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  • Nintendo 64 News

    by Published on January 3rd, 2021 10:34
    1. Categories:
    2. Nintendo 64 News

    For far too long, the Battle Mode in Mario Kart 64 has been limited to one elimination game mode where each player has 3 balloons, 4 courses, and only playing against human players. Battle Mode had so much untapped potential, just waiting to be unlocked.
    Battle Kart 64 is an exciting new hack by Triclon that greatly expands and adds all sorts of new goodies to Battle Mode in Mario Kart 64, breathing new life into this 20+ year old multiplayer experience.
    New Game Modes!

    • An expanded traditional battle mode.
    • “Hot Potato” featuring a timer on whoever was hit last and counts down to zero. Whoever is the “hot potato” when the timer reaches zero loses 1 HP.
    • “Squish” where you need to hit, lightning shrink, and then run over the shrunken player to score.

    New Scoring Modes!

    • Stock scoring where you can now set set the number of hit points, instead of just having 3 balloons.
    • Timed matches where whoever has the least amount of hits when the timer reaches zero wins. Ties go to sudden death.
    • Team matches of 2 vs. 2 or 2 vs. 1 with both point and time scoring.

    All the race courses now will load in Battle Mode!

    • All 16 race courses can now be played in Battle Mode.
    • Great for Koopa Troopa Beach or Kalamari Desert.

    Item toggling!

    • You can turn items on and off like in Super Smash Bros.
    • Hate stars? Just turn them off.

    CPU bots in Battle Mode!

    • Now you can play battle mode by yourself.
    • A lot of work has gone into making bots that will actually track you down and aim their items at you.
    • Best played in Block Fort or Double Deck or on wide open race courses.

    And a whole slew of other options!

    • Flat courses!
    • Ludicrous speed!
    • And more!!

    Battle Kart 64 will continue to be under active development so the future will bring even more game modes and features.

    http://www.romhacking.net/hacks/5618/
    ...
    by Published on May 12th, 2020 21:21
    1. Categories:
    2. Nintendo 64 News

    1964 - Carnivorous Edition (2020/05/12) is compiled. Unofficial fork of 1964. 1964 is a free Open Source N64 Emulator. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.

    1964 - Carnivorous Edition Changelog
    Bundle
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Fixed GLideN64 mipmaps
    Updated GLideN64 to WIP build
    New GLideN64 texture pack for GoldenEye (HUD only)
    Updated GLideN64 to WIP build
    Added DirectInput plugin
    Updated readme FAQ and install guide
    Updated GLideN64 (Public Release 4.0)
    Updated GLideN64 to WIP build
    Recompiled RSP.dll
    Added beta crosshair to texture pack
    Updated GLideN64 to WIP build (split-screen supported)
    Updated readme FAQ
    Updated 1964.ini to use correct defaults for all ROMs
    Updated readme FAQ (thanks to Graslu00)
    Added 30fps cheat for GE\GF
    Replaced No Audio 1964.dll with No Audio.dll (more stable)
    Updated readme FAQ (thanks to DuskyLW and Pheonarx)
    Updated N-Rage plugin to 2.3d
    Added counter factor settings to 1964.ini for GE\PD
    Updated Glide64.ini to use new buffer swapping for Perfect Dark\GoldenEye: X
    Inserted Goldfinger 64 CRC to 1964.ini\Project64.rdb\Glide64.ini
    Cleaned up readme
    New Glide64 texture pack for GoldenEye (HUD only)
    Removed standalone Perfect Dark speed-hack (now included in 1964)
    Unpacked UPX compressed dlls msvcp60d.dll and msvcrtd.dll (caused antivirus false positives)
    Replaced ASPack'd zlib.dll with unmodified zlib.dll
    Replaced saves with more complete saves
    Updated readme guide and FAQ (thanks to Graslu00 and Oxygen)
    Fixed typo in readme (thanks to Rekrul)
    Updated GLideN64 (Public Release 2.0)
    Inserted GoldenEye: X 5e CRC to 1964.ini\Project64.rdb
    Inserted GoldenEye: X 5d CRC to 1964.ini\Project64.rdb
    Removed GE-MP (unfinished and source of false positive antivirus detection)

