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  • DCEmu Featured News Articles

    by Published on July 21st, 2005 18:43

    Fuzziqer has released the public beta of his popular Control Sim application for Gamecube. This application allows you to play several multiplayer GC games over the internet. The public beta comes with scripts to support the US versions of Super Smash Bros. Melee, Super Monkey Ball 2, and Sonic Adventure 2 Battle. Support for other games can be added by users. You can find more information about this application here.
    http://www.gcdev.com/ ...
    by Published on July 21st, 2005 18:34

    GoBoy SE is a Gameboy emulator for the Sony Ericsson Pxxx mobile phone series. It is based on the GoBoy800 done by AnotherGuest and DanVan, and GoBoy for Series 60 done by Wildpalm. The emulation core is based on GNUBOY by Laguna and Gilgamesh. It features full gaming experience in several modes to take full advantage of the mobile phone capabilities.

    Features:

    Direct video buffer implementation at emulator core.

    Scaled video size to enjoy the big screen size available in Pxxx.

    Auto adjust on video mode changes, H/V or Flip open/Flip closed (some improvements to be done, synch fails)

    Horizontal screen and Vertical screen game modes (this allows the usage of the Pxxx like a game pad due to its shape)

    Sound on/off options at menu. Turning the sound off will save cpu cycles.

    Keypad with diagonals (this was previously done by DanVan, but been unable to locate the source code, so had to do it from scratch).


    To do:

    SOUND SOUND SOUND, due to reasons i have not explored, sound fails badly under load, this is probably due to inneficient code or lack of cpu power.

    Work needs to be done in order to synch video mode changes and the video output, this will prevent the dirty stuff on the screen at some times.

    Customizable keys.

    Maybe Gameboy Advance support some day?

    Any comments or ideas will be very welcome.

    http://www.evolium.com/goboyse/ ...
    by Published on July 20th, 2005 23:38

    Pictures purporting to be of a working Xbox 360 console have been posted to a number of American gaming forums, with the poster reporting that he has booted up the system, used the dashboard and played Xbox title Halo 2.

    According to the reports surrounding the pictures, they were taken by the step-son of a Regulatory Compliance Manager working on the Xbox 360 project for Microsoft, who brought home a working prototype of the console.

    They show the console allegedly connected to a small television, with a number of wired connections out of the top of the system - apparently for testing purposes - as well as showing the Xbox 360 logo on the TV screen, and the teenager himself holding an Xbox 360 pad.

    The poster says that although he had no Xbox 360 software available to try out, he was able to navigate the dashboard and the console's media functionality, and was able to play Halo 2 on the unit using its backwards compatibility function.

    The obvious conclusions from the images are that Microsoft has near-final Xbox 360 hardware in prototype - and, of course, that the boy's step-father is probably having an uncomfortable time in work at the moment.

    However, a number of people have pointed out that there are a few inconsistencies with the story - not least the simple question of whether Microsoft would really allow an Xbox 360 prototype out of the labs in such a manner, given that even the plastic mock-up of the case passed around at the ELSPA Game Summit last month by Xbox VP Peter Moore was watched like a hawk.

    The alleged prototype also doesn't have any lit-up LEDs on the front panel, despite apparently being powered up, and the connection to the television in the pictures isn't visible. The poster also comments that the external power pack for the Xbox 360 is very large, but it doesn't actually appear in any of the pictures.

    Suspicions about fakes aside, if these images are taken at face value, the message is clear - with the projected launch now as little as three months away, Xbox 360 prototypes are close to completion and backwards compatibility is working, at least for one of the system's most high profile titles. ...
    by Published on July 20th, 2005 23:37

    Sega representatives have moved to quash reports that the company's new "Lindbergh" arcade board, which will power titles including House of the Dead 4 and Virtua Fighter 5, is based on Xbox 360 hardware.

    A number of publications have reported that the board, which succeeds the currently used Chihiro and Triforce systems, will use roughly the same internal hardware as Xbox 360, allowing quick and easy ports of arcade titles to the next-generation Xbox.

    However, speaking to our sister site Eurogamer.net earlier today, a Sega representative categorically stated that "Lindbergh is not based on next-generation consoles."

    He went on to say that "while Sega has announced a new arcade version of House of the Dead, the company cannot confirm a next-gen console version at this time."

    It's easy to see where the expectation that Sega would base its next arcade board on Xbox 360 hardware would come from - after all, the last board the firm created was Chihiro, based on the Xbox hardware, and it also collaborated with Namco and Nintendo to create the GameCube based Triforce board.

    It should be recalled, however, that Sega is no longer an independent company, having merged with arcade machine giant Sammy last year - and as such, the firm's approach to arcade board development may well have changed significantly.

    What's most likely, according to some commentators, is that Lindbergh is actually a development of Sammy's low-cost Atomiswave arcade board, featuring more powerful CPUs and graphics chips. It wouldn't be a radical departure for Sega; Atomiswave itself is based on the same CPU that was used by the Dreamcast and the Sega Naomi arcade board.

