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  • Nintendo DS News

    by Published on August 27th, 2011 22:42
    1. Categories:
    2. Nintendo DS News

    via http://gbatemp.net/t306530-flyin-ldk...-kit-v1-1-beta

    DS has released a level editor for his 2011 NeoFlash compo entry, Flyin'. Be sure to read the spoiler below for more information.

    Whats Included:
    • Level Generator Application to build Flyin' levels
    • A Flyin 1.1 BETA build able to load levels from fat (Folder: /data/flyin), there are no other changes so there is no need to download if you don't want to design levels.
    • The Wavefront OBJ and Bitmap files for the first level (The Attic), and a level generator project file you might use to generate it's levelfile (hint: as it uses relative paths, extract the archive and generate into the same path, or the generator will hang).
    Some hints about the Flyin' Engine and its limitations:
    One Layer (part of the level you need to export separately) can have up to 8 units in height, width and depth (but you can have theoretically unlimited layers). Each Layer needs a UV Wrapped Texture; I used the bake feature in every level (include shadows and lighting in texture -> ds has no direct shadow support, and I got best results with that). A (square) texture can be up to 256x256, other tested values are 128x128, 64x64, 8x8. Not tested, but likely working are non-square textures, possible values for width and height are 8,64,128,256,512 or 1024. I'd recommend using square textures, because I tested them. All textures together must be smaller than 512*512 Pixels (because of nds's video ram). So you could, for example like in the warehouse level use three 256x256 textures and a 128x128 texture (3*256x256+128x128=212,992 -> smaller than 512*512=262,144).
    The nds can only display 2048 Triangles in a frame, you should make sure that there is no way to display more in a frame (so be low-poly, sight length is 4 units, faces with one vertex outside won't be drawn). For the official levels I used a scale of ca. 1 unit = 2 meters.
    The OBJ must contain normals, although I don't use them. Just check the box while exporting! Because of backside culling you should make sure your normals are on the correct side, through.

    Some Facts you might need to know:
    • There are layers, each layer can be displayed and/or cause collisions (so you might have a object with a medium poly count to draw in one displayed layer, and with low poly count in a layer causing collisions, as too many collision faces will cause Flyin' to be slow).
    • Layers might be static or animated. Animated layers might contain single frame's meshes or will use default animations: Move in a direction, Move in a direcion and back.
    • Layer animations can be looped or triggered (caused by the fly to be in a specific area).
    • Green and Red Spheres are not part of layers, they will get generated on-the-fly (hey, a pun!). You need only to specify its position in level converter.
    • Each level has a starting point, also being set by the level converter.
    • Each level has a clear color drawn in areas without faces (because of sight). See for example the cave level (gray) and the attic (black).
    ...and the pre-defined Animations I spoke about are:
    • Moving: Move with a speed in a direction, reset after a number of frames
    • Vibrating: Move with a speed in a direction, change direction after a specific distance (width); width can be configured for every dimension (x,y,z).
    • Trigger: Like Moving, but starts after the fly enters a Trigger Area, and won't reset; the animation just stops after the time.
    • Animated: Use animation with single frames (naming like the example level: as blender does it when exporting wavefront animation)
    • Animated-Trigger: like Animated, but starting when the fly enters a Trigger Area, and won't loop.


    Download and give feedback via comments ...
    by Published on August 27th, 2011 22:31
    1. Categories:
    2. Nintendo DS News

    via http://gbatemp.net/t306536-steam-v0-7-demo

    tombot has released a two level playable demo of his DS homebrew called Steam. See the project description for the full story and instructions on how to play this game, and join the on-going discussion linked below for more information.


    QUOTE(Project Description 08/26/11)
    • Steam is a mini-game of sorts where you (a small, unnamed robot) must match a harmony given to you by a computer. To match the harmony, you must open different valves that release notes in the form of steam. Press A to release a valve, and B to close it. When you think you matched the harmony, press A near the computer and it will attempt to match your notes with the harmony.

      This is a 2 level demo, one level being easy and one being a bit more complex.

      Any recommendations on the volume mix is very helpful.

      No collision detection yet, but you stay within the 256x192 area so it's not such a problem.


