• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • Wii U News

    by Published on May 14th, 2012 00:27
    1. Categories:
    2. Wii U News

    The new Marvel film is taking the box office by storm, and Ubisoft is giving gamers the chance to wield their favourite heroes' superpowers.
    Marvel Avengers: Battle For Earth is currently in development for Wii U and Kinect and is due for release this Autumn.
    However, it will not be based on the smash hit blockbuster movie. Instead, it will follow the events of the Secret Invasion storyline from the comics. Fans will battle an shape-shifting alien race known as the Skrulls, who have invaded Earth and disguised themselves as Marvel's most iconic heroes.
    Ubisoft has promised more than 20 different characters will be featured, including Iron Man, Hulk, Captain America and Thor.
    The game is being developed by Ubisoft Quebec, the team behind Kinect's superpowered beat 'em up Powerup Heroes. Expect similar gameplay with more than a smattering of Hulk Smash.

    http://www.mcvuk.com/news/read/aveng...-kinect/095914
    ...
    by Published on May 9th, 2012 00:29
    1. Categories:
    2. Wii U News

    Images snapped supposedly from Blockbuster UK have surfaced showing what appears to be a third-party title list for Nintendo’s upcoming Wii U console.
    Go Nintendo (via Shacknews) reports the list includes several games currently slated for PS3 and Xbox 360, such as Metro: Last Light and Aliens: Colonial Marines.
    It’s not just confirmed titles though, unannounced projects including Marvel Super Heroes, Just Dance 4, and Rabbids Party Land; along with ‘Shield Pose’ and ‘Zombie’ (your guess is as good as ours on the last two) are listed as well.
    The list seems real, but without Nintendo’s confirmation the info has been stamped with the rumour label. An E3 announcement is a definite possibility, considering that’s where the first word on Wii U’s third party line-up was mentioned nearly a year ago.

    http://www.mcvuk.com/news/read/rumou...-titles/095660
    ...
    by Published on May 7th, 2012 00:28
    1. Categories:
    2. Wii U News
    Article Preview

    Ubisoft and Nintendo would doubtless prefer that one of the biggest news stories of the week never happened. The release of gameplay video showing off the forthcoming Rayman Legends apparently running on Wii U revealed some great stuff: superbly animated 2D visuals spliced expertly with polygon 3D elements, topped off nicely with beautiful cartoon animation and some lovely dynamic lighting. Not only that but we also were treated to a preview of one of Wii U's new features: the tablet controller's Near Field Communication (NFC) wireless tech.Some say that it was a canny move by Ubi in generating terrific buzz for a title which performed badly last time around - despite Rayman Origins being an excellent release. Others saw the exciting video as a strategically leaked hors d'oeuvre for the Wii U loveliness to come next month at the E3 games convention. In reality, the combination of pre-production controllers and music lifted from the Back to the Future and How to Train Your Dragon movie soundtracks all but confirms that it was indeed an internal Ubisoft presentation that was never meant to see the light of day.And unfortunately, the gameplay footage we did see gives away very well little about the Wii U's hotly contested "next-gen" credentials, which have dominated headlines recently. Does the Wii U's graphics tech disappoint compared to the Xbox 360? Or, as developers likeGearbox have suggested, does the new hardware allow for improved versions of multi-platform titles?On the face of it, Wii U's capabilities are fairly self-evident. We've seen Nintendo's game demos, we've seen their tech presentations - from a graphics perspective, this is PS3/360 stuff. Perhaps more obviously, it is telling that company has made no effort whatsoever to suggest that Wii U offers next-generation rendering in any of its marketing - something that would surely be a major selling point that the company would want to get across to the core audience. Yet rumours appear suggesting that Wii U will be twice as powerful as Xbox 360.The existing body of evidence suggests it won't be (though this particular claim is somewhat lacking in context - 2x what, exactly?) but there's a strong possibility that individual components could see an impressive boost over what is found in current-gen consoles. Similarly, other elements may fall a little short. There's no reason why both the anonymous briefings on the machine's deficiencies and the on-the-record statements can't be equally true. So what exactly should we expect from this year's next-gen entrant?
    "Does Wii U graphic tech fall short of the Xbox 360 as rumours have stated? Or can the console exceed current gen performance? In different applications, both situations could be true."


