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  • Nintendo DS News

    by Published on August 17th, 2011 23:37
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo 3DS News,
    7. Nintendo Wii News,
    8. PC News,
    9. Xbox 360 News

    Zelda: Ocarina of Time 3D and Nintendogs + Cats saw healthy sales bumps in Japan last week thanks to the 3DS price cut.
    As detailed over on Andriasang, Ocarina of Time 3D climbed to sixth on this week's Japanese software chart selling 31,772 copies – up a whopping 548 per cent on the week before.
    Nintendogs + Cats re-entered the top 20 at 12, with One Piece Unlimited Cruise SP back in at 14 and Star Fox 3D leaping from 38th to 18th.
    The best-selling game this week was, deep breath, Monster Hunter Diary Poka Poka Felyne Villa for the PSP, with Super Pokémon Rumble debuting at two on the 3DS.
    Here's the full chart:
    1. Monster Hunter Diary Poka Poka Felyne Village G (Capcom, PSP): 98,269 NEW!
    2. Super Pokémon Rumble (Nintendo, 3DS): 86,294 NEW!
    3. Rhythm Heaven Wii (Nintendo, Wii): 63,590 (Life to date: 326,300)
    4. Kirby Mass Attack (Nintendo, DS): 52,173 (127,088)
    5. Uta no Prince Sama Repeat (Broccoli, PSP): 32,180 NEW!
    6. The Legend of Zelda: Ocarina of Time 3D (Nintendo, 3DS): 31,772 (314,075)
    7. Let's Make a J.League Pro Soccer Club! 7 Euro Plus (Sega, PSP): 30,291 (131,313)
    8. Toriko Gourmet Survival! (Namco Bandai, PSP): 28,147 (91,030)
    9. Wii Sports Resort (Wii Remote Plus Pack) (Nintendo, Wii): 20,524 (481,357)
    10. Disney's Epic Mickey (Nintendo, Wii): 15,536 (42,793)
    11. All Kamen Rider Rider Generation (Namco Bandai, DS): 15,304 (67,878)
    12. nintendogs + cats (Nintendo, 3DS): 15,221 (271,872)
    13. Taiko Drum Master Portable DX (Deluxe) (Namco Bandai, PSP): 14,224 (166,921)
    14. One Piece Unlimited Cruise SP (Namco Bandai, 3DS): 12,355 (146,222)
    15. Wii Play Motion (Nintendo, Wii): 12,128 (70,578)
    16. Jikkyou Powerful Pro Baseball 2011 (Konami, PSP): 10,871 (141,894)
    17. Inazuma Eleven Strikers (Level 5, Wii): 10,581 (152,674)
    18. Star Fox 64 3D (Nintendo, 3DS): 10,579 (60,124)
    19. Pokémon Black & White (Nintendo, DS): 10,164 (5,277,502)
    20. Jikkyou Powerful Pro Baseball 2011 (Konami, PS3): 8601 (194,269)
    As revealed yesterday, the 3DS was the best-selling hardware, though chart company Media Create had its tally at 196,077 - a little less than the 214,821 rival sales tracker Enterbrain quoted.
    The PSP came second, climbing from 35,619 last week to 40,839. Both the PlayStation 3 and Wii also saw some growth in third and fourth respectively.
    1. 3DS: 196,077 (Last week: 4132)
    2. PSP: 40,389 (35,619)
    3. PlayStation 3: 20,239 (18,338)
    4. Wii: 19,607 (17,004)
    5. DSi XL: 4213 (4176)
    6. DSi: 3531 (3900)
    7. Xbox 360: 1576 (1406)
    8. PlayStation 2: 1513 (1529)
    9. DS Lite: 90 (102)
    10. PSP go: 20 (7)
    Also worthy of note: the 3DS has now surpassed Xbox 360's lifetime Japan sales.

    http://www.eurogamer.net/articles/20...oosts-software
    ...
    by Published on August 17th, 2011 00:05
    1. Categories:
    2. Nintendo DS News

    via http://www.emucr.com/2011/08/desmume-svn-r4082.html

    DeSmuME SVN r4082 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

    DeSmuME SVN Changelog:
    r4082
    use actual DS ID code

    Download: Here ...
    by Published on August 16th, 2011 21:20
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo 3DS News,
    4. Nintendo Wii News

    Nintendo has confirmed six titles for this year's Eurogamer Expo, taking place September 22-25 at Earls Court One in London.
    As well as Wii title Legend of Zelda: Skyward Sword, the publisher will also be bringing 3DS games Mario Kart 7, Super Mario 3D Land, Metal Gear Solid: Snake Eater 3D, Resident Evil: Revelations and Kid Icarus: Uprising.
    Nintendo is the latest company to add support to the consumer games show, which will host 30,000 attendees over the four days, with games from Sega, Sony, Ubisoft, Bethesda and THQ, amongst others.
    The show will also host developer sessions from leading industry professionals, the Indie Games Arcade and the GamesIndustry.biz Career Fair, in associations with BAFTA, UKIE and TIGA.
    More details can be found at the official website.
    http://www.gamesindustry.biz/article...eurogamer-expo



