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  • DCEmu Featured News Articles

    by Published on June 13th, 2005 23:06

    Sony Computer Entertainment boss Ken Kutaragi has claimed that the PlayStation 3 is being positioned as a supercomputer capable of running multiple operating systems, with the Linux system to be pre-installed on the machine's hard drive.

    Interviewed by Japanese website PC Impress Watch, Kutaragi lashed out at Nintendo and Microsoft for defining their systems purely as toys or game consoles, and said that PS3 will be sold as a "supercomputer".

    In order to accomplish that, the system will ship with the Linux operating system on its hard drive - although it's not yet clear whether that drive will actually ship with the system as part of the default configuration, or as an optional extra.

    Kutaragi claims that the PS3 will be capable of running multiple operating systems, and could in theory run Linux, Windows and Mac OS X together. He also mentioned Lindows, a variety of Linux designed to emulate the ease of use of Windows, and alluded to a "new OS" which could be the Linux-based system which Sony is rumoured to be working on with a number of other Japanese companies as a potential competitor to Windows, especially in the media space.

    This isn't the first time that Sony has tried to position one of its systems as a personal computer rather than a console - the firm tried to make the same claim about the PlayStation 2, in a move which was largely seen as an attempt to win lower import duty from the European Union.

    However, this time around, Kutaragi seems serious about the system's computer-like capabilities - citing applications such as photo and video editing as possible functions for the system's Linux operating system software.

    Such functionality would be a logical evolution of the type of software which ships with Sony's PSX media centre systems, and would be an unsurprising addition to the box given the company's ambition in the home media space.

    It's an area where Sony seems likely to face competition not only from Microsoft, but also from Apple - which commentators believe is likely to make a bold move into the living room with a new product line based on the popular and low-cost Mac Mini computers, and powered by Intel processors.

    It has emerged that Sony did indeed approach Apple with a view to encouraging the computer maker to include the Cell microprocessor in its future systems, but according to sources close to the Japanese company quoted by the New York Times, Apple boss Steve Jobs was "disappointed" in the Cell processor and opted for the Intel deal instead, although whether technical or commercial reasons were foremost in that decision is still unknown. ...
    by Published on June 13th, 2005 22:26

    News from Miqualke

    I contacted people from who hold the right of the gridlock concept.
    They don't want my game use their levels.
    So i change some stuff in it, there won't be the 40 first levels previously added, but there will be 750 brand new levels

    Better graphics will be added soon too.

    So I'm finnish those stuff and if the company is okay with the new version, i will released it as a 1.0 version.
    For the moment i will close the download of the 0.5 versions. ...
    by Published on June 13th, 2005 22:23

    BeerSleep has updated his Block Moving game for the Nintendo DS, heres a translation via google of whats new:

    New version quasi-finale!
    What was added:
    - Is not necessary to touch the edges (like the original)
    - Skins: you have the choice between the traditional one and the mario
    - time in seconds, finally!

    Download from Here --> http://nintendo-ds.dcemu.co.uk/carrerouge.shtml ...
    by Published on June 13th, 2005 22:17

    Eti1 has updated his Taupes homebrew game for the Nintendo DS, heres whats new via google tanslation:

    - passage of graphics 16 colors
    - a number of lives limited
    - Posting of the score and the number of remaining hammers
    - sound!

    Download from Here --> http://nintendo-ds.dcemu.co.uk/taupes.shtml ...
    by Published on June 13th, 2005 22:01

    Don_Thomaso has released a new version of Enes for the UIQ range of phones, heres what he says:

    I finally managed to get some free time. I installed all the sdks and Borland Builderx, read a lot of manuals..to make a long story short - here's a version with working save functionality (hopefully). Steve's version only allowed savegames 512kb big, mine allows 2048kb. That's two megs, so make sure you have enough space on you memory stick. If it still complains in any game, report it here and I'll raise the limit even more.

    Download this alternative release of Enes here --> http://ngage.dcemu.co.uk/enesuiq2.shtml ...

    3x SBI 

    by Published on June 13th, 2005 15:56

    Here comes newest emulators in SBI format.
    Enjoy & download:

    <a href="http://dcfans.iserv.pl/sbi/vta_1.4.sbi">/Visual Troy Advance v.1.4/a>

    <a href="http://dcfans.iserv.pl/sbi/DCNeoPop_1.0.sbi">DCNeoPop v.1.0</a>

    <a href="http://dcfans.iserv.pl/sbi/dreamCPCa2.sbi">DreamCPC alpha#2</a> ...
    by Published on June 13th, 2005 01:39

    Tyne has released a new version of his Quake brawling mod with a plethora of new changes:

    - No more flickering graphics!
    - Vigil now has a secondary standing animation when he's near ledges and both feet are not on the ground
    - Spin attack now requires mana and does not use health any longer
    - Vigil's voice has been changed once again, he no longer sounds like Terry (I also did the voice acting myself)
    - Squashed a few gameplay / AI bugs that were remaining, TAoV practically has ZERO bugs that I'm aware of
    - You no longer need to double tap to backflip out of falling, just press it once
    - "Level Up" / "Armor Up" 2D Sprites now appear over Vigil when he's upgraded, also uses Quake's 2D rotation effects and looks rather cool
    - Vigil's look has slightly changed for the better, also there are high resolution Vigil skins in Darkplaces now!
    - Now uses full optimization when the progs.dat is compiled, meaning TAoV should run faster and better on lower end computers / Dreamcast
    - Chopped animation frames out of Vigil's spin attack and the sword spin before he executed his flaming head smash attack; they were animating too fast before and it'd mess up timing with low framerates
    - Certain enemies are now able to block Vigil's attacks
    - Damage tweaks on Vigil, especially to the diving swallow which is just a tad more powerful now
    - Full cooperative multiplayer / internet support now with up to 4 players at once, I recommend using Darkplaces as it's netcode is far superior
    - func_destroy has been completely fixed and now when destroyed it'll blow up into several chunks, and also is no longer called func_destoy which was a horrible typo
    - Vigil's flaming head smash now moves forward a tiny bit instead of straight down
    - controls.cfg is now renamed to settings.cfg since it's more logical and contains multiplayer color / name settings
    - Several text changes from "Vigil" to "You" for multiplayer purposes among other things
    - New font, the old one was a place holder; this one is much nicer looking and is actually readable
    - New particle effects on the spin attack, and the diving swallow when connected has a new special effect also and a rather cool sound
    - Scenery gibs speeds and spinning are now random, meaning func_destroy and barrels that are destroyed look more realistic
    - Recorded new demos
    - Updated Vigil's wall grab, it now requires Vigil's full body to be able to connect to the wall instead of just the area where he shoves his sword in; this causes less conflict with ledge grabbing
    - Vigil is now able to "split second" block, meaning even in the middle of an attack animation you can cancel out of it aside from the more powerful attacks!
    - castle.bsp is updated

    http://www.dcemulation.com/phpBB/vie...7434&start=380 ...
    by Published on June 12th, 2005 20:04

    Neo CD emu for the Xbox, heres whats new:
    <ul>The "only" new is iso/mp3 support, there are some limitations :
    <li>1) you must name the cue the same name as you rep (for example d:\isos\kof96\kof96.cue)
    <li>2) you must edit path.txt to select your paths (can be edited in d:\ and t:\ if you want)
    <li>3) each images must be in a folder in the iso folder (as for the example -] d:\ is the name of the folder which contain emu -] \isos\ is the isopath -] \kof96\ is the kof96 iso folder and \kof96.cue is the cuesheet file who has the same nam as kof96 iso folder.
    <li>4) Interface is really limited, I don t know sdl code and dont wanna mess with it, the main limitation is that you will probably all your isos if you have more than 10.
    <li>5) your cue must be named as the iso folder but not the files, no problem with their original name (except xbox fatx limitation)

    How to use :
    <li>1) simply choose CD-ROM/ISO
    <li>2) choose your iso (if all works correctly)
    The menu is limited to player D-PAD (up and down) and A button, again I don t really know SDL sorry</ul>
    No dl due to xdk use so hit the usual sources guys ...
    by Published on June 12th, 2005 15:33

    Here is the alpha 2 version of DreamCPC.
    There are no new features: this version is only a bug correction / code improvement.

    What’s new :
    - Correct the sound render pbm that made it sound so bad : should be better
    - Change the timing method : now the synchro isn’t each frame but every xx frames : a longer frame won’t slow down the emulator as before  the emu back fullspeed for most of the games
    - Add a variable sound quality and auto frame skip : if the emu can’t ‘still in time’, it down sound rendering quality and add frame skip to try keep a constant frame rate. Not really perfect because most game doesn’t need this trick to be full speed and game with pbm (Robocop …) near more than the time gained with this trick …. Best than nothing :/.
    - Update the Z80 core with the latest PC-CPC core.
    - Add a lot of statistics
    - Lot of code improvement
    - Game now launch without the CPC file extension (ex : toto.bin will launch with run"toto )

    Conclusion:
    • should be better in this version:
    - the sound
    - the speed/timing
    • Not perfect
    - all others bugs
    - the speed on cybernoid And Robocop still not perfect (but it’s better)

    Pbm on Camelot Warrior (no fx in game) and Prince of Persia (corrupted graphics ) are in PC-CPC too. I didn’t try to correct them.

    Thanks to doragasu for bug report and everybody on the few Dreamcast/CPC forums for all the nice comments.

    Please continue to reports bug/pbm. ...
    by Published on June 12th, 2005 10:37

    GBAX (UK Shop similiar to Lik Sang) recently announced the entries to their GBAX 2005 Coding Competition and luckily for us there was a load of Fenix games in the releases, so now i managed to adapt 9 games in total, 5 Single and 1 4 game to the Dreamcast Console, heres a pic of each of em:













    Thanks to GBAX for the competition which gave us these new games, more information and download etc Here --> http://www.dcemu.co.uk/gbax2005fenixcomp.shtml ...
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