      Download and Give feedback Via Comments
    ...
    by Published on August 27th, 2011 14:26
    1. Categories:
    2. Nintendo DS News

    News via http://hackmii.com/2011/08/final-dsiwarehax/

    The final DSiWareHax is now available, goto the exploitslist for the list of exploited DSiWare and the usage instructions for the exploits. The updated Sudokuhax is now available as well, the main change is faster boot.nds loading. You can only copy the new DSiWareHax to your DSi if you’re on 1.4.1 or below, and already have one of the exploited games, since 1.4.2+ blocks copying DSiWare exploits to your DSi “internal memory”. Likewise for obtaining the updated Sudokuhax, you must be on 1.4.1 and have the original Sudoku version.
    The procedure for obtaining the new DSiWareHax and the updated Sudokuhax is identical to the original Sudokuhax, as described in the Sudokuhax post and the client software README. The client software was updated as well, updating to this version is required since the server doesn’t support client sw v1.0 anymore.
    Hence the title and the 1.4.2 post, this is the last new DSiWareHax that will ever be released, since there’s no way to copy DSiWare exploits to DSi “internal memory” on 1.4.2+ without your system certs. ...
    by Published on August 27th, 2011 11:01
    1. Categories:
    2. PSP News,
    3. Nintendo 64 News,
    4. Nintendo DS News,
    5. Nintendo Wii News,
    6. Snes News,
    7. Nintendo Gamecube News

    News from our pals over at Neoflash:

    The NEO Retro Coding Compo 2011 is closed! Have 20 entries total
    We will consider should keep to run this compo in 2012 or not,maybe a public poll is need …
    more info: http://www.neoflash.com/forum/index.....msg51574.html

    Anyway, below is the entries list for this compo 2011:

    The APP division, total 8 entries Author
    [PSP APP] pspythagoras by JamesC
    [NDS APP] WhatTheHex by x711Li
    [NDS APP] Wildlife Greenhouse by SimplexProductions
    [NDS APP] TuneItDS by SimplexProductions
    [N64 APP] Myth64 Video Player by Conle
    [DS APP] U.S.A. Naturalization Civics Test by DesertDog
    [PSP APP] PSP Music Center by RNB_PSP
    [PSP APP] AnyLanguageStudy v2.0 by nakano
       

    The GAME division, total 12 entries Author
    [NDS GAME] Flyin' by ds
    [NDS GAME] DScraft by smealum
    [PSP GAME] Hamtaro Holidays v2 by leviadragon
    [PSP GAME] Spacial Wars! by 10$man
    [Wii & GC GAME] Toy Wars by davidgf
    [NDS GAME] Everyman by algraphics
    [PSP GAME] REminiscencePSP v0.2.1 by Sektor
    [NDS GAME] Mind Maze - Neo Compo 2011 Entry by NightFox
    [NDS GAME] Arsenal by smealum
    [SNES GAME] MegaFamilyBros V1.0 by dieudunet
    [NDS GAME] Super Smash Bros Crash! DS by miguel28
    [PSP GAME] Company v1.0 - Story Edition by nakano
       
       
    Now is the time to do your homework --- make the nice review to win the TOP NEO REVIEWER award!  
    Here is the last time neo review collection: http://www.neoflash.com/forum/index....ard,131.0.html  
    We will announce the compo result after 2 weeks, so you have around 10 days to do this homework

    PS: sorry for the later announce,because busy to fix the server problem,seems got some hack attack...  

    SEE YOU AT NEXT NEO RETRO CODING COMPO AGAIN --- Aug.20th 2012? Not sure yet, we need your poll now : http://www.neoflash.com/forum/index.php/topic ...
    by Published on August 26th, 2011 00:45
    1. Categories:
    2. Nintendo DS News

    News via http://mobiles.gx-mod.com/modules/ne...p?storyid=9668

    wintermute has emerged from these boxes the port of Doom for Nintendo DS and a string of updates to perfect the result. This new version fixes a problem mainly freeze (which occurs when the volume of sound effects SFX was modified) and adds a keyboard when editing the name of backups.


    Obviously you will need the original WAD files episodes of Doom (Doom, Doom II, Plutonia, TNT, etc.). Which you want to play, to be placed in the directory of homebrew.

