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  • Wii U News

    by Published on July 21st, 2011 22:21
    1. Categories:
    2. Wii U News

    Nintendo has registered trademarks for a range of Wii U video games and peripherals, continuing some of the original Wii's biggest brands.

    While none of the trademarks may come as a surprise, it does suggest that Nintendo will offer a similar line-up to that of its current console. It is also important to note that none of these trademarks confirm that these products are in development, but we'd be very surprised if Wii Sports U wasn't on shelves at launch.

    The trademarks were found by Siliconera, and surprisingly include variations of Wii U Music, suggesting a successor to the disappointing Wii Music. The addition of WiiWare U lends itself to more downloadable games on the console.

    It also mentions new versions of the Wii Zapper, Wii Balance Board and Wii Wheel. As Nintendo has announced before, all Wii peripherals will be compatible with Wii U.

    The full list of trademarks is as follows:
    Wii U + logo
    Mii U
    Wii Fit U
    Wii Sports U
    Wii Music U
    Wii Party U
    Wii Play U
    WiiWare U
    Wii Balance Board U
    Balance Wii Board U
    Wii Wheel U
    Wii Zapper U
    Wii U Fit
    Wii U Music
    Wii U Party
    Wii U Sports
    Wii U Play
    Wii U Ware
    Wii U Balance Board
    Balance Wii U Board
    Wii U Wheel
    Wii U Zapper
    Wii Speak U
    Wii U Speak
    Shield Pose

    http://www.mcvuk.com/news/read/first...emarked/082404 ...
    by Published on July 21st, 2011 14:30
    1. Categories:
    2. Wii U News

    Industry analyst Michael Pachter doesn't expect Wii U to cost over $399.99 when it launches this year.

    He told IndustryGamers that $249.99 would be a more competitive price if Nintendo wants to go toe-to-toe with PS3 and Xbox 360.

    "It would surprise me a lot if the Wii U cost more than $399.99, and I think that the sweet spot is $249.99," Pachter said. "Pricing really depends upon where the other console bundles (PS3 with Move and 360 with Kinect) are priced at the time the Wii U launches, because people who don't yet have a console are likely going to choose among the three offerings, and the biggest driver in the purchase decision is usually price.

    Pachter also reiterated his belief that Nintendo's leaving it too late to launch its Wii successor.

    "I have repeatedly said I thought the next generation Wii should come out in 2009, then 2010, and when it was clear that it wasn't happening, have repeatedly said that a later launch was too late, as it will come too close to next generation launches from the other console manufacturers."

    Nintendo isn't ready to open up much about its Wii U pricing strategy yet, but president Satoru Iwata has said "this is not going to be cheap," also hinting that the console will likely cost more than 20,000 yen ($250) in Japan upon release.

    http://www.computerandvideogames.com...prise-analyst/ ...
    by Published on July 20th, 2011 22:23
    1. Categories:
    2. Wii U News

    Ubisoft believes that the Nintendo Wii U will be "extremely strong for both hardcore and casual gamers."

    Those were the words of company CEO Yves Guillemot, who was asked by investors during an earnings call earlier this evening to reaffirm Ubisoft's enthusiasm for the new Nintendo console.

    "We believe that the Wii U is bringing a very high quality," Guillemot replied.

    "The new controller is a huge improvement on what can be done on console. We think its going to be extremely strong for casual and hardcore gamers."

    "Nintendo has a huge number of customers that appreciate the brands on the Wii," he continued, "We know that Nintendo is looking at this next generation with big hopes. We expect the machine to be very successful."

    Guillemot said earlier this month that he believed the announcement of the Wii U will push Sony and Microsoft to launch the PlayStation 4 and Xbox 720 sooner than they had originally planned.

    http://www.computerandvideogames.com...soles-ubisoft/ ...
    by Published on July 20th, 2011 01:37
    1. Categories:
    2. Wii U News

    Wii U launch title Darksiders II will probably look exactly like the PlayStation 3 and Xbox 360 versions irrespective of the Nintendo console's horsepower, developer Vigil has said.