    ...
    by Published on August 16th, 2011 21:18
    1. Categories:
    2. PSP News,
    3. Nintendo DS News,
    4. Nintendo 3DS News

    Crysis developer Crytek has said that dedicated handheld games consoles are losing ground to multifunctional tablet devices in the portable space.
    Speaking to GamesIndustry.biz, the developer of hardcore shooting games said that it has no immediate interest in Sony's PlayStation Vita, despite the team's willingness to adopt and experiment with new, high-end technology.
    "While it's a nice achievement from Sony in the first step it's not something we would take into consideration in the short term," said Crytek managing director Avni Yerli.
    Yesterday Heavy Iron Studios criticised handheld consoles, in particular the Vita, claiming that the audience no longer wants a single-function gaming portable when iOS and Android systems offer so much more functionality.
    Yerli agreed that tablets offer more, stating: "I can see that the multifunctions that devices like tablets offer is a big advantage of them. And I think people want one mobile device that can do multiple things.
    "Considering this, I think those handhelds are lacking in that area and they are losing ground, actually. I think they have to be more innovative."
    Crytek is very open to new technology, said Yerli, so long as the team can get excited about what it offers or it fits into the overall philosophy of the Crytek business.
    "In the first place anything new and exciting gets our attention, regardless of what it is. But then the second step is does it fit to what we want to do? Will our people like to work on this? It's all very important. The team must pick it up as well, or a dedicated team we think can pick it up. But ultimately it must make sense in the context of Crytek."
    "And then sometimes we say 'OK, that's a nice piece of technology but it doesn't fit' so we leave it. It's a matter of whether it fits basically, with the strategy of Crytek."
    Crytek is currently working on free-to-play game Warface with Tencent and Kinect exclusive Ryse.
    http://www.gamesindustry.biz/article...und-to-tablets

    ...
    by Published on August 16th, 2011 21:09
    1. Categories:
    2. Nintendo DS News

    via http://www.nintendomax.com/viewtopic...ae2ad48a022983

    DuskWolf offers version 1.0 of " Minigames ", a compilation of mini-games (3 for now) for the Nintendo DS. Thurs coded lua, requires the latest version of the interpreter MicroLuaDS to operate.


    Back after some time of absence ... Here are Minigames! For now three games: >> a hang (thank you papymouge keyboard) single player, multiplayer ... solo choice of language (English / French) ability to add words to the base Data >> morpion a better example of SDZ (thank you to the author) only 2 players (no AI yet) >> Skull Panic my old project I finally developed improved collisions, several Levels table of high scores

    Download Via Comments
    ...
    by Published on August 16th, 2011 20:57
    1. Categories:
    2. Nintendo DS News

    via http://www.nintendomax.com/viewtopic...ae2ad48a022983

    Trenton_net offers his own adaptation of Nyan Cat for the Nintendo DS, " Nyan Cat DS ".

    Hey Everyone, Sorry to Be terribly annoying but i Had to create this as a challenge Someone Else. (^_^); PS: I Should Probably It Is Likely That mention this only works on No $ GBA or a real console.

    Download via comments ...
    by Published on August 16th, 2011 17:58
    1. Categories:
    2. Nintendo DS News

    via http://dsx86.patrickaalto.com/DSblog.html

    DSx86 is a PC emulator for Nintendo DS. It's purpose is to allow you to run old DOS games on your Nintendo DS game console. There are two versions of DSx86, the original DSx86.nds for all common flash carts, and a new version called DS2x86.plg for the SuperCard DSTwo flash cart. The difference is in the CPU and memory emulation available (and since DS2x86 is much newer, it is still missing some features that are supported in the original DSx86). Also, the original DSx86 can be run on a Nintendo DSi in a DSi mode, if you have a suitable flash cart (like the CycloDS iEvolution). This mode gives more CPU speed and more memory available to DSx86.

    Changes in both DSx86 and DS2x86

    I implemented a couple of fixes that affect both DSx86 and DS2x86, as the fixes were implemented into the C language code that is very similar in both. I will perhaps at some point attempt to combine the C codes for real (using ifdefs), but for now they are separate files with mostly similar content. Anyways, the changes that affect both programs are:
    • New TPMXScale and TPMYScale ini file parameters. These can be used to adjust the TouchPad Mouse scaling for each game. The default values (when the parameters have not been given in the INI file) are 1.0 for both. You need to experiment with different values to find the best scaling factor for each game. Note that changing these might still not make the TPM work in a certain game, as the game might not use the mouse in a way that is compatible with the touchpad mouse emulation. These new parameters should help in some games, though.
    • The key repeat function in the keyboard emulation was fixed so that it repeats the actual key that was pressed, not just the non-enhanced version of the key. This will help with the stuck cursor key problem in Frontier.
    • The graphics mode detection code has been enhanced, so that both methods of entering 240-row Mode-X graphics modes (either 320x240 or 360x240 as in Albion) will be detected, and the correct graphics mode initiated.

