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  • Wii U News

    by Published on July 4th, 2012 21:52
    1. Categories:
    2. Wii U News

    The difference in graphical power will not be as wide as it was with the Wii', says Iwata

    The difference in graphical power between the Wii U and other next-gen consoles will not be as drastic as with the Wii, Nintendo’s CEO has claimed.
    Speaking at a recent shareholder meeting, Satoru Iwata said that whilst some consumers would be concerned by a potential lack of power compared to other consoles, Nintendo would try and make the most out of the performance of the Wii U to keep up with other tech.

    He also said that the Wii U would have more multi-platform titles than the Wii, although admitted he could not promise this would last in the long-term
    “We can at least assure you that the Wii U will not have such a big difference as the Wii had in comparison to how, on other platforms, developers could expect very different graphic capabilities of generating HD-applicable high-resolution graphics,” said Iwata.
    “Other companies might launch a next-generation console with more power, but we don’t necessarily think that the difference between the Wii U and such console will be as drastic as what you felt it was between the Wii and the other consoles because there will be fewer and fewer differentiators in graphics.

    http://www.develop-online.net/news/4...erful-consoles
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    by Published on July 4th, 2012 12:49
    1. Categories:
    2. Wii U News

    Nintendo cannot rule out the possibility it will charge for "deep" online services on Wii U at some point."Ordinary" online services will remain free, though, Nintendo president Satoru Iwata has stated."We cannot promise that Nintendo will always provide you with online services free of charge no matter how deep the experiences are that it may provide," Iwata said in a meeting with company shareholders."But at least we are not thinking of asking our consumers to pay money to just casually get access to our ordinary online services."Iwata explained that paying for such services via a subscription, such as Xbox Live, did not suit more casual gamers."We have a wide variety of consumers, from the ones who enthusiastically play video games to those playing more casually, who are not always interested in them but try to play a game only when it has become a public topic or play it just during certain periods, like a year-end season and summer vacation.
    "We cannot promise that Nintendo will always provide you with online services free of charge no matter how deep the experiences are that it may provide."Satoru Iwata, president, Nintendo

    "We therefore believe that services which ask our consumers to obtain paid memberships are not always the best."Wii U will utilise the Nintendo Network online service, already in use with 3DS games such as Mario Kart 7. It's bolstered by Miiverse, the company's social-interaction software present on the Wii U dashboard.

    http://www.eurogamer.net/articles/20...es-always-free
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    by Published on July 4th, 2012 01:17
    1. Categories:
    2. Wii U News

    The company thinks Nintendo's next-gen console is only on par with current-gen
    After a less than impressive E3 showing for Nintendo, the industry is waiting for the company to announce the final pieces of the puzzle: launch date and price. Nintendo typically doesn't announce exact hardware specs, but with more games on display for Wii U, it's now becoming easier to size up its graphical horsepower (which beforehand some had said was better than PS3). Microsoft, however, recently told GamesIndustry International that it views Wii U as basically on par with Xbox 360.
    Phil Spencer, corporate vice president of Microsoft Studios, commented to us in an in-depth interview, "I think their Pro Controller makes a lot of sense with the platform they've built. They are building a platform that is effectively a 360 when you think of graphical capability."
    Spencer believes that Wii U will quickly become a machine for third parties to port a number of 360 games to, considering the 360-like Pro Controller.
    "Now they are really making an on-ramp for the back catalog of games that are on 360. It is easy for those games to move over to the Wii U. They've moved the buttons around, and they've made a controller that feels familiar for 360 gamers, so I get why they are putting those pieces together," he said.
    http://www.gamesindustry.biz/article...says-microsoft
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    by Published on July 1st, 2012 22:54
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    2. Wii U News

    Satoru Iwata said Nintendo evaluated Xbox Live-like subscription but decided against it
    Nintendo held its annual shareholder's meeting this week, and one of the topics raised in the discussion was how Nintendo would approach its online network for Wii U and 3DS. Nintendo is aware that it needs to do more to bolster its online offerings, which is why Nintendo of America just hired a senior vp of network business, but the company feels that charging online users is the wrong approach.
    According to a translation (by Andriasang) of comments made at the meeting, Nintendo CEO Satoru Iwata noted that Nintendo did think about the idea of a paid online service similar to Microsoft's popular Xbox Live but ultimately the company decided it would limit the number of online users Nintendo would attract.
    Keeping the online service open and free, and "by having everyone use the Miiverse together, word of mouth will more easily spread. This will lead to greater hardware and software sales," reads the translation.
    Wii U launches this holiday season, and Nintendo has high hopes for much better third-party support than the company saw with Wii. In fact, Iwata mentioned that "Nintendo started sharing information with third parties at about the same time as its internal teams" and "Nintendo also holds seminars and dispatches employees to other companies."
    http://www.gamesindustry.biz/article...ome-with-a-fee
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    by Published on June 29th, 2012 00:25
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    2. Wii U News

