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  • DCEmu Games Reviews

    by Published on January 1st, 2011 16:21
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    2. Xbox 360 News,
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    By that single small statement of Xulap's I reinstate thy miniviews in HH as well! Honestly, I didn't think anyone cared for them. Too bad on DCEmu they don't. Guess thats why the mods stopped bitching for a reviewer.

    Aaaaannnnyway, an anticipated title thats been in production since the PS2, Dark Sector is the story of CIA operative Hayden Tenno who has been sent on an assassination mission in Lesria, Russia. A lunatic has been reportedly trying to smuggle a deadly virus into other nations. This is no normal virus, however. It not only rusts peoples skin to steel, but turns them into an undead, or worse. Hayden caught the virus on the mission, and somehow utilizes its power in the form of a glaive.

    Graphics are disheartening for a title thats been in development for so long. The characters, specifically the main one, look great. Everything else, does not. Textures are on the bland side, and clipping issues weigh it down even more. Very little slowdown. But the reflections from gunshot and fire look great on Hayden. Animations are hit and miss. Some look great while others look...um...something.

    The story itself is bland. It begins great, just got infected, don't know whats going to happen, don't know why your doing what you are...then gets generic. Your chasing down a baddie whose trying to spread a virus. Sound like a bad episode of Justice League? It should, its practically the exact episode. Still, the interests that surround this odd virus are rather compelling. But it gets far too repetitive half way through to really matter. The crypt levels are great, though. The ambiance and the fog, the moonlight and the tombs, they all make that level truly survival horror.

    Sound is sound. The gunshots work, the screams are bloody, and the metal clanks. The cemetery levels really shine though. They're perfectly creepy. the zombies howl, the wind whistles, and you slice through demon dogs piercing snarls.

    Gameplay is good. The glaive is really one of the only interesting parts of it, but gunfights work well, if not a little odd. (Aiming seems to work sometimes and other times fail.) Still, the half-assed finisher moves I could've lived without. They rely too heavily on your sense and desire for brutal deaths then interesting cutscenes. Honestly, they went a little too far on how much the enemies scream in pain. The puzzle elements are really just Zelda junior. In fact, if gears of War and Zelda had a really lazy kid, this would be it. The cover system works, but around the corner gunfights just aren't very good. And the fact that you can't pick up weapons because your "infected" is beyond annoying. Still your powers and your elemental-glaive really make it interesting. Zombies are fun.

    So heres the verdict:

    Presentation: 3.5/5
    Boring storyline but decent menus and ambiance for some levels make it a mixed feeling. Not usually a good thing.

    Sound: 4/5
    Everything sounds like...well what it should. Nothing too interesting though, and music is there...I think.

    Graphics: 3.5/5
    Bad backgrounds meet good foreground. Let the battle of the century begin!

    Gameplay: 4/5
    Its alright, if not overused. The puzzle elements fall flat, though the cover system is alright. the glaive is quite fun.

    Replay Value: 3.5/5
    If you could bear the single player, try out multiplayer. I haven't really played it much, but I know you'll want to play it on hard mode again for the Achievements.

    OVERALL:

    Its not an 4 and not a 3.5. So I compromised. Really, we've seen it before and again and again. its just another shooter, but with a fun little melee weapon. It all works, though. ...
    by Published on January 1st, 2011 16:21
    1. Categories:
    2. Snes News,
    3. DCEmu Games Reviews



    STORY

    From the WIKI page:
    "The story takes place in the sky world called Orelus. It begins at the prologue, a world being consumed by war and the skies turning to the purple color of sadness following the downfall of the Kingdom of Kahna. The Kingdom of Kahna gets conquered by the Granbelos Empire, headed by Emperor Sauzer, taking Princess Yoyo captive and forcing the defenders of the kingdom to withdraw in defeat."
    The story is good, but it seems to drag on a little painfully at times. Of course, I'm basing this on a fan translation... Though you can tell that there wouldn't be much difference otherwise.

    Most of the back story is "optional". You get to hear more through cutscenes by talking to certain characters. This is good if you want to get straight to the action, but it leaves you a bit unsatisfied if you don't talk to everyone every chance you get.

