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  • PSP News

    by Published on August 31st, 2011 13:11
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/4579-353-Pops...r_CF_6.xx.html

    New update for the useful plugin that facilitates the PS1 Emulation on PSP games of our converts. We speak of course the legendary Poposloader, the brainchild of Dark_Alex and has recently been updated by various developers. The Popsloader is now being carried on CF PRO 6.60.



    The Popsloader does not need any introduction. Desire, however, reduce the bone is not working for those who have never heard of it, suffice it to say that it is a plugin that allows you to choose which version of the emulator (Pops) start their own PS1 games converted appropriately.
    The latest release made official by the team PRO allows you to start the 6.60 Popsloader on CF PRO and implements support for the Pops 6.60.
    In addition, let us take it as a welcome addition, the developer popsdeco is pursuing a parallel project that might be useful to those who encountered problems with PRO version of the team and that can also be started on CF ME. Currently the latest version is V4e. [Additional Info: changelog, installation and download]



    .: Changelog:.
    - Pro Team - v3 - Added support PRO 6.60 - Added support pops 6.60 - Some bug fixes - popsdeco - V4e - recompiled all modules using-O2. - Suspend bug fixed for 3.7x recover if you use PRO v4d - Forgot to close file handles When get_disc_id EBOOT () failed. - Integrated http://code.google.com/p/popsloader/source 54abc82880ed. - Now more stable. - Actually Was not resolved some of NIDs for 6.60.

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    by Published on August 31st, 2011 12:59
    1. Categories:
    2. PSP News

    News via http://forums.daedalusx64.com/viewto...t=2640&start=0

    DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed and can cause the Emulator to crash.

    What's changed in this revision:
    Revision 727
    [!] Reverted changes from CodeGenPSP (it wasn't meant to be committed yet)
    Revision 726
    [=>] Merged from Dev branch:

    Rev 363 - Salvy
    [!] inlined GetChunkStartAddress and AddressToChunkMapIndex (saving ~20 ops)
    [!] Made ContainsAddress debug only
    Rev 364 - Salvy
    [+] Added QuickWrite_Long/QuickRead_Long (these are usually 50% faster when the compiler isn't able to optimize Read64Bits/Write64Bits, mostly happens when we need to combine two FPU registers into one long )
    [!] Use QuickRead_Long for LDC1 (~24 ops)
    Rev 365 - Salvy
    [!] Revert previous commit, need to test further
    Rev 366 - Corn
    [+] Started work on DKR/JFG custom ucodes (WIP)
    Rev 367 - Corn
    [+] Fixes to polygons in Jet Force
    [+] Fixed polygon clipping DKR/Jet force
    Rev 368 - Corn
    [!] Some additional fixes to DKR/Gemini
    Rev 369 - Corn
    [+] WIP on for rendering Perfect Dark
    [!] Some optimizations in the rendering pipelines
    Rev 370 - Corn
    [!] Updates to PD rendering pipeline
    [!] Some minor updates (TEXGEN) to other rendering pipelines
    Rev 371 - Corn
    [!] some minor tweaks in the rendering pipelines (DKR/PD/Conker)
    Rev 372 - Corn
    [!] Fixed Debug Dlist bug (crash in DKR)
    [!] Alloc corrected meaning of video memory errors
    [!] Added info to take picture or resume game in Debug Dlist menu
    Rev 373 - Salvy
    [!] Fixed static in textures in DKR/Mickey/JetForce Gemini
    [!] Simplified DLInMem (heavily used by DKR)
    [!] Fixed bug in ucode cache that was breaking menu in SSV
    [+] Added blendmode for Mountains in Majora's Mask (thx chito for reporting it)
    Rev 374 - Corn
    [!] Fixed texture loading for JFG and Mickey
    [!] Some small optimizations to BranchZ/TestVerts/FlushTris/AddTris
    [!] Fixed some debug output status texts
    Rev 375 - Corn
    [!] This time it seems as if BranchZ really works for OOT & MM (more work is needed for proper function in Aerogauge and Penny racers)
    [!] Remove custom back culling for DKR (use normal)
    Rev 376 - Corn
    [!] Optimized SimulateDouble and updated roms.ini
    Rev 377 - Bdacanay
    [+] Added cheats to most N64 games.
    [+] Added some blends for DKR
    Rev 378 - Salvy
    [!] Optimized and simplified DKR/JFG's Mtx ucode
    Rev 379 - Corn
    [!] Some additional fixes to DLParser_Mtx_DKR()
    [!] Rewrite CPU version of SetNewVertexInfo() to look more consistent(and faster)
    Rev 380 - Corn
    [!] Disable Simulate doubles for conker
    [!] Fixed various debug output for DKR/PD
    [!] Optimized standard CPU rendering a bit more
    Rev 381 - Salvy
    [!] Increase number of cheat slots per ROM to 16 (since we have plenty of memory now to allocate cheats)
    [+] Added a very basic scroller for cheat list (needs work!)
    Rev 382 - Salvy
    [!] Truncate any excess of cheats to avoid wasting memory
    Rev 383 - Salvy
    [!] Reverted changes to Patch_memcpy from B3 Update (was breaking SpiderMan, thx chito for reporting it)
    Rev 384 - Salvy
    [!] Bring back changes to Patch_memcpy
    [!] Check if len==0(NOP!) in Patch_memcpy (fixes SpiderMan)
    Rev 385 - Salvy
    [!] Fixed a blendmode for Majora's Mask
    [-] Removed RDP_EMULATE_TMEM option (It only slowed down and never helped any game, also added more logic to our code)
    [!] Avoid setting Tile/TileSize twice
    [!] Simplified parameters for SetTile/SetTileSize
    [!] Simplified setting pitch tile