    1964
    Rewrote PD speed-hack (thanks to Ryan Dwyer)
    Added option to auto hide cursor on launch
    Will ask user which video plugin to use on first launch
    Fixed borderless fullscreen bug on ROM close
    Added borderless fullscreen mode
    Always disable autoload cheats on start up
    Fixed Memory Pak corruption for players 2\3\4
    Added 60fps firing rate fix to GE
    Added region checks for GE\PD hacks
    Adjusted filename for loading RSP.dll
    Only update Project64.rdb if using Jabo
    Status bar shows correct CF on launch
    Default rdram\counter factor set to - 1 & 8mb
    Opening cheats will now restore mouse cursor
    Fixed show\hide cursor bug when returning from dialog window
    Cheat settings will load from 1964.cfg
    Combat boost now works at 60fps
    No longer reset counter factor settings for GE\PD
    Tweaked the default window size
    Improved timing stability for GE\PD
    Fixed GoldenEye TLB gamehack that caused issues with 24MB ROM hacks
    Removed maximize button
    Added option to increase PD speed-hack frequency
    Reduced PD speed-hack inject rate (less aggressive)
    Fixed bug that caused game to soft lock when unpaused
    Fixed Memory Pak corruption on first write
    Improved GE\PD ROM detection for loading default settings (supports Perfect Dark +)
    Added PD speed-hack from Mouse Injector (more stable)
    Will ask user for ROM folder on first launch
    Profiling stats disabled by default
    Changing states will display the new slot # in the Status Bar
    Reverted relative filepath for saves\plugins as it caused issues with Windows 10
    Removed CTRL+R hotkey for RSP plugin settings
    Fixed bug with ROM properties window not displaying the correct defaults for GE\PD
    Lock counter factor to 1 while Overclocking
    Default counter factor set to 2
    Extended overclock to 18 times (requires powerful CPU)
    Removed overclock profiles (combined all in one exe)
    Integrated overclocking into menu
    Fixed save issue with uncommon characters in filepath
    Removed registry functionality (uses 1964.cfg instead)
    New icon provided by deuxsonic
    Maximum Kernel Frequency on by default
    New option - Set Maximum Kernel Frequency (thanks to deuxsonic)
    New option - Disable Status Bar
    Cursor is unhidden when opening plugin configuration windows
    Backported 1964 1.1 cheat engine (better compatibility)
    TAB now hides status bar (thanks to deuxsonic)
    On first load, set input plugin to Mouse Injector in registry
    Unpause only when entering fullscreen
    Fixed cursor hiding while changing plugin settings
    Fixed show\hide cursor bug (TAB now toggles cursor)
    Changed filenames - caused emu detect issues in W10 (thanks to Stunning Cactus)
    Auto enable\disable RSP emulation for GoldenEye 007\Perfect Dark (ROM name detection)
    Adds ROM CRC to Project64.rdb when running new ROM (for Jabo compatibility)
    Default plugins set to Jabo - Mouse Injector - Azimer
    Romlist shows filename by default
    Set Perfect Dark\GoldenEye: X to EEPROM 16KB (ROM name detection)
    Two overclock profiles - six\nine times
    Compiled non-overclocked 1964 version - for slow cpus\novelty

    Mouse Injector
    Version 2.0 Released
    Adjusted Discord Rich Presence text and descriptions
    Adjusted UI
    Rewrote BONDDATA scanning
    Lowered FOV range for speedrun build
    Adjust weapon position for override FOV
    Compensate for override FOV while in aim mode
    Limit SetCursorPos execution
    Updated Copyright
    Sanity check pickup threshold before overwriting
    Created speedrun build (removes FOV advantage and pickup threshold adjustment)
    Version 1.9 Released
    Lock crosshair X axis when driving the tank while tank equipped as weapon
    Override camera y axis pickup threshold (from -45 to -60)
    Added enum ...
    by Published on April 28th, 2020 14:44
    1. Categories:
    2. Nintendo 64 News

    m64p (2020/04/23) is released. m64p uses mupen64plus-gui, a brand new mupen64plus frontend written in Qt5. It supports all thing things you’d expect from a frontend (savestate management, pausing, screenshots, etc..). m64p comes bundled with GLideN64 for the graphics plugin. It should give you the best out-of-the-box experience available for N64 gaming.