    Where the story shines is in the characters. They each have a distinct personality, which gives you a strong sense of attachment. Matelite and Taicho add some very welcome comic relief, Yoyo is a chick that actually grows on you and Rush really gets you into the action with his upbeat persona.

    All and all, it's pretty solid and enjoyable.

    ----------------------------------------

    SOUND
    http://www.hotlinkfiles.com/files/12...tLagoonCDE.mp3

    The music, oh god the music. If you enjoy the music from Final Fantasy 6, Secret Of Mana etc... Then the music in Bahamut Lagoon is gonna grow on you.

    The only problem is, that the same songs get played too often. For the most part you hear one song for the enemy phase and one for the player phase. It gets repetitive pretty quick... But it's enjoyable, so I don't really care.

    The actual sound effects are top notch too. Sword attacks sound like sword attacks, fire spells sound like fire spells... And there's a great deal of them to go around.

    ----------------------------------------

    GRAPHICS

    This is one of those games that make me which they would go back and do some more SNES games. It proves that with the right team, visuals can rival that of PSX games.

    Did you think the enemies in Final Fantasy 6 looked awesome? What about the backgrounds? Well, take all of those graphics, add even more polish (doesn't seem possible, but they pulled it off) and animate nearly everything. Yes, I said animate. Probably 95% or so of all the enemies and characters are animated to some degree. You'll take one look at them standing still and say "Holy crap! That looks freakin' sweet!!!". Then once they attack and show off their fluid animation, you'll most likely crap your pants.


    It also takes advantage of some awesome MODE7 effects for backdrops during the cutscenes. Probably some of the best I've seen.


    The only reason I didn't give the graphics a perfect score, is because some of the animations are a little whacky. If you've fought a chimara, you'd agree that it's hard to tell what the hell is going on with it's legs. This reason, and the fact that Star Ocean/Tales Of Phantasia have it beaten are why it gets a 9.0.

    ----------------------------------------

    GAMEPLAY

    This is gonna be a long one...

    Gameplay is what makes this game so enjoyable. It's your standard strategy RPG affair (ala Final Fantasy Tactics), but with a few major twists.

    First off, each troop consists of multiple characters. When it's your turn you can move, attack, heal, blah blah blah... The thing is, there's two different ways to do everything.

    You can attack/heal on the field as in FFT mentioned above (this is mainly done with long range attacks/spells), or you can go straight up to the enemy and begin a turn based battle. Turn based battles net you more EXP, gold, items and are generally stronger... While field attacks get you fewer of said things, but can't be counter attacked.


    Another big twist are the dragons. Each troop get's there own dragon, to which they can issue commands (Go!, Come!, Wait! etc...).

    That's not the cool part though... In between each battle, you get the chance to feed your dragons items you've won. Each item has a different effect on it's stats. Fire Rods will give your dragon points in "Fire", "Attack" and "Wisdom". Ice Armor will give it points in "Ice", "Defence" and "HP". You get the picture.

    The elements cap out at 100. After it gets one point in any element, it will learn an attack in said element... For each 10 points after that, the level of that attack will raise by one. Changing it's animation and strength.

    For each elemental attack a dragon learns, it's troop will learn attacks based on that element as well... So if you have a troop with a wizard in it and the dragon is of the fire element, that troop will be able to use a fire base range attack on the field and fire based spells in battles. Also, if your dragons fire element is at level 6, the attacks your troop have will be as well.


    This game has another thing I'll call "stacking". Say you have one wizard with a LVL 4 ice spell. Put that wizard in a troop with another that has a LVL 9 ice spell. This will give you the ability to use LVL 13 ice spells (only on the field, as allies take turns in battle). Put a healer with LVL 6 light element in with a LVL 5, a LVL 8 and a LVL 3... You'll be able to use LVL 22 healing spells.

    The only reason I gave gameplay an 8.5 as opposed to 10, is the lack of controls over the dragons... This is SERIOUSLY going to piss you off. One dragon has 200 HP missing out of say 4,000. Does it need to be healed? NO!!! But the healing dragon doesn't seem to give a damn. He wants his friend to be in tip top shape. Another thing... Say your dragon has LVL 10 fire skills and LVL 1 poison skills. It'll go ahead and try poison more often then you'd think. Stupid bastards...

