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  • PSP News

    by Published on February 1st, 2011 21:01
    1. Categories:
    2. PSP News,
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    Zoozen Action PRO Toolkit v2
    Manufacturer: Zoozen
    Site:
    Price: $19.95


    Overview : If you have ever attempted any repair or improvement of any kind, you know that the right tools can make the difference between a good experience and a bad one. The Access Pro Toolkit by Zoozen has everything you need to get into your console and accessories. It is the only toolkit that includes tools for every console and handheld on the market today. And it includes unique and custom tools that are only available from Zoozen.

    This tool kit includes the tools you need for the:

    · Microsoft products, including: Original Xbox, Xbox 360 and accessories like the Xbox 360 wired controller, and the Xbox 360 wireless controller. Special tools: the OneSnap, the only one-piece Xbox 360 case separator, and a special long neck tamper resistant Torx bit.

    · Nintendo products, including: the Nintendo Wii, GameCube, GBA, DS, DS Lite, and most accessories like Nintendo Cartridges, Gamecube controllers, and power supplies. Special Tools: Triwing bits in two sizes and two sizes of rare Linehead Nut Setters in hardened steel. Also has the correct tools for most of the retired Nintendo game machines (those not currently for sale in the marketplace).

    · Sony Products, including: PS3, PS2, PStwo, and PSP and many accessories (for example: Sony controllers).

    · The Access Pro Tool Kit also has the correct tools to open most third party products.

    The tools are all housed in a convenient plastic case that keeps all the parts just where they belong. And, duplicates of most bits are provided, just in case you drop a bit behind your desk during a critical procedure.

    Includes:
    • 1pc Easy grip screwdriver handle
    • 1pc Magnetic Tweezers
    • 1pc "OneSnap" tool for opening Xbox 360
    • 1pc Linehead nut setter (small size)
    • 1pc Linehead nut setter (large size)
    • 1pc Flathead bit, Long
    • 2pcs Torx Size 6, Tamper Resistant
    • 2pcs Torx Size 8, Tamper Resistant
    • 2pcs Torx Size 10, Tamper Resistant
    • 2pcs Torx Size 15, Tamper Resistant
    • 2pcs Torx Size 20, Tamper Resistant
    • 2pcs Hex Size .05
    • 2pcs Triwing Bit
    • 2pcs Phillips #000
    • 2pcs Phillips #0
    • 2pcs Phillips #1
    • 2pcs Slotted 7/64

    Quality/Usability : Those who mod consoles or want to start modding, the Zoozen Action PRO Toolkit v2 will help you out tremendously. The Zoozen Action PRO Toolkit v2 has tools for Microsoft, Sony and Nintendo products ranging from console to games and accessories. This toolkit will open even the new nex-gen consoles.

    Xbox 360 – Torx T8, T6, T8, T10, Hex 0.05, Slotted 7/64, OneSnap and a Long Slotted Screw Bit
    Xbox – Torx T10, T15, T20
    PS3 – Torx T10, Phillips 0, Phillips 1, Phillips #000
    PS2/Two – Phillips 0, Phillips 1
    PSP – Phillips #000
    Wii – Triwing, Phillips 0, Phillips #000
    Gamecube – Linehead Nut Setter #8
    DS/DS Lite – Triwing #00, Tripoint #0, Phillips #000
    Gameboy – Triwing #00, Tripoint #01
    Nintendo Cartridges – Linehead nut setter #6

    The screwdriver handle is made of a rubberized grip instead of plastic like some screwdrivers are made of. This allows for easy gripping. Each bit that was placed was held in place very tight.

    Each bit unscrewed each screw nicely without stripping the screws. Screwing each screw back into place worked wonderfully as well.

    Dropped a screw and cant reach it or need to hold a wire or LED in place? Zoozen also included a magnetic tweezer to help hold those thin wires or screws that may be too small to hold in your fingers.

    Conclusion : Overall, the Zoozen Action PRO Toolkit v2 is a modders dream come true. Everything you need to help open your mod frenzy finger is all in this Zoozen Action PRO Toolkit v2. Add a dremel and a soldering iron and this would be the Ultimate modding tool! It would also have been useful if the bits were magnetic to pick up the small screws. The price of $19.95 is definitely well priced and worth it.