    m64p changelog:
    Fixed issue with D-Pad detection for DInput controllers
    Performance improvement for Top Gear Overdrive and Top Gear Hyperbike
    Other minor bug fixes

    http://www.emucr.com/2020/04/m64p-20200423.html

    https://m64p.github.io/ ...
    by Published on April 28th, 2020 14:37
    1. Categories:
    2. Nintendo 64 News

    Project64K Jegacy v0.9.2 is released. Precompiled Project64 1.4 Core with kaillera additions, aka "old emu". Project 64 is a proprietary Nintendo 64 emulator for Windows.

    Project64 Changelog:
    Added
    ROM database (RDB) update support

    https://github.com/smash64-dev/project64k-legacy

    http://www.emucr.com/2020/04/project...gacy-v092.html ...
    by Published on April 27th, 2020 21:37
    1. Categories:
    2. Nintendo 64 News

    This time, we return to December of 1998 with issue 22 of N64 Magazine.
    We jump right into the action with an all-time classic, and extended feature on Perfect Dark by Rare.
    We then have several reviews to get to, first up being Space Station Silicon Valley. Next up is the cover story V-Rally 99. But we are not done yet! Up next is the review for NFL Blitz.
    And we finish up this update with Body Harvest.
    Enjoy!

    http://www.outofprintarchive.com/cat...agazine22.html ...
    by Published on April 20th, 2020 21:01
    1. Categories:
    2. Nintendo 64 News

    DaedalusX64-3DS v0.0.2 is released. Daedalus X64 port for 3DS through picaGL. DaedalusX64 is a Nintendo 64 emulator for Linux and PSP, with plans to port to Windows, Mac, PS Vita among other platforms. The PSP port is noteworthy for being the fastest N64 emulator ever on the platform, achieving close to or even full speed in many titles.

    DaedalusX64-3DS v0.0.2 Changelog:
    Extract contents to the root of the SD card.
    Place ROMS inside "sdmc:/3ds/DaedalusX64/Roms"

    Use the select button to exit the emulator.

    https://github.com/masterfeizz/daedalusx64-3DS

    http://www.emucr.com/2020/04/daedalusx64-3ds-v002.html ...
    by Published on April 6th, 2020 21:43
    1. Categories:
    2. Nintendo 64 News

    1964 - Carnivorous Edition (2020/04/05) is compiled. Unofficial fork of 1964. 1964 is a free Open Source N64 Emulator. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.

    1964 - Carnivorous Edition Changelog
    Bundle
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Fixed GLideN64 mipmaps
    Updated GLideN64 to WIP build
    New GLideN64 texture pack for GoldenEye (HUD only)
    Updated GLideN64 to WIP build
    Added DirectInput plugin
    Updated readme FAQ and install guide
    Updated GLideN64 (Public Release 4.0)
    Updated GLideN64 to WIP build
    Recompiled RSP.dll
    Added beta crosshair to texture pack
    Updated GLideN64 to WIP build (split-screen supported)
    Updated readme FAQ
    Updated 1964.ini to use correct defaults for all ROMs
    Updated readme FAQ (thanks to Graslu00)
    Added 30fps cheat for GE\GF
    Replaced No Audio 1964.dll with No Audio.dll (more stable)
    Updated readme FAQ (thanks to DuskyLW and Pheonarx)
    Updated N-Rage plugin to 2.3d
    Added counter factor settings to 1964.ini for GE\PD
    Updated Glide64.ini to use new buffer swapping for Perfect Dark\GoldenEye: X
    Inserted Goldfinger 64 CRC to 1964.ini\Project64.rdb\Glide64.ini
    Cleaned up readme
    New Glide64 texture pack for GoldenEye (HUD only)
    Removed standalone Perfect Dark speed-hack (now included in 1964)
    Unpacked UPX compressed dlls msvcp60d.dll and msvcrtd.dll (caused antivirus false positives)
    Replaced ASPack'd zlib.dll with unmodified zlib.dll
    Replaced saves with more complete saves
    Updated readme guide and FAQ (thanks to Graslu00 and Oxygen)
    Fixed typo in readme (thanks to Rekrul)
    Updated GLideN64 (Public Release 2.0)
    Inserted GoldenEye: X 5e CRC to 1964.ini\Project64.rdb
    Inserted GoldenEye: X 5d CRC to 1964.ini\Project64.rdb
    Removed GE-MP (unfinished and source of false positive antivirus detection)

