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  • PSP News

    by Published on August 1st, 2011 20:10
    1. Categories:
    2. PSP News



    via http://www.romhacking.net/forum/inde...pic,12998.html

    From a group of people from different translation teams, we can now announce that The 3rd Birthday’s Spanish translation has been released. This is the third installment of the Parasite Eve franchise, even if it doesn’t share the main name, where we’ll control again FBI agent Aya Brea on her pursuit of her lost memories.

    This patch translates 99% of the texts and 100% of the graphics ingame. There’s some minor graphic bugs, but they won’t stop anyone from beating the game the 20 times needed for that steamy shower scene ...
    by Published on August 1st, 2011 19:53
    1. Categories:
    2. PSP News,
    3. PS3 News

    Sony has announced plans to start releasing US and Japanese PSone emulations in Europe via the PlayStation Store.

    While the firm hasn't confirmed any specific titles or release dates yet, Ross McGrath of the PlayStation Store team said a few are "already in process".

    Here's a handy guide explaining what it all means for you guys:

    Publishers who own the rights to release PSone titles that were previously only available in the US and/or Japan will now be able to apply to have them released on the SCEE PlayStation Stores (providing they are rated by the appropriate ratings boards for each territory).
    All titles will be published 'as is', with either English or Japanese language game content where available.
    All titles will run at 60 Hz and you will need a 60 Hz capable display to play them properly.
    This also means that if a PAL version of a title has been unable to pass QA in SCEE, but the NTSC version is already available on the PlayStation Store in SCEA or SCEJ, we can look at publishing that version instead. We cannot simply take the US version and publish it immediately, as it has to be reprocessed for SCEE, but at least we know the title should already be relatively bug-free.
    Sony added: "With this news in mind, we'd love to hear from you what titles you'd like to see available in Europe for the first time - make yourself heard in the comments and with the most requested titles we will speak to publishers on your behalf."

    http://www.computerandvideogames.com...ing-to-europe/

    Finally a very smart decision ...
    by Published on August 1st, 2011 00:37
    1. Categories:
    2. PSP News

    via http://www.neoflash.com/forum/index....ic,7110.0.html

    Nickname: Nakano
    Projet name: Company v1.0 - Story Edition
    From: Nakano & Motuk
    Division: Retro GAME
    Platform: PSP
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project Description
    Company is a card game where winning takes strategy and luck. Your goal is to open a company and earn more money than other players (cpu). Task is not simple as they try to prevent you from earning money by using threat cards or stealing your company incomes. It is important to protect the money and store it in your bank account! For more details how to play the game, see rules.doc.

    Changelog
    * Switched to LuaDEV.
    * Dropped old primary graphics as new graphics would have been required.
    * Bug fixes: Banker calculated wrongly if multiple players had the card. Some other bug fixes too.
    * Improved cpu logic.
    * Four new playable bonus cards.
    * Added sound effects, music and analog support.
    * Original story mode.
    * Tweaked arcade mode:
    - Shows bonus news flashes.
    - Can see big images in Card List.
    - Possibility to faster increase/decrease cards in Card List.

    Download Via Comments ...
    by Published on July 30th, 2011 00:34
    1. Categories:
    2. PSP News

    PS Vita will reportedly be powered by a Samsung manufactured CPU.

    That's according to Japanese trade paper Semiconductor Industry News (via Andriasang), which says the processor will be made using a 45 nanometer process.

    Vita is expected to launch in at least one territory - most likely Japan - later this year, ahead of a western release in 2012. It'll be available for the public to sample at this September's Tokyo Games Show.

