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  • Wii U News

    by Published on June 4th, 2012 22:57
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    2. Wii U News
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    Nintendo will launch Wii U with a price tag of around 30,000 yen (£249/$383).
    That's according to a report in Japanese business paper Nikkei (via Andriasang).It's unclear where the paper's information comes from, but we might not find out if it's on the money for a while yet.
    Nintendo is due to showcase the final Wii U hardware during its E3 press conference tomorrow afternoon, but has said it'll be saving a price announcement for later in the year.
    The newspaper also claims Nintendo will reveal a new larger 3DS at the conference tomorrow.
    Nintendo kicked off its E3 offerings last night with a surprise Sunday Nintendo Direct broadcast, showing off the first footage of Mario Wii U and announcing the Miiverse online feature. If you didn't stay up late to see it all unfold you can watch the broadcast again via our Nintendo pre-E3 broadcast: As it happened article. Enjoy.

    http://www.computerandvideogames.com...claims-nikkei/
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    by Published on June 4th, 2012 22:54
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    2. Wii U News
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    It took some time before we had the Wii in diverse colors, but it appears Nintendo plans on offering two colors with the Wii U console close to launch. During today's Nintendo Direct presentation, during an extended and awkward vignette, the company showed off a black console along with video chat.

    http://www.joystiq.com/2012/06/03/black-wii-u/
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    by Published on June 4th, 2012 17:31
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    2. Wii U News
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    Looks like Nintendo didn't want to wait for its proper E3 press conference to spill some Wii U details early -- it just used its preview event to show the finished version of the Wii U controller, called the Gamepad, as well as a TV remote app. The Gamepad is decidedly wider than what we saw a year ago, with comfort clearly the top priority in other areas: the analog sticks have been moved further outwards and made clickable, while the back grip has been tweaked in the process. There's also no doubt as to where to interact with NFC gadgets, either, as a dedicated spot below the directional pad will take all your device-to-device taps. As for the remote, it looks to be a straightforward number pad navigator with a programming guide, all steering your TV through infrared. Between this and the Wii U Pro Controller, though, it's clear Nintendo hasn't been sitting still in the past year, and has some home theater ambitions in the process. We're curious as to what Nintendo is saving up for its bigger gala on Tuesday.

    http://www.engadget.com/2012/06/03/n...tv-remote-app/
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    by Published on June 4th, 2012 17:30
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    2. Wii U News
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    Aside from officially detailing tweaks to its Wii U Gamepad today, Nintendo has announced a secondary controller for those who'd prefer a more traditional control method. Dubbed as the Pro Controller, the wireless peripheral has a remarkably similar shape and button layout to what comes standard with theXbox 360 -- albeit with a duo a of joysticks and Nintendo-focused function buttons. You'll also notice that it's the first Wii U accessory to be colored in black, rather the white we've become accustomed to. It doesn't stop there either. While showing more video of how the Gamepad functions, it and the Wii U were also shown in the murdered-out hue for the first time -- eye pleasing to say the least. There's not word on pricing for the Pro Controller or whether the system will be released in both black and white just yet, but we'll be sure to bring you more details from the show floor at E3 when we have them. Click past the break for a look at the console and Gamepad in their darker attire.

    http://www.engadget.com/2012/06/03/n...ro-controller/
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    by Published on June 4th, 2012 17:29
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    2. Wii U News
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    As its pronoun heavy name indicates, the Wii U is all about the social. With that in mind, Nintendo president Satoru Iwata unveiled the Miiverse, a coming together of players' avatars that will live on the console's home screen. Log in, and you'll see your Mii, your friends' Miis, Miis on your Wii U system and Miis of folks playing the same game as you in your locality. The Mii Wara Wara features Miis gathered around tiles representing Wii U games, with speech bubbles offering up real messages from other players.
    There's plenty of social functionality built into the touchscreen controller, as well, users can text with other players to get information -- like gaming tips. Info can be input with a virtual keyboard, smartphone-style or can be handwritten or doodled with a stylus, à la the 3DS. The controller also seems to be a useful tool when using your system to teleconference on the big screen, so you can, say browse the web for info while chatting, tablet-style.
    Nintendo has also promised more integration with with non-Wii devices -- functionality that likely won't hit at launch. Since the information is accessible via mobile browser, you'll be able to carry social functionality over to your 3DS, PC and mobile phone -- it's not Super Mario for iOS, but it's a small step toward a more mobile Nintendo, we guess.