    1964
    Rewrote PD speed-hack (thanks to Ryan Dwyer)
    Added option to auto hide cursor on launch
    Will ask user which video plugin to use on first launch
    Fixed borderless fullscreen bug on ROM close
    Added borderless fullscreen mode
    Always disable autoload cheats on start up
    Fixed Memory Pak corruption for players 2\3\4
    Added 60fps firing rate fix to GE
    Added region checks for GE\PD hacks
    Adjusted filename for loading RSP.dll
    Only update Project64.rdb if using Jabo
    Status bar shows correct CF on launch
    Default rdram\counter factor set to - 1 & 8mb
    Opening cheats will now restore mouse cursor
    Fixed show\hide cursor bug when returning from dialog window
    Cheat settings will load from 1964.cfg
    Combat boost now works at 60fps
    No longer reset counter factor settings for GE\PD
    Tweaked the default window size
    Improved timing stability for GE\PD
    Fixed GoldenEye TLB gamehack that caused issues with 24MB ROM hacks
    Removed maximize button
    Added option to increase PD speed-hack frequency
    Reduced PD speed-hack inject rate (less aggressive)
    Fixed bug that caused game to soft lock when unpaused
    Fixed Memory Pak corruption on first write
    Improved GE\PD ROM detection for loading default settings (supports Perfect Dark +)
    Added PD speed-hack from Mouse Injector (more stable)
    Will ask user for ROM folder on first launch
    Profiling stats disabled by default
    Changing states will display the new slot # in the Status Bar
    Reverted relative filepath for saves\plugins as it caused issues with Windows 10
    Removed CTRL+R hotkey for RSP plugin settings
    Fixed bug with ROM properties window not displaying the correct defaults for GE\PD
    Lock counter factor to 1 while Overclocking
    Default counter factor set to 2
    Extended overclock to 18 times (requires powerful CPU)
    Removed overclock profiles (combined all in one exe)
    Integrated overclocking into menu
    Fixed save issue with uncommon characters in filepath
    Removed registry functionality (uses 1964.cfg instead)
    New icon provided by deuxsonic
    Maximum Kernel Frequency on by default
    New option - Set Maximum Kernel Frequency (thanks to deuxsonic)
    New option - Disable Status Bar
    Cursor is unhidden when opening plugin configuration windows
    Backported 1964 1.1 cheat engine (better compatibility)
    TAB now hides status bar (thanks to deuxsonic)
    On first load, set input plugin to Mouse Injector in registry
    Unpause only when entering fullscreen
    Fixed cursor hiding while changing plugin settings
    Fixed show\hide cursor bug (TAB now toggles cursor)
    Changed filenames - caused emu detect issues in W10 (thanks to Stunning Cactus)
    Auto enable\disable RSP emulation for GoldenEye 007\Perfect Dark (ROM name detection)
    Adds ROM CRC to Project64.rdb when running new ROM (for Jabo compatibility)
    Default plugins set to Jabo - Mouse Injector - Azimer
    Romlist shows filename by default
    Set Perfect Dark\GoldenEye: X to EEPROM 16KB (ROM name detection)
    Two overclock profiles - six\nine times
    Compiled non-overclocked 1964 version - for slow cpus\novelty