    ----------------------------------------

    CONCLUSION

    This is seriously one of those gems that needs to be played. If you're not into strategy RPGs, at least check it out for the music or just to gawk at how great the enemies look. Sure the dragons will make you shake your head in sadness from time to time, but this is how it would be in reality (if dragons actually existed). Teaching a dog to use Fire Breath on ice enemies, and Thunder Blow on earth enemies isn't a sure thing... He's bound to mess it up sometimes.

    Story 4.5/5
    Sound 4.5/5
    Graphics 4.5/5
    Gameplay 4/5
    Score:
    by Published on January 1st, 2011 16:21
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    2. Nintendo DS News,
    3. DCEmu Games Reviews

    My current game of play has been CSI:Crime Scene Investigation (Dark Motives)....

    After thorough game playing I would personally give I high recommendation on this particular game.

    But I do suggest you have a complete read of the instruction manuel before playing, NOT A QUICK SCAN! or you will struggle to progress through the differant stages. I do beleive this game is good in the respect it is has a detailed and fuffiling feel to it, this is no cluedo! On the other hand there are the expected floors, some of the clues are so unobvious and hidden to the naked eye this can almost make certain areas impossible complete, I admit I had to search for a walkthrough to give me hints (not an easy task in it's self so I suggest contacting me if this is an issue). Once i realised all the differant areas of clue detction it was an enjoyable experience, this is why I suggest full manuel reading! There are high quality film sequences, large collection of tools and detection devices, locations and characters which add to that oh so wanted CSI TV SERIES FEEL! I think the game could of been slightly longer but considering the large amount of detail etc and it being a Nintendo Ds game it was satasfactory. This a trully wonderful game to keep going back to, for those of us who like snooping around and solving mysterys! ...
    by Published on January 1st, 2011 16:21
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    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    Okami
    Publisher: Capcom
    Developer: Clover Studio
    Genre: Adventure
    Players: 1

    Okami was a game that I was first intrigued by simply because of its art style. The game looked absolutely gorgeous and it had my interest immediately. Knowing little more than that about the game, except that my sister planned to buy it day one, today I got to play it. It immediately felt like LoZ:TP wolf mode in good way. Like Zelda with way more style. Well not quite Zelda.. But close. You begin with none of your actual powers (Sound familiar?) but that doesn't last long at all. In 2 hours you should have 2-3 of you brush techniques acquired and you'll be well on your way. You'll be wondering how this game will stretch to 30 hours but apparently it does! The brush work is fun, quick and easy especially when compared to the PS2's offering 2 years back. Other than the lackluster dodging with the nunchuck this game feels like it was built for the Wii.



    Combat is fast and fun but not as often as some action games. Theres plenty to keep you interested in between battles however. I found myself enjoying myself doing practically nothing because of how it looked. Just running through a cave is almost fun. Other than that there are plenty of side quests and smaller missions to keep you very busy for a long time.

    My biggest complaint is easily the voices of the characters. They sound like the people from Animal Crossing if their vocabulary was badly reduced. Very unpleasing to your ears. Its a wordy game too so get used to high pitch mumbling noises.



    With that being said its an amazing game. My biggest complaint is something that most would find trivial and has no serious effect on the game. If you have not played Okami or maybe its been a while you absolutely have to buy this game. For a budget title this game is simply amazing. $40. Go buy it. In fact buy 5.

    Score:
    by Published on January 1st, 2011 16:21
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    2. Nintendo Wii News,
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    Wii Review by zzt
    LostWinds
    (Avalible on Wii shop channel under WiiWare)

    Publisher: Frontier Developments
    Developer: Frontier Developments
    Genre: Adventure
    # of Players: 1
    Price: 1000 Wii points ($10)

    Overview:
    In LostWinds you play as Toku, a young boy who finds a piece of the Spirit Stone that contains the spirit of wind Enril, and the two set off on a quest to seal off an ancient evil that has invaded the island of Mistralis.