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    by Published on August 31st, 2011 10:50
    1. Categories:
    2. PSP News,
    3. Nintendo Wii News,
    4. GP2X News,
    5. Wiz News,
    6. Dingoo News,
    7. Sega Dreamcast News

    The Lavalit guys have released a new of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:

    penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
    created by the wonderful folks over at http://www.senileteam.com.


    History
    ----------------------
    In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
    by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
    Fighters series. The spread only by word of mouth, but it nonetheless
    amassed popularity very quickly. Senile Team soon released an edit pack allowing
    anyone interested to create a mod for the BOR engine.

    In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
    agreed, and OpenBOR was born. Development on the engine was continued by the
    community, and still is to this day.


    Available Platforms
    ----------------------
    OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
    to the following platforms are currently supported:

    * Windows
    * Linux
    * Mac OS X
    * Wii
    * PSP
    * Dreamcast
    * GP2X
    * GP2X Wiz
    * Dingoo a320

    In addition to the above, the original Beats of Rage engine (downloadable from
    the Senile Team website) is available for the following platforms:

    * DOS
    * Playstation 2
    * Xbox
    * GP32
    * Palmtop



    r3400 | utunnels | 2011-08-30 21:34:43 -0400 (Tue, 30 Aug 2011) | 8 lines
    Changed paths:
    M /engine/openbor.c
    M /engine/openbor.h
    M /engine/source/gamelib/commands.c
    M /engine/source/gamelib/commands.h

    New script:
    data\scripts\loading.c
    Called in loading screen update loop.

    Randomize the movement of an AI controlled entity if its path has been blocked for many times. It's a temporarily solution, I shall refine the wall checking code in the future.


    Expand attack## to 99.

    Download and Give Feedback Via Comments ...
    by Published on August 31st, 2011 01:13
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo 3DS News,
    7. Nintendo Wii News,
    8. PC News,
    9. Xbox 360 News

    Deus Ex: Human Revolution has fulfilled expectations and knocked long-term champion Zumba Fitness from number one on the UK's software chart, but only as far as second.

    Square-Enix's reboot for the venerable series achieved near sales parity with the second game in the series, 2003's Invisible War, in just two days - falling 26,000 copies short of that game's lifetime UK sales.

    Sales were heavily skewed towards Xbox 360, which saw 57 per cent of sales. PS3 took 31 per cent and PC made up 13 per cent, according to figures from Gfk Chart-Track. Digital PC sales are not currently included in figures.

    Zumba Fitness' incredible run at number one, which needed just one more week to equal FIFA: Road to the World Cup's record holding eleven, may have been ended by Deus Ex, but the title still holds on to second place, just above new entry Rugby World Cup 2011, also from 505 Games.

    No other new entries made the top 40 this week, whilst last week's surprise hit Xenoblade Chronicles sank rapidly to 27th following stock shortages. The 3DS' port of Ocarina of Time also saw a significant drop following a spike after the 3DS price drop, slipping out of the top ten to eleventh from fourth.