    Download and Give Feedback Via Comments ...
    by Published on August 26th, 2011 00:41
    1. Categories:
    2. Nintendo DS News

    XePatch is a full patch editor that allows you to edit and compile-compile patches with ease. XePatch Eaton Work is a free and open source. Features Navigation-Simple GUI. A-compiled full patch editor. It allows you to edit the existing patches, add new patches and fixes to remove existing ones. Dashlaunch. Supports Patch-v1 and v2 -Support FreeBoot patches and all patch locations. - Validation characteristics of all text fields to make sure you do not enter data or invalid addresses. Distributed with a Compiler-xenon PPC assembly. Requires: The FULL version of. NET Framework v4.0.

    http://x360.gx-mod.com/modules/news/...p?storyid=3497 ...
    by Published on August 26th, 2011 00:38
    1. Categories:
    2. Nintendo DS News
    Article Preview

    An entry into this years Neoflash Coding Contest, heres the full details:

    Nickname: ds
    Project Name: Flyin'
    From: Germany
    Division: RETRO GAME
    Platform: NDS
    Original Enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO
    Download: Attatchment or http://rapidshare.com/files/479426960/flyin1.0.zip

    After many issues (downtime) with this website, it seems to work now...

    Project description:
    A multi-language (currently English and German, depending on User's preferences) 3D game with little in-game manual...
    Control a fly, discover the levels, find the green sphere. But make sure you don't collide with walls, objects, etc, as that wouldn't be healthy for the fly... and you would need to start the level again.
    Use the touchscreen to rotate the fly (touch, drag into a direction and hold touchpen on the screen), it accelerates by itself. Red spheres will brake the fly on collision, in most levels you migt also use the L and/or R Key to reduce speed, but only for a limited time (see bar at the bottom of the topscreen).
    If you want to pause the game, restart the level or return to menu, press START.

    Feel free to contact me if you're willing to design some levels (my current tools convert Wavefront OBJ with BMP UV-Mapped textures, so for example with the free Blender), I'm thinking about implementing a load level from file possibility

    How to use:
    Download...Unzip...Copy...Play...

    In theory Flyin' will create the needed folder "/data/flyin", if saving game progress won't work, try to create it manually (tested on R4).

    Enjoy!





    http://www.neoflash.com/forum/index....ic,7132.0.html

    Download and Give Feedback Via Comments ... ...
    by Published on August 26th, 2011 00:35
    1. Categories:
    2. Nintendo DS News
    Article Preview

    An entry into this years Neoflash Coding Contest, heres the full details:

    Nickname: smealum
    Projet name: DScraft
    From: France
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Official website

    Project description:

    DScraft is a DS homebrew adaptation of the popular game Minecraft. At the moment this is a rather complete adptation of "creative mode" (or minecraft Classic), which means there is only exploration and creation in this version. I am planning on attempting to adapt survival in future versions !

    Downloads
    DScraft v200811
    DScraft v200811 FAT only (download this if you're having trouble with the previous version)

    Texture packs (default jolipack and painterly, visibility and planetpack)

    Instructions
    Simply drag and drop DScraft.nds and the dscraft directory to your card. dscraft directory should be at the root of the cart; the .nds file can be anywhere though.
    Included are a "worlds" directory and mapGen program. The worlds directory contains several pre-generated worlds for you to explore; simply drag and drop the files to the dscraft/worlds directory to install each one.
    The mapGen program is used to generate new worlds. Simply execute it and follow the steps.

    Texture packs can be installed by unzipping them in a directory in the dscraft/packs folder.
    Screenshots are stored in the dscraft/screens directory.





    Features
    - ability to add and remove blocks
    - nice terrain generation (including cliffs, plains, small forests, lakes...)
    - basic cave generation
    - map streaming from file, meaning really big maps can be used (1024x1024 maps are fully playable)
    - texture pack support (the game's default texture pack is eldpack)
    - saving
    - day/night cycle, clouds, dawn/dusk, stars... (basically : nice sky )
    - more or less dynamic lighting system (torches !)
    - basic bottom screen (working buttons, inventory)
    - tons of blocks !
    - (basic) dynamic water
    - hand !

    Controls
    Control Scheme 1 :

    Double tap : jump
    ABXY : toggle fly mode

    Control Scheme 2 :

    ABXY : toggle fly mode

    Special thanks
    - #dev-fr
    - eld for his awesome textures
    - notch and all of mojang for creating and maintaining minecraft
    - boomboombass for the awesome website made under such short notice
    - all of my dedicated beta testers
    - Cyan, GBAtemp, Vloz, Sir_Voe and the two other people whose nicknames weren't in there emails for their generous donations

    Have some spare change ? The game is and will always be free, but if you feel like donating, here's a link :



    http://www.neoflash.com/forum/index....ic,7133.0.html

    Download and Give Feedback Via Comments ... ...
    by Published on August 26th, 2011 00:19
    1. Categories:
    2. Nintendo DS News
    Article Preview

    An entry into this years Neoflash Coding Contest, heres the full details:

    Nickname: ALGraphics
    Project name: Everyman
    From: Canada
    Division: Retro GAME
    Platform: Nintendo DS
    Original entry: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO



    Description
    Set in the 26th century, "Everyman" explores the dystopian society that has employed technology as a means to repress and control its people.
    Play as the eponymous character, Everyman, as he follows on his quest to escape the constraints of routine and reunite him with his loving family.

