• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • PS3 News

    by Published on July 30th, 2012 20:29
    1. Categories:
    2. PS3 News

    Grand Theft Auto III is heading to the PS2 classics department on PSN this week.
    The game will be available digitally this Tuesday, July 31st for $10.
    The rerelease of Rockstar’s decade-old effort was confirmed during the latest US Playstation Blogcast, along with the launch date (which at the moment is presumed to be specific to the release in North America).
    Earlier in the year the ESRB rated both GTA III and Vice City for PSN, though no official word for Vice City has arrived as of yet.

    http://www.mcvuk.com/news/read/grand...s-week/0100365
    ...
    by Published on July 27th, 2012 16:27
    1. Categories:
    2. PS3 News,
    3. Playstation Vita News

    Fans of Sony's acclaimed racing series Gran Turismo may have to wait until the next console for a fresh outing.
    Series designer Kazunori Yamauchi that developer Polyphony Digital is already hard at work on GT6 and has been since GT5 was finally released in 2010.
    "We're always aiming for the latest technology and the latest expression," said Yamauchi, according to Andriasang.
    The developer also hinted that a Vita version of Gran Turismo could allow gamers to enjoy multiplayer and online modes wherever they go.
    "If we were to make it, we'd like to make use of the ability to play anywhere and the ability to use 3G at any time," he said.
    In the meantime, Sony will release the Academy Edition of GT5 on September 26th.

    http://www.mcvuk.com/news/read/gran-...or-ps4/0100276
    ...
    by Published on July 27th, 2012 00:33
    1. Categories:
    2. PS3 News
    Article Preview

    Back in April, retailer listings for a Scarlet Red PS3 surfaced on Amazon and Play. Today, the console launches in the UK, and is joined by two other console colors previously exclusive to Japan: Classic White and Satin Silver. Each console comes sporting a DualShock 3 controller, a 320 GB hard drive and about six years of games to catch up on.

    http://www.amazon.co.uk/gp/bestselle...rd_i=676457011
    ...
    by Published on July 26th, 2012 23:00
    1. Categories:
    2. PS3 News
    Article Preview

    Digital Foundry breaks down the challenges facing Sony with its upcoming console revision
    Good news, bad news. According to a recent report from VG247, the latest revision of the PlayStation 3 could well be released at a surprisingly price-point - £99 is being suggested, somewhat optimistically - but the platform holder won't reveal the new console at Gamescom, looking instead to sell-through more of its existing inventory. Our sources corroborate the Cologne no-show and while the entry-level 16GB model will be "aggressively priced", we have no confirmation on just how low that price-point will be.
    The upcoming CECH-4000 model is definitely a very big deal for Sony however, representing the company's best chance to grab current-gen market share before more the technologically advanced replacements arrive next year. More than any other PlayStation 3 model released to date, this revision is all about getting as many boxes in homes as possible, and based on leaked photography from Brazil's equivalent of the FCC, we have a pretty good idea of what Sony has done to get its build costs down to a minimum.
    "The new model introduces a number of new cost-cutting measures, but it's the move towards flash memory for the entry-level unit that offers the most potential for a meaningful price-cut."

    Superficially, overall size issues aside, the most obvious change to the core PlayStation 3 design comes from a top-loading Blu-ray drive, replacing the more expensive slot-loader we've seen in all PS3s to date. Curiously, the lid appears to be raised vertically in relation to the rest of the top elevation, suggesting that perhaps it slides across the face of the unit, rather than popping up. Other than that, the basic hardware make-up looks to be much the same as the existing Slim: dual USB ports remain (Sony couldn't really cut-down any further here) while the reverse of the unit retains the multi-AV port, HDMI socket, Ethernet and Toslink digital audio outputs.
    A look at the power supply rating offers us our first hints of what may - or may not - have changed within the console: Sony has reduced the load it is capable of down to 190W from the current Slim's 200W. That's a very meaty PSU bearing in mind that the launch version of the Slim - which has since been made much more efficient - only drew a maximum of 105W when I first tested it back in 2009. It also suggests that the core of the PS3's components hasn't changed that much from the existing Slim, which currently uses a 45nm Cell CPU combined with a 40nm RSX graphics core. Combining both chips into one - as Microsoft has done with the Xbox 360S - or dropping either component down to a lower fabrication node would surely have brought about more comprehensive power-savings, allowing Sony to incorporate a smaller, cheaper PSU into the new machine.
    However, the various interconnects between PS3's two types of RAM, and the complexity of Cell itself makes integrating GPU and CPU into one part immensely challenging, and while a 32nm shrink for the main processor could be achieved, there appears to have been some uncertainty if it would happen at all. For RSX, the next logical shrink is down from 40nm to 28nm, but with production on the lower process still ramping up, right now it's probably more cost-efficient for Sony to stay where it is.
    So far, what we seem to be looking at is a machine that rolls up all the gradual changes Sony has made to the Slim since its 2009 debut, but with only superficial changes to the chassis, offering limited cost-savings. So it's safe to say that the notion of a £99 PlayStation 3 doesn't really add up at this point. However, the most fundamental difference comes from revisions to the attached storage. According to the leaked documentation, three different SKUs are in the offing: 16GB, 250GB and 500GB. To begin with, many thought that the 16GB option was a typo, and that the entry-level PS3 CECH-4000 would be a 160GB model that's more in line with the current offerings on the market.


