• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • Wii U News

    by Published on July 25th, 2012 23:18
    1. Categories:
    2. Nintendo 3DS News,
    3. Wii U News

    Nintendo made a loss of ¥17.2 billion (£141.76m) in the financial quarter ending June 30, though the company is heading in the right direction ahead of the launch later this year of Wii U. This time last year, losses were ¥25.5 billion.
    Net sales revenue for the quarter came to ¥84.8 billion (£697.7m), a drop of 9.7 per cent year on year - but an improvement on the 50 per cent decline the company was hit with last year.
    3DS sales totalled just 1.86 million worldwide, with almost half of the hardware total sold in Japan. Around 920,000 units were sold in Nintendo's home country - which given the impact the strong yen has had on revenue from exports isn't the worst thing in the world, but does reflect the struggles Nintendo has had in building and sustaining momentum for its 3D handheld in the west.
    Cause for cautious optimism, then - and Nintendo still forecasts a return to profit by the end of the fiscal year - but a breakdown of the company's historic performance in this quarter shows just how far it has fallen. In 2009, net sales were ¥423.4 billion - almost five times its revenue for the quarter just gone.
    Nintendo says the release of 3DS XL will "solidly revitalise" the handheld's performance overseas, with the belated, vital acknowledgement of the importance of digital sales also expected to help. New Super Mario Bros 2 will be the first game to benefit from simultaneous digital and retail releases when it launches next month.
    Internally, though, the immediate priority must surely be making 3DS hardware profitable again; Nintendo has been taking a loss on every system sold since the dramatic price cut last August. But one suspects Wii U's launch will be key. Nintendo will be first to market in the next generation of consoles, and it must ensure that opportunity is not wasted, with a substantial installed base required before Microsoft and Sony release next-gen consoles of their own in 2013.

    http://www.edge-online.com/news/nint...ntinue-improve
    ...
    by Published on July 23rd, 2012 21:27
    1. Categories:
    2. Wii U News

    Publishing giant insists there is no 'huge research and development investment' in Wii U

    Ubisoft

    www.ubisoft.com

    Ubisoft has today revealed that development costs for the Wii U simply are not as expensive as once believed. CEO Yves Guillemot has gone on record to say that his company "doesn't have a huge investment" in the next-gen console, despite a strong showing at this year's E3.
    At a recent investors call with Ubisoft, the question arose as to how much is going into development for the new console. Guillemot made it clear to investors that many of the games being launched on the Wii U are not new games, but they are ports from Xbox 360 and the PS3.
    "Out of seven games we are planning to launch five games are ports, so those are games for which there is a quite small reinvestment to do," said Guillemot. Ubisoft indicated that Wii U ports cost about 1 million euros (a little over $1.2 million).
    Of course, this still leaves the new Rayman and ZombiU titles, but Ubisoft again insists that the cost of those two games is nowhere near the kind of expense that would be seen on the current HD consoles.
    "The two games that are original are ZombiU and Rayman Legends, so those ones of course are more expensive but we are not talking about games today, like we were spending on Ghost Recon or Assassin's Creed. So they are much smaller of cost."
    "Because as we've always said when there is such an innovation the need is not to have big production value but to concentrate on the innovation This is what we are trying on Rayman and ZombiU."
    http://www.gamesindustry.biz/article...USD1-3-million
    ...
    by Published on July 23rd, 2012 18:41
    1. Categories:
    2. Nintendo Wii News,
    3. Wii U News