    Images via comments ...
    by Published on February 1st, 2011 21:01
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    2. PSP News,
    3. Nintendo DS News,
    4. Nintendo Wii News,
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    Jimi Game Shell Case
    Manufacturer: Mr Smith
    Site: Buy from Jimi
    Price: $9.95


    Overview : Jimi™ Game Shell is compact, water resistant and shockproof, and you can attach it to your backpack, lanyard or keyring. Within its recyclable sanoprene liners, each case securely holds two Nintendo DS games, two Wii (SD) cards, or two PSP (ProDuo game or music) cards.

    Jimi™ Game Shell's translucent outer skin is made from 100% recycled and recyclable polypropylene. Combined with the cushioning sanoprene lining in planet purple, gunmetal grey, or fire red this splash proof shell makes it ideal for storing your DS and PSP game cards, music or camera memory cards, and it looks really sweet to boot.

    Quality/Usability : There have been a couple of vacations where I carried my PSP and DS around with me. Each portable system in its own dedicated case but no place to carry my extra games or memory sticks.

    Jimi may be your solution and even mine as well. Jimi is made of durable plastic with sanoprene lining (rubber). You can attach the Jimi to your keyring, bag or string for easy portability. The Jimi is small enough to fit in your pants pocket and light weight that you wont notice it. Jimi comes in three colors of sanoprene lining: Red, Grey or Purple. The plastic shell is all the same clear color.

    The sanoprene is removeable. The mold of the sanoprene allows you to hold up to two Pro Duo memory sticks or two SD cards (one on each side) or one of each. Above the memory cards, you can hold two DS games. The memory sticks and DS games are held in place securely. Even if you only had one DS game and the other slot was open and was holding either a Pro Duo or SD, they wont come out unless it was banged on hard.

    Conclusion : Overall, the Jimi Game Shell Case is a nice solution to holding your memory sticks and DS games at once and together. I'm not sure if it was my shipment only but it did not come with a keyring like the Jimi Multi-Media Memory Case as that came with a keyring. The price of the Game Shell Case is fairly reasonable as well.

    Images via comments ...
    by Published on February 1st, 2011 20:50
    1. Categories:
    2. PSP News,
    3. Apple iPhone,
    4. DCEmu Reviews

    Griffin Smartshare Headphone Splitter
    Manufacturer: Griffin Technology
    Site: Buy from Griffin Technology
    Price: $7.49-$14.99

    Overview : The SmartShare is a headphone splitter with individual volume controls.

    It is ideal for watching movies on a PSP or listening to your music on a iPod, as it allows you to share the experience with a friend – perfect for car trips, plane flights, and waiting rooms. Now you can share your audio, not your volume preferences.

    Great design and minimal size make SmartShare a must-have addition to any accessory bag.

    Quality/Usability : The SmartShare splits sound between two headphones which allows two people to listen to your PSP or iPod at the same time without having to share headphones.

    This is great on those long roadtrips or flights to keep you and your friend occupied. Each splitter has its own volume control. If you're the type to blast the volume, your friend wont have to suffer as they can control their own volume to their likings.

    The sound quality is pretty clear and does a great job of splitting the sound. I personally like the volume blasted while my friends prefer to have a lower volume.

    Conclusion : Overall, the Griffin SmartShare is a nice product to share sounds with a friend without having to give up your headphones or one of your earbuds. The volume control on each splitter is a nice addition as each person can adjust it to their own likings. This is not only for the PSP but can also be used for iPod, MP3/CD player or any electronic device that has a headphone jack.

    Image via comments ...
    by Published on February 1st, 2011 19:42
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    2. PSP News,
    3. PS3 News,
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    7. PC News,
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    Dead Space 2, the dismembering space horror sequel from EA and Visceral Games, has taken the top spot on the UK chart in a week of few releases, knocking LittleBigPlanet 2 into second after just a week at the top.

    Dead Space 2 is the only new entry in a reshuffled top twenty which sees Black Ops slip to its lowest position yet of fifth. FIFA 11 and Assassin's Creed Brotherhood both gain a place at Activision's expense, sitting at third and fourth respectively.