    Last Week This Week Title
    New Entry 1 Deus Ex: Human Revolution
    1 2 Zumba Fitness
    New Entry 3 Rugby World Cup 2011
    2 4 LEGO Pirates of the Caribbean
    18 5 Call of Duty: Black Ops
    3 6 Cars 2
    5 7 FIFA 11
    8 8 Dirt 3
    6 9 LEGO Harry Potter: Years 1-4
    19 10 Assassin's Creed: Brotherhood
    4 11 The Legend of Zelda: Ocarina of Time 3D
    13 12 The Sims 3
    14 13 Harry Potter & The Deathly Hallows Part 2
    9 14 Brink
    11 15 Wii Sports Resort
    21 16 Just Dance 2
    16 17 LEGO Star Wars III: The Clone Wars
    12 18 Battlefield: Bad Company 2
    17 19 Call of Juarez: the Cartel
    20 20 Homefronthttp://www.gamesindustry.biz/articles/2011-08-30-deus-ex-storms-uk-chart-to-dislodge-zumba-fitness ...
    by Published on August 30th, 2011 23:59
    1. Categories:
    2. PSP News

    Sony is holding steadfast to the game-centric "philosophy" it attached to PSP when it comes to selling new hardware PS Vita.

    The platform holder dedicated a significant chunk of its GamesCom showcase in Germany this month to showing Vita's social networking functions and general connectivity - hinting at a change in strategy compared to its handheld predecessor.

    However, speaking in the latest issue of Edge, Sony Computer Entertainment Europe boss Jim Ryan said that video games software was the priority for Vita - just as it had been with PSP.

    "To the extent that PSP targeted the core gamer who was after a good gaming experience, the philosophy is basically the same," he said. "But I think the nature of [Vita] allows us to provide a differentiated gaming experience in a manner that the design of PSP simply did not allow."

    He added: "The core principle is to provide the best portable gaming experience possible. It's as simple as that."

    Ryan commented that PS Vita was seen at Sony as a "true digital device" - unlike PSP or PS2. "Where it ends up is going to be hard to tell at this stage," he admitted, "but it's of considerable interest to us."

    PS Vita will be launched in Japan before the end of 2011, but won't hit the US or UK until early next year.

    http://www.computerandvideogames.com...y-for-ps-vita/ ...
    by Published on August 30th, 2011 02:43
    1. Categories:
    2. PSP News,
    3. Nintendo Wii News,
    4. GP2X News,
    5. Wiz News,
    6. Dingoo News,
    7. Caanoo News,
    8. Pandora News,
    9. Zx81 Dev News
    Article Preview



    ZX-81 one of the most prolific coders of the past 5 years released homebrew games and emulators for the PSP, Pandora, GP2X, Wiz, Caanoo, Dingoo and even the Wii over these years.

    Check out all the releases and all the disccussions here --> http://zx81.dcemu.co.uk/ ...
    by Published on August 29th, 2011 19:05
    1. Categories:
    2. PSP News

    via http://www.emucr.com/
    Game Categories Light v1.4 r3 is released. Game Categories Light is the successor to Game Categories Revised. It aims to provide a simple and well integrated category feature for 6.20 TN users, by applying the most hackish amount of patches this plugin ever had. It extends the original foldering feature (which is only capable of foldering everything by it's expiration date). A 'By Category' feature is introduced in to the options, and it is defaulted to whenever you enter the game menu. An 'Uncategorized' feature shows up for any uncategorized games/homebrew. As a nifty extra, it shows the type of game/homebrew it is, and it's current firmware limitations, as a subtitle.

    Game Categories Light Features:
    - Adds a new option called ‘By Category’ to your ‘Group Content’ menu.
    - Adds the ‘By Category’ option in the Square-button cycling.
    - Defaults to the ‘By Category’ option when you load the menu.
    - Introduces a subtitle that shows the game type and firmware limits.

    Game Categories Light v1.4 r3 Changelog:
    [!]Fixed the bug where the theme menu colors were missing after displaying the categories contextual menu.
    [!]Force the uncategorized content to be the last item by default.
    [!]Fixed bug of uncategorized items appearing when cycling through OFW cats using square.
    [+]Added Traditional-Chinese translation by Raiyou.