    EA veteran and investor Bing Gordon weighs in on the big N
    Nintendo continues to be pressured on all sides - not only will Microsoft and Sony likely exert pricing pressure on Wii U this holiday, but the onslaught of smartphones and tablets and free-to-play has completely changed the gaming ecosystem, and specific Nintendo hardware may not be greatly desired in the future, notes entrepreneur Bing Gordon.
    Speaking to GamesIndustry International in a wide-ranging interview on the state of the games business, the EA veteran commented, "I think Nintendo's already on track to become primarily a software company."
    "I can imagine a day when Nintendo wonders - and maybe it's generational change - when Nintendo wonders if they ought to take some of their best games and make them apps."
    Gordon does point out, however, that unlike Sega, Nintendo hasn't made any huge missteps and having Shigeru Miyamoto on your team always helps. "So far, when Miyamoto makes a perfect game, in his career he makes games worth $200 - it's worth buying a system for," Gordon said.
    While it's about as likely as hell freezing over, Gordon commented that a Nintendo-Apple partnership would really be a force to be reckoned with. "Neither Apple or Nintendo - both those companies like control - is likely to want a partnership, but a partnership would be stunningly cool," he said.


    http://www.gamesindustry.biz/article...ny-says-gordon

    ...
    by Published on July 23rd, 2012 15:42
    1. Categories:
    2. Wii U News

    Studio to begin prototyping new ideas for next-gen system by end of 2012

    Sydney developer Nnooo has become the first studio in Australia to receive approval to work on the Wii U.
    The firm has previously worked on Nintendo titles such as WiiWare launch game Pop, MyLifeCollected and EscapeVektor: Chapter 1.

    The studio is currently developing DSiWare augmented reality RPG Spirit Hunters and 3DS and Vita game EscapeVektor, both expected to be released by the end of the year.
    "We're thrilled to receive developer approval for this exciting new console," said Nnooo creative director Nic Watt.
    "We can't wait to see what the console is capable of and already have a number of ideas we'd like to experiment with."

    http://www.develop-online.net/news/4...U-approved-dev
    ...
    by Published on July 22nd, 2012 21:53
    1. Categories:
    2. Wii U News

    Nintendo will launch the Wii U this fall, at least a year before fellow hardware makers Sony and Microsoft release their own new gaming consoles. But Nintendo isn't launching early to beat out the competition. They just want to change the world.
    "Being first in the next generation race is not important at all," Nintendo president Satoru Iwata told Gamasutra in an interview published today. "One of the reasons we believe this is the time for Nintendo to launch the Wii U is it's going to be important for the world."
    Important to the world? While the Wii U's tablet-like controller could indeed provide a cheaper, living room-centric alternative to Apple's ubiquitous iPad, I'm not sure it's a world-changer.
    Speaking further to Gamasutra, Iwata also stressed that Nintendo isn't concerned with the Wii U's power problem. No matter how heavy duty Sony and Microsoft go with their respective consoles, Nintendo is just going to do its own thing.
    "We have not changed our strategy," he said. "In other words, we just do not care what kind of 'more beef' console Microsoft and Sony might produce in 2013. Our focus is on how we can make our new console different than [others]."

    http://kotaku.com/5927709/nintendo-s...-for-the-world
    ...
    by Published on July 22nd, 2012 10:50
    1. Categories:
    2. Nintendo Wii News,
    3. Wii U News
    Article Preview

    The problem with these console eulogies is that they're prone to what Wikipedia editors call 'recentism'. Like the N64 and GameCube before it, the Wii seems doomed to be remembered by some for the gaming drought that blighted its final two years of existence - during which time the only game oases to lap from turned out to be horse riding and fitness-sim cesspools.
    Not us. We prefer to look beyond the cold dead eyes of Mel B and Jillian Michaels and remember the Wii as it was in the bloom of youth - a sprightly, idealistic young console witha brilliant blue mouth and an anarchic desire to shake the gaming landscape up forever. In its six short years of existence, the console aptly codenamed the 'Revolution' would go on to do exactly that.
    Nintendo's Revolution got off to a stalled start at E3 2005. "We gave you DS. A new Game Boy. And new games to play on them," began company present Satoru Iwata at the climax of Nintendo's media briefing. "And now you say, you want a Revolution? Well, wegot one!"With those bold words, Iwata fished a mysterious black box with a cheeky blue gobhole from his dinner jacket (this being before his 50 percent paycut, of course - Iwata appeared at this year's E3 wearing a potato sack). The crowd whooped in that really professional way games journalists do, but once the euphoria died down, it was unclear why, exactly, anyone was whooping.

