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  • Nintendo DS News

    by Published on January 3rd, 2021 11:50
    1. Categories:
    2. Nintendo DS News

    melonDS v0.9.1 is released. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

    melonDS Features:
    * almost-complete 2D graphics
    * 3D graphics (software renderer) with texturing, alphablending, lighting
    * input: keyboard and joystick, touchscreen
    * backup memory
    * booting from the BIOS
    * resizable video output window, preserving aspect ratio of individual screens

    melonDS Changelog:
    add fullscreen hotkey
    remove hardcoded F11-debug key (oops)
    fix some gaps in the IO handlers
    add ability to run unlaunch'd DSi NANDs
    add preliminary camera support (feeds fixed stripe pattern)
    fix potential bugs with tight timers (fixes ZXDS)
    SPU: small optimization to the mixer
    better framerate limiter
    fix several JIT issues
    GPU: lay bases for EVIL PLANS
    GPU: emulate separate scroll register for 3D layer scrolling
    some corrections to the ROM savetype list
    a bunch of misc fixes, as usual


    http://www.emucr.com/2020/12/melonds-v091.html ...
    by Published on January 3rd, 2021 10:31
    1. Categories:
    2. Nintendo DS News

    This is the story of a man who has yet to realize what destiny holds in store for him..
    A full English translation of the 2008 NDS game Tengen Toppa Gurren Lagann (based on the hit anime of the same name) has been released!
    In the distant future, mankind has lived quietly and restlessly underground for hundreds of years, subject to earthquakes and cave-ins. Living in one such village are 2 young men: one named Simon who is shy and naïve, and the other named Kamina who believes in the existence of a “surface” world above their heads. The destiny of these two starts moving drastically when the ceiling of their village falls in, and a gigantic “Gunmen” and a beautiful girl named Yoko, wielding a superconductive rifle, come from the surface. Together, Kamina, Simon and Yoko ride the mecha “Lagann” that Simon digs out of the ground, and fly up to the surface!
    A retelling of the anime’s storyline, the game features some alternative and exclusive content, including 3 new characters and an extra ending.
    Fans may recognise two of the new characters, originally known as “Tetori” and “Ziggitalis” from the OVA (also known as Episode 5.5), which was bundled with the limited-edition release of the game and fan-subbed by Nyoro~n. In celebration of the patch release, they were remastered by the team and are available for download on Phantom’s tumblr.
    Full of the humour, action and the boundless optimism that made the anime a hit, this game is a must-play for new or old fans alike!


    by Published on June 30th, 2020 18:58
    1. Categories:
    2. Nintendo DS News

    After 5 years and thousands of hours of work, Metal Dreamers is proud to present a complete, and fully playable English translation of Crea-Tech’s Metal Max 3 for the Nintendo DS.
    The Metal Max series is a long-running but little-known JRPG series, at least in the west. They combine traditional JRPG gameplay with the free-form progression typical of CRPGs. The games are basically open-world, with not too much in the way of story most of the time, instead focusing on entertaining NPC dialogue and side quests, an interesting world to explore, and TANKS. Lots and lots of tanks, which you can freely customize.
    You start the game dead and are soon revived by a mad scientist, but you have no memory of how you died or who you are. Soon, you meet a girl about to be shipped off to an arranged marriage that she doesn’t want. The story unfolds as you try to find out who you were, why you died, and how your fate is intertwined with that girl’s. We hope you enjoy this wacky post-apocalypse!


    https://metaldreamers.redhook.duckdn...h-translation/ ...
    by Published on May 27th, 2020 22:15
    1. Categories:
    2. Nintendo DS News