    Nintendo doesn't typically talk specs, but the combination of official information released thus far plus a basic knowledge of existing hardware production infrastructure can give us a pretty good idea. Consoles are not built in a vacuum - their parts are fabricated by companies whose facilities and outputs are a matter of public record.Processing power is driven by Moore's Law, which is typically a factor of the amount of transistors you can cram onto a piece of silicon. The current-gen consoles launched at 90nm (a state-of-the-art fabrication process at the time) and have gradually transitioned to 45nm, being refitted into smaller cases in the process. Nintendo has already revealed that its IBM Power7-derived CPU runs at the same fabrication process as the current PS3 and Xbox 360, and the worldwide shortages in "next-gen" 28nm production suggest that the Wii U's AMD Radeon graphics chip will also be produced at 40nm/45nm - it's the only way to create millions of viable chips in time for a 2012 release, and also opens the opportunity for a die-shrunk cheaper unit to be put into production sooner rather than later.Combine the realities of chip production with the miniscule dimensions of the Wii U casing (172mm x 45mm x 267mm according to Nintendo's E3 PR - a bit bigger than a current Wii) and we're looking very much at current gen ballpark power - a true "next-gen" upgrade over the current Xbox would be extremely challenging to cool in a box that's so tiny compared even to the slim versions of the PS3 and 360.Efficiencies in design can make a difference, of course. The Xbox 360 CPU is clocked at 3.2GHz for example, but by Microsoft's own estimates, most games only process around 0.2 instructions per clock - suggesting it's a somewhat poor design that can be improved. GPU design is set to change somewhat going forward with more efficiency in mind (something we've seen with NVIDIA's Kepler tech) but to date, graphics power has been driven very much by Moore's Law, which combined with the rest of the available information suggests that Wii U GPU processing will be very much in the ballpark of the Xbox 360 and PS3.Some have interpreted the "re-introduction" of the Wii U at this year's E3 as a showcase for a revised spec, with
    ...
    by Published on May 1st, 2012 01:44
    1. Categories:
    2. Wii U News
    Article Preview

    Iwata talks regional sales, Wii U predictions, selling hardware at a loss and digital downloads

    Nintendo

    www.nintendo-europe.com

    Nintendo revealed its first full-year loss in company history yesterday, with the business $531 million in the red after a poor launch for the 3DS, declining Wii sales, a weak Christmas period and tough exchange rates due to the strong Yen.
    Speaking in an investor presentation following the results, president Satoru Iwata offered his analysis of the current home and handheld video game market from Nintendo's perspective, looking at the key markets of Japan, the US and Europe, as well as addressing future strategies for 3DS, Wii U and digital growth.
    Chart analysis
    2012 Hardware Units Sales in Japan

    Japan is Nintendo's strongest market. Hardware units sales for the first quarter of the year have been impressive for the 3DS with only the PlayStation 3 a noticeable competitor. Sony's PS Vita by comparison looks in poor shape, being outsold in the handheld market by its predecessor the PSP.
    "We believe this is a sign that the Nintendo 3DS has a strong presence in the market," noted Iwata. "On the other hand, since this year started, we have seen the Wii sales quickly losing momentum. In the home console market this year, Sony's PlayStation 3 remains in good shape," he added.
    Of the top 20 software titles in Japan so far this year, 15 are for Nintendo systems, 13 of which are 3DS games and five of those first-party releases.
    Over in the US the story is quite different, with Iwata acknowledging that Microsoft's Xbox 360 has maintained hardware sales momentum in 2012, although it does not seem to be due to sales of the Kinect peripheral.
    "Some Kinect titles fared well in the chart towards the end of last year, but it seems that this momentum did not continue, so Kinect is probably not responsible for the Xbox 360's current sales growth," he said.
    Kinect is probably not responsible for the Xbox 360's current sales growth
    Satoru Iwata, Nintendo

    There were eight Xbox 360 games in the top 20 best-sellers for 2012 according to NPD, compared to six from Sony and six from Nintendo. Iwata added that sales of the 3DS in the region are below expectations.
    "Considering that the U.S. market is two or three times the size of its Japanese equivalent, I believe that the sales of the Nintendo 3DS in the U.S. are far below the level that it could potentially reach." There's also still a decent market for the original DS, according to Nintendo.
    UK software sales Jan-March 2012, highlighting the dominance of Xbox 360 games.