    I Wanna Whoop U Up

    It was the Wii U reveal in reverse; the controller was the key to Revolution's magic, but it missed the flight to LA. Without its rudder, the good ship Revolution was forced to meander into vague waters. We knew it was no bigger than three DVD cases (whooping) and you could download old games onto it (witchcraft in 2005, hence: more whooping), but nothing concrete.
    Once the dust had cleared, pundits clamped their whoopholes and once again donned their sceptical hats - would this fabled new controller really be different enough to revive Nintendo's fortunes? Early mock-ups from internet wags with too much free time included a trackball and a controller which split into two halves. Even these bizarro controllers would appear conservative when Nintendo gasped us into submission with the real deal at that year's Tokyo Game Show...

    U Really Got Me Going

    It's impossible to get across just how radical a concept the Wii remote was in 2005. Touch-screens were still in their infancy, Kinect was but a twinkle in Peter Molyneux's eyes and, bar a failed Microsoft experiment in the mid-'90s, motion-controlled gaming was exclusively the domain of the arcades. But although the idea was as alien as one of the aliens from the film Alien, the sleek design - modelled after the ubiquitous television remote - was comfortingly familiar.
    To see it was to know immediately how it worked - and to know how it worked was to obsess over its giddying world of play potential. Within seconds of the remote flashing up on the projector, the Nintendo Gamer office was ablaze with grown men and women hopping around desks and chairs, swinging anything even remotely rectangular around like golf clubs, katana swords and Wispa Gold bars (this was during the bleak 2003-2009 Wispa Prohibition Era, remember). Erstwhile editor Mark Green even went as far as to scribble a few buttons on a banana with a marker pen in an attempt to get a 'feel' for how it handled. Many teeth were lost that evening, either way.
    We had fun though, and that's really the main thing you should take away from this issue - we're only just entering the really exciting stage of the Wii U waiting game. Just as we spent the second half of 2005 replanning our living room and chucking our sofa in a skip to make room for Wii, now too begins our rigorous muscle-building regime so we'll have enough strength to hoist Wii U's gargantuan slab of delight in the air when the new console hits stores.

    http://www.computerandvideogames.com...ive-the-wii-u/
    ...
    by Published on July 22nd, 2012 00:37
    1. Categories:
    2. Wii U News

    Wii U will be the first next-console to market, but Nintendo boss Saturo Iwata has dismissed the idea that it gives the machine a competitive advantage.
    "Being first in the next generation race is not important at all," he told Gamasutra. "One of the reasons we believe this is the time for Nintendo to launch the Wii U is it's going to be important for the world.
    "Our intention is to return to profitability after just one year of losing money. I just cannot say that it's a good thing for Nintendo at all to record an annual loss for two or more years in a row.
    “The [loss of the] past year is due to the 3DS hardware sales. We were selling hardware below the cost, so this year we are already recovering and improving the profitability of the 3DS."
    Seemingly in a dismissive mood, Iwata also moved to brush aside concerns relating to the Wii U’s alleged power in relation to not just PS4 and Xbox 720 but also PS3 and Xbox 360.
    "Even when we were going to launch the Wii system, there were a lot of voice saying 'Nintendo should stop making hardware'," he added.
    "The reasoning behind that was Nintendo would not have any chance against Microsoft and Sony. The fact of the matter was: I did not think Nintendo should compete against these companies with the same message and same entertainment options for people.
    "We have not changed our strategy. In other words, we just do not care what kind of 'more beef' console Microsoft and Sony might produce in 2013. Our focus is on how we can make our new console different than [others]."