    A sound soul dwells within a sound mind and a sound body.
    A full English translation of the 2008 NDS game Soul Eater: Medusa’s Plot (based on the hit anime of the same name) has been released!
    The root of all evil is madness, but madness exists in everything. In order to control this paradox, Lord Death-the shepherd of souls, serves as guardian to mankind… Set at Death Weapon Meister Academy, a school founded by Lord Death, the story follows the adventures of Maka Albarn and her giant scythe weapon, the titular Soul Eater, whose ultimate goal is to make Soul into a Death Scythe. However, they are struggling to find and claim the witch’s soul they need to achieve it.
    While on assignment in Italy, the pair become entangled in the intricate plots of the fearsome witch Medusa, whose goal is to revive the Kishin, a being that turned mad and became a demon after consuming the souls of innocent humans. After an intense battle with Medusa’s child, Crona, Maka and Soul return to Death City and find themselves being teamed up with rival meisters Black Star and Death the Kid, along with their weapons (Tsubaki, who can transform into a variety of ninja weapons and Liz and Patty, twin sisters who transform into a pair of pistols) in order to fight against Medusa and stop her from unleashing the madness of the Kishin upon the world.
    A retelling of the first half of the anime’s storyline, players can step foot into the shoes of Maka, Black☆Star and Kid, to train and take on missions that will test their metal, fighting against some of the legendary villains from the series. Picking up the from the fast-paced, action-packed drama of the series, the game offers a unique chance to explore the world of Soul Eater as it’s never been seen before.


    http://www.romhacking.net/translations/5558/ ...
    by Published on October 22nd, 2019 19:54
    1. Categories:
    2. Nintendo DS News

    melonDSi beta is released. melonDSi is able to boot DS-mode games from the DSi menu. They currently run with the DS-mode BIOSes and backwards-compatible touchscreen mode, but at the 133MHz clock speed and with 16MB of RAM. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

    How to use melonDSi

    BE SURE TO READ THIS BEFORE USING MELONDSI. You are using a beta release, provided with zero polishing and with a debug console. I expect that you know what you are doing to atleast some extent.

    melonDSi will require several files to be dumped from a DSi. It's a bit messy right now, but we hope to come up with more user-friendly solutions in the future.

    So, if you have a DSi, you might want to install unlaunch on it.

    A quick rundown of the files melonDSi requires:

    * bios9.bin / bios7.bin: DS-mode BIOS images. Those are the same as the ones from a DS. They shouldn't be required to get DSi software running, but melonDSi will refuse to start if they aren't present.

    * bios9i.bin / bios7i.bin: DSi-mode BIOS images. Those can be dumped from your DSi using the good ol' dsbf_dump.nds.

    * firmware.bin: SPI FLASH image. See above. dsbf_dump.bin yields a 'FWxxxxxx.bin' file which you need to rename. It should be 128K.

    * dsikeys.bin: AES keys at boot time, dumpable using dsidumper.

    * initmem9.bin / initmem7.bin: Boot-time contents of ARM9 ITCM and ARM7 WRAM, containing several other useful keys. See above.

    * nand.bin: DSi NAND image, ideally dumped with fwTool. This should be dumped from the same console as dsikeys.bin and initmem9/7.bin.


    Make sure that your DSi-mode ARM7 BIOS is good. Open bios7i.bin in a hex editor. Ensure that the first 32 bytes are the following:

    06 00 00 EA 06 00 00 EA 1F 00 00 EA 04 00 00 EA
    03 00 00 EA FE FF FF EA 13 00 00 EA 00 00 00 EA

    Make sure that your NAND dump has the 'nocash footer' at the end. Open it in a hex editor and check that it has the string 'DSi eMMC CID/CPU' at offset 0xF000000. This is the beginning of the 64-byte 'nocash footer', which holds the eMMC CID and console ID.

    Ideally make sure that direct boot is disabled.

    Using melonDSi

    As with regular melonDS, System->Run will boot the firmware, which should land you into the DSi menu if you did everything right.

    You will need to recalibrate the touchscreen through the system settings app to have it work correctly.

    melonDSi can boot some DSi-mode apps, but they currently don't work that well.

    Booting games

    melonDSi is able to boot DS-mode games from the DSi menu. They currently run with the DS-mode BIOSes and backwards-compatible touchscreen mode, but at the 133MHz clock speed and with 16MB of RAM.

    DSi-enhanced games do not boot yet.