    Interestingly, the addition of Dead Space Extraction: Move to the PS3 bundle didn't quite manage to tip the sales of Dead Space 2 in the favour of Sony's machine - 56 per cent of sales were for Xbox 360, with 40 per cent on PS3 and the remaining 4 on PC.

    Leisure software charts compiled by Chart Track, (C)2010 UKIE Ltd.

    Last Week This Week Title
    New Entry 1 Dead Space 2
    1 2 LittleBigPlanet 2
    4 3 FIFA 11
    5 4 Assassin's Creed: Brotherhood
    2 5 Call of Duty: Black Ops
    3 6 Just Dance 2
    10 7 Need For Speed: Hot Pursuit
    6 8 Wii Fit Plus
    15 9 Art Academy
    11 10 Just Dance
    7 11 Mass Effect 2
    8 12 Kinect Sports
    12 13 The Sims 3
    9 14 Gran Tursimo 5
    16 15 Wii Party>
    13 16 Dance Central
    20 17 WWE: Smackdown Vs. RAW 2011
    17 18 Read Dead Redemption Undead Nightmare
    Re-Entry 19 EA Sports Active 2
    18 20 Wii Sports Resort

    http://www.gamesindustry.biz/article...op-of-uk-chart ...
    by Published on January 1st, 2011 17:00
    1. Categories:
    2. PSP News,
    3. Xbox News,
    4. DCEmu Games Reviews

    Game Review: Stepmania (PC, Xbox, PSP)
    Publisher: MIT
    Developer: MIT
    Genre: Rythm video game
    Players: Up to 2

    We've all heard of the Konami Arcade game Dance Dance Revolution, and it’s numerous sequels and ports.
    A lot of us have it on our home consoles, breaking it out during parties or even using it for exercising. I’m here to review a homebrew PC clone of DDR. This clone is called Stepmania.


    The Default Stepmania Menu

    Now some of you have probably heard of Stepmania. It isn’t at all new, in fact it was first released in November of 2005!
    But it’s free and open-source, with I-Pod, PSP, and Xbox ports, and is guaranteed to entertain.
    Now my Stepmania experience is on the Xbox, with StepmaniaX. It was relatively easy to set up too. The downside that I can think of is that you have to go and find songs, announcers, background animations, etc, to get it working properly.

    It immediately worked with the DDR PS2-GC-Xbox Dance Pad and plays/feels exactly like the real thing, with the only problem being that if you are using the Dance Pad, it can be a tad bit annoying setting up the controls at first. However, once you’re finished setting the controls up, it works great!


    Doesn’t it look exactly like DDR?

    Stepmania is also very customizable. From background animations to arrows to songs, you can make it what you feel is best, and if you don’t like what’s available on the internet, you can learn how to make your own content and custom songs!

    Overall, Stepmania is free, (unless you want the optional but recommended dance pad, which is only $20) and will keep you entertained with the thousands of songs you can add to it, I recommend you check it out. With that said, I definitely recommend the PC and Xbox versions, with the only cons being the way you have to setup the game itself and the controls, making it a lot more difficult to work with at first compared to DDR. The PSP and iPod versions however, I really dont care for myself. Even though these ports are very similar to the original PC version, you must keep in mind that it IS a dancing game, that you should be using a dance pad for. Honestly, what’s the point of playing a dancing game if you’re going using a d-pad or a click wheel?

    So, to wrap this up:
    PC and Xbox -

    PSP and iPod -
    by Published on January 1st, 2011 16:59
    1. Categories:
    2. PSP News,
    3. DCEmu Games Reviews

    I'm in between reviews at the moment, so I'm taking a little review break with another review. It makes sense to me at least. (I can't find another game to review right now...this should be relieved by at least July 8.) Besides, I've been a Hellboy fan for a bit of time.

    Hellboy: The Science of Evil
    Publisher: Konami
    Developer: Chrome Studios
    Genre: Action
    Players: 1

    This game is currently being used as a coaster.

    In Hellboy: Science of Evil, you take the role of Hellboy, a demon operative of a secret underground group who hunt down all things supernatural. You play through 6 chapters following the villain Von Brampt to try and stop him from accomplishing his evil goals.