    http://www.engadget.com/2012/06/03/w...omises-mobile/
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    by Published on June 4th, 2012 17:22
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    2. Wii U News

    Nintendo has announced that its new Wii U console will feature a social network called the Miiverse in which users can video chat, see what others are playing, share game content and swap tips." And with a nod to Zawinski's Law, "The redesigned Wii U GamePad features dual sticks, a touch screen that supports finger and stylus interaction, motion and gyroscope sensors, and the ability to act as a TV remote. The Wii U GamePad has its own dedicated Web browser and can share images and video to a TV so that everyone can enjoy the shared content."

    http://games.slashdot.org/story/12/0...social-network ...
    by Published on June 4th, 2012 17:19
    1. Categories:
    2. Playstation Vita News,
    3. Wii U News

    'It is difficult to see a market with a critical mass of players such as Vita' says Cevat Yerli

    Crytek will not be developing games for the Nintendo Wii U or PS Vita, the company’s CEO has claimed.
    Speaking to German site Golem, Cevat Yerli said the Crysis developer currently had no plans to develop titles for the consoles, although users of its CryEngine platform may create titles for the systems.

    He claimed that whilst the Vita was technically an appealing system for developers, he felt that it had come to the market “slightly too late”.
    “For the Wii U, there will be games which run with the CryEngine, but that come from licensees,” said Yerli.
    “The PlayStation Vita is currently too uncertain to us as a platform. Technically I find the Vita very appealing, you have fun with it, no question.
    http://www.develop-online.net/news/4...Wii-U-and-Vita

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    by Published on June 4th, 2012 17:17
    1. Categories:
    2. Wii U News

    'It's really exciting to have that screen there because I can do things that are very unique', says Pitchford

    Nintendo’s rebranded Wii U GamePad is the best controller the company has ever designed, the CEO of Gearbox has claimed.
    In an interview with Gamasutra, Randy Pitchford said the pad was perfectly suited to the types of games he wanted to make, and opened up a stream of new possibilities.

    He added that it was also well-suited to the studio’s upcoming title Aliens: Colonial Marines, and can act as a motion tracker whilst users walk around the game world.
    "When I play with the controller, I immediately realise that for the types of games I like to play and make, this is the best controller I've ever had from Nintendo," said Pitchford.
    "For Aliens: Colonial Marines, it's really exciting to have that screen there because I can do things that are very unique to this universe. For instance, we have a motion tracker in this universe. Now our motion tracker can literally be in our hands and we can see and hear it –and scan the room in 360 degrees, since it's a motion device."

    http://www.develop-online.net/news/4...ver-controller
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    by Published on June 3rd, 2012 22:56
    1. Categories:
    2. Wii U News

    It's going to be a tough E3 for every platform holder - but Nintendo, most of all, comes to the show with a great deal to prove

    Nintendo

    www.nintendo-europe.com

    Among the platform holders, everyone has something to prove at E3. Of course, that's true every year - but often, the things they have to prove are pretty much the same. We have the best games, the best hardware, the best strategy. We'll "win" E3 and then we'll "win" the year. Traditionally, that means going head to head with at least one competitor - think of memorable years like the one where Sony tried to usurp Nintendo's DS presentation by revealing the PSP to the world, or the year when Microsoft and Sony went head-to-head with their next-gen hardware reveals.
    This year is a little different. All three companies have a great deal to prove - but oddly, they're trying to prove quite different things. Sony, for instance, is doing pretty well with PS3 and starting to make up the gap to Microsoft's superb online execution - but it desperately needs to show the world how it's going to rescue Vita, the handheld which everyone seems to like but nobody seems to own (myself included, I confess). Microsoft, on the other hand, needs to demonstrate that it's capable of walking the tightrope between Kinect-enabled casual titles and the more traditional core games which will please the vital core gamer segment it's won over this generation. After a year of disappointing Kinect software, especially the software aimed at the core market, too heavy a focus on its motion control hardware will see E3 labelled a damp squib for the company.
    "The Wii U will sell a baseline of 20 million units, which isn't too bad - except that it's going to be compared to a console with a high water mark of 100 million units"