    Based on what Vigil, which spent five weeks in the run up to E3 creating a working version of the action adventure game on Wii U, knows about Nintendo's next home console, Darksiders II will be a direct port.

    "There's plenty of horsepower there, so we're not going to have to make any visual concessions at all for Darksiders 2," game director Marvin Donald told Eurogamer.

    The power behind the Wii U is shrouded in mystery - and in a state of flux - although Eurogamer can reveal that second generation developer kits are now with development studios.

    "At a minimum on par, for sure," Donald said of Darksiders 2's visuals on Wii U versus Darksiders 2's visuals on PS3 and Xbox 360.

    "Whether or not we can go one step further, that might be driven by what's available on the PC and whether or not that is easy to translate to the Wii U hardware, because there are most likely going to be resolution choices for the PC version of the game. We know some gamers are just going to have more horsepower at their disposal.

    "It's probably going to be the same graphically, regardless of any minor or major horsepower improvements on the Wii U.

    "But, in all honesty, if the Wii U turns out to be this ridiculously powerful machine, we will probably make changes to our budget and scope to take advantage of that. But that's currently not the plan. It's going to be a direct port. That's what we're planning on. But that's based off of what we believe the hardware's going to be like."

    Vigil is currently playing with the Wii U's tablet-like controller in an effort to work out how it can best fit with Darksiders 2.

    "We're definitely going to do the obvious stuff, like making the inventory available and showing maps," Donald said. "But as far as more game oriented elements, more reactionary things or things happening while you're in combat or while you're traversing and getting the controller involved in that, I don't really know.

    "We just haven't taken that step yet. The first thing we needed to do was get what we had already working and make sure it was solid. There are still some issues we have to work out. The game doesn't run perfectly on the Wii U as it is now. There are some things we have to deal with. But it's to be expected because the hardware's been changing and, also, there's really no precedent for it."

    Meanwhile, Donald revealed some interesting tidbits about the early version of the Wii U's controller, supplied to developers in advance of Nintendo's official unveiling last month.

    Vigil, as THQ core games boss Danny Bilson told Eurogamer, was one of the first developers in the world to receive prototypes.
    http://www.eurogamer.net/articles/20...horsepower-dev ...
    by Published on July 20th, 2011 01:35
    1. Categories:
    2. Wii U News

    Nintendo has chosen the perfect time to launch the Wii U, reckons EA boss John Riccitiello.

    Speaking in an interview with IndustryGamers, Riccitiello refuted the suggestion that, seeing as it's ostensibly no more powerful than the PlayStation 3 or Xbox 360, the Wii U is arriving too late in the current console cycle to stand a chance.

    "I would argue that one of the least interesting things about the games industry was that every five years you'd see a new console or platform from everybody at about the same time with about the same or similar upgrades or services," he said.

    "You'd sort of harvest it and then it'd cycle back. We got used to it. It’s what seemed normal. But it's not a particularly smart way to run an industry... bulges in technology investment followed by harvest.

    "And let's be realistic. Consoles used to be 80 per cent of the industry as recently as 2000. Consoles today are 40 per cent of the game industry, so what do we really have?"

    With the traditional release pattern no longer relevant and the tablet being one of the fastest growing platforms on the market, Riccitiello argued that the Wii U's timing is spot on.

    "Nintendo is off cycle with what? I mean, the point of reference is gone. And so Nintendo is bringing out a new platform that brings together some of what we're learning from new media and new platforms like the iPad and then integrating that with a console.

    "It's the perfect time for that in the industry."

    The EA CEO went on insist that processing power and graphical fidelity are no longer the key battlegrounds in a new hardware launch.

    "I think there's going to be an interesting debate when you get to processing power beyond what you can push up with a 1080p or a 720p [system]," he said.

    "Most people squint between 1080p and 720p, because what’s the difference, seriously?