    EA said this week that Vita - and Nintendo's portables - face a challenge to succeed in light of growing competition from the smartphone and tablet markets.

    http://www.computerandvideogames.com...amsung-report/ ...
    by Published on July 28th, 2011 22:30
    1. Categories:
    2. PSP News

    Sony announced that it sold 1.8 million PS3s worldwide between April 1 and June 30 (Q1 for Sony), a drop of around 600K from Q1 of FY 2010. Though numbers may have slipped, Sony is still predicting an uptick in sales for the whole of FY 2011: 15 million PS3s as compared to 14.3 in the year prior. On the games side, Sony fared a little better with 26.1 million PS3 games sold versus 24.8 in last year's first three months.

    The real success story for Sony's console business is the PSP, which moved 1.8 million systems in the first quarter. That's compared to 700K during the same time period for the Nintendo 3DS and the 1.2 million PSPs sold in Q1 FY 2010.

    In closing: Nintendo really needs a Monster Hunter game on 3DS.

    http://www.joystiq.com/2011/07/28/1-...om-april-june/ ...
    by Published on July 28th, 2011 22:22
    1. Categories:
    2. PSP News,
    3. PS3 News

    Sony has revealed that the financial losses caused by the cyber attacks in April are less than originally predicted.

    In its official presentation of its Q1 earnings, executive vice president and chief financial officer Masaru Kato revealed ""the [total] cost may be smaller than the original cost estimate."

    In May Sony predicted that the attacks would cost cost ¥14 billion ($171.2m / £106.1m) by the end of the 2012 fiscal year.

    "That was the May forecast," said Kato. "The first quarter cost was within our expected range."

    He also revealed that user numbers are returning to the levels seen before the cyber attacks.

    "Most recently, user logins to the PlayStation Network in North America have returned to a similar level as before the cyber attacks."

    "Many customers have already returned to our service. At one point people were concerned, [but the] impact will not be as great as we originally estimated."

    http://www.gamesindustry.biz/article...nancial-losses ...
    by Published on July 28th, 2011 12:24
    1. Categories:
    2. DCEmu,
    3. Apple News,
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    5. Chui's DC projects,
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    47. Windows Phone,
    48. WebOS,
    49. Wii U News,
    50. Sony Android Tablet,
    51. Cloud News

    Hi all its been too long but the hacking of the site a few months ago made us update security features and to the latest version of vbulletin.

    One of the downsides was a massive loss of positions in Google which is one reason for the bringing back of all the DCEmu Network sites whilst keeping the new DCEmu CMS system..

    But also since then no one has been able to register and even get their lost passwords back.

    finally last night Martin traced the bug that caused this and that side of the site is now working properly again, thank god.

    Ill be sending an August newsletter out detailing all the recent news and fixes on DCEmu in the next few days.

    This weekend im hoping to bring back the remaining sites inc the coders sites and open new ones covering PSvita, 3DS, WiiU.

    Thanks for now. ...
    by Published on July 28th, 2011 00:01
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo 3DS News,
    7. Nintendo Wii News,
    8. Xbox 360 News

    Rhythm Heaven Wii has topped the Japanese chart in its first week on release.

    As reported by Andriasang, the latest entry in Nintendo's quirky rhythm action series sold a healthy 118,173. It's due out here later this year.

    The top 10 also saw new entries for Capcom brawler Sengoku Basara Chronicle Heroes at two, No More Heroes: Red Zone Edition (released as Heroes' Paradise in the West) at three and the PlayStation 3 version of EA's Alice: Madness Returns down at number nine.

    Here's the full top 20:

    Everyone's Rhythm Heaven (Nintendo, Wii): 118,173 NEW!
    Sengoku Basara Chronicle Heroes (Capcom, PSP): 82,798 NEW!
    No More Heroes Red Zone Edition (MMV, PS3): 40,313 NEW!
    Inazuma Eleven Strikers (Level 5, Wii): 36,555 (Life to date: 110,782)
    Jikkyou Powerful Pro Baseball 2011 (Konami, PS3): 35,739 (153,498)
    Taiko Drum Master Portable DX (Deluxe) (Namco Bandai, PSP): 35,694 (115,910)
    Jikkyou Powerful Pro Baseball 2011 (Konami, PSP): 27,158 (100,405)
    Noora and the Time Studio: The Witch of the Misty Forest (Atlus, DS): 24,481 NEW!
    Alice Madness Returns (Electronic Arts, PS3): 19,994 NEW!
    Wii Sports Resort (Wii Remote Plus Pack) (Nintendo, Wii): 18,666 (421,465)
    Puyo Puyo!! (Sega, DS): 14,877 (49,78)
    Little Battle eXperience (Level 5, PSP): 12,098 (268,973)
    Wiimote Plus Variety Pack (Nintendo, Wii): 11,817 (39,347)
    The Legend of Zelda: Ocarina of Time 3D (Nintendo, 3DS): 11,273 (267,647)
    Pokémon Black & White (Nintendo, DS): 11,147 (5,249,434)
    Sniper Ghost Warrior (Ubisoft, PS3): 10,772 NEW!
    Alice Madness Returns (Electronic Arts, Xbox 360): 9093 NEW!
    007 Goldeneye (Nintendo, Wii): 8920 (67,783)
    Star Fox 64 3D (Nintendo, 3DS): 8626 (41,102)
    Steins; Gate (5pb., PSP): 7576 (116,593)
    The 3DS held on to the hardware chart top spot, selling 31,826 – well down on the 46,637 it managed last week.

    The PSP came in second with flat sales of 26,854, followed by the PlayStation 3, Wii and DS. Here's the chart:

    3DS: 31,826 (Last week: 46,637)
    PSP: 26,854 (26,551)
    PS3: 23,343 (23,322)
    Wii: 17,114 (14,237)
    DSi XL: 5258 (4693)
    DSi: 4921 (4384)
    Xbox 360: 1546 (1734)
    PS2: 1475 (1405)
    DS Lite: 155 (131)
    PSP go: 14 (14)

    http://www.eurogamer.net/articles/20...ven-3ds-on-top ...
    by Published on July 26th, 2011 22:45
    1. Categories:
    2. PSP News

    If you like “Top 10” types of posts, this one is for you, and I’m sure you won’t find it anywhere else. This is a chronological list of PSP games in which vulnerabilities were found (ordered by date of exploit release, not release date of the game)…
    Come with me, we’ll visit some of the major events in the scene’s history on the way… and as a nice bonus, 2 of the exploited games in this list were never revealed publicly before

    1. 2005 : Puzzle Bobble
    We’re going back to the very early days of the PSP scene with this first entry! Most of you probably never heard of this one before, actually.
    The Japanese version of Puzzle Bobble was compiled in debug mode, allowing hackers to retrieve some interesting information, such as function names, that were later on used in the scene’s PSP SDK.

    This was one of the first steps to getting homebrews on this great device.


    2. 2006 – 2007 : GTA – Liberty City Stories
    This one started a long era of “save game exploits” on the PSP. Fanjita and n00bz found a buffer overflow vulnerability in the savegames of GTA-LCS. This allowed users to run the noobz eLoader, and later on, downgraders.

    Sony quickly patched this one with a firmware update, and Rockstar also updated their game. People wanting to hack their PSP had to be careful not to buy an updated version of the UMD. This is the only time in the PSP history that an exploited game got a UMD update.

    Funny anecdote, this vulnerability got reused a second time by Noobz almost a year later, in what was called the goofy exploit, when it was discovered that sony had incorrectly patched the vulnerability. This one has a special place in my heart, as the GTA exploit is what I first used to run eLoader and scummVM on my psp phat!

    3. 2007: Lumines
    Noobz again, with the help of hacker Archaemic, found an exploit in the game Lumines. Called illuminati, the exploit was apparently found by pure luck, when Archaemic was trying to feed random data to the game.