    Dean Takahashi discusses issues with the Wii U's tablet controller

    Nintendo

    www.nintendo-europe.com

    Nintendo's E3 2012 press conference left many unsatisfied with its content, with many people citing the software as a disappointment. However, to GamesBeat's Dean Takahashi, he thinks that limitations with the tablet controller are the most disappointing aspect to him.
    "They have a major issue with the capability of the Wii U console where it has a single processor but it has to drive multiple displays," said Takahashi. "A single graphics chip inside the console has to drive the big screen, the main game screen, but it also has to provide the imagery for the tablet controller, the game pad. And yet the system itself isn't that powerful."
    "Nintendo only showed games with one game pad controller and the TV," he noted. "Most games out there, if you're in a social setting, you want two controllers. Nintendo didn't show any games that do that. They admitted in a Q&A that the games are going to run slower if you have two game pads and playing on a main display. That's a fairly big issue for them."
    Currently, Nintendo is trying to push the capabilities of the system in an "asymmetric" sense, but Takahashi isn't completely bullish on that. "They made a good case that you can play with one controller and multiple Wii controllers, what they call asymmetric gaming where one person is looking at the small tablet screen and trying to deploy zombies while the people playing with the controllers were all on the main screen," said Takahashi. "You come up with very creative, different kinds of games where it's one against four, or one person going online. They tried to justify and turn into an advantage this major weakness of the Wii U, but I think a lot of people saw this as a weakness."
    http://www.gamesindustry.biz/article...ith-capability
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    by Published on June 29th, 2012 00:18
    1. Categories:
    2. Wii U News

    Retailers want Wii U to be priced at £250 when it launches.
    But Nintendo could be prepared to set a cost price that will allow shops to sell cheaper than that – and ensure the machine is this Christmas’ must-have gaming item.
    One senior publisher confidently told MCV that the price “will definitely be less than £249”.
    And retailers hope that Nintendo has learnt from the difficult 3DS launch.
    “It’s important we don’t go down the 3DS route of retailer-led discounting both pre- and post-launch,”
    said Play.com games buyer Keith Sharpe. “I’m really impressed with Wii U, it’s got a good mix of insanely addictive mini-games and traditional ‘gamers’ titles.”
    The Hut Group’s Sarah Jasper added: “The software looks fantastic, but Nintendo needs to press its messaging hard to ensure the public know this isn’t just an add-on for the Wii. Some don’t realise it’s a standalone machine.
    “Hopefully, lessons have been learned from 3DS and pricing sits between £200 to £250. Then we’re onto a sure success.”
    However, retailers are most keen to see a strong launch line-up.
    “As with Vita, which had over 20 titles for launch, the line-up has to be strong and it’d be great to see Mario on Wii U sooner rather than later,” said Blockbuster assistant games buyer Anthony Darling.
    HMV games buyer Nick Ashley continued: “We’d be keen to see Nintendo Land bundled as this will really show off Wii U’s functionality, and concentrating on the key Nintendo franchises helps to keep everyone involved.
    “New Super Mario Bros U, Pikmin 3 and Wii Fit U at launch would provide an excellent foundation for Wii U’s success.”
    The High Street hopes Wii U will be part of a blockbuster Christmas that can help lift the depressed boxed
    games market.
    “It is nice to have new hardware to inject some life into the games market,” said Tesco games boss Nick Cooke.
    “It seemed from E3 that the software studios are advancing faster than the hardware platforms, so any new consoles are overdue to support the market.”

    http://www.mcvuk.com/news/read/retai...e-trade/098678
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    by Published on June 29th, 2012 00:03
    1. Categories:
    2. Wii U News

    Nintendo has bolstered its online focus today with the hiring of Duncan Orrell-Jones to the company’s newly created Senior VP of Network Business position.
    Effective July 1st, Orrell-Jones will look to develop and implement Nintendo of America’s digital strategy for Wii U and 3DS.
    Orrell-Jones will be working out of headquarters in Redmond, Washington and will report to president and COO Reggie Fils-Aime.
    "Duncan Orrell-Jones brings knowledge and hands-on experience to Nintendo that will help us develop and implement long-term digital initiatives for our systems," Fils-Aime said. "By creating this new position we're demonstrating our commitment to the expansion of our online business, and Duncan is the perfect person for the job."
    Orrell-Jones comes to Nintendo with a sizable amount of experience from The Walt Disney Company, where he’d been since 1993. He most recently served as senior vice president in the Disney Interactive Media Group, identifying opportunities to expand Disney’s games reach outside North America across a variety of platforms.

