News via
http://www.nintendomax.com/viewtopic...d489ce5c7a4cd3
BassAceGold proposes the release of its 2-3 and 2-5 alternating menu plugin for the linker only SuperCard DSTwo " BAGPlug .
Notable features & Quick instructions:
Installation:
- (OPTIONAL) format sd card to fat16
- Place _bagui folder on root of card
- Copy DSTwo.nds and boot.ini to _dstwo folder on root of card
-(OPTIONAL) Configure emulator support via arg files (See "Adding new file support:" below). Binary locations may need
to be updated to their current path on your card.
Skinning support:
-png files, 8 bit, 16 bit, 24 bit and 32 bit bitmap files
*NOTE* backgrounds must be 16 or 24 bit bmp so fast rendering can be used for a smoother browser
-Windows and sub windows are just color codes defined via the skin.ini file. These color values are 16 bit colors, the included ColorConvert.exe program can be used for
converting 24 bit RGB color values to 16 bit color values (PA_RGB in the program)
Custom icons:
-uses 32 x 32 bitmap files
-must be named the same as the file with a .ico extention in the same directory eg OR they can be placed in a directory as defined in the current skin.ini under "Custom_Icon_Folder".
eg:
BAGSFC.plg - the file you want to have a custom icon
BAGSFC.ico - the icon file
Game Covers
- can be any size as long as it fits on screen
- can be either png or bmp files
- must be named exactly the same as the game file excluding the file extension
-CoverArt.ini file must be present in game directory
- ini file example:
**********************
[Cover Art]
#path to folder with covers
folder = /_bagui/cover art/nds
#image type
type = png
**********************
Media Player:
-Mp3, Ogg, Wav supported.
-All songs in current directory as the current song being played are automatically queued for automatic track changes
-Music player can be backgrounded (Press X or the backgrounding icon) for file browsing while listening to tunes
Settings menu:
-Allows to instantly swap skins with no rebooting
-Contains settings for various display options (show all file types, show file extensions, hide folders, open last folder, enable or disable short names in the favorites menu)
*NOTE* Hidden folders are defined by the first character in the folder name. folder_hide_val in the settings.ini can be changed to reflect which character to use.
Default is the underscore ( _ ) character to denote hidden folders
Supported File formats:
-Standard supported files include PLG, NDS (homebrew and commercial via EOS 1.11), SNES file formats (including zip archives), Mp3, Wav, Ogg.
-New file formats can be added via arg files (in /_bagui/ext folder) for programs which can accept boot args
-File formats can be set to open in multiple different programs
--eg: a zip file can contain a snes rom or a gba rom, a pop up will come up and ask which program to launch said file in. This program list can be edited in the arg files for the specified file type
Adding new file support:
Programs that support launch arguements can be used open specific files selected within BAGplug. For example an emulator such as nesDS which can open .nes files.
*Example setup using nesDS*
First, a .arg file must be created in /_bagui/ext/ which will contain the instructions for launching .nes files within the menu.
The name format of .arg files is quite simply the extension of the file format to support with a .arg extension. In this case, the file will be called "nes.arg".
Format of .arg files
nesDS://Title of the program
"/ _bagui / NesDS / nesDS.nds" / / file path to the program binary
[$PRGMPATH$,$FILEPATH$]//launch arguments
;
- $PRGRMPATH$ will pass on the file location of the launched program to the program itself, this is standard.
- $FILEPATH$ will pass on the rom location from the menu to the program, this is what is needed for the program to load the correct file.
- There are no limits as to how many arguements to pass on to a program however the program will only take what it needs.
- Order of args may vary depending on programs, so be sure to watch out for that
More than one program can be added to a .arg file. When the file is launched, the open with dialog will open allowing you to choose which program to use. See smc.arg for an example
Favorites menu:
-Any supported file type can be linked in this menu (snes roms, zip files, nds roms, image files, ogg and wav files, etc)
-Favorites list is just a text file containing file paths to all the files you want to save for quick launching
-Can add files to the favorites list via the normal browser, or remove files within the favorites menu (select button)
Copy/Cut/Paste/Delete
-Pressing /select/ on a file or folder brings up the file operations menu where you can selected an option
-Files will be pasted in the current directory you are browsing regardless of what is high-lighted
Input:
-All menu have some sort of pad and stylus input
-if L and R buttons are pressed, you can take a screenshot of the both screens
Change log:
Release 2 - 3
-fixed freezing when accessing an empty favorites list
-favorites menu now ignores blank lines in the favorites.txt
-fixed glitch with music playing and the file options menu
-fixed issue with internal nds names while listening to music
-fixed a bug where the stylus couldn't select bottom half of files in
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