having been sold for $20,000. Although I cannot confirm this independently, my source claims that the DEM-3000H units were distributed to early game developers while the DEM-3000L was used internally at Sony to develop the system firmware. The history of this particular DEM-3000L was that two of these were originally found side by side at a Chinese landfill. They had extensive water damage (I was told they were “at the bottom of a lake”) and was carefully repaired. One of the two (the one with the broken display) eventually made it to me.

    If you want to learn more about hardware glitching, the ChipWhisperer Wiki is a great place to start. If you get a ChipWhisperer Lite hardware, you can follow the tutorials there to learn more. Our work was all done on a ChipWhisperer Lite along with some molecule mods that enables features such as eMMC packet triggering, multiple glitch units, edge triggering with extra GPIO inputs, extra clock divider options, and more. You can also find some Vita-specific scripts for the ChipWhisperer for glitching and for DFA. Finally, if you want to learn more about the Vita, the HENkaku wiki is the place to go.
    The DEM prototype glitching summarized in this article was done live on Twitch over exactly two weeks. If you want to see the whole process from inception to completion, they are all recorded in vods. Be warned though, more time was wasted going down wrong paths and making mistakes than actual progress–but that is how real hacking works. Thanks to everyone who tuned in and provided help and moral support, and to xyz for providing the exploit to trigger the reset handshake.

    full article here https://yifan.lu/2019/08/16/glitchin...ce-of-history/ ...
    by Published on August 14th, 2019 21:46
    1. Categories:
    2. Playstation Vita News

    The PlayStation Vita has a pretty good amount of homebrew and even some original homebrew games that are exclusive to the system created by numerous Indie developers.
    Among these, we find Pingo by Grzybojad which is a puzzle game with the goal of painting a whole map with the least amount of steps as possible. While this may sound easy, it can get pretty challenging since many levels are designed in a clever ways that force you to think about your next move. Other than being a fun way to pass some time, it also has a high degree of polish and great artwork which was done by Jumbocube.
    Pingo 2.0 comes with a whole new world and even more polish

    Now, it has been updated to version 2.0 and this brings along:

    • A new world that include 30 levels. These levels come with 3 new gameplay mechanics and a different colour scheme
    • Support for custom levels which can be created by robDev’s pingo-edit
    • Navigation with the touchscreen which kinda gives it Cut The Rope-esque vibes in the menus
    • The Options menu now works;
      • This menu can be used to set the volume, enable/disable touch controls and view your stats

    • Improved visuals, 4 new music tracks, an easter egg and a credits scene after you beat all the levels

    To get Pingo 2.0 on your Vita (which you definitely should do), simply open VHBB and install it since it’s available on VitaDB. Alternatively, you can grab the VPK from this link (report bugs in the Issues tab) and install it via VitaShell. You may also donate to him via Patreon. Unfortunately, there’s no Android/iOS port since I personally think that it would make a great mobile game especially with the updated visuals in this version!

    http://wololo.net/2019/08/11/news-co...30-new-levels/
    ...
    by Published on July 23rd, 2019 17:30
    1. Categories:
    2. Playstation Vita News

    Bad news for the whole PS Vita scene. Sony has just stealthily dropped a new system update for the PS Vita: version 3.71. No official changelog is available at the moment, as Sony's website still lists 3.70 as the latest one, but it was clear since the beginning that the new firmware was aimed towards fixing exploits and security flaws as no new features were added. However, when scene member and console hacker TheFloW took an in-depth look at it, he found out that every single bug used by his Trinity exploit chain had been patched, making it impossible to run or port it over to the new system software.

    Given the circumstances, it should go without saying that users interested in running any kind of homebrew on their PS Vita should avoid updating at all costs. If you don't, you will have to wait until a completely new exploit comes out for 3.71 - if that ever happens. TheFloW recommends anyone running Trinity to downgrade to firmware 3.68 or lower, otherwise, you may be locked out of the exploit chain in the future. On the other hand, if you're already running Henkaku or h-encore, you can spoof your system version to 3.71 directly from your CFW's settings.

    https://gbatemp.net/threads/ps-vita-...letely.544150/ ...
    by Published on July 18th, 2019 16:16
    1. Categories:
    2. Playstation Vita News

    If you have a PSVita, like listening to music, want to use a dedicated music playing app and don’t fancy using QCMA to use the stock music player then your best choice is Joel16’s ElevenMPV.
    This CyanogenMod/LineageOS-inspired homebrew music player supports playing a whole variety of music formats (MP3/WAV/FLAC/OGG and more) from any directory in storage and also comes with a whole slew of features including metadata support, a shuffle function and more!


    ElevenMPV 2.1.0 has been released and this brings along:

    • The ability to access any directory on the PSVita thus making it an unsafe homebrew
      • This means you need to have Unsafe Homebrew enabled in HENkaku Settings and VitaShell will warn you about it being unsafe before letting you install it; it poses no risk to your device’s well-being!

    • Lastdir.txt is removed after switching to another device to fix a bug that caused the homebrew to crash
    • Some UI fixes including a tidying up of the menu title in device settings and a fix to the cancel button of the settings menu not being used
    • Playing speed on down-sampled MP3 files has been fixed, dr_libs was updated to the latest version and decoder functions got a minor cleanup

    To grab ElevenMPV 2.1.0, check out its GitHub release page to download the VPK. It’s currently not available on VitaDB (and VHBB by extension) but will soon be.

    http://wololo.net/2019/07/18/playsta...th-many-fixes/
    ...
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