    Gameplay:
    In this game the player uses the wiimote/nunchuck combo.The nunchuck is mainly used to control Toku, the little boy. He climbs and reacts automatically. The most you have to do is push Z make him pick up objects. Then comes the main reason this game is so great, the Wind. The Wiimote is used to control the on screen cursor (the spirit Enril) to put the power of wind in your hands. Just move the cursor, and a sudden breeze wisks by anything nearby. This in itself is very amusing as people react, trees sway, and the grass and flowers flow at the mere signs of the wind. Then the A and B buttons come into play. Holding A creates a gust of wind, letting one do a number of things, the first and formost of which is letting Toku jump. Just draw a gust of wind under Toku and he is wisked upwards. Later you can draw what is known as a "slipstream" with B to create a wind current, of which I will let you discover its uses. As one of the first Wiiware games, I just have to say this kind of gameplay is so refreshing. There WILL be moments that you think to yourself " that is just amazing..." when you discover the true power of the wind.


    Graphics:
    There are some games that have good gameplay but poor graphics, and vice versa. This game on the other hand lets you have your cake and eat it too. What I mean is that while the gameplay goes above and beyond, the graphics are PHENOMENAL! The pictures almost speak for themselves. The game takes place on a 2D plane with 3D graphics with maybe a bit of cellshading. The style seems to be a mix of Native American/Aztec. The closes thing it resemebles to me is LittleBig Planet, a PS3 game for crying out loud! Seriously though, there are many games on the Wii that cost 5 times this much and do not look anywhere near this good. I can only hope other developers take a que from this and start taking advantage of the Wii as such.


    Sound:
    Another one of my favorites. The sound also takes a que from the Aztec/Native American style as it consists of drums and flutes. There seems to be only this one song through the main parts of the game but it is so beautiful and calming you will not mind. Battles do have a small melody that comes into play when enemies are in the area.

    Replay Value:
    Alas, every rose must have its thorn. If there was one issue with this game, it is its length. The game time clocks in at about two and a half to three hours, maybe four if you find all the secrets. Do not, I repeat, DO NOT let this turn you off, as this is really only a quality over quantity issue. The time you spend with this game is one of a great experience. Not since Okami has a game inspired me this much. Also remember that the game is only $10. You will more than likely want to play this one again from time to time, so take that into consideration.

    Conclusion:
    What a game. After playing this, I cannot wait to see what else can be done with the Wii and its WiiWare. The graphics and gameplay are great, the sound is wonderful, and the only reason not to get this game is if you are looking for a high energy, bloody, gory, action intense game. Even if you did somehow mistake this game for one, you would still have a great time.

    Score:
    I wish there was a way to give a score with only a quarter of a point off (like a 4.75) but I have to work with what I have. Due to the relative short length of the game, which is only a small complaint, mind you, I give this game a:



    IMAGES COURTASY OF IGN
    by Published on January 1st, 2011 16:21
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    Viva Pinata
    Publisher: Microsoft Game Studios
    Developer: Rare
    Genre: Life Simulation
    Players: 1-2



    At first glance, Viva Pinata may come off as a kids game, or even a girls game. In reality it is a game that people off all ages can enjoy! For those unfamiliar with Viva Pinata, the game is similar to Animal Crossing. The purpose of the game is to built your garden and attract various Pinata's to the garden by fullfilling various requirments.



    The game is controlled through a cursor in a "first person" sense. The gameplay is built for a PC, but it works remarkably well on the Xbox 360. You must build your garden from scratch using various tools at your disposal, later on in the game you will unlock shops that will allow you to buy ornaments, clothing, etc for your garden. Once you attract Pinata's you have the opportunity to breed them by filling certain requirments, once you have enough of one species, you will have the opportunity to send them to parties, or to sell them at the local shops for choclate coins.



    The graphics are beautiful, although my only complaint was the frame rate drop when the game decides to auto save. It is miniscule and really dosen't hurt the game play any.



    The audio is beautiful, the sound track is amazing like all the audio coming from Rare! The Dolby mix is remarkable and helps compement the game greatly.



    Their is a ton of replay value in this game, no two play throughs will be a mirror experince, along with the saying that no two gardens will be alike.