    Changes specific to DSx86

    DSx86 has been built with libNDS 1.5.3, which should allow write access to the SD card when using Sudokuhax. I have no way of testing this feature, so it might work, not work, or corrupt your SD card completely! Please use caution and back up your SD card before using this version with Sudokuhax!
    This new libNDS version 1.5.3 had the same problem as the 1.5.0 version I had been using, where ARM7 (or at least the AdLib audio emulation) freezed after a few seconds of playing AdLib audio. In 1.5.0 I got everything to work when I disabled all references to the i2C code, commented out the secondary ARM7 IRQ table handling, and removed the whole i2c.c source module from the libnds7.a sources. I did the same thing with the 1.5.3 version sources and built the libraries again, and that seemed to help again. I don't know why the i2C code is incompatible with my AdLib emulation, but as long as this hack works it is not a big problem for me.
    DSx86 also has much faster Smooth scaling routines in the 320x200 256-color modes (MCGA and Mode-X). The new code is courtesy of "sverx", who kindly spent some time looking at my scaling code and inventing various speed tricks that hadn't occurred to me. For example, the new code uses DTCM for the palette lookup table, instead of the actual (and slow) BG_PALETTE VRAM memory I had been using. The 75%/25% weighted average calculation is also much faster. The new smooth scaling code is still a lot slower than Zoom, Scale or Jitter modes, but it is noticeably faster than before. Thanks again to "sverx"!

    Changes specific to DS2x86

    There should be no other noticeable changes (besides the common enhancements mentioned above) in DS2x86, even though the program size has increased somewhat. The size increase is due to the new paging / virtual memory -enhanced opcode handlers. This work is still in progress and thus games that use virtual memory will still not work. The updated opcodes should work like before, and the slowdown caused by the new code should be very marginal, but let me know if you find something that worked before but does not work any more. There is a chance that I have broken something when doing the virtual memory support changes.

    Future work

    I plan to continue working on the virtual memory support for DS2x86. This will take a while yet, so I might not be able to make any other major enhancements to the next version. I don't know yet how long it will take to make the virtual memory working, I might still run into some major obstacles. Until now it has progressed reasonably well, many opcodes already support virtual memory.

    Download Both via Comments ...
    by Published on August 16th, 2011 15:58
    1. Categories:
    2. Nintendo DS News

    via http://gbatemp.net/t304777-sword-master-v1-0

    This game started development over 2 years ago, and has recently been updated. The game is a Samurai sword fighting game that requires both fighting and reflexes.


    QUOTE(Information)
    • Four different game modes, three difficulty levels each.
    • Ranking for each of the modes and levels.
    • A beginning tutorial that will teach us to play and an extensive help section.
    • Hours and hours of fun.
    Download Via Comments ...
    by Published on August 16th, 2011 15:55
    1. Categories:
    2. Nintendo DS News

    via http://gbatemp.net/t304775-space-pilot-v1-0

    Space Pilot is your third person space shooter. In this game you play as a pilot who's goal is to shoot down all the other pilots. Currently there is only one style of gameplay that is endless. Also it is missing spaceship specifications (all ships work the same) and spaceship selection. I'll try adding bigger and better stuff later.

    The current version is only single player. It's you against 3 other computerized AI pilots. The AI's aren't the best flyers but have dead on accuracy. Each AI bot has 5 functions ranging from locating the nearest enemy ship, following ships, shooting, evasion, as well as suicide collisions too and more! The game also has a mini map to reveal the location of other ships. On the bottom screen displayed is each player's name and stats (which glitch out some of the letters sometimes). To play aim/set angle of your ship using the stylus. Move forward by holding Up/X and backward with Down/B, and use the L and R buttons to fire. i know the current version is very glitchy and tons of other things need changing, but this is a quick demo i'm posting because i'm about to get real busy and not sure when i'll get enough time to work on it again, so i decided to post it anyways. Enjoy and leave feed back.


    Download Via Comments ...
    by Published on August 16th, 2011 15:52
    1. Categories:
    2. Nintendo DS News

    via http://gbatemp.net/t304766-dsdoom-v1-2-0

    Wintermute has resurrected DSDoom.com to bring us an Update. DSDoom v1.2.0 offers DSi-Mode support and ARGV support for file loading. The update appears to be based on his last build (v1.1.0) and not the PWAD hack released by a different developer known as v1.1.2a. No word yet on when future updates will be released (if ever) and/or if the save/load freezing and corruption bugs will finally be addressed. For more information check the homepage and project post links below.


    QUOTE(Change Log)
    • Rebuilt with latest libnds, dswifi and libfat
    • Now loads files from same directory as nds file on argv supporting cards
    • Runs in DSi mode with extra RAM and CPU speed.
    Download Via Comments ...
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