    "I would argue that there’s more to be provided in terms of value for the consumer in micro-transactions and social experiences and driving those better in cross-platform gameplay between a console and a PC and a handheld device and a social network than there is supercharging graphics."

    "So I think that the pattern against which Nintendo is no longer resonating is over anyway. The idea that we’re going to see the need for step function growth in graphic performance as the pace setting aspect of the sector is no longer the most important thing."

    Riccitiello climbed onstage during Nintendo's Wii U reveal at E3 last month to pledge the publisher's support for the new system, due on shelves sometime next year.

    http://www.eurogamer.net/articles/20...e-perfect-time ...
    by Published on July 19th, 2011 22:40
    1. Categories:
    2. Wii U News

    Wii U development has been "a little tricky," Darksiders II developer Vigil has admitted.

    Speaking to CVG in a soon to be published interview, game director Marvin Donald revealed that development hardware for Nintendo's system "has been changing a lot," leading to "some instability" when working on it.

    "[Wii U] will be at least as powerful [as PS3] if not more but honestly we don't really know because the hardware has been changing a lot," he said.

    "We just got the generation two dev kits and there's no release date for the Wii U so we don't know how long the hardware development process is going to go on for, when they're going to stop and what they're ultimately going to be happy with. So it has provided some instability when working on it."

    Donald added: "When we got the new kits there were some things in the old build that wouldn't work with the new hardware and we had to wait for updates. So it's been a little tricky in that regard."

    The Darksiders lead added that he hopes the upcoming sequel finds an audience with Nintendo.

    "I hope the fact that we're heavily inspired by and love Zelda very much helps," he said.

    "when we marketed Darksiders we showed a lot of combat so people got the wrong impression about what kind of game it was. Now that it's a little bit more known maybe we'll have an audience there on the Wii U.

    http://www.computerandvideogames.com...-admits-vigil/ ...
    by Published on July 13th, 2011 01:18
    1. Categories:
    2. Playstation Vita News,
    3. Wii U News

    Ken Levine, creative director of Irrational Games, has reaffirmed his commitment to core games, and explained why he thinks the PlayStation Vita and Nintendo are helping to invigorate the genre.

    "It's a great year for the core coming back and saying, okay, have your touch screens, have your motion control, we'll try to make that work, and if you can pull that off it'll be really good," said Levine in an interview with IGN.

    "But I want to have my cake and eat it too, I think these experiences are starting to allow that to happen," he said of the Wii U's two stick controller design.

    "I've always had to sacrifice that core gaming experience when I lie in bed playing games," he explained.

    "We're now getting to a place with Vita and what Nintendo's doing where that's not necessarily going to be the case, where you can play full-on hardcore games in bed with the lights out while your wife's asleep. That means a lot to me."

    He also spoke about the recently announced Bioshock project for PlayStation Vita handheld, and said he had no interest in making it a more casual style of game.

    "That's not the kind of game I'm going to make. It is a core game," said Levine.

    "I'm not a huge Fruit Ninja guy, it just doesn't interest me. I respect what those guys do, and obviously they're able to tap into a kind of zeitgeist that is outside what I do, but it's just not me. I'm a core gamer. If you're looking at me to make a game like that, you're probably hiring the wrong dude."

    http://www.gamesindustry.biz/article...re-coming-back ...
    by Published on July 12th, 2011 22:36
    1. Categories:
    2. Wii U News

    Despite Ken Levine appearing in Wii U showcase footage at E3, and the BioShock boss exclaiming that the new console sounds "pretty f***ing cool," there are no plans for an Irrational-developed game on Nintendo's new machine.

    "I'm not saying it can't happen," Levine told IGN. "But we have no plans to do any games for that platform."

    The Irrational boss went on to reiterate his enthusiasm for the potential of the Wii U along with the Vita, which will be getting an original BioShock game.