    I highly recommend you pick this game up, sadly it is in many bargin bins now.



    I though this review would be timely since the sequel was announced this morning for a September release date, I'm suprised how nothing gets leaked from Rare now a days!
    by Published on January 1st, 2011 16:20
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    2. Xbox 360 News,
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    Dead Rising
    Publisher: Capcom
    Developer: Capcom
    Genre: Action
    Players: 1
    Reviewed on Xbox 360 by gdf

    Ah, zombies. The shambling, brainless undead. Long hunted down by many a gamer, they have created numerous great games over the years, most notably Capcom's infamous Resident Evil series. Dead Rising is another zombie game from the survival horror masters, but is in an altogether lighter, more humorous tone.

    You play Frank West, a photographer who has hitched a chopper ride into a sleepy American town that has recently been blocked off by the army. Chasing the scoop, you land on a mall and have 72 hours before your lift returns. When you get down to the shop floor, you find survivors of the outbreak barricading themselves in and fighting off zombies using whatever they can find, and when the undead brain munchers break in, you must employ similar tactics. After the initial scrap, you are taken up to the security room, a safe haven from your enemies, and meet all manner of mysterious people. You can try to uncover the outbreak of the scoop, try to save survivors or just kill piles of zombies, the choice is yours!

    To begin with all you have is a camera, a watch and the clothes on your back; however, if you can pick an item up, you can use it in battle. There are literally HUNDREDS of weapons to be found, from novelty masks, to lawnmowers to plastic lightsabers, and almost all of them are useful in some way. Though there is just one attack button, the range of items negates the need for complex combos and each weapon has several different attacks: they can be swung, thrown, made to do a special attack and more, depending on the weapon. Some of the weapons are highly inventive and excellent fun to use and can cut through swathes of enemies. Body parts go flying all over the place and claret pours across the screen as you hack into a crowd with the small chainsaw or bash them up with the sledgehammer. The action is great and there are thousands of zombies to be brutally dispatched in increasingly inventive ways (death by shower head anyone?), so it never gets boring. It's a far cry from Resident Evil: there's no wandering around the same locations for scarce ammo, code guessing, or saving the best guns for the really bad boys; just a huge amount of zombies and an unlimited stock of badass weaponry with which to pwn their sorry hides.

    When you bring up your watch in game a list of missions will appear; some important to the story, most just survivor escorts. Escorting survivors is an absolute ******* as they seem to be willing to hurl themselves into large crowds of zombies and get themselves eaten. After a while you'll get used to it, but it's not usually worth the bother to herd a fat man across the whole mall whilst being pursued by a gaggle of zombified shoppers and psychopathic cultists. There is only one door to the security room and save points are scarce, so trying to take others there could result in the loss of an hour or two's play. Hardly fair. Another complaint is that you are extremely unlikely to complete the game first, or even second, time round as it is hard to keep up with the tight time schedule of story missions. You can, however, choose to restart any time but keep your previously earned abilities and level, something that will come as a relief to those who just kept running out of time after the medication mission on day two and saved an already failed game. We know Capcom like to make their games challenging, but this is a step too far. All of this makes completing the game close to impossible to the casual gamer, who is the market this game should really appeal to.

    Once you do properly get going on story mode you'll have great fun, and the kill count will rack up surprisingly fast. You can, as previously mentioned, gain new abilities and improve your stats and this is done in a clever way. Instead of the usual killing stuff gets exp. points (prestige points in this game, or PP), here you do it by taking photographs. Each photo you take is ranked and counts up target markers or special events, such as the high ranking PP stickers, which can be taken at specific moments. Once your photo is done you get PP for it and certain types of photo get more than others. This system works well, as it is down to player skill, not just awarded for winning a battle or whatever. PP are supplemented by completing missions or successfully escorting those bloody survivors to safety, and when you level up you improve your stats, and get special moves, like the head-busting knee drop, or zombie owning wall pounce.

