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  • PSP News

    by Published on August 16th, 2011 11:15
    1. Categories:
    2. PSP News,
    3. Nintendo Wii News,
    4. Wiz News

    Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOSX, PSP, Wii, and GP2X Wiz.


    Complete documentation for creating games is downloadable from within the interface in PC and Mac builds, and is also available on the website. A generic template from which to build new games is also available from the in-program downloads list, as well as an open example of fully-featured gameplay.

    Games created or hosted by the author and his team are directly downloadable from inside the program. Updates for the program, or any installed game, can also be downloaded from the same interface when they become available.

    What's New (v11.08.11)
    View complete "What's New" document

    Features
    A new build is now available for the GP2X Wiz
    New Script Commands (1440-1472, see index in "Functions" doc)

    Manual opening/creation of and reading from or writing to data files, making possible demo recording/playback, game progress saving, custom data editing, etc

    Load new Player Character data into any existing Player Character slot at any time during gameplay to allow many Character types in a single game without having to expend the RAM to store them all at once

    Load a new set of Global Palette Colors from a PCX/TGA image file at any time during gameplay

    (Re-)Obtain a Tile Map for a Tiled Level Object from anywhere on any existing Tile Plane at any time during gameplay

    Save standard Level Layout and/or Tile Data to the files that were last loaded, or a new location specified by Script Text

    The _SaveObjects Command now accepts a "Register" for the Text ID parameter

    Modify or retrieve (for value testing) the contents of Game Text Strings, enabling visible entry and use of names, passwords, etc
    The Tile Editor has been rearranged to make better use of available screen space, and updated for functionality

    The tiny, hard-to-click arrows have been removed; click options are now activated by left- or right-clicking the option label or its displayed value

    The entire 256-color palette is now available all at once

    An option is now available to place a smaller, less-featured version of either the Tile Selector or Level Editor in the lower-right corner for more quickly selecting tiles from the list or the level layout, drawing to the level layout, and instantly viewing changes to the overall layout image while editing a tile

    Palette entries can now be swapped within the editor for easily organizing colors in preparation for Palette Animation, or any other purpose
    An "Alias" system has been added so that more-easily-memorizeable names can be used for Commands, Variables, settings, etc. in scripts instead of their internal ID numbers. Aliases for standard IDs are included and listed/used in the documentation, and users can modify them and/or add their own for game-specific IDs
    Tile Animations can now be set up more quickly and easily by means of the new automatic Tile Animation frame insertion, which uses the Level Editor's Tile Plane section selection/copy feature
    Shortcuts have been added to both the Tile Editor and Level Editor for filling either an entire Tile or all non-transparent pixels of a Tile with any of the four solidity types
    Sprite Editor "Dumps" of Player Character Sprites will now save these changes directly to the selected Character's Character Def File by default. The external "frames.txt" dump is still available, and can be performed by instead holding Ctrl while pressing Enter
    Sprite Editor "Dumps" of Object Sprites will now save these changes directly to the appropriate Object Def File by default (depending on which set the currently-selected sprite set resides in). The external "frames.txt" dump is still available, and can be performed by instead holding Ctrl while pressing Enter
    When viewing Object Sprites in the Sprite Editor, the Status element that displays the currently-selected set number will now display the set's ID relative to the Object Def that loaded it, rather than its E02-internal ID (Ex: If there are 28 Game-global Object Sprite Sets, the final set's ID will be shown as "27G", while the first "Zone" set's ID will be shown as "0Z" rather than "28"). The same principle has also been applied to the "Ani ID" element
    When viewing Player Character Sprites in the Sprite Editor, the Status element that displays the currently-selected "Animation Function" will now display the set's ID relative to the "Player Character Common Functions" list or the selected Player Character's "Character Specific Functions" list, rather than its E02-internal ID (Ex: If there are 33 Player Character Common Functions, the final Function will be shown as "32C", while the first Player Character's first "Character-Specific" Function ID will be shown as "0P" rather than "33"). Also, the selection will default to the Player Character's first "Character-Specific" Function, and "Character-Specific" Functions belonging to Player Characters other than the one that is currently selected will not be accessible
    A new error message has been ...
    by Published on August 15th, 2011 14:25
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo 3DS News,
    7. Nintendo Wii News,
    8. PC News,
    9. Xbox 360 News