    Indeed, as far back as late 2003 Sammy was clear on its intention for Sega to work on Atomiswave hardware, with then-Sammy CEO (and now overall boss of Sega Sammy) Hajime Satomi telling investors that he hoped to strengthen Sammy's arcade business through the relationship with Sega. ...
    by Published on July 20th, 2005 22:41

    Delfare has released a 3D Ping Pong Game for the Nintendo DS

    Download Here --> http://nintendo-ds.dcemu.co.uk/pingpong3d.shtml ...
    by Published on July 20th, 2005 22:15

    Ron has again pointed me to news on DCiberia: http://www.rockandaluz.com/~dciberia...hp?storyid=155

    Heres the rough translation:

    Continuing with the good news that make the summer assortment more, we go to avanzaros brief notes on which already it is being outlined like one of the 2005 revolutions.

    This could not be another thing that the F.A.Z.E. Fast and Accurate Z80 Emulator . FOX68K , one of best coders in emulation of CPÚs of 8 and 16 bits for Dreamcast is its creator and we already can advance some new features to you.

    The FAZE is port of the emulator of Z80 that has been designed on the basis of another existing Core in X86 already called RAZE . It will maintain a high level of compatibildad at level of APÍs but with the advantage to be totally rewritten in Assembler for SH4 .

    Of the at the moment existing cores for Dreamcast, two of most popular are the CZ80 and the MAMEZ80 . Other cores Z80 exist that are used in other emulators of Dreamcast, but these two mentioned stand out by but being adapted. In prinicipio and apróximadamente the FAZE will be 3 times faster that emus present, maintaining a highest level of compatibildad and precisión/rendimiento.

    FOX68K it has commented to us that the best thing of the emulation in Dreamcast is about to still to come, but that this Core was necessary to be able to leave and to close with the greater quality of emulation the NEOÂLL , IT SUCKS for DC and the MEGADRIVE emulators , leaving in addition to the door abiertra to other emulators that need the intensive use of the Z80 in DC.

    Up to here we told you, the codification progress and the advances already are around 20 % , which has been many weeks of development and at the moment they are even occurring to small adjustments to the FAME (68K) with which the time to dedicate is not all the wished one.

    Thank you very much FOX68K by info and we hoped to see your cores in a moment rulando in all emus of Dreamcast, because they are the BEST ones.

    Great news for the scene ...
    by Published on July 20th, 2005 22:03

    A new beta of FBAxxx has been released.

    What's new/fixed:
    * totally rewritten VMM (23/6)
    * unsynced 50Hz mode, it now runs at 60fps (19/7)
    * optimized VMM with time (19/7)
    * note: can cause minor gfx bugs but only minors

    http://fbaxxx.fr.st/ ...
    by Published on July 19th, 2005 21:37

    Ron messaged me on MSN to tell me of a great story at DCiberia (http://www.rockandaluz.com/~dciberia/modules/news/)

    Heres a rough google translation:

    Enterprise DC it is the first emulator that leaves the Factoria DCiberia and the first game will be the last emulator neither, because with members like Chui, Fox68K, LTK666, Kupra, Quzar and many other or sabeis what lares cooks in these.

    Enterprise DC is port and is the first emulator of the powerful computer of the 80, Enterprise 64/128 , micro of 8 bit based on a Z80, if quereis to know what is a Enterprise, teneis more info in Old-Computers.com and 8 Museum of bit.

    The emulator is port of the EP128EMU that has been written in C and SDL by Istvan Varga , and is available under license GPL. The Z80 emulation has been written and is © of Kevin Thacker . The implementation of the WD177x (disk to controller) is baseda in the code of ep32 emulator , by Kevin Thacker and Vincze Bela Gyorgy. . Its Web site is: ep128emu.sourceforge.net

    All the used code of other emulators is licensed under the terminos of license GPL.

    As soon as the SOURCE is prepared first release ALPHA will be published jointly, under license GPL and we will be encatados to improve it as far as possible

    This emulator has been carried in a time record, but it has allowed me to work with great cracks like: Mekanaizer, JMD, Fox68K and Troy Davis a.k.a GPF

    All my gratefulness by all its support and unconditional aid, by means of which I have learned very many more on the emulation in Dreamcast and in addition we have amused much.

    ... So despues of the rigor introduction, as it is preparing a stable version and with the single GUI already finished deciros that as always it will be necessary aid to do tests and the tests before it publishes first alpha release public.

    At the moment, the emulator incorporates EXDOS 2,1 and the BASIC, the support for TAPE and the SOUND have been deshabilitados in this preliminary version.

    During today and tomorrow I will be publishing screenshots and algun video, agradeceria alguuna contribution with software of the Enterprise in the formats is covered, disk or cartridge.

    Agradeceros to all those that you were animating and I hope that you like. Like single precise cochair on the other hand to comment that luckily it works in chankast perfectly, but without the keyboard of the DC (necessary) lost stays, so there is to animate to ELSEMI so that it does plugin of keyboard for the Chankast.

    Rum (Interested in Beta testing to leave to MP or commentaries in DCiberia)

    Great news for the Dreamcast Scene, Thanks to all the coders mentioned above for their work

    Thanks again to Ron for the news ...
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