    After the missions are done you can continue to play, but I can't say much more without ruining it. There are loads of achievements in the game and many can be done with simple tasks like: "walk ten metres over a crowd of zombies"; "hit 30 zombies with a parasol"; ...
    by Published on January 1st, 2011 16:20
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    SSX On Tour
    Publisher: EA Games
    Developer: EA BIG
    Genre: Sports
    Players: 1-4
    Reviewed on PSP by gdf

    SSX is the Snowboard series. First appearing on PS2 in 2000, it has grown and changed over the years, dominating the snowboarding corner of the extreme sports genre virtually unchallenged. On Tour is the latest, appearing on the creaky old PS2, Xbox and PSP. After the brilliant predecessor SSX3, many expected this to be the be all and end all of boarding games, and though it is solid and competent, it doesn't quite measure up to this expectation. Some of the magic has been lost and the title is misleading- the whole game takes place on the same mountain- don't expect to be hurtling down the French Alps one minute and snapping your neck on Mt. Everest the next.

    On Tour has made some additions to the franchise; it is the first game to include skiing and there are more challenges to do. Skiing is fun for the first ten minutes but seems to fade when you realise it is exactly the same as boarding. The tricks work in the same way, the characters are the same, the speed is the same, the designs are the same, the levels are the same and the handling is...you guessed it, the same. This poses a problem as all skiing really brings to the game is more challenges, all of which are mirror images of the boarding ones. It is like a driving game claiming to have 50 tracks, but really there are just 25 reversed. Thankfully the handling is good all round anyway, so at least the game isn’t twice as long and a bitch to play at the same time.

    The controls work surprisingly well on the handheld. Cross is crouch/jump, Circle and Square are trick buttons and Triangle is the modifier. To flip you press the D-Pad like in SSX of old. This actually works better than on PS2, where EA's bumming of the right analog has led to a poorly implemented "Trick Stick". On paper this sounds more natural, but series veterans will be put off by the fiddlyness and are better off playing on the portable. Unfortunately, the absence of four shoulder buttons on PSP has led to the boost being mapped to Square, so even a tiny lift off the ground could send your protagonist rolling off a cliff because they tried to do a 180 Stalefish three inches in the air.

    The boarding itself hasn't changed much, which can be seen as a relief. There is little better than bombing down a mountain at 90 miles per hour, trees rushing past and only your pure, concentrated skill stopping you ramming into one. When this game works, it works beautifully. There are times when you will feel nothing else, hear nothing else and see nothing else; undiluted gaming Zen, but given the skill of this particular reviewer, that headfirst tree-rape comes a little too often! On a more serious note, it has to be said that there are too many tracks. Wait...don't criticise me for saying this. SSX3 had three parts to a single mountain, with a few secret routes here and there. You could, with some practice, learn the course inside out and choose your own way down, knowing where to go next. On Tour has loads of separate courses, none of which are particularly memorable, so finding that personal route is hard to achieve. You may recognise a course, but you won't be able to go the same way time and time again, honing your skills to a knife edge. With this lost, it is all too often that the hardened SXX fan will lose on the easiest difficulty for the seventieth just because they didn't know where to go next.

    The visuals in OT are quite impressive, though not outstanding. Motion blur is well done and really adds to that sense of speed as the screen melts in your face. The snow looks really good when it puffs and whooshes out from the board, and you can really feel like Mr Cool cruising down the mountain with a trail of sparkling snow behind you (Sorry if that sounds a bit gay). Character models are fine, but on close inspection can look a bit ropey. The soundtrack is impressive, featuring a raft of great bands. The playlist is customisable too, so if you think a song sucks, you can simply refuse to ever let it piss in your beautiful ears again. The sheer amount of music that has been jammed onto the UMD is amazing, as there is at least an iPod Shuffle's worth of tuneage here.

