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  • DCEmu Featured News Articles

    by Published on January 1st, 2018 21:37
    1. Categories:
    2. Wii U News

    Heres a new release of the premier Nintendo Wii U emulator for WIndows:

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Changelog:




    For Windows

    http://cemu.info/index.html

    news via http://www.emulation64.com/view/2817...1113-released/ ...
    by Published on January 1st, 2018 21:36
    1. Categories:
    2. PS4

    Awesome news from Eurasia of a great release for PS4:

    Valentinbreiz has released a simple payload which loads Linux on PS4 consoles with firmware 4.05, it has been with IDC's fork of the kernel exploit. Thanks goes to GaryOPA for the heads up. Happy New Year!"

    via http://www.eurasia.nu/modules.php?na...ticle&sid=3655 ...
    by Published on December 30th, 2017 23:01
    1. Categories:
    2. Nintendo 64 News

    GlideN64 the Graphics plugin for Nintendo 64 Emulators has seen a massive new update, heres the release news:

    GLideN64 Public Release v3.0 is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

    GLideN64 Public Release v3.0 Changelog:
    Today is time to set new Release tag to master branch. Previous Public Release made year ago. Time to set the new milestone. Some statistics: since previous public release
    * over 600 commits to master
    * closed over 250 various issues

    During the year I tried to describe main project's achievements. Lets make a brief retrospective:

    The year started from a massive code refactoring. The source code changed drastically. Direct calls to graphics API totally removed from main code. Main code works with graphics via proxy class, which passes graphics call to a graphics back-end. Currently there is one back-end, which uses OpenGL. The refactoring allowed me and other developers to make OpenGL back-end dynamically adoptable for abilities of user's GPU. Thus, the same code works without recompilation for GL ES 2.0, GL ES 3.X, OpenGL 3.X, OpenGL 4.X. The more your GPU can do, the better and faster result you will get. With VAO/VBO support it became possible to use OpenGL core profile and finally port GLideN64 to MacOsX.
    After the code refactoring I made major modification of frame buffer and video interface emulation. It was very large and complex work, but the results were rewarding. Fixed lots of old issues, the frame buffer emulation code became simpler.
    Long awaited support for Resident Evil 2. The way this game programmed makes it hard to emulate on PC hardware. Many special code required to emulate it properly.
    HLE fixes. Most users prefer to use GLideN64 in High Level Emulation mode (HLE), which not only runs much faster than Low Level Emulation (LLE) but also allows them to use widescreen mode and per-pixel lighting. HLE mode has its own issues caused by incomplete or missing implementation of game's microcode. Most of Nintendo microcodes are documented and their implementations work without issues. However, there are many custom microcodes, created by other developers. Documentation for these microcodes is not available for emu devs. To support custom microcode, its assembler code must be reverse-engineered. This work requires skills and patience. The first results in microcode decoding obtained in 2016, when Gilles Siberlin decoded microcode for Kuiki Uhabi Suigo. This year olivieryuyu, the main beta tester of GLideN64, decided to take microcode decoding task and step by step he achieved outstanding results:
    T3DUX microcode decoded. Last Legion UX, Shin Nihon Pro Wrestling Toukon Road - Brave Spirits and Shin Nihon Pro Wrestling Toukon Road 2 - The Next Generation now playable with HLE.
    Custom lighting method used by Acclaim games decoded. Armorines - Project S.W.A.R.M., South Park, Turok 2 - Seeds of Evil, Turok 3 - Shadow of Oblivion now look much better with HLE.
    F3DAM microcode decoded. This is custom microcode, which only one game uses: Hey You, Pikachu! Now this game is fully playable with HLE without major graphics issues.
    F3DFLX microcode decoded. This custom microcode is used to draw vehicles in F-Zero. With implementation of this microcode, the vehicles got reflection effect in HLE mode.
    Zelda Majora's Mask point-lighting. This game uses custom lighting method, which graphics plugins developers could not properly implement for many years. Finally, olivieryuyu decided to decode it and he succeeded.
    Star Wars - Rogue Squadron. This game was co-developed by Factor 5 and LucasArts. Factor 5 created very complex and very large microcode to port this game on N64. HLE implementation of the game was near impossible because of amount of work necessary to decode and implement that microcode. This summer me and olivieryuyu decided to take it. We achieved first very modest results and started crowdfunding campaign on Indiegogo to support our hard work. Luckily, the campaign was supported and this support encouraged us in our efforts. The game became fully playable in HLE to the end of summer.
    Also, Gilles Siberlin has very promising results with HLE implementation of BOSS ZSort microcode for World Driver Championship and Stunt Racer. It should be ready to next release.
    Of course, the number of changes is much larger than I could highlight in this blog. Among the most noticeable changes are:
    Fixes in software depth buffer render made Body Harvest fully playable. The game suffered from problems with collisions detection.
    Emulation of YUV-to-RGB color space conversion allowed to work with YUV textures without hacks and finally fix problems with Projectile Effects in Killer Instinct Gold.
    Both Vigilante 8 games became playable after fixes with frame buffer emulation. There are still many glitches in menus, but at least menus are rendered. Game play looks ok.
    Gauntlet legends now can boot in HLE mode and works without flickering. This result requires changes ...
    by Published on December 30th, 2017 22:19
    1. Categories:
    2. Xbox One