    Direct boot is likely to break things as it hasn't been updated yet.

    Other issues

    Do not attempt using savestates, they can and will go wrong.

    melonDSi is based on melonDS 0.8.1, so it will have the bugs present in that version.
    https://www.emucr.com/2019/10/melondsi-beta.html ...
    by Published on September 24th, 2019 17:24
    1. Categories:
    2. Nintendo DS News

    A full English translation patch for the Nintendo DS game Chou Soujuu Mecha MG (Super Control Mecha MG) has been released!
    In a world where giant robots known as Marionation Gear, or “Puppets”, are artisanally handcrafted in workshops, a certain boy serves as an apprentice at the Galouye Workshop, dreaming of becoming a “Puppeteer” (mecha pilot) and opening his own workshop with fellow apprentice Kay. But their peaceful daily life is shattered when the autonomous Puppets known as the Automen begin going on berserk rampages around the world. Together with new apprentice Anne-Marie, the hero and Kay are pulled into a conflict that could change the course of Puppet history…
    Chou Soujuu Mecha MG is a 2006 mecha action game developed by Sandlot, the studio behind the Earth Defense Force series, and published by Nintendo. It combines the developer’s aptitude for larger-than-life spectacle with one of the most innovative and fun uses of the touch screen in the DS library: in addition to standard movement with the D-Pad, each of the game’s 100+ playable mecha has its own unique “cockpit” controlled with the touch screen. Players can pull levers to swing their robot’s arms and hurl buildings at the enemy, flip a switch to transform into a car, punch in launch codes to fire missiles, and countless other imaginative setups. With well over 100 missions, ranging from battle to racing to destroying burger joints, every mecha has a use.
    Footage of the translation in action can be viewed .
    In addition to the patch, the game’s translator has scanslated several chapters of its tie-in manga adaptation, which can be viewed on the patch’s release website here.
    This patch was the work of Supper (hacking), Phantom (translation and additional art), and cccmar (testing and editing). The authors hope you’ll enjoy this revival of one of the DS’s best-kept secrets.


    http://www.romhacking.net/forum/index.php?topic=29306 ...
    by Published on September 6th, 2019 20:42
    1. Categories:
    2. Nintendo DS News
    Article Preview

    melonDS is a Nintendo DS emulator by Arisotura which aims to provide a high degree of accuracy while still keeping performance in mind.
    melonDS 0.8.3 comes with a solution for a couple of annoying outstanding issues such as audio stutters!

    This year, the emulator has seen a great deal of progress including the addition of an OpenGL accelerated renderer and imminent JIT/DSi builds which will continue to increase the emulator’s versatility.
    Now, melonDS 0.8.3 has been released which comes with the following:

    • An issue relating to Ctrl+K hotkeys was fixed so now you can map ‘special’ keys like Shift and Ctrl to buttons again
    • As a solution to audio and frame limiter issues, three different syncing solution have been introduced namely:
      • Limit framerate – the oldschool way of doing things but it’s a tad different from previous implementations as it tries to find an average framerate over several frames so as not to limit games that run at 30FPS internally too aggressively
      • Audio sync – Use this if you want 0 audio stuttering at the cost of a less stable framerate
      • VSync – synchronises the emulator’s framerate with that of your monitor (typically 60/75/120/144FPS) but may not work properly with games that alter their framerate by modifying VCount. Only works on the OpenGL renderer when running on Windows

    • OpenGL initialisation no longer fails on OpenGL 4.1 or earlier (melonDS’ renderer requires OpenGL 3.1)melonDS isn’t only interesting for PC users but also for console users since a functional port for the Nintendo Switch already exists and a limited scope PSVita port may be possible in the future!
    • Audio output is now done at a standard 48000Hz frequency instead of 47430Hz to improve compatibility with poorly written audio drivers
    • Some accuracy improvements and minor fixed as per the commit history on GitHub

    Furthermore, beta builds of JIT-enabled and DSi-compatible version of the emulators will be coming but these are based on melonDS 0.8.2 and melonDS 0.8.1 respectively for the time being.
    To grab melonDS for your PC and emulate the DS to your heart’s content, check out this link.