    There's nothing to write here.
    No witty comment. Not approving or disproving remark before this paragraph about this games story. The title just about explains it all. The "story" here, if you can even call it that, is the same thing as taking 15 different, totally unrelated ideas and shoving them together and using scotch tape to make them stay together. Alright, enough of that. The story in Hellboy: Science of Evil can hardly be called a story. Its composed of 6 broken and terribly composed chapters, almost all of which have an ending even before the climax. An example can be seen as far back as the first level. You find yourself as Hellboy in a distant cemetery in the-devs-only-know-where chasing down a witch who has stolen a great deal of precious artifacts, and killed all the people who tried and stop her. Now let me stop for a minute to explain something about the cut-scenes these messages are conveyed through. At first glance you may well see a stylish cut-scene, almost even a little bit reminiscent to the comic book. Now just wait until it starts moving. the poorly thrown together, no-voice acted cutscenes are the epitome of a bland and inexcusable attempt at piecing together a comic book style presentation. Characters look extremely different in style from one another, almost as though half of each cutscene was drawn by a different artist. The small feat they do manage to accomplish is get at least a little bit of the point of each scene across, but for the most part they simply cause more confusion. Now back to where we were, with the witch and the cemetery. The entire level basically changes course, and only follows Hellboy as though he's bent on escaping rather then catching the witch. And even after you complete the entire level, the last scene shows you overlooking a village and falling off a cliff, without so much as even a mini-boss fight. Wanna take a wild guess at level two? Probably not, since your most likely wrong. None your fault, though, as you somehow wind up in Japan, where you've apparently entirely forgotten anything about a witch and death and mayhem and blahblahblahblah. This games story is the most broken I've seen since Ghost Rider the game.


    Prepare to fight these guys, over and over and over and over...

    Hellboy has never looked worse
    The strangest thing about the fact that this game looks depressingly terrible is that the original movie actually got many awards for its great cinematography and costume design. The comic book has gotten many awards for great artistry. So you'd think, at least by a little, that the devs here would have at least put a bit more effort into the graphical component to this game. Well besides story, this is easily its worst part. And what better way to explain then by example. Textures disappearing: I walked past a door at one (or more) points in the game, only to find the door wide open when I couldn't access it. So I walk back three steps to go in only to find that the door never moved in the first place. So I ended up just having to leave the ghost door in place, without ever knowing if it was opened or closed. Clipping issues: When throwing or finishing off enemies, they have strange tendency to clip straight through the floor and fall under the level. Also, when thrown they also sometimes go straight through a solid wall. Fence posts and the such move back and forth straight through the ground as you go away and to them. Bland menus: The death screen isn't an extra screen at all. It simply brings up a menu no different then the main menu and asks me if I want to start checkpoint over. All menus look exactly the same. Back to normal style graphics section explanations. The HUD actually doesn't look all too terrible. the colorful bars of health and Rage bar offset an often boring and repetitive background. About backgrounds, each level does sport a different background, for a while at least. The problem with each is they tend to be bland and overall are extremely linear. They also share the exact same pale color pallet, which looks nice for a while, but loses its small charm before the first level is even over. The different ...
    by Published on January 1st, 2011 16:58
    1. Categories:
    2. PSP News,
    3. DCEmu Games Reviews

    Publisher : Taito
    Developer: Taito
    Genre: Arcade Shooter
    Players: 1-4
    Price: $19.99

    Overview:
    Space Invaders is celebrating its 30th anniversary with a party that EVERYONE is invited to (just pay $19.99) lol

    Gameplay:
    This time around, Space Invaders comes shipped with some strategy by giving you a power up every time you hit four ships of the same color continuously. On the right side of the screen, you will find a power up bar, once you grab a power up, that bar will instantly start draining, so you better use your power wisely. If you want to save the power for later, simply hold the right trigger.

    If you see a shiny color changing ship hover across the top of your screen, hitting it will take you to a bonus level, complete that level, and you will be rewarded.

    Aside from a new look and slightly new feel, A new element is added: BOSS BATTLES! Yes, you heard right, now you can easily see each and every pixel forming a ship.

    Boss battles normally consist of one or two big ships, and a bunch of little ones, though the small ones may seem like a bother at first, DO NOT BE FOOLED! for they are the key to power ups, and power ups are they key to victory.