    Despite Friday's official price cut for the 3DS handheld, only one exclusive title sits in the top 40 best-selling games chart.
    The Legend of Zelda: Ocarina of Time 3D saw a 60 per cent rise in sales compared to last week, taking the game from number 39 to 13 in the charts.
    Retailers began cutting the price of the 3DS last week ahead of the official reduction, with some selling the console for as little as £115 - less than half its price at launch in March.
    Elsewhere in the charts there was only a shuffle of the top titles, with 505 Games' Zumba Fitness still at number one for 12 weeks in total.
    The top twenty best-selling games follow:
    • 01 Zumba Fitness
    • 02 LEGO Pirates of the Caribbean
    • 03 Cars 2
    • 04 Dirt 3
    • 05 FIFA 11
    • 06 LEGO Harry Potter: Years 1-4
    • 07 Just Dance: Extra Songs
    • 08 Call of Juarez: The Cartel
    • 09 The Sims 3
    • 10 L.A. Noire
    • 11 Harry Potter: The Deathly Hallows Part 2
    • 12 Brink
    • 13 The Legend of Zelda: Ocarina of Time 3D
    • 14 Assassin's Creed: Brotherhood
    • 15 Battlefield: Bad Company 2
    • 16 Just Dance 2
    • 17 Wii Sports Resort
    • 18 Tiger Woods PGA Tour 12: The Masters
    • 19 Portal 2
    • 20 Dungeon Siege III
    • http://www.gamesindustry.biz/article...ite-price-drop
    ...
    by Published on August 11th, 2011 23:22
    1. Categories:
    2. PSP News
    Article Preview

    Sony has offered a free PSP and games to a man who was videoed being mugged for his console during the London riots earlier this week.
    Sony Europe marketing director Alan Duncan revealed the move in the comments section of a website set up to "do something nice for Ashraf Haziq", offering to replace the 20-year-old's PSP that was taken from his bag.

    In a video (below) that appalled the nation, looters were seen to steal the system from Haziq's bag as he stood bleeding in the street.

    "I'm the marketing director for PlayStation UK," Duncan posted under the username 'albinolove33'. "[We'd] like to give him a new PSP and games. Let me know the best way of getting in touch with Ashraf or the hospital. Thanks."

    Sony is also one of the many victims of the London riots. A Sony warehouse in Enfield was set ablaze late on Monday night as unrest swept the capital.
    http://www.computerandvideogames.com/315024/sony-offers-mugged-london-riots-victim-free-psp-and-games/ ...
    by Published on August 11th, 2011 00:13
    1. Categories:
    2. PSP News
    Article Preview

    Vita may be just months away from release but that isn't stopping Sony from rolling out more sweet bundles for PSP.
    The platform holder has confirmed it will release a new PSP Entertainment Pack in US which bundles a black PSP-3000, a 2GB Memory Stick PRO Duo, and both Madden NFL 12 and Need for Speed SHIFT on UMD.

    All that will set American gamers back $159.99 (just under £100) and goes on sale from August 30 (bundle pictured).

    Sony executive vice president Kaz Hirai announced a 2011 release date for PlayStation Vita in Japan, but confirmed the handheld won't hit Europe or the US until next year.

    The official announcement of PlayStation Vita's Japanese release date will "probably" happen at the Tokyo Game Show next month, Sony's said.

    http://www.computerandvideogames.com/314991/new-madden/nfs-shift-psp-bound-for-us/ ...
    by Published on August 10th, 2011 00:42
    1. Categories:
    2. PSP News
    Article Preview

    In addition to the Mega Man 9 and 10 DLC packs listed as discounted in this week'sPSN update, you can also get ... Mega Man 9 and 10. And Mega Mans 1-3. Though they didn't show up on Sony's official list of updates, the entire Mega Man catalog on PS3 is on sale this week, half off.

    The PSOne Imports versions of Mega Man 1, 2, and 3 (based on the Japanese PlayStation re-releases) are now available for $2.99 each. Mega Man 9 and 10 sell for $4.99 each this week, with DLC bundles an extra $2.99. Given Capcom's recent attitude toward Mega Man, we'd love to see what happened if these discounts led to a massive sales boost.

    http://www.joystiq.com/2011/08/09/me...n-sale-on-psn/
    ...
    by Published on August 10th, 2011 00:33
    1. Categories:
    2. PSP News

    via http://www.emucr.com/2011/08/daedalusx64-svn-r724.html

    DaedalusX64 SVN r724 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

    DaedalusX64 SVN Changelog:
    r724
    [=>] Merged from Dev branch:

    Rev 331 - Corn
    [!] let compiler inline R4300_JumpToInterruptVector() since it only adds ~100 bytes to .exe
    [!] reorganize and improve checks in R4300_Handle_Interrupt()
    [!] speedup and use 32bit (instead of 64bit) in DDIV and DDIVU when possible
    Rev 332 - Salvy
    [!] Optimized CPU_SetCompare
    Rev 333 - Salvy
    !] Made COP0 registers 32bit (to save a few cycles, since the values written aren't 64bit anyways)
    Rev 334 - Salvy
    [+] Implemented MFC0 in dynarec
    Rev 335 - Salvy
    [!] Optimized CTC1 in dynarec
    Rev 336 - Corn
    [!] some small optimizations in code generator
    [-] removed non working fix for TV output
    Rev 337 - Salvy
    [~] Corrected typo from previous commit which broke GenerateCACHE (Corn)
    [!] Enabled option to ignore memory bound checking in release mode (slight speed up)
    Rev 338 - Salvy
    [~] Fixed EXPERIMENTAL_INTERRUPTS option (when defined, Body Harvest and Nightmare Creatures work)
    Rev 339 - Salvy
    [!] inlined(again) R4300_JumpToInterruptVector (reduces # of ops from 239 to 299 in


    Download Via Comments ...
    by Published on August 10th, 2011 00:07
    1. Categories:
    2. PSP News

    via http://www.psp-ita.com/4532-358-PSPS...Menu_v0.4.html

    New release by the coder for the version of PSPStates Plum has a convenient menu. The basic functionality remains unchanged, PSPStates is a plugin through which you can save our game sessions regardless of save points established by the game itself, features that may come in handy on several occasions.
    The v0.4 release of PSPState menu is based on pspstates_kay.prx made ​​by neur0n to fix some bugs of previous version. In particular, it is still a risk of blocking the home menu when using the plugin, plus fixed a bug is on the acquisition of the Game ID.
    PSPStates remember that it is incompatible with PSP FAT (series 1000) as for its correct operation uses additional RAM introduced from PSP SLIM (series 2000).
    More info in the box below. [Additional Info: ChangeLog, installation and download]

    .: Changelog:.
    v0.4
    - Fixed bug that blocked the Home menu
    - Fixed recognition of the Game ID

    .: Installation:.
    1. Download the archive at the end of news
    2. Unpack it in the root of the Memory Stick
    3. Replace or edit the file game.txt with that contained in the archive (if already present, but should not override manually edit).
    4. Press the button while in game
    5. Press + to view the menu States
    Download Via Comments ... ...
    by Published on August 10th, 2011 00:04
    1. Categories:
    2. PSP News

    via http://www.psp-ita.com/4526-267-Krap_psp_v1.20.html

    Kenma9123 back to update the developer for his more complete plugin utility Krap-psp, through which various functions are available to better manage and monitor various aspects of our PSP easily, all in rapid keystrokes or default choices customized.
    The version 1.20 , we propose here only to PSP-ITA pack full of sounds, fixes some bugs related to the music mode, the function in FW 6.39 and reboot again PowerSaver alert feature and battery after restarting the console. In addition, the release adds, among other things, the Draw function to optimize the delay to generate video images by changing the
    A complete list of features and full changelog below.[Additional Info: Features, changelog, installation and download]
    .: Features :.
    • Enable/Disable psp from charging
    • Automatically set cpu/brightness to low
    • Automatically sleep on a certain battery percent
    • Easily execute Shutdown,Sleep,Reboot(VSH) on a key combo
    • Set auto timer for sleep and shutdown
    • More Idle feature options
    • Manipulate CPU speed
    • Manipulate Brightness level
    • Manipulate psp LEDs
    • Easily detect the psp motherboard version
    • Take screenshots
    • Text battery warning
    • Sound battery warning
    • UPtime
    • Put psp in music mode (Cpu goes to 80mhz,brightness/Led off that is inspired by hold plugin)
    • Reset a game on key combo(ISO only)
    • Paused a game on key combo(ISO only)
    • Display the battery/cpu/and psp information
    • Easily customizable

    .: Changelog :.

    v1.20
    - Fix a bug in music mode when beep is executed
    - Fix reboot function in 6.39
    - Fix a bug in powersaver and battery warning after saving & reboot.
    - Extend the plugin delay in gamemode by 5 seconds.
    - Removed status text.
    - You can now Disabled thread in Misc Menu(Turn red when disabled)
    - Added "Draw delay"(The higher the value the higher the flicker the lower the lag)
    - Added "Music Mode CPU"(Specify the cpu speed when music mode)
    - Infos Position x & y can now be customize(From the krap.ini)

    Note: When setting the position of the infos
    u_x -> uptime x pos
    u_y -> uptime y pos
    c_x -> cpu x pos
    c_y -> cpu y pos
    b_x -> batt x pos
    b_y -> batt y pos
    Remember that the PSP screen has 480x272 pixels.