    In Europe it's all change again, with Sony showing the strongest in terms of hardware sales according to Nintendo estimates. "Although the Nintendo 3DS has recently increased its weekly sales, it is far from a satisfactory level," he offered.
    Breaking down European regions, Nintendo noted that of the top 20 best-selling titles in 2012, Nintendo claims ten hits in Germany, and nine each in Spain and France. There are six Nintendo titles in the UK charts, but "the UK market is virtually the only market in Europe where the Xbox 360 has a strong presence," according to Iwata. "In fact, it dominates the PlayStation 3, and it is in stark contrast to the other European markets."
    Sales forecasts for 2012
    Sales forecasts for Nintendo hardware/software. Forecasts for Wii U and original Wii are combined.

    Nintendo has said it expects to return to a profit in the current financial year, but disappointingly isn't yet breaking out sales of the original Wii and Wii U, due for sale before Christmas 2012. Instead it has combined sales in its forecasts, expecting 10.5 million combined Wii unit sales and 70 million combined Wii software sales.
    "We think that the software sales of the Nintendo DS and the Wii will rather significantly decrease due to the small number of games scheduled in this fiscal year," said Iwata.
    "We don't anticipate that the software sales of the Wii U can compensate for the decrease in those of the Wii because the Wii U will be launched as late as in the holiday season and then the total unit sales of the Wii U will be limited in this fiscal year. This is one of the reasons our business performance inevitably fluctuates when we change platforms."
    Software sales forecasts for the Wii U and the 3DS include those to be downloaded via digital distribution but exclude Virtual Console software and download-only software.
    Sales of the 3DS are expected to climb to 18.5 million with game sales of 73 million.
    Selling at a loss
    Speaking of the 3DS, Iwata quite simply stated that in the first half of the financial year Nintendo intends to "get out of the situation that we sell the hardware below cost," following last year's poor results. Software must remain evergreen said Iwata, rolling out a well-worn list of Nintendo franchises, before admitting that last year suffered with a large gap between 3DS releases "which delayed the beginning of the year-end sales season and we eventually missed our goal of the sales forecast."
    Expanding the digital
    ...
    by Published on April 30th, 2012 01:11
    1. Categories:
    2. Wii U News
    Article Preview

    New evidence has indicated that the Wii U tablet controller may be struggling to live up to its original billing as a fully wireless peripheral.
    The tablet was announced as a fully wireless controller capable of streaming a game's video and audio from Wii U and displaying it on the controller, but a leaked Ubisoft Wii U videosuggests the system may need to be wired to the console, in some instances at least.As you can see from the Ubisoft video (and the image on this page), the Wii U controller is clearly shown with a trailing wire, which appears to include a removable connector for a non-wired mode.
    It's understood that development consoles currently feature wired controllers but let's face it, if Nintendo wanted to remove the wire from this official promo video, it wouldn't give the special effects team too much of a headache. Or, if as it looks, the wire is able to be unplugged, why not remove it?
    [UPDATE: CVG reader Dean Jones points out that Ubisoft . Add that to the list of possible explanations.]
    It's all speculation of course, but there have been reports before that Nintendo might be struggling with the streaming of data from the HD console to the tablet controller's LCD touchscreen.
    A report last September claimed that Nintendo had rushed the final Wii U architecture through the door "with undesirable consequences" including "inadequate streaming and wireless functionality".
    "So far, the wireless functions simply do not work at all," a source told 01.net, a usually reliable site for leaks. As a result, they went on to claim, developers are working with a tethered controller which apparently "still does not work properly".
    Nintendo's current official line is that Wii U will only support one controller. According to a Developsource, Nintendo engineers are working hard to upgrade Wii U so that it can simultaneously support two tablet controllers.
    "Nintendo now know they absolutely need to support two tablets," the site was told. "At E3 they didn't commit to this, but they know how important it is to make it technically feasible to support two screens. Even if that affects framerate, as a developer and player, I don't care. It needs to work. Developers will design appropriate games for this. If you're building a quiz game you're not going to give a shit about the framerate."

    http://www.computerandvideogames.com...suggests-leak/
    ...
    by Published on April 29th, 2012 22:59
    1. Categories:
    2. Wii U News
    Article Preview