    Only three to go, and this guys are in for a blast! (if you have played the game, you will know what I am talking about)

    Graphics:
    Space Invaders Extreme. As the name suggests, the game feels like they gave "extreme" amounts of drugs to the game making YOU think you are high. The game has DDR like backgrounds which seem to swirl and melt as you progress through the game. Even though the space ships still look the same but shinier, The game overall looks great, And it is the small details here and there that make it so.

    Is it just me, or are the aliens forming question marks? Don't worry, I am confused too.

    Sound:
    This game has techno music as its companion to to the visuals and it works great, what is even More amazing, is that every shot and explosion created, fits perfectly with the song.

    Each level comes with a brand new track that will keep your ears too busy to hear your mom asking you to clean up your room.


    Replay Value:
    Like most arcade games, Space invader has a great replay value, you will find that whether you have five minutes or two hours, you will be able to pick this up and start playing.

    normal bullets can usually do the job, but nothing beats a good ole hyper beam!


    YEA! that's what I'M talking about!

    Conclusion:
    Humpa doompa dompa dee doo, what do you get when you combine great graphics, addicting game play, and great tracks to go along? a must buy for you!

    I give this game a:

    my review survey
    by Published on January 1st, 2011 16:23
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    2. PSP News,
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    PSP RPGs are here and there, they're everywhere they're up the stairs and behind the chairs. Yes, i did make that off the top of my head as I went but the point stands that there is an abnormal amount of sh**ty PSP RPGs out there. And then there are some good ones. Then there are some o.k. ones. Yadda yadda. Breath of Fire III seems like your average RPG, turn based, plot, stuffzes that make it an RPG...you know how it is. So lemme get to the review before you jump to conclusions....

    You start out as a dragon (huh?) that ends up being found, abandoned as a human child, found by a duo named Rei and Teepo, 2 juvenile thieves. You soon become family, and have a time together...until two assassins named Balio and Sunder attack you and your family, who presumably kill Rei and Teepo after you black out. You soon set out to try and find them, in the way learning of your origins as a half-dragon, half-human race, and the most powerful in existence. Along you way you befriend a princess, a guardian, a wacko scientist, and a list oft friends as you journey to find out just what happened to you and you dragon race.

    Graphics are sprites. But they are some darn fine looking sprites. However, for the first part of the game, the main character's sprite doesn't look much like the character himself, so it really doesn't matter. backgrounds are full 3D, however, and look pretty nice, not terrible and not stunning. They're just what they need to be.

    Now for a turn based RPG (which I used to hate, btw) this one is pretty deep. Physical attacks, magical attacks, over 100 spells, weapons, armor, secondary armor, rings, quite a lot of stuff you can customize your characters with. but theres different strategies that you have to employ in every different battle, as all enemies have resistance, weaknesses, abilities, stats, all that may seem normal for RPGs, but Breath of Fire forces the player to take each one of these factors into consideration, as your normal strategy will almost never work all the time later on in the game. Each character that joins you, too will have they're owns abilities you must factor in. You may find yourself frustrated at times, but I'm just a really impatient person myself. But boy, playing as dragon Ryu sure is fun!


    Sound is fine, at least for what it is. It wouldn't have killed them to add some voice acting to the scenes, though would it? Music is so-so, and the battle cries are still in Japanese. Eh....

    Replay value...well, its standard for an RPG. You should get a good 30 hours of gameplay, but theres little to do except collect items and dragon genes after your done.

    Graphics: 3.5/5
    Great sprites, decent battle animations. Nothing special, but their fine for what they are.

    Sound: 2.5/5
    Everything works, but it still would've been nice to have seen some voice acting.

    Gameplay: 3.5/5
    Pretty nice and deep for a turn-based RPG. Multiple strategies for enemies, all which must be utilized to the best of your characters abilities. Unfortunately, you have to guess the strategy for many opponents.

    Presentation: 4.5/5
    An interesting storyline through the whole experience will keep you coming for more. Combat is easy to learn as well.

    Replay value: 3/5
    Like I said, a good 25-30 hours of gameplay, but after that, your done.