    by Published on July 16th, 2019 20:26
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo Switch

    Hydr8gon has released a new version of the Nintendo DS emulator for the Nintendo Switch:

    -Updated to melonDS 0.8.2
    -Added OpenGL renderer (experimental and kinda broken)
    -Removed screen filtering option (incompatible with new OpenGL display)


    https://www.nintendomax.com/viewtopi...e67fdabf690d38 ...
    by Published on June 13th, 2019 19:31
    1. Categories:
    2. Nintendo DS News

    melonDS 0.8.1 is out, and that fixes some of the issues that were discovered in 0.8 (mostly stupid oversights, heh), but also adds a few other features and fixes. Let's see.

    Input upgrade

    The input code has been reworked to be more pleasant to deal with, especially with regards to adding hotkeys. In less nerdy terms, what does this mean?

    It is now possible to map keys with modifiers, like Ctrl+Z or Shift+R or even combinations like Ctrl+Alt+Q. It is worth noting that during mapping, you should use left-hand Ctrl/Alt/Shift keys for these mappings. However, ingame, both sets of keys should work. This feature may not be too useful for DS input, but it should be more handy for hotkeys. It is also possible to delete a key mapping by pressing the Backspace key during the mapping process.

    I have also been upgrading joystick support. You can now choose which joystick to use, and can map axes to buttons/hotkeys.

    The twist to this is that I liked the old "axis maps to DS dpad" feature, and how it could be used alongside regular button/hat controls. I didn't want to lose the ability to use both, but I also wanted to make it, well, not a hardcoded mapping. So instead, you can map both a button/hat direction and an axis to each control. When mapping a joystick control, pressing a button/hat direction keeps the axis mapping intact, and vice-versa. You can delete both mappings by pressing Backspace during the mapping process.

    The aforementioned axis support should also be able to support analog triggers, which are typically exposed as axis controls.

    I also added support for multiple hat controls.


    This new, optional feature shows some short, temporary status messages onscreen. For example, when loading or saving savestates, pausing, resuming...

    The idea is to give some visual feedback about these operations, rather than, say, have savestate loads just appear to do nothing because the slot is empty.

    You can disable the OSD if you find it to get in the way.

    New hotkeys

    You might remember that some early melonDS versions had a secret hardcoded fast-forward hotkey. This seems to have appeared in version 0.3, but eventually disappeared with the UI revamp in version 0.5.

    Well, now, with Ace4896's contribution, this feature is back with a proper hotkey mapping. There is also a 'toggle' hotkey that enables or disables the framerate limiter.

    I also added hotkeys for pausing and resetting emulation.

    OpenGL fixes

    Several of the crashes and rendering errors that appeared in 0.8, stemming from the new OpenGL support, have been fixed in this version.

    I also added a little hack to support line triangles in OpenGL, and a preliminary implementation of edge marking, which you can see demonstrated in one of the screenshots above.

    There's also a bunch of little fixes and optimizations, as usual. Enjoy!

    melonDS 0.8.1, Windows 64-bit
    melonDS 0.8.1, Linux 64-bit

    If you're feeling generous, if you want to help us take this OpenGL renderer further: here's our Patreon

    http://melonds.kuribo64.net/comments.php?id=93 ...
    by Published on June 3rd, 2019 20:51
    1. Categories:
    2. Nintendo DS News

    melonDS v0.8 is released. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

    melonDS Features:
    * almost-complete 2D graphics
    * 3D graphics (software renderer) with texturing, alphablending, lighting
    * input: keyboard and joystick, touchscreen
    * backup memory
    * booting from the BIOS
    * resizable video output window, preserving aspect ratio of individual screens

    melonDS Changelog:
    • fix CP15 init during direct boot
    • do not apply delays to cart transfers when the WR bit is set
    • misc fixes
    • OpenGL renderer and upscaling


    http://www.emucr.com/2019/06/melonds-v08.html ...
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