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    by Published on December 4th, 2011 20:00
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    What do you get the gamer who has everything? How about two things he already has -- a classic SNES system and a handheld device, combined into one glorious package. Hyperkin has officially released the SupaBoy, a handheld system that takes full-size SNES cartridges, has a 3.5 inch screen and moonlights as a home console, with two controller ports and TV connection as well.

    The battery life is locked at 2.5 hours, but with all the new friends you're going to make when they see you walking down the street playing the SupaBoy, that's all the time you'll have to game anyway.

    http://www.amazon.com/Hyperkin-SUPAB...ef=pd_sxp_f_pt
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    by Published on December 3rd, 2011 23:21
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    Gamers threw a hissy fit on the internet yesterday when it came to light that EA's multiplayer-unlocking Online Pass codes can expire.
    One gamer discovered this when trying to use a code from a new copy of Need for Speed: Hot Pursuit recently purchased from Amazon. The system rejected the code as "incorrect or no longer valid". Other gamers chimed in with similar experiences.But don't throw your toys out of the pram; in response to the matter EA has said that while Online Pass codes should generally not expire, some will and new ones can be acquired for free.
    Dragon Age 2, for example, contains codes that will expire on March 31, 2012. "Re-downloading or getting a new Pass is free," EA told Joystiq.

    http://www.computerandvideogames.com...ne-pass-codes/
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    by Published on December 3rd, 2011 23:01
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    The International Committee of the Red Cross is investigating whether developers should be asked to better respect and reflect international humanitarian law in their video games.As reported by Kotaku, a "sub-event" was held at the 31st International Conference of the Red Cross and Red Crescent in Geneva this week to discuss how games influence the public perception of war crimes."While the Movement works vigorously to promote international humanitarian law worldwide, there is also an audience of approximately 600 million gamers who may be virtually violating IHL," read the event's description."Exactly how video games influence individuals is a hotly debated topic, but for the first time, Movement partners discussed our role and responsibility to take action against violations of IHL in video games. In a side event, participants were asked: 'What should we do, and what is the most effective method?'"While National Societies shared their experiences and opinions, there is clearly no simple answer. There is, however, an overall consensus and motivation to take action."A video montage, reproduced below, was released to publicise the event, highlighting offending scenes from the Medal of Honor, Call of Duty and ArmA franchises.The committee is yet to announce its findings, with an update expected on the ICRC's website at some point in the next few weeks "with a view to stating and explaining our interest in the topic."Of course, the Red Cross has no authority to impose laws or official restrictions but it is a respected group with the power to influence policy makers. What could the possible outcome of its discussions be?"In line with the Conference's aim of strengthening IHL, the event aims at achieving a common understanding of the problem and outlining a course of action whereby the Movement could help reduce these 'virtual' - yet very realistic - violations of IHL," it explained."One possible course of action could be to encourage game designers/producers to incorporate IHL in the development and design of video games, while another could be to encourage governments to adopt laws and regulations to regulate this ever-growing industry."The Entertainment Software Association offered the following response to news of the debate:"We cannot comment on the merits or specifics of the International Committee of the Red Cross proposal because we have not discussed this with them directly or seen any specifics of their meeting. However, we are immovably committed to developers' rights for creative freedom and in achieving their artistic vision."

    http://www.eurogamer.net/articles/20...war-crimes-law
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    by Published on December 3rd, 2011 22:24
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    We reveal what TV viewers liked most about some of this season’s biggest games advertisements, including those for Skyrim, FIFA 12 and Modern Warfare 3.
    Ensuring a TV?campaign is seen by a large number of people doesn’t always guarantee strong sales. The creative content of a TV commercial needs to encompass a number of factors to engage the audience and enhance memorability.
    Generation Media asked its Generation Gaming Panel which games commercials were the best for the following: graphics, soundtrack, content, length, appropriateness, game footage and overall impact.
    Spending big on a cast and crew of hundreds (and 30 ravens, of course) paid off for Skyrim as 24 per cent of the panel voted it their favourite commercial. Special mention was also made of Modern Warfare 3’s ‘The Vet & the Noob’ commercial, helping it achieve 22 per cent of the votes for overall impact.
    FIFA 12 scored the highest percentage for a particular category in appropriateness of commercial placement, helped greatly by the large number of football matches on our screens at the moment. Despite recording the highest percentage for graphics (26 per cent), Forza 4 was the least liked advert with just two per cent of votes.

    http://www.mcvuk.com/news/read/which...-tv-ads/088039
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    by Published on December 3rd, 2011 22:22
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    Who says you can’t wrap up a download? GAME has come up with a solution to the biggest digital dilemma – how to make a download look good under a Christmas tree.
    From tomorrow (Saturday, December 3rd) all of GAME’s UK stores (and GAME.co.uk) will stock Xmas gift packs for PSN and Xbox Live. They can be used for a wide range of titles and customers can write a personalised greeting.
    “We’re thrilled to be the world’s first retailer to offer a gift solution for downloads,” GAME Group’s commercial strategy director Tricia Brennan told MCV.
    “For the last 10 years people have been telling me ‘you can’t put a download under the Christmas tree.’ Well, now they’re wrong. The gift packs look great, and are designed with one purpose – to make sure every gamer gets the perfect present.
    “Our digital offering has evolved enormously over the last 10 months, and we’re very excited to have a unique gifting range in place for our first truly digital Christmas.”