    Mouse Injector
    Version 2.0 Released
    Adjusted Discord Rich Presence text and descriptions
    Adjusted UI
    Rewrote BONDDATA scanning
    Lowered FOV range for speedrun build
    Adjust weapon position for override FOV
    Compensate for override FOV while in aim mode
    Limit SetCursorPos execution
    Updated Copyright
    Sanity check pickup threshold before overwriting
    Created speedrun build (removes FOV advantage and pickup threshold adjustment)
    Version 1.9 Released
    Lock crosshair X axis when driving the tank while tank equipped as weapon
    Override camera y axis pickup threshold (from -45 to -60)
    Added enum ...
    by Published on February 18th, 2020 16:57
    1. Categories:
    2. Nintendo 64 News

    1964 - Carnivorous Edition (2020/02/17) is compiled. Unofficial fork of 1964. 1964 is a free Open Source N64 Emulator. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.

    1964 - Carnivorous Edition Changelog
    Bundle
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Fixed GLideN64 mipmaps
    Updated GLideN64 to WIP build
    New GLideN64 texture pack for GoldenEye (HUD only)
    Updated GLideN64 to WIP build
    Added DirectInput plugin
    Updated readme FAQ and install guide
    Updated GLideN64 (Public Release 4.0)
    Updated GLideN64 to WIP build
    Recompiled RSP.dll
    Added beta crosshair to texture pack
    Updated GLideN64 to WIP build (split-screen supported)
    Updated readme FAQ
    Updated 1964.ini to use correct defaults for all ROMs
    Updated readme FAQ (thanks to Graslu00)
    Added 30fps cheat for GE\GF
    Replaced No Audio 1964.dll with No Audio.dll (more stable)
    Updated readme FAQ (thanks to DuskyLW and Pheonarx)
    Updated N-Rage plugin to 2.3d
    Added counter factor settings to 1964.ini for GE\PD
    Updated Glide64.ini to use new buffer swapping for Perfect Dark\GoldenEye: X
    Inserted Goldfinger 64 CRC to 1964.ini\Project64.rdb\Glide64.ini
    Cleaned up readme
    New Glide64 texture pack for GoldenEye (HUD only)
    Removed standalone Perfect Dark speed-hack (now included in 1964)
    Unpacked UPX compressed dlls msvcp60d.dll and msvcrtd.dll (caused antivirus false positives)
    Replaced ASPack'd zlib.dll with unmodified zlib.dll
    Replaced saves with more complete saves
    Updated readme guide and FAQ (thanks to Graslu00 and Oxygen)
    Fixed typo in readme (thanks to Rekrul)
    Updated GLideN64 (Public Release 2.0)
    Inserted GoldenEye: X 5e CRC to 1964.ini\Project64.rdb
    Inserted GoldenEye: X 5d CRC to 1964.ini\Project64.rdb
    Removed GE-MP (unfinished and source of false positive antivirus detection)
    1964
    Will ask user which video plugin to use on first launch
    Fixed borderless fullscreen bug on ROM close
    Added borderless fullscreen mode
    Always disable autoload cheats on start up
    Fixed Memory Pak corruption for players 2\3\4
    Added 60fps firing rate fix to GE
    Added region checks for GE\PD hacks
    Adjusted filename for loading RSP.dll
    Only update Project64.rdb if using Jabo
    Status bar shows correct CF on launch
    Default rdram\counter factor set to - 1 & 8mb
    Opening cheats will now restore mouse cursor
    Fixed show\hide cursor bug when returning from dialog window
    Cheat settings will load from 1964.cfg
    Combat boost now works at 60fps
    No longer reset counter factor settings for GE\PD
    Tweaked the default window size
    Improved timing stability for GE\PD
    Fixed GoldenEye TLB gamehack that caused issues with 24MB ROM hacks
    Removed maximize button
    Added option to increase PD speed-hack frequency
    Reduced PD speed-hack inject rate (less aggressive)
    Fixed bug that caused game to soft lock when unpaused
    Fixed Memory Pak corruption on first write
    Improved GE\PD ROM detection for loading default settings (supports Perfect Dark +)
    Added PD speed-hack from Mouse Injector (more stable)
    Will ask user for ROM folder on first launch
    Profiling stats disabled by default
    Changing states will display the new slot # in the Status Bar
    Reverted relative filepath for saves\plugins as it caused issues with Windows 10
    Removed CTRL+R hotkey for RSP plugin settings
    Fixed bug with ROM properties window not displaying the correct defaults for GE\PD
    Lock counter factor to 1 while Overclocking
    Default counter factor set to 2
    Extended overclock to 18 times (requires powerful CPU)
    Removed overclock profiles (combined all in one exe)
    Integrated overclocking into menu
    Fixed save issue with uncommon characters in filepath
    Removed registry functionality (uses 1964.cfg instead)
    New icon provided by deuxsonic
    Maximum Kernel Frequency on by default
    New option - Set Maximum Kernel Frequency (thanks to deuxsonic)
    New option - Disable Status Bar
    Cursor is unhidden when opening plugin configuration windows
    Backported 1964 1.1 cheat engine (better compatibility)
    TAB now hides status bar (thanks to deuxsonic)
    On first load, set input plugin to Mouse Injector in registry
    Unpause only when entering fullscreen
    Fixed cursor hiding while changing plugin settings
    Fixed show\hide cursor bug (TAB now toggles cursor)
    Changed filenames - caused emu detect issues in W10 (thanks to Stunning Cactus)
    Auto enable\disable RSP emulation for GoldenEye 007\Perfect Dark (ROM name detection)
    Adds ROM CRC to Project64.rdb when running new ROM (for Jabo compatibility)
    Default plugins set to Jabo - Mouse Injector - Azimer
    Romlist shows filename by default
    Set Perfect Dark\GoldenEye: X to EEPROM 16KB (ROM name detection)
    Two overclock profiles - six\nine times
    Compiled non-overclocked 1964 version - for slow cpus\novelty
    Mouse Injector
    Adjusted UI
    Rewrote BONDDATA scanning
    Lowered FOV range for speedrun build
    Adjust weapon position for override FOV
    Compensate for override FOV while in aim mode
    Limit SetCursorPos execution
    Updated Copyright
    Sanity check pickup threshold before overwriting
    Created speedrun build (removes FOV advantage and pickup threshold adjustment)
    Version 1.9 Released
    Lock crosshair X axis when driving the tank while tank equipped as weapon
    Override camera y axis pickup threshold (from -45 to -60)
    Added enum type for mouse\keyboard
    Enable revert after clicking detect input button
    Flush input when starting injection thread
    Replaced pthread_create with CreateThread
    Doubled BONDDATA scanning time
    Use ...
    by Published on February 17th, 2020 18:53
    1. Categories:
    2. Nintendo 64 News