    "There are some things, as a core gamer, as a guy who likes lying in bed playing... I've always had to sacrifice that core gaming experience when I lie in bed playing games. We're now getting to a place with Vita and what Nintendo's doing where that's not necessarily going to be the case, where you can play full-on hardcore games in bed with the lights out while your wife's asleep.

    "I like that a lot. That means a lot to me. On the airplane? That means a lot to me as a core gamer, that you've got two sticks," he continued.

    "That's so important to me. The fact that the Wii U has got two sticks... I feel it's like... It's a great year for the core coming back and saying, okay, have your touch screens, have your motion control, we'll try to make that work, and if you can pull that off it'll be really good.

    "But I want to have my cake and eat it too. I think these experiences are starting to allow that to happen. I love my iPad, but I mostly work on it, I don't play a lot of games on it, because I'm not into that style or form factor, that three-minute experience."

    http://www.computerandvideogames.com...-wii-u-levine/ ...
    by Published on July 11th, 2011 18:25
    1. Categories:
    2. Wii U News

    Epic's Cliff Bleszinski will definitely be in line for a Nintendo Wii U when it comes to release and, if you ask him, so will Nintendo sceptics.

    The Gears of War designer told Industry Gamers over the weekend that naysayers surrounding the new Nintendo machine need to recognise patterns in history.

    "From what I've seen, it looks pretty cool," he said. "It seems like you can stream your game from your television directly to your [tablet] controller, so if you have irritable bowel syndrome, or a small bladder, you can still play it in the toilet.

    "That's great. But, you know, from what people are saying online, they're like, 'Oh, it's just a DreamCast, whatever.' But it's like, 'Dude, what's old is new sometimes.'"

    "The Power Glove [back on NES] led to the Wii," he pointed out. "The Virtual Boy led to the 3DS, right? A lot of these older technologies that you forget about are [the technological predecessors]. The Kinect is a sophisticated webcam, right?

    "So I'm just dying to see it. It's Nintendo. I'll buy it. I know I'll buy it. They'll talk sh*t but they'll buy it," he added, referring to the sceptical gamers on message boards, according to Industry Gamers.

    Epic is yet to make its official plans, if any, on the Wii U known, although, at GDC this year, Mark Rein famously said, "the second Nintendo releases a piece of hardware that can run our engine well, we'll be on it like water on fish."

    http://www.computerandvideogames.com...ay-bleszinski/ ...
    by Published on July 11th, 2011 18:07
    1. Categories:
    2. PS3 News,
    3. Xbox 360 News,
    4. Wii U News

    While the industry’s platform holders continue to sell the motion control revolution to gamers, one of the sector’s top execs has admitted that he doesn’t like it.

    “Personally, while there’s some great experiences on Move, and there’s some great experiences on Kinect, I’m not a motion control guy,” EA CEO John Riccitiello told Industry Gamers. “It’s still too imprecise for me.

    “I like shooting something and hitting it. I like turning a corner and feeling precision. So I still like my swizzle sticks and my shoulder buttons and my Xs and Os, etc.”

    What does please him, however, is Nintendo’s new control design debuted with the Wii U. So impressed is the exec that he personally took to the stage at Nintendo’s E3 showcase, despite the lack of concrete software confirmations.

    “There is something about having that second screen that transcends anything I’ve ever done before," he added. “It's a high definition platform and I love the controller. I just think it’s cool. You’re a gamer - so you’ve got the screen here [in your hands] and you’ve got the [TV] screen there and you’ve got full control.

    "I can draw a pass pattern for Madden, I can be playing an FPS up here while I’m calling in air strikes or whatever I want to do. I can give all the detailed control off the screen, I can see another part of a map... I always find it breaks the spell for me when I’m playing a game with a squad and I have to stop the action and move up for them. Now I can just move them down here [on the tablet].

    “I think there’s something really powerful about a second screen that I think really matters. I think we’re just beginning to realize what we can do with it and I think it’s obvious we can do a lot with it.”

    http://www.mcvuk.com/news/read/motio...itiello/082203 ...
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