    http://www.mcvuk.com/news/read/downl...as-tree/088026
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    by Published on December 3rd, 2011 22:20
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    Much like the big Hollywood movies, triple-A games have become all about the opening weekend.
    Sales and marketing experts are focusing their efforts on those first few days. Midnight launches – our version of a film premiere – are becoming increasingly extravagant. We’ve had tanks driving down Oxford Street and absailers delivering stock of Call of Duty.
    As a result, many of this year’s sequels – Saints Row 3, Uncharted 3, Gears of War 3, Forza 4, Battlefield 3 – have smashed the week one performances of their predecessors.
    Yet these figures mask the truth that, by the time week two arrives, sales drop off. Severely.
    Just look at two of those aforementioned sequels. Sales of Uncharted 3 dropped 72 per cent in its second week, while Foza 4’s dip was 52 per cent.
    By comparison, in 2009 Uncharted 2’s week two drop off was 53 per cent, while Forza 3 lost just 23 per cent in sales.
    “Week two volumes on new releases are dropping off more quickly,” admits GAME CEO Ian Shepherd.
    “There’s a core consumer who is coming out very early to buy. But then the wave of customers that might be coming in week two or three are more cautious, maybe they’re waiting for Christmas.”
    WHY THE DROP?
    So is the week two drop all down to consumer caution? THQ’s European marketing director Jon Rooke says that the propensity to focus on day one sales and pre-orders is having an impact.
    “More than ever, retailers base their initial orders on pre-orders, which forces us to engage customers earlier and offer pre-order incentives,” says Rooke.
    “As a result we are marketing earlier. It’s been all about creating that blockbuster event weekend.
    “And more than ever we now know how to really pin-point our audience. Whereas before it would take a five week media campaign, today smart marketers can be hitting 80 to 90 per cent of a target audience before launch and certainly within the first 10 days.”
    Another reason cited for week two sales falls is the sheer quantity of games. It only takes a week before the latest hit becomes old news.
    “Gamers are coming out but their wallet is concentrated on fewer titles and they’re spoilt for choice,” explains Codemasters chief Rod Cousens.
    “The volumes on FIFA, Battlefield, Skyrim and CoD illustrate that. With the intensity of releases in a narrow time frame, users move on very quickly.”
    This rapid release of blockbuster games is aided by the pre-owned sector. Retailers are letting consumers buy the latest titles for just £5 if they trade-in last week’s big release. It means new games are appearing on the second-hand shelves faster.
    “Two years ago I remember seeing data that showed it would take until week four or five before sales of used games overtook the sales of its mint counterpart,” adds Rooke. “Now with pre-owned a much larger component of the retail mix, I would argue that happens much quicker, maybe after three weeks, even two for some titles.
    “Walk into HMV or GAME today and you will find games that release only a week ago already on the pre-owned shelves.“If you were to add mint and pre-owned together, you probably wouldn’t see such a sharp sales drop-off after the first week.”
    THE?BIGGER?PICTURE
    Of course, Chart-Track’s data only goes so far. By week five, your typical triple-A may not be performing well at retail, but what about the DLC that was released just a few weeks after launch? Just because a retailer isn’t making any more money off a four-week-old game, doesn’t mean a publisher isn’t.
    “Buying patterns for consumers have migrated towards digital offerings and there is no widespread tracking as yet,” adds Cousens. “The bigger picture needs to be measured.”
    Rooke agrees: “People are buying into franchises in different ways. Through DLC, micro-transactions, consumables and companion titles. The data we have doesn’t show the full picture of a transitioning industry.”
    Not all games are suffering from an ever-shortening retail lifespan. The casual and kids games are still growing week-on-week. Take Activision’s Skylanders: Spyro’s Adventure. It didn’t enjoy a spectacular launch but sales have grown each and every week since it came out in October.
    WEEK?ONE?OR?BUST?
    So it is triple-A that’s suffering. But if the big blockbusters are posting huge week one numbers, does it matter that week two is declining so fiercely?
    “Matter? If you’re hitting massive day one figures, then no, I guess not,” says a senior UK publishing boss. “But if you limp out of the gate, then you’re ****ed. It becomes almost impossible to recover.”

    http://www.mcvuk.com/news/read/week-...eleases/088044
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    by Published on December 3rd, 2011 22:14
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    2. DCEmu

    Microsoft sold nearly one million Xbox 360s last week alone, but we're nearing the end of the road for video game consoles according to one industry visionary. Richard Garriott, known for having created the fantasy role-playing franchise Ultima, says converged devices such as computers, smartphones and tablets will soon render dedicated game consoles obsolete: '... the power that you can carry with you in a portable is really swamping what we've thought of as a console.