    This time, we turn to a fan favourite: the Nintendo 64 issue from November of '98 as we look at issue 21.
    We blast off with a first look at one of the biggest games on the system. It's none other than Perfect Dark from Rare.
    We then look at the interview with Howard Lincoln, who talks about the past, present and future of the Nintendo 64.
    Then we jump straight into the wilderness with the massive 10 page review for Turok 2: Seeds of Evil by Iguana Entertainment. And finally, we look at the review for Glover by Interactive Studios.
    Enjoy!

    http://www.outofprintarchive.com/cat...agazine21.html ...
    by Published on December 5th, 2019 20:45
    1. Categories:
    2. Nintendo 64 News

    This week we return yet again to the world of the Nintendo 64 with a jam-packed issue of N64 Magazine.
    We waste no time and dive into the features in this issue. First up is WipEout 64 by Psygnosis, then we have the cancelled Hype: The Time Quest by Ubisoft, and finally the feature/review of the Japanese release of Pokémon Stadium by Game Freak.
    Then we go straight into the reviews. The first one is F1 World Grand Prix by Paradigm Entertainment, Buck Bumble by Argonaut Software, ISS '98 by Konami, and finally Rakuga Kids also by Konami.
    Enjoy!

    http://www.outofprintarchive.com/cat...agazine20.html ...
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