    The game was created entirely from scratch, all art drawn by algraphics and programmed by x711Li.



    How to Play
    1. Download a copy of the ROM here.
    2. Put the ROM onto your flash card via an SD card or external drive.
    3. Load the ROM off the firmware.



    Controls
    Left/Right - Move in either direction
    A - Jump

    Credits
    Game Design
    Angela "algraphics" Leung

    Programmer
    Daniel "x711Li" Li

    Art Direction
    Angela "algraphics" Leung

    Storywright
    Daniel "x711Li" Li

    Thanks to:
    Neoflash
    devkitPro
    PALib


    http://www.neoflash.com/forum/index....ic,7140.0.html

    Download and Give Feedback Via Comments ... ...
    by Published on August 25th, 2011 23:50
    1. Categories:
    2. Nintendo DS News

    An entry into this years Neoflash Coding Contest, heres the full details:

    Nickname: NightFox
    Project Name: Mind Maze
    From: Spain
    Division: GAME
    Platform: NDS
    Original Enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO


    Hi!

    Another year, another NightFox & Co. project for the compo.

    Mind Maze is a compendium of minigames in which intelligence and skill with the stylus are the basics to solve them.

    This project, initially created using PALib, was abandoned early because of problems with this library, which forced the cancellation of the project and the creation NFlib on our part, which we use in all our projects since then.


    - How to Play.

    Main Menu.
    At start, Mind Maze ask us to choice if we are right or left handed and give us the possibility to switch languages (English / Spanish).
    In the Main Menu, we can move the icons with the stylus, moving them right and left. To select a minigame or option, we must tap the desired icon.

    1st Mini Game - Slide Puzzle.
    The objective of this minigame is to solve a sliding tile puzzles of 3x4 in the shortest time possible with the less amount of moves.
    A better punctuation, gives you more credits to buy more puzzles.

    The 2nd minigame - Couples.
    This is a memory game. We will have to make 4 pairs per round, in a total of 4 rounds, leaving the "Jocker" card to the end of each round.
    If we uncover before we lose all couples accumulated for that round and we will start again.

    3rd Mini Game - Labyrinth.
    In this game you have to guide the ball through a maze to the exit.
    To move it, touch it with the stylus, without lifting it, move on direction that we want to move the ball. The ball will follow the stylus.
    The more distant we are from the ball, we got more speed. If we lift the stylus or the ball touches a wall, it lose control and we expect to stop in order to control it again.

    4th Mini game - Cubes
    The goal is simple, build any of the 4 images available, turning the cubes. To do this, we will touch the desired cube and you have to turn right or left with the stylus. You can rotate the cube faces as many as you like, but remember, when we put back the cube, all surrounding cubes will turn a face in the opposite direction. To insert the cube, simply will touch the screen briefly.

    Common Keys.
    At any time you can press the buttons A, B, X and Y (skilled) or the arrow keys (left handed) to cancel or exit the current mini-game or menu in which we are.


    You can download the lastest release, watch screenshots and videos from our official website:
    http://www.nightfoxandco.com/index.php/workinprogress-en/mind-maze/?lang=en

    And a video with the gameplay
    http://www.youtube.com/watch?v=N1kSwBkxqEA

    Direct download of the current release (20110820): http://www.mediafire.com/?758jycr461c3777
    And bonus content, de OST in MP3: http://www.mediafire.com/?gzyubfs388o50dd

    Regards!

    NightFox


    Updates
    ------------

    07 / 23 / 2011 4th Minigame video preview: http://www.youtube.com/watch?v=FtNhSkm5vn0
    07 / 27 / 2011 4th Minigame BETA version: http://www.nightfoxandco.com/index.php/20110727/mind-maze-20110727-beta-of-4th-minigame/?lang=en
    08 / 20 / 2011 NeoCompo 2011 release: http://www.nightfoxandco.com/index.php/20110819/mind-maze-neo-compo-2011-version-2/?lang=en

    Download and Give Feedback Via Comments ... ...
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