    Nintendo is going to sell its 3DS and Wii U games through the eShop as well as on the high street. Concerned about the money wasted in "inventory," the company will let consumers choose where they get their fix from. The first two games to get the treatment will be New Super Mario Bros 2 and Onitore Brain Training (working title) for the handheld, with more expected in the future. As consumers transition to downloads, the company will keep its brick-and-mortar partners on-side by allowing them to sell "activation codes" to the digital titles -- although that does mean you'll have to drive down toGamestop and back.

    http://www.engadget.com/2012/04/27/nintendo-e-shop/
    ...
    by Published on April 28th, 2012 22:03
    1. Categories:
    2. Wii U News

    A leaked Rayman Legends trailer (that is sure to be shortly removed) has revealed not only a Wii U version of the game, but also a host of platform-specific functionality.

    As spotted by GoNintendo, players will be able to place certain objects on the new Nintendo controller which open up new perks and features in the game.

    Seen in the short is a Raving Rabbids figure and, rather mysteriously right at the end of the video, Ezio from Assassin’s Creed.

    Also seen are touch-screen controls and various multiplayer options.

    http://www.mcvuk.com/news/read/video...onality/095175 ...
    by Published on April 28th, 2012 21:53
    1. Categories:
    2. Wii U News

    Nintendo will adopt a simultaneous digital and retail release policy for its own Wii U games when the console launches later this year, the company's investor briefing reveals.
    The news comes from president Satoru Iwata's briefing to investors following the release yesterday of Nintendo's annual results. As expected, the company posted a loss for the first time in its 30 years in the videogame business. Iwata, naturally, focused on the ways in which Nintendo intends to return to profitability, and it appears he is following through in his previous pledge to grow digital revenue.
    Nintendo-published 3DS games will also be available in retail and digital formats from August, with the recently announced New Super Mario Bros 2 leading the charge - though the briefing makes no mention of whether 3DS digital versions will be available on day one.
    Digital versions will be available from the Nintendo eShop, but also from retailers via codes - a move the report partly puts down to the increasingly short shelf lives of boxed releases and retail's resultant cautious attitude to re-ordering stock of ageing games.
    Nintendo won't set recommended retail prices for codes, allowing traders to set their own, but it's unlikely that many retailers will choose to significantly undercut boxed prices with little incentive to do so.
    "To adapt to the changes in circumstances surrounding the video game industry, Nintendo is intending to deploy its digital business significantly," Iwata said. "We would like to prove that our challenges in the digital business will result in an expanded business sustainable for the long term."
    As has been the case with all eShop purchases, downloaded software will be locked to the 3DS - unlike purchases made in XBLA and PSN which are tied to the account, not hardware - which could cause problems if you lose your device, or want to upgrade to the seeminfgy inevitable 3DS Lite, further down the line.
    Nintendo, a company that has been famously slow to embrace online, is clearly working hard to revise its position. But the company's strategy is markedly different to Microsoft's, recently told MCV that it believes retail should remain the focus on day one, with digital sales following on a few months later.
    "We don't do Games on Demand on day one, we focus on boxed retail for day one," Xbox Live UK product manager Pav Bhardwaj said. "That's where our focus has always been and will remain that way for the foreseeable future.
    "We release a game roughly six months after it arrives at retail at full ERP. That's our model and we'll be sticking to that. It's a successful model, so why change something you don't need to?"
    Sony, however, currently makes digital versions of Vita games available at retail launch, and EA's experimental day-and-date digital and retail release of the PlayStation 3 version of Mass Effect 2 - Sony's first test of such a strategy - proved a huge success.

    http://www.edge-online.com/news/nint...se-wii-u-games
    ...
    by Published on April 27th, 2012 01:02
    1. Categories:
    2. Wii U News

    Nintendo producer Masahiro Sakurai is aiming to allow players to play on either platform
    Super Smash Bros producer Masahiro Sakurai has toldIGN that the key to the sequel will be Wii U and 3DS connectivity. Sakurai believes the game has to expand beyond just adding more content.
    "I intend to change direction a little as we go," said Sakurai. "The key to that's going to be its dual support for 3DS/Wii U."
    Sakurai admits that work on the game is in the early stages, but explained that the connectivity between the two systems would be a center pillar for the new experience.
    http://www.gamesindustry.biz/article...s-connectivity
    ...
  • Search DCEmu

  • Advert 3