    http://www.mcvuk.com/news/read/ninte...l-focus/098690
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    by Published on June 27th, 2012 23:12
    1. Categories:
    2. Wii U News
    Article Preview

    Nintendo has confirmed retailers listing Wii U games around the $100 range "are using fictitious prices".
    Retailers such as Amazon and GameStop have begun to list Pikmin 3 and Lego City Undercover at the massive price point, and in a statement to GameSpot the platform holder confirmed official pricing details have not been revealed yet."Retailers are beginning their presale activity, but given there is no official software price, they are using fictitious prices," it said.
    "When software pricing is officially announced later this year, I am sure retailers will adjust their websites to reflect the true price."

    http://www.computerandvideogames.com...re-fictitious/
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    by Published on June 27th, 2012 22:47
    1. Categories:
    2. Wii U News

    Digital Foundry takes a look at SmartGlass, the Wii U GamePad and the PS3/Vita connection.
    Eight years after the release of the Nintendo DS, it seems that all three major platform holders now believe that dual-screen gaming is an integral part of the future of console gaming. At E3 this year, we saw the launch line-up for the new twin-screen Wii U, an announcement for smartphone/tablet support from Microsoft in the form of the SmartGlass initiative, while Sony offered up some interesting new integration ideas for PlayStation 3 and the PS Vita handheld.
    The move towards dual-screen functionality is most likely prompted by a number of factors. Firstly there's a growing belief that gaming is moving away from the living room TV and towards discrete screens per player. It's an idea fuelled by the amount of time that people are spending using their mobile devices in the home, not just outside of it. Secondly, with the heavily rumoured Apple TV display just around the corner, we can almost certainly expect to see a greater level of convergence between the Cupertino giant's devices and there's a definite sense that the established forces in the games industry don't want to be caught off-guard in embracing the ideas this represents. Finally, for Sony at least, it represents a big opportunity to sell Vita to its mammoth PS3 installed base.
    "The Wii U GamePad is the star of the second screen movement, but Microsoft SmartGlass and the PS3/Vita hook-up each have their own specific charms. It's all a question of take-up."

    The very different approaches we see from Nintendo, Microsoft and Sony are intriguing. Each implementation appears to have its own relative strengths and weaknesses, but it's clear that in Wii U, Nintendo is very much in the driving seat. The advantages of its tech are numerous - the most strikingly obvious being that every single Wii U owner will possess the requisite technology out of the box, meaning that developers can concentrate their efforts on supporting the tablet knowing that it will reach every owner of the console.
    There are also the fundamental strengths of the technology itself. There's a latency free connection between the tablet controller and the console, so game control is as fast and fluid as a conventional joypad (something you can't say for Apple's AirPlay) and the ability to mirror HDTV gameplay onto the tablet screen is an excellent ace-in-the-hole. For the first time, console gaming needn't encroach on regular TV viewing - the action can be switched between the main screen and the tablet simply and quickly.
    Nintendo describe the tablet video feed as being latency free - something we were dying to try out. At a recent press event in London, we had the ability to film both tablet and screen simultaneously, and found that with mirrored content, the tablet actually received a fresh image up to seven frames - or 116ms - earlier than the LG HDTVs to which the Wii U was connected. This may suggest that the main displays were hopelessly laggy of course, and we need to factor in that the dev Wii U hardware was tethered to the unit (the suggestion being that AV data may have been beamed across from it) but even in a simple wired HDMI vs. tether contest, the results are still highly revealing about how seriously Nintendo is taking latency. WHDI technology operates with 1ms lag, and if Nintendo has opted for this solution, there should be no problem at all in this regard.

    http://www.gamesindustry.biz/article...-screen-gaming

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    by Published on June 27th, 2012 01:25
    1. Categories:
    2. Wii U News
    Article Preview

    Online retailer Amazon Germany has amended its Wii U listing RRP from EU399 to EU349.
    Since the listing appeared last week, CVG has on several occasions asked Amazon UK and Amazon.de to clarify whether or not it randomly selected a Wii U RRP as a means to draw attention to its product pages.Amazon UK and Amazon.de both pledged to provide clarification but have since failed to do so.
    It is suspected, though not confirmed, that the Wii U listing is provided with a placeholder RRP that has no bearing on the actual launch price for the Wii U.
    Last week, Amazon UK was forced to cancel its £199 Nintendo Wii U pre-orders after admitting it did not know what the price would be.
    Under current exchange rates, EU349 would equate to £280 and $435.

    http://www.amazon.de/Nintendo-Wii-U/...0756843&sr=8-1

    http://www.computerandvideogames.com...ce-to-euro349/
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