    This exploit gave hope to owners of the 3.50 firmware, technically working on all PSPs from firmware 1.0 to 3.50 (the most up to date firmware at the time)




    4. 2009: Gripshift
    As a happy new year present for 2009, developer MaTiaZ gave us the Gripshift exploit, yet another buffer overflow vulnerability in the player’s name, using the game’s save data.

    Although the hype was extremely high on this exploit, the lack of a good Kernel exploit to work with it basically ruined the fun for everybody. The old guys among us will remember this as a big fight over an exploit between famous Hacker Dark-Alex, and team pspgen, when pspgen announced they would release a Custom Firmware/Hen using the Gripshift exploit

    5. 2009: Medal Of Honor Heroes
    In the middle of 2009, developer kgsws (who is now better known for being the first to sign homebrews on the PSP) released an exploit for the game Medal Of Honor Heroes (MOHH). The exploit had the particularity of requiring the players to commit suicide in the middle of a multiplayer game, which, although not very practical, was extremely fun.

    Again, the lack of Kernel exploit (or rather, the lack of interest from people who had a kernel exploit) to work with this game made it not so interesting to the community, but this is also the game on which m0skit0 started developing Half Byte Loader, an open source successor to the NoobZ eLoader (these are both applications that allow to run homebrews without a kernel exploit)


    6. 2010: Patapon 2
    The PSP Go had announced dark times for the scene: exploits in games weren’t cool anymore, because exploits on UMDs wouldn’t work on the PSP Go, and exploits in games from the Sony PSN would get patched instantly. The “serious” guys were digging in the PSP firmware, or looking for exploits in images or mp3 files. Some people were still looking for exploits in games though, mostly for the fun of it.

    This was the case of malloxis, who found an interesting crash in Patapon 2. What he didn’t realize at the time was that Patapon 2 also had an associated a demo, that could be obtained without accessing the PSN Store on various websites (no risk of an update by Sony), and that this demo could load and save games.
    It took roughly a week to developer Wololo (that would be me ) helped by N00b81, to create a proof of concept for a binary loader using this buffer overflow. At this time, taking note of the previous “wasted” user mode exploits (MOHH and Gripshift), we (n00b81 and myself) wanted to go further, and help m0skit0 with his work on half byte loader. We wanted to keep our exploit under wraps, until HBL was ready, to avoid this great exploit being “yet another wasted user mode vulnerability”.

    What actually happened is that malloxis blew it off by leaking my files, and we had to release a work-in-progress version of Half Byte Loader. But overall things turned out well, as Half Byte Loader dominated the scene for a few months, until Total_Noob’s Hen came, almost a year later.

    Fun fact: people who used HBL during this era now want to kill kittens every time they hear the Patapon song.

    7. 2010 – Hot Shots Golf 1 and 2
    As we were working on Half Byte Loader, and as no Kernel ...
    by Published on July 26th, 2011 00:57
    1. Categories:
    2. PSP News

    via http://www.emucr.com/2011/07/game-ca...ht-v13-r1.html

    Game Categories Light v1.3 r1 is released. Game Categories Light is the successor to Game Categories Revised. It aims to provide a simple and well integrated category feature for 6.20 TN users, by applying the most hackish amount of patches this plugin ever had. It extends the original foldering feature (which is only capable of foldering everything by it's expiration date). A 'By Category' feature is introduced in to the options, and it is defaulted to whenever you enter the game menu. An 'Uncategorized' feature shows up for any uncategorized games/homebrew. As a nifty extra, it shows the type of game/homebrew it is, and it's current firmware limitations, as a subtitle.

    Game Categories Light Features:
    - Adds a new option called ‘By Category’ to your ‘Group Content’ menu.
    - Adds the ‘By Category’ option in the Square-button cycling.
    - Defaults to the ‘By Category’ option when you load the menu.
    - Introduces a subtitle that shows the game type and firmware limits.

    Game Categories Light v1.3 Changelog:
    CHANGES 1.2b -> 1.3
    - Added support for the 6.3X kernels.

    Download Via Comments ...
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