    Leaked images of the new CECH-4000 PlayStation 3 model from Brazilian website Tecnoblog show clear cost-cutting in terms of the unit's construction, including some kind of manual mechanism for accessing the Blu-ray drive. Size has also decreased visibly.


    http://www.gamesindustry.biz/article...a-99-pound-ps3




    ...
    by Published on July 25th, 2012 23:33
    1. Categories:
    2. PS3 News

    Sony is to re-release hit racer Gran Turismo 5 and give it a brand new name in the process – Gran Turismo 5: Academy Edition.
    The SKU will include all the DLC released for the game to date. Specifically, that’s three car packs and two course packs.
    It will also boast an added extra – the Nissan GTR driven in this year’s Nurburgring 24 Hour Race by none other Gran Turismo creator Kazunori Yamauchi.
    Most importantly, the game will have a discount RRP of £19.99. It will be released for PS3 on September 26th.
    "GT Academy has captured the imagination of many Gran Turismo fans,” Yamauchi stated.
    "People can now see that it is possible to make the switch from being a fast gamer to become a real racing driver. We wanted to mark the tremendous success of GT Academy with the very latest version of GT5."
    http://www.mcvuk.com/news/read/gran-...elease/0100125
    ...
    by Published on July 23rd, 2012 18:30
    1. Categories:
    2. PS3 News

    MCV can confirm that the PS3-4000 ‘super slim’ will not be making an appearance at Sony’s press conference during this year’s Gamescom.
    The unit - which is slimmer than its ‘slim’ model - is rumoured to have 16GB of flash memory and to retail at under £100.
    Sony confirmed to MCV that the console is real but that it won’t be shown at Gamescom this year. It’s rumoured to be pulled from the conference due to high stock levels of the PS3 slim that’s currently in retail.
    The new console will have a flip-lid disc input and low-capacity storage to offer the console at the lowest price possible. An entry version of the console is rumoured to cost £99 with larger storage options going up to 500GB.
    The 16GB storage space and £99 entry price rivals the Xbox 360’s 4GB unit that retails at £139.99.

    http://www.mcvuk.com/news/read/ps3-s...amescom/099993
    ...
    by Published on July 22nd, 2012 21:45
    1. Categories:
    2. PS3 News
    Article Preview

    PS2 backwards compatibility remains something of a contentious issue for PlayStation 3 users. US and Japanese launch models featured the principle PS2 hardware built into the system, making for excellent support for almost all legacy PlayStation titles and the ability to run older games with a precision HDMI output. By the time the EU launch rolled up months later, the design was altered, removing the PS2 CPU - dubbed the Emotion Engine - and replacing it with software emulation to mixed results. With Sony still haemorrhaging cash on PS3 production, all PS2 components were removed by October 2007, and backwards compatibility was no more.But the story doesn't end there. Behind the scenes, Sony has been working on restoring PS2 support for all PlayStation 3 consoles regardless of configuration, and we've now reached the point where you can visit the PlayStation Store and download 74 "PS2 Classics" - in truth a roster of immensely variable quality, with only a smattering of stand-out titles. Warnings are given out that the games are running under emulation and may vary from the original PS2 experience, but the real kicker is that you'll have to pay for them - even if you own the original discs. While lesser known games cost between £0.99 to £3.99, most of the titles cost £7.99 a pop.Value issues aside, we wanted to find out more. From a technical perspective, the notion of original PS2 code being able to run under emulation on the PlayStation 3 is a seriously impressive feat of engineering. Ken Kutaragi's finest hour hails from an era where games machines featured custom components built from the ground up, a necessity in an era where PC parts were too expensive to be crammed into a console box. The Sony R&D team responsible for the PS2 software emulator have achieved something of a miracle here - the design of the older console is completely alien to the hardware set-up of the PlayStation 3. The PS2's graphics synthesizer GPU in particular, with its attached eDRAM, offers levels of bandwidth that even the RSX may have issues duplicating.
    "Having phased out support for PS2 backwards compatibility, Sony has been working behind the scenes on a full software solution for all PS3 owners - and the results are impressive overall."







    Virtua Fighter 4 Evolution running on three different PS2 emulation schemes - full hardware back-compatibility via a PS3 debugging station (equivalent to an NTSC launch unit), an EU PS3 with partial hardware support and finally the software emulator that runs on any PS3. On this game, the EU machine appears to have a slight blur, while the full hardware model has some poor deinterlacing (only really noticeable in motion). The emulator deinterlaces nicely, generally speaking, giving a 480p-style presentation.

    Out of a library of thousands of games, the fact that only 74 are currently available suggests that the emulator remains a work in progress, that many games simply don't work at the moment: not surprising bearing in mind how many developers pushed the system's architecture in ways its creators never even conceived of. Additionally, it is perhaps telling that the big Sony exclusives have no representation - even games that are certain never to get an HD remaster are conspicuous by their absence.
    "We set out to test PS2 emulation on a number of platforms - full hardware backwards compatibility, partial PS2 support from the EU launch PS3 and finally, the new software emulator."