    Neither of those giants, however, have quite as much to prove as Nintendo does. As ever, Nintendo is running on a radically different strategy to everyone else. It's got a major bright spot in the form of the 3DS, a handheld console which has proved vastly more resilient than any of us had dared to hope. The easy part of Nintendo's conference will be talking about the 3DS' success and unveiling new software for the device; journalists will happily fill in the implied gloating at Sony's expense later on, no doubt.
    The hard part, though, is the home console. Conscious that the Wii is rapidly sliding down the slope at the end of its effective lifespan, Nintendo announced the Wii U last year - two years ahead of any likely next-gen announcement from its rivals. This year's E3 will demand details of hardware, of software and of strategy (although pricing is likely to be off the menu for a few more months). It's rarely wise to bet against Nintendo, but equally, the company really has an enormous amount to prove.
    In a sense, that's because Nintendo is a victim of its own success. Since the profitable but underwhelming GameCube era, we've all understood that Nintendo's extraordinary library of IP and character franchises - unrivalled anywhere in the world outside Disney, and perhaps actually surpassing the House of Mouse in terms of sheer recognition value for the likes of Mario and Pikachu among the younger generation - basically gives the company a nice soft landing even when things go wrong. Dominated by the competition, the Cube sold over 20 million units regardless - a figure that seems like a reasonable estimate of the size of the core audience of Nintendo fans who'll buy whatever the company make.
    The problem is that the Cube's successor, the Wii, has sold five times as many units. In part, it simply appealed more broadly to gamers (you might not recognise this from the bile often heaped upon the system by a vocal minority, but the PS3 and 360 owners this generation who have a Wii alongside their console far outnumber those who had a GameCube alongside their PS2s and Xboxen). More importantly from a sales point of view, it appealed to a huge audience of casual gamers - people who had never engaged with games before, or people who played games in the past and then dropped the hobby, only to return to it as a family pastime via Nintendo's Wii (and the even more successful DS, of course).
    So the question isn't really "will the Wii U flop?", because the Wii U will sell a baseline of 20 million units, which isn't too bad - except that it's going to be compared to a console with a high water mark of 100 million units. Nintendo needs, next week, to show us two things. Firstly, this being E3 and as such essentially a core gamer audience, it needs to prove that Wii U will serve that audience and earn its first 20 million sales. I have absolutely no doubt that it will accomplish that. Next, it needs to show us how it's going to break through that barrier and put in a sales performance which, even if not matching the meteoric rise of the Wii, at least looks decent alongside it.
    That bit is harder. Wii U has a huge number of factors arrayed against it. Some of them are down to the state of the market itself - the rise of alternative
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    by Published on May 29th, 2012 22:41
    1. Categories:
    2. Wii U News

    "Nintendo has the most to lose or gain this E3. Their backs are against the wall," says Jesse Divnich.

    Nintendo

    www.nintendo-europe.com

    Nintendo of America


    In this analyst roundtable (following our look atMicrosoft and Sony at E3), we examine what is arguably the most important of the three E3 press conferences: Nintendo. The house that Mario built is no doubt going to do its best to steal the show. Everyone is eager to see what Wii U will really be like.
    Nintendo is facing intense scrutiny and has numerous questions to answer, and even with E3 the company may choose to deliberately not answer them all. Will Mario and Zelda both grace Wii U's launch? How much will Wii U cost? Can Nintendo strike a balance to retain its casual Wii audience while also attracting the core Xbox/PlayStation demographic?
    It's going to be a very interesting E3 for Nintendo. Here's what the analysts had to say:
    Jesse Divnich, EEDAR
    Nintendo has the most to lose or gain this E3. Their backs are against the wall as their hardware numbers have fallen below expectations in recent quarters--but it is a position they've been in before and I'd argue some of their best decisions came while under pressure.
    "Nintendo needs to demonstrate how Wii U will change gaming in a way that other systems cannot"
    Billy Pidgeon

    Nintendo is likely to put a big focus on all the third-party partnerships they have obtained for their Wii U line-up. My only concern with Nintendo at E3 is that they might cater too much to the core audience by announcing/showcasing a plethora of HD ports that are already in development for the PlayStation 3 and Xbox 360. I think going head-to-head with the PlayStation 3 and Xbox 360 is a bad proposition. Nintendo has succeeded on their ability to go against the grain and create demand where there wasn't any before.
    And yes, I am more than positive that any HD Wii U port will each have Wii U specific features, but I don't foresee any of them being able to sway gamers who are already entrenched in these franchises on other consoles (Darksiders, Ghost Recon, Assassin's Creed, etc).
    I am sure Nintendo will give us the usual Nintendo IP love with numerous Mario and Zelda trailers, which the fans will eat up. Personally, I would prefer that Nintendo focus on why the Wii U can offer a superior differentiating entertainment experience.

    http://www.gamesindustry.biz/article...what-to-expect

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