    .: Default tasti :.
    Display Krap menu............Note+Square
    Enable Charging...............Note+Volup
    Disable Charging..............Note+Voldown
    Force Sleep....................Note+Select
    Force Shutdown...............Note+Start
    Reboot..........................Note+Circle
    On/Off Auto sleep............Note+Up
    On/Off Autoshutdown........Note+Down
    Take Screenshot..............Note+L-Trigger
    Music Mode....................Hold switch
    Reset a Game.................Home (Hold at least 1sec)
    Pause a Game.................Screen


    .: Installazione :.
    1. Download and unpack the archive in the root of the Memory Stick
    2. Seplugins folder to edit (or create if not present) and files vsh.txt game.txt one of the following strings depending on the model of the PSP (only partly in bold) ms0: / seplugins / Krap / psp.prx Krap-1 - PSP not Go EF0: / seplugins / Krap / Krap-psp.prx 1 - PSP Go!

      Download Via Comments
    ...
    by Published on August 9th, 2011 23:59
    1. Categories:
    2. PSP News
    Article Preview

    via http://www.psp-ita.com/4531-206-Cust...T_&_Slim).html

    New release from developer neur0n who returns to take care of her now known CF bringing it to version 9.2 ME 6:39. The basic version of the CF developed for the PSP Fat and Slim TA-088v3 is not, as usual, is accompanied by LCFW that allows the use of non-hackable PSP including the Go
    Neur0n cuddle for a long time now the PSP with FW 6:39 releasing excellent custom firmware. In fact the only viable alternative in the field consist of the CFW and CF PRO CF ME.
    The CF-9.2 ME 6:39 , the last version released so far, as the need to incorporate minor corrections to the 9.1 version of ME-9 . Specifically, we see that fixes a bug in starting up the ISO solves the problem that saw the player to remain active by placing the UMD PSP on standby. Very welcome the addition of dedicated media files PBOOT.PBP update of PSP games. In addition, only for PSP Go!, Is updated to load plugins that are now performed correctly in the XMB.
    CF remember that this is exclusively for PSP FAT and SLIM except for the infamous TA-088v3 (DATE CODE 8C or higher). So basic are excluded from all other models of PSP.
    Thanks to a good installer released by the developer, you can use that CF for all models of PSP including GO! (Nee models 05G). The tool in question is called LCFW , and being signed in order to run on OFW you can not host it on servers to PSP-ENG, is also prohibited from providing direct or indirect link to the download.
    Following further information from the changelog to the mini guide Installation of the CF 6:39 ME-9 .

    [Additional info: ChangeLog, compatibility testing and installation]
    .: Changelog:.
    ME-9.2
    - Fixed a bug in the open When ISO XMB.
    - Added option to execute PBOOT.PBP.
    - Fixed Noise When UMDdrive to enter sleep mode.
    - Update Plugin loading. Both plugins ms0 EF0 and are loaded in the XMB. (05G only)

    .: Test:.
    Test installation made
    ​​from 5.00m33 -> OK
    From 5.50GEN-D3 -> OK (edit version.txt)
    From 5.50Prometheus -> OK (edit version.txt)
    From 6.20TN-D -> OK
    From 6.37ME -> Error
    From 6.38ME -> OK
    From 6.20PRO-B4 -> Error
    From 6.35PRO-B4 -> Error
    From 6.20PRO-B5 -> OK
    From 6.35PRO-B5 -> OK
    From 6.39PRO-B6 -> OK .: Installation:.

    • E 'on your PSP requires the presence of a CFW or a HEN (based on test compatibility)
    • Copy the UPDATE folder into PSP / GAME
    • Copy the FW 6:39 , renamed 639.PBP in the UPDATE folder
    • Start the application from the XMB
    .: Features:.
    - Pressing the button while turning on the console, you will enter the Recovery Menu
    - Pressing the button while turning on the console, the PSP will launch with the official firmware

    Download Via Comments ...
    by Published on August 9th, 2011 23:56
    1. Categories:
    2. PSP News

    via http://www.psp-ita.com/4530-406-HEN_...N_6.39TN).html

    The HEN Total_Noob developed by the developer have certainly played a key role in reactivating the underground scene PSP to make it even more now. Just last HEN TN Guiguixbox360 aside the work of the developer, who realizes the EZ version, mod HeNe 6.39TN.
    All the various TN HEN proved a cut above the various homebrew enabler released before them. Total_Noob had in fact chosen to implement the functions (VSH and support prx) hitherto exclusive custom firmware , reserving, however, exclude the ability to start backup format ISO or CSO in order to prevent his becoming a pretext for the HEN warez.
    The developer Guiguixbox360 but chose to rely on the last effort of Totanl_Noob, the HEN 6:39 TN, to develop the ' HEN 6.39EZ moddata version that allows to boot up directly from XMB without the use of ISO Loader external, as well as translated in French on-screen text HeNe.
    The HEN is signed to be launched on OFWs, therefore, in accordance with the adopted polita by PSP-ITA in the field of copyright, is prohibited from providing direct or indirect links to download the material in question. We thank you for reporting patty9998 ...
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