    Download and give feedback via comments ...
    by Published on August 29th, 2011 18:43
    1. Categories:
    2. PSP News

    via http://www.emucr.com/

    RemoteJoyLite v0.19 for 6.xx is released. RemoteJoyLite is a PSP plugin that lets you output video from your PSP to your PC monitor.

    Download and give feedback via comments ...
    by Published on August 29th, 2011 17:47
    1. Categories:
    2. PSP News

    via http://www.psp-ita.com/4572-206-Cust...T_&_Slim).html

    New release from developer Neur0n who returns to take care of her now known CF bringing it to version 9.4 ME 6:39. The basic version of the CF developed for the PSP Fat and Slim TA-088v3 is not, as usual, is accompanied by LCFW that allows the use of non-hackable PSP including the Go



    Although the CF version 6.60 ME has already been proven albeit only installable version, and the team has released the new PRO CF 6.60, Neur0n continues to update the version of its CF ME 6:39 in both basic version LCFW.
    The version 9.4 is a minor update that serves only to introduce a new option in the clock speed.
    Remember that this version can be installed in the CF is exclusively for PSP FAT and SLIM except for the infamous TA-088v3 (DATE CODE 8C or higher) . So basic are excluded from all other models of PSP.
    Thanks to a good installer released by the developer, you can use that CF for all models of PSP including GO! (Nee models 05G). The tool in question is called LCFW , and being signed in order to run on OFW you can not host it on servers to PSP-ENG, is also prohibited from providing direct or indirect link to the download.
    Following further information from the changelog to the mini guide Installation of the CF.


    [Additional info: ChangeLog, compatibility testing and installation]

    .: Changelog:.
    ME9.4
    - Added CPU clock to 166/83 ..

    .: Test:.
    Test installation made
    ​​from 5.00m33 -> OK
    From 5.50GEN-D3 -> OK (edit version.txt)
    a 5.50 Prometheus -> OK (edit version.txt)
    From 6.20TN-D -> OK
    From 6.37ME -> Error
    From 6.38ME -> OK
    From 6.20PRO-B4 -> Error
    From 6.35PRO-B4 -> Error
    From 6.20PRO -B5 -> OK
    From 6.35PRO-B5 -> OK
    From 6.39PRO-B6 -> OK .: Installation:.



    E 'on your PSP requires the presence of a CFW or a HEN (based on test compatibility)
    Copy the UPDATE folder into PSP / GAME
    Copy the FW 6:39 , renamed 639.PBP in the UPDATE folder
    Start the application from the XMB

    .: Features:.
    - Pressing the button while turning on the console, you will enter the Recovery Menu
    - Pressing the button while turning on the console, the PSP will launch with the official firmware NB: We remind you that the 6.39ME installed only on the PSP 1000 and 2000 excluding TA-088v3

    Download and give feedback via comments ...
    by Published on August 29th, 2011 17:41
    1. Categories:
    2. PSP News

    via http://www.psp-ita.com/4576-350-XMBc..._PRO_6.xx.html

    New update for porting XMBctrl homonymous feature introduced dall'HEN 6:20-TN that allows you to quickly manage settings HeNe which in this case would allow access to the same functions of ME and CF PRO versions support for FW 6.60 .
    Like a tennis match between developer who sees alternately engaged Codestation and Frostegater , it returns to update his port XMBctrl Based on the features of ' HEN 6:39 TN-A . The current version 1.2 can also be used on CF and ME PRO 6.60, plus corrects a bug that occurs when using the plugin on the PSP Go! CF ME.
    About 6.60 there is support, however, a known bug, as it is possible that the plugin does not work properly if it is installed in the console SensMe. There can be remedied through the installation.
    To follow the link to download and install. [Additional Info: Changelog and download]


    .: Changelog:.
    (v1.2)
    - Added Freecore xmbctrl ME.
    - Visual fixes.
    - Fixed crashing on PSPgo (ME).


    Notes:
    Translation of IT by stevealexanderames


    .: Installation:.
    1. Download and unpack the archive in the root of the Memory Stick (EF0: / or ms0: /).
    2. Start the installer and select the entry for XMBctrl to their CF.
    3. Restart the PSP, or apply a simple restart VSH .
    NB: the src folder that contains the source code of the plugin is not necessary for the operation and can be eliminated .:

    Download and give feedback via comments
    ...
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