    This review may have sounded harsh, but that is only because the series has offered so much more in the past. Number three was easily the best snowboard game ever, so On Tour is really a bit of a disappointment. It is by no means a bad game, don't get me wrong. It is solid, fun, and well made. Series newbies will love it and enjoy every last minute, but for those of us who have played the previous titles it is slightly flat. If you are buying SSX on PS2, go for the previous instalment, which can now be found for fewer than ten notes. For PSP owners hankering for some mountainside action there is no other ...
    by Published on January 1st, 2011 16:20
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    2. PSP News,
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    Metal Gear Acid 2
    Publisher: Konami
    Developer: Kojima Studios
    Genre: Action
    Players: 1
    Reviewed by gdf

    Coming across like a bizzare cross between Advance Wars, Yu-Gi-Oh and the original Metal Gear Solid, Acid 2 is the second MG game on the PSP. Following on from the original Acid (though not plot wise), numerous changes and tweaks have been made and new features added. The basic idea is that you have a deck of cards and each turn you have to use those cards to perform various actions, such as moving, shooting, healing and disguise. At intermisson you can edit your deck and add new cards you have found in game.

    Acid 2 is a very tactical game. You have to decide which cards you will sacrifice for movement most turns as the dedicated movement cards are pretty limited in number. This is where the AW comparisons come in. The areas are split into blocks and you can only move so many at a time, and when you engage in battle the camera zooms into the action. Mostly the gameplay is good enough fun and particularly good for long journeys because of the slow burning nature. There is a surprising amount of skill involved in negotiating the levels and avoiding being spotted, along with fair supplies of luck and strategy.

    Sadly it isn't really Metal Gear. The plot is stand alone and is pretty weak if the truth be told; It is something to do with Snake having amnesia and...snore. In comparison to Solid, the story is really uninvolving and dull, with the famous cutscenes replaced by speechless drawings. There isn't even much movement to watch, just scrolling text, and after a while it becomes easier just to tap square and skip the scenes all together. Fans of MGS will feel disappointed as the plot doesn't fit anywhere into the complex timeline; it could be anything, even a VR training program or Raiden's wet-dream. Surely filling in the backstory of a character like Revolver Ocelot or Vamp (or even Liquid), or covering the events in the period between MGS3 and the 1 would have been preferable, if just to appease MGS fans. Some would argue that the game isn't called Metal Gear Solid, so therefore doesn't need to be part of that series and while this is true to an extent, anything with the name Metal Gear comes with certain expectations of plot and production values and Acid doesn't satisfy in those areas.

    One thing you will notice is the striking visual style. In a departure from the serious look of Acid 1, the game looks like a cartoon. The cel-shading is very nice looking and helps the game feel more fun overall, if only because you are slaughtering characters that look like refugees from Gundam. The colours look quite odd to start with, all black, yellow and purple, and while at first you can be irritated you will soon get used to it. Overall the graphics are one of the best elements and help give the game a distinct identity, unlike the very grey Acid 1.

    Thankfully there are more positives to be found in the gameplay itself. Given the deeply tactical, turn by turn style of play, Acid is one of those "Dip-in-dip-out" games that games journalists seem to clamour for on PSP. Play it for five minutes and get bored? Put the console to sleep and come back in half an hour. Another good thing about the game is that, aside from the first Acid, it is a very unique experience. It isn't quite an RTS, but then it isn't an Action or Card Game either. For tactics fans it is one of the only options on PSP too.

    As mentioned previously, there are numerous changes and tweaks over the original. Forgoing the obvious visuals, the gameplay has been subtly changed to make it a little more friendly. For starters you can now pretty much move as you like, crouching and crawling away. Elsewhere more cards have been added in order to vary the gameplay a little. There are some neat bonus features like the "Solid Eye". Basically a pair of 3d goggles, they let you view movies so they appear to have depth. This is all very well, but sadly the twat who traded the game in forgot to put the goggles in the pack, so when I boughty it I never got them. Crossing my eyes gave me an idea of how it should look, if a slightly blurred, pupil cramping idea...