    http://games.slashdot.org/story/11/1...s-lord-british
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    by Published on December 3rd, 2011 22:12
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    2. DCEmu

    A Cornell University professor is calling the controversial Carrier IQ smartphone software revelations a privacy disaster. 'This is my worst nightmare,' says Stephen Wicker, a professor of electrical and computer engineering at Cornell. 'As a professor who studies electronic security, this is everything that I have been working against for the last 10 years. It is an utterly appalling invasion of privacy with immense potential for manipulation and privacy theft that requires immediate federal intervention.'"Read on for a grab-bag of other news about the ongoing story of Carrier IQ's spyware.

    http://yro.slashdot.org/story/11/12/...rama-continues
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    by Published on December 2nd, 2011 23:20
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    2. DCEmu

    Latest Zelda title Skyward Sword has leapt straight to the top of the Japanese software chart, selling just shy of 200,000 copies and almost doubling the sales of its Wii host console from last week.
    Figures from Japanese retail tracker Media Create indicate that the latest in the series sold 194,978 units during its opening week, making it the first of an incredible eight new releases in the top ten.
    7th Dragon 2020 from SEGA came second followed by Saint Seiya Senki in third. Super Mario 3D Land took fourth. Modern Warfare 3 remained in the top ten by the skin of its teeth, selling just under 30,000 copies to take tenth.
    Despite the Zelda boost, which saw Wii sales jump from 13,613 last week to 20,148 this week, the console still sat behind the PSP, PS3 and standout leader 3DS, which shifted 120,920 units.
    All sales data is courtesy of Media Create, via Andriasang.
    Japanese software chart 21/11/11 to 27/11/11. Figures in parentheses are lifetime sales.
    • 01. Zelda Skyward Sword - 194,978
    • 02. 7th Dragon 2020 - 122,498
    • 03. Saint Seiya Senki - 66,557
    • 04. Super Mario 3D Land - 61,710 (560,960)
    • 05. Metal Gear Solid HD Edition - 61,192
    • 06. Little Battler eXperience Boost - 60,727
    • 07. Weiss Schwarz Portable - 47,586
    • 08. Uta no Prince Sama Music - 38,918
    • 09. Taiko Drum Master Wii Ultimate Version - 32,098
    • 10. Call of Duty Modern Warfare 3 Subtitled Version - 29,726 (210,098)
    • 11. One Piece Gigant Battle 2 - 27,379 (143,441)
    • 12. Pop'n Music Portable 2 (Konami, 11/23): 20,965
    • 13. Ni no Kuni - 20,185 (87,217)
    • 14. Kirby Wii - 19,527 (255,566)
    • 15. Final Fantasy Type-0 - 16,655 (698,828)
    • 16. Hatsune Miku Project Diva Extend - 16,322 (231,037)
    • 17. Pokepark 2 Beyond the World - 14,710 (69,740)
    • 18. Just Dance Wii - 14,013 (230,268)
    • 19. Wii Party - 13,756 (2,036,622)
    • 20. Sengoku Basara 3 Utage - 13,233 (163,201)
    Japanese hardware chart 21/11/11 to 27/11/11. Figures in parentheses are last week's sales.
    • 1. 3DS: 120,920 (96,219)
    • 2. PS3: 34,031 (40,085)
    • 3. PSP: 33,151 (41,069)
    • 4. Wii: 20,148 (13,613)
    • 5. DSi LL: 2,237 (1,813)
    • 6. X360: 1,678 (1,763)
    • 7. PS2: 1,294 (1,291)
    • 8. DSi: 993 (897)
    • 9. DS Lite: 35 (31)
    http://www.gamesindustry.biz/articles/2011-12-02-zelda-sells-nearly-200k-in-debut-week-in-japan ...
    by Published on December 2nd, 2011 01:06
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    2. DCEmu

    More than half of UK children own a toy based on a virtual world, according to a new study by youth research firm Dubit.
    The company surveyed 500 children from around the UK, finding that 55 per cent owned at least one toy based on one of Moshi Monsters, Club Penguin, Build-A-BearVille, Poptropica or Webkinz. Seventy-three per cent had played at least one of the games in question.
    Forty-seven percent had played Moshi Monsters, the hugely popular online game which now boasts 50 million users and a successful spin-off magazine. Developer Mind Candy is expanding at such a rate that it expects to double its headcount in the next 12 months and was recently valued at £125 million.
    Twenty-five per cent of respondents had a Moshi Monsters toy, making it more popular than Ben 10 (20 per cent) and almost as popular as Spongebob Squarepants (29 per cent).
    Dubit's findings show that the increasing popularity of children's online games is beginning to spread to other media, with these rapidly growing virtual worlds taking on the long-established dominance of the licensed toy market by TV and film. The Toy Retailers Association recently named the Moshi Monsters Moshling Treehouse among what it expects to be the most popular 12 toys in the UK this Christmas.

    http://www.next-gen.biz/news/study-h...-virtual-world
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