    Overall:

    it was tough debating whether it'd be a 8, 7.5, or an 7...but its age is starting to show. Still, if you want a mix between old school and new age RPG that still is pretty fun, look no further. ...
    by Published on January 1st, 2011 16:20
    1. Categories:
    2. PSP News,
    3. DCEmu Games Reviews

    SSX On Tour
    Publisher: EA Games
    Developer: EA BIG
    Genre: Sports
    Players: 1-4
    Reviewed on PSP by gdf

    SSX is the Snowboard series. First appearing on PS2 in 2000, it has grown and changed over the years, dominating the snowboarding corner of the extreme sports genre virtually unchallenged. On Tour is the latest, appearing on the creaky old PS2, Xbox and PSP. After the brilliant predecessor SSX3, many expected this to be the be all and end all of boarding games, and though it is solid and competent, it doesn't quite measure up to this expectation. Some of the magic has been lost and the title is misleading- the whole game takes place on the same mountain- don't expect to be hurtling down the French Alps one minute and snapping your neck on Mt. Everest the next.

    On Tour has made some additions to the franchise; it is the first game to include skiing and there are more challenges to do. Skiing is fun for the first ten minutes but seems to fade when you realise it is exactly the same as boarding. The tricks work in the same way, the characters are the same, the speed is the same, the designs are the same, the levels are the same and the handling is...you guessed it, the same. This poses a problem as all skiing really brings to the game is more challenges, all of which are mirror images of the boarding ones. It is like a driving game claiming to have 50 tracks, but really there are just 25 reversed. Thankfully the handling is good all round anyway, so at least the game isn’t twice as long and a bitch to play at the same time.

    The controls work surprisingly well on the handheld. Cross is crouch/jump, Circle and Square are trick buttons and Triangle is the modifier. To flip you press the D-Pad like in SSX of old. This actually works better than on PS2, where EA's bumming of the right analog has led to a poorly implemented "Trick Stick". On paper this sounds more natural, but series veterans will be put off by the fiddlyness and are better off playing on the portable. Unfortunately, the absence of four shoulder buttons on PSP has led to the boost being mapped to Square, so even a tiny lift off the ground could send your protagonist rolling off a cliff because they tried to do a 180 Stalefish three inches in the air.

    The boarding itself hasn't changed much, which can be seen as a relief. There is little better than bombing down a mountain at 90 miles per hour, trees rushing past and only your pure, concentrated skill stopping you ramming into one. When this game works, it works beautifully. There are times when you will feel nothing else, hear nothing else and see nothing else; undiluted gaming Zen, but given the skill of this particular reviewer, that headfirst tree-rape comes a little too often! On a more serious note, it has to be said that there are too many tracks. Wait...don't criticise me for saying this. SSX3 had three parts to a single mountain, with a few secret routes here and there. You could, with some practice, learn the course inside out and choose your own way down, knowing where to go next. On Tour has loads of separate courses, none of which are particularly memorable, so finding that personal route is hard to achieve. You may recognise a course, but you won't be able to go the same way time and time again, honing your skills to a knife edge. With this lost, it is all too often that the hardened SXX fan will lose on the easiest difficulty for the seventieth just because they didn't know where to go next.

    The visuals in OT are quite impressive, though not outstanding. Motion blur is well done and really adds to that sense of speed as the screen melts in your face. The snow looks really good when it puffs and whooshes out from the board, and you can really feel like Mr Cool cruising down the mountain with a trail of sparkling snow behind you (Sorry if that sounds a bit gay). Character models are fine, but on close inspection can look a bit ropey. The soundtrack is impressive, featuring a raft of great bands. The playlist is customisable too, so if you think a song sucks, you can simply refuse to ever let it piss in your beautiful ears again. The sheer amount of music that has been jammed onto the UMD is amazing, as there is at least an iPod Shuffle's worth of tuneage here.

    This review may have sounded harsh, but that is only because the series has offered so much more in the past. Number three was easily the best snowboard game ever, so On Tour is really a bit of a disappointment. It is by no means a bad game, don't get me wrong. It is solid, fun, and well made. Series newbies will love it and enjoy every last minute, but for those of us who have played the previous titles it is slightly flat. If you are buying SSX on PS2, go for the previous instalment, which can now be found for fewer than ten notes. For PSP owners hankering for some mountainside action there is no other ...
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