    So if getting a year’s head start over your competitor(s) and computing power aren’t the key to Wii U’s success, what is?
    "The pricing of Wii U is going to be one of the most important elements when it is going to be launched," Iwata argued.
    "The environment is different. Wii U is going to be launching in a different environment than when the Wii was launched. Also, the involvement surrounding [mobile and social] businesses is different than several years ago."

    http://www.mcvuk.com/news/read/iwata...-market/099924
    ...
    by Published on July 19th, 2012 02:05
    1. Categories:
    2. Wii U News
    Article Preview

    Michael Pachter has once again moved to backtrack on a recent statement, this time regarding Activision forcing Nintendo's hand on the Wii U Pro Controller.
    The Wedbush Securities analyst recently claimed that Activision had told Nintendo that it wouldn't put Call of Duty on Wii U if it didn't offer "a conventional controller".But Pachter now says this was "an educated guess". "I am putting two and two together to conclude that Activision put pressure on them," Pachter told GamesBeat. "I do not know this either first-hand or third-hand; nobody told me. I am merely deducing it from what we know, and it's an educated guess."
    He went on to explain his logic. "If the Pro Controller is for multiplatform games, that means it is for third-party games," he said. "Nintendo has never done anything altruistically for third parties, so I concluded that they added the Pro Controller because of pressure from third parties.
    "The pressure could have come from anywhere - EA with sports games, Ubisoft with Assassin's Creed, or Take-Two with GTA - but it seems to me that the 'prize' that would make the Wii U legitimate as a console of choice for multiplatform games is Call of Duty."
    This is the second week running Pachter has moved to control escalating reports based on seemingly whimsical statements to press. Last week he retracted his claim that EA boss John Riccitiello is anxious about losing his job, deeming it "a bad joke" after the statement had been widely reported.

    http://www.computerandvideogames.com...guess-pachter/
    ...
    by Published on July 18th, 2012 00:03
    1. Categories:
    2. Wii U News
    Article Preview

    Those who start with Mass Effect 3 on the Wii U won't have to go through the (apparent) heartbreak of seeing an unsatisfying ending, then waiting to download a better one. The new "Extended Cut" will be built in.

    "The extended ending is basically going to be part of the game instead," series producer Michael Gamble told Siliconera during Comic-Con. "You won't have to download it." That makes sense given the DLC's status as a "fix" for the controversial ending. We can only hope the ending is extended even further, to show you even more ending on the WiiPad screen while the Extended Cut ending is happening on your TV.

    The Wii U release of Mass Effect 3 is scheduled to coincide with the launch of the system.

    http://www.joystiq.com/2012/07/17/wi...ing-by-defaul/
    ...
    by Published on July 16th, 2012 23:03
    1. Categories:
    2. Wii U News

    Outspoken American analyst Michael Pachter has issued the following damning verdict of Nintendo’s Wii U: “This isn’t going to work.”
    The analyst issued his verdict at last week’s Develop Conference, according to Edge, telling the crowd:
    "I don’t get it. I think that essentially this is a solution in search of a problem. I mean, somebody had an idea – 'let's make the controller a tablet' – and there aren't many games that are going to take advantage of that.
    “[The Wii was] gimmicky. It worked, they got lucky. I don't think they're getting lucky with Wii U. I don't think [Nintendo] suck – I just think that they really believe that, 'If we're still novel, everything we do will work'. This isn't going to work.
    "Hardcore gamers will buy them; hardcore Nintendo fanboys will buy it. They could put out a piece of cardboard and say that it'll play Mario and they'll buy it."
    Pachter also claimed that Nintendo only decided to make the Pro Controller for the Wii U after the decision was forced on it by Activision.
    He added: "Activision never said anything to me, but I know that [for] big games like Call Of Duty they said, 'No, we're not putting it on there if you don't give us a conventional controller'. So they gave in."

    http://www.mcvuk.com/news/read/pacht...troller/099635
    ...
  • Search DCEmu

  • Advert 3