    In intermission you can buy cards from a shop, either as individual cards or full theme packs (MGS3, for instance, contains things like "The Fury" and "The End"). From there you can organise your deck to include which cards you want, with a minimum limit of 30 cards and a maximum that changes as you progress. Sound in the game is a mixed bag, with some neat effects hampered by the total lack of dialogue. The game will keep you going for a while and it is worth returning to levels to find all the cards or complete them in a different way. Overall MGA 2 is competent enough and well worth a look, especially as you can find it quite cheap ...
    by Published on January 1st, 2011 16:20
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    3. DCEmu Games Reviews

    Tom Clancy's Rainbow 6: Vegas
    Publisher: Ubisoft
    Developer: Ubisoft
    Genre: First Person
    Players: 1
    Reviewed on Xbox 360 by gdf

    Rainbow 6 Vegas is somewhat a redemption for French developer/publisher Ubisoft. Two years ago, the Rainbow series took a turn for the worse with the terrible and shamelessly mainstream Lockdown. Hardcore veterans were left cold as numerous compromises were made and the game turned out more like Project Snowblind than a tactical, tough to beat Rainbow game. For its first next-gen outing the series has raised its game cosiderably, managing to please both the old guard and new blood whilst still proving a challenging and absorbing FPS; Vegas is a fantastic game.

    The training is set in Mexico City (possibly a homage to GRAW, another big Clancy franchise?) and lasts for slightly longer than you would probably like. You are introduced to the mechanics of the game and the streamlined command controls prove much more accessible than those of GRAW. So for around three hours (told you it was long) you charge round the impossibly dusty town, tactically pwning those Filthy, Freedom-Hating Wetbacks. So far, so Clancy, and the game continues like that throughout, playing "Rousingly patriotic" music from time to time. America, **** YEAH(!) and so on. Just as you begin to wonder when it will in fact live up to its title and actually go to Vegas, you are whisked away in a chopper and dumped onto the Strip. From here on in it's all good.

    The game feels familiar, reminiscent of Rainbow 3, yet somehow fresher and more accessible whilst retaining its depth. One of the things you'll notice, especially in the casinos, is the variety of ways you can complete the level. There are usually a few routes to each objective and when you reach a room filled with terrorists you can enter in numerous ways. For instance, you could set your men up dangling above a window and move round to a door, using the snake cam to pick out priority targets then giving the order to flash and clear while chucking in a smoke grenade yourself, throwing on your heat goggles and providing covering fire for your teammates as they crash through the glass and into the fray. All of this takes place in the space of around 5 seconds. It really is exhillerating stuff when you pull off a perfectly executed move and have the room cleared before you can say "Fourth of July".

    A new cover system has been implemented and proves far more useful than the old leaning trick. For a start it actually works. Akin to, though not quite as smooth as, the system used in Gears Of War, it manages to let you see round and over the object, blindfire, pinpoint shoot, throw grenades and snipe from your position. How so you ask? This is a first person game, so it must be impossible right? Wrong. The camera cleverly zooms out into a third person view, retaining the crosshair and, magically, not disturbing your play at all. It feels like a natural transition, as if you are still viewing in first person. You'll never notice it, and it is second only to the mighty Gears.

    The firefights themselves are intense as you try to second guess the enemy and outflank the scumbag without letting him do the same to you. Clever use of grenades works much of the time, but not as you would expect. Smoke and flash grenades aren't as impotent as in other games and often work better than a frag or incendiary, as your enemy loses his accuracy and you can pop out to shoot his face off quite easily. Though the game isn't gory, it is extremely violent, with blood splattering up the walls as a foe falls in an excellently mo-capped action. The same can happen to you just as easily however, especially on Realistic mode, as your enemies will go for the headshot and a few hits can be deadly. It isn't quite as punishing as GRAW, as you have a Gears/CoD vision blur thing going on instead of a health bar; just sit for a few seconds and you are good to go.

    The guns are very well thought out, each handling in a different way. There are several categories of weapon too so it's good to mix and match. In the end I plumped for an MP5N Sub-Machinegun fitted with a rifle scope as primary, a pump action Shotgun as secondary and the Raging Bull revolver as my pistol. You can add different scoped and attatchments to your guns which helps you create your own custom weapon set. The graphics in Rainbow are great, Ubisoft's trademark excellent lighting used to good effect throughout. An improvement on GRAW is that the screen is less cluttered with markers and arrows etc. so even when you get a video feed to your cross-com you can see the cation perfectly. The sounds are convincing to say the least, though the music can get repetitive from time to time because of its annoying American patriotism.

    Rainbow 6 Vegas is a stunning return to form for the series ...
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