    Regardless, we delved into our PS2 game collection, dug out some titles available on the PlayStation Store and ran them on three different PlayStation 3s - our launch debugging station (which runs any PS2 game from any region under full hardware back-compat), an EU launch unit with the hardware graphics synthesizer and emulated Emotion Engine, and finally, a newer PS3 with no hardware support for the older console at all. The latter turned out not to be required at all, so it was quickly disposed of: even if you're running a launch NTSC unit with all the original PS2 hardware contained therein, the PSN downloads still run completely under software emulation.First up, the game that gave us the most curious results of all: Virtua Fighter 4 Evolution. This is a title that relies completely on its 60Hz update - the fundamental interface between game and player is based on that locked frame-rate. As you might expect, there were no problems at all for our debugging station: aside from a couple of tiny, almost imperceptible glitches on a handful of the stage intros, there were no issues with frame-rate at all. The emulation works out OK for the most part, though the glitching does seem to intrude occasionally into gameplay. However, on Jeffry's stage, the effect is far more pronounced, with the game often slipping into what feels like slow motion with dropped frames and borked deinterlacing, resulting in screen-wobble. In these areas, the quality of the gameplay is fundamentally compromised.Switching the game onto our EU launch PS3 with Emotion Engine emulation, we find a curious middle-ground
    ...
    by Published on July 22nd, 2012 10:37
    1. Categories:
    2. PS3 News

    Perry believes publishers will be very pleasantly surprised by benefits of Gaikai sale to Sony

    Gaikai Inc.

    Sony


    Sony's buyout of Gaikai is a strong indicator that major publishers and manufacturers are taking a vested interest in the potential for cloud gaming. Gaikai creator David Perry believes that this is a very good thing, saying that the move "opens a lot of doors that weren't there before" for many in the industry.
    Speaking to Eurogamer, Perry says "It's going to make the publishers very happy, because the publishers like PC, but they love console. The message I kept getting back was, PC is cool, but I wish you could do this with console. That's the real meat in our business. That would be really good."
    "Of course, we had to go, look at this new PC stuff we have. We had to keep avoiding the console question. It's a very difficult question. If you look at the P&Ls of the publishers, that's such an important piece of their business. We were like, don't look over there. Focus on the PC. But the console question never went away. I had a major publisher recently say to me: 'David, just to be clear, the iPhone is interesting to us. Not as interesting as console. PC? Not as interesting as console. Just to be clear.'
    "The second thing they said was, if we're going to put our biggest games on your service, I've got to know you're going to have the financial muscle to support it. When you're a start-up, it's harder to answer that question. But when you've got Sony behind you, it's very easy to answer that question. There are multiple things that have been solved in a single deal. It's quite surprising."
    The new deal with Sony is going to help things along tremendously for Gaikai; solving problems relating to the console issue have been cleared up, as well as the controller issue at hand for the service. Perry now says he has to think differently about what he and the team are going to do moving forward.
    "We were doing it the way you do it if you're a VC. I have to start thinking differently now because I have one of the biggest consumer electronics companies in the world in our corner. So you have to think differently.
    "It's going to open a lot of doors that just weren't open before."

    http://www.gamesindustry.biz/article...or-david-perry


    ...
    by Published on July 22nd, 2012 10:36
    1. Categories:
    2. PS3 News

    Rockstar continues to delay reveal of Grand Theft Auto V

    Rockstar

    Rockstar Games

    www.rockstargames.com

    Gamers hoping to get a glimpse of the next installment of the Grand Theft Auto franchise are going to be disappointed at Gamescom. A statement from the show organizers has confirmed that the game will not be shown off at the largest gaming conference in the world. The word comes after speculation arose after a small segment of the game was showcased in a Gamescom promotional trailer.
    Gamescom has spoken out, saying the footage was added in error, and that they have no plans to discuss or reveal anything relating to the mega franchise.
    "Rockstar Games is not scheduled and has never been scheduled to exhibit at Gamescom 2012," said communications manager of Gamescom, Franko Fischer. "We apologize for any confusion this may have caused."
    http://www.gamesindustry.biz/article...show-promoters
    ...
    by Published on July 21st, 2012 22:05
    1. Categories:
    2. PS3 News

    Development and resources shifted over to Final Fantasy XV, claims source

    Square Enix has cancelled its long in-development title Final Fantasy Versus XIII, according to a report.
    Sources speaking to Kotaku have claimed that the publisher has dropped the game, at least as originally intended, and had also decided to let the game fade away rather than officially announce its cancellation.

    Another source said that the development and resources from the title have been integrated into the upcoming Final Fantasy XV instead.
    Back in May, Final Fantasy Versus XIII designer Tetsuya Nomura asked for patience from fans, and explained the difficulties of bringing a new concept to market.
    "We would like to ask for your patience on an official announcement for this title,” said Nomura.

    http://www.develop-online.net/news/4...sy-Versus-XIII
    ...
  • Search DCEmu

  • Advert 3