    Over at Team Xecuter they have posted news of the release of Kodi for the Xbox One:

    We all here at MaxConsole, remember the glory days of original Xbox console modding, the main thing to install after you got it flashed or modded was a new dashboard like EvoX or AvaLaunch, and then of course right away installing XBMP with all its plugins, and now the joy of those days can be re-lived on the Xbox One console, as Microsoft surprising enough has helped the Kodi Team to port it over to UWP format and its now rolling out across the world on the Xbox One Store, with Europeans getting the first dibs!
    Kodi is a very capable player that’s highly expandable thanks to third-party add-ons like live TV and DVR services — something Microsoft isn’t going to provide. But Kodi is perhaps best known as the go to app for piracy due to a wide variety of plugins that let you illegally stream television shows, professional sports, and films from the comfort of your living room. This has led to a cottage industry of so-called "Kodi boxes," often built around cheap HDMI dongles like Amazon's Fire TV sticks. While the XBMC Foundation has attempted to distance itself from the illegal third-party plugins, it's also benefited from the exposure.
    In a blog post, Kodi warns that the Xbox One download isn’t finished and may contain missing features and bugs. Here are a few known limitations as of today:

    • There’s limited access to only part of your Video and Music folders.
    • Network support is limited to NFS:// shares.
    • There’s no access to attached storage or to the Blu-ray drive.
    • There might be problems with some add-ons.

    Kodi began life as XBMC (Xbox Media Center), or XBMP (Xbox Media Player) if you want to track back to the original incarnation that ran on hacked first-generation Xbox consoles — a capable PC with high-end graphics that Microsoft sold at a loss in order to gain an industry foothold back in the early noughts. So really, it's only fitting that Kodi should return to the roost.

    via http://team-xecuter.com/kodi-media-p...-the-xbox-one/
    ...
    by Published on December 30th, 2017 21:46
    1. Categories:
    2. Sega Dreamcast News



    guacasaurus_mex has posted a video of an unreleased Pokemon game for the Sega Dreamcast VMU:

    Gamplay Video. Given I don't own the IP, I've decided NOT to release this, and recycle all of the cool ideas like the randomly generated map grid into other original games.

    I'll leave this video here as a 'proof of concpt' art piece.

    For anyone wondering how the gym battle works, you press A to defend when the marker is in the correct location. Missing or pressing it at another time will lower your health. To attack, press B to stop the second marker at the correct location. If you press at the wrong location you'll be locked out from attacking for the next cycle.

    Check out my channel for download links to my other original VMU games Street Race and Zombie: Player vs Monster.

    awesome stuff check out his page here --> ...
    by Published on December 28th, 2017 20:23
    1. Categories:
    2. Sega Saturn News

    The emulator releases are coming thick and fast at the moment and heres a new Sega Saturn Emulator:

    Yaba Sanshiro v1.2.2 is released. Yaba Sanshiro (originally called uoYabause) is a unofficial port of Yabause SEGA Saturn Emulator( http://yabause.org/ ).

    Some games run playable quality.
    uoYabause does not include any games. Put CD-Rom Iso image you have on the storage directory "yabause/games/". Start uoYabause and push Load Game button, then select file name you put.
    You can control with touch panel but also with game pad connected with USB or Bluetooth.
    * You can also boot game with intent.
    Target: org.uoyabause.android/org.uoyabause.android.Yabause
    Key: org.uoyabause.android.FileNameEx
    Type: String
    Value: absolute file path for a game CD-ROM ISO image

    Yaba Sanshiro changelog:
    # Enhance rendering performance
    # Convert old cheat code data to new one
    # FIX: Draw defect on Shining the holyark
    # FIX: Joypad setting is too sensitive

    download http://www.uoyabause.org/

    via http://www.emucr.com/2017/12/yaba-sanshiro-v122.html ...
    by Published on December 28th, 2017 14:59
    1. Categories:
    2. PC News

    A late xmas pressie from the MAME team comes with a new release of the best arcade emulator on the planet, heres the release news:

    Multiple arcade machine emulator for Windows has been updated. Changes:
    It’s a bit late for Christmas, but MAME 0.193 is ready today. First of all, let’s get the disclaimers out of the way. We’ve switched to GCC 7 for Windows binaries, and started requiring SSE 2 (Pentium 4, Opteron, Athlon 64, or equivalent) for 32-bit Windows binaries. In the unlikely event that either of these changes causes issues for your use case, you’ll have to build from source. There’s currently an issue with overlay artwork not being displayed when using bgfx video output. Unfortunately we haven’t been able to address this in time for the release. As a workaround, we recommend using Direct3D or OpenGL video output for systems that use overlay artwork (this includes many handheld/tabletop games, Space Invaders, and the Vectrex console). You can track progress on this issue at MAME Testers.

    And now, the stuff you’ve all been waiting for: the highlights. We’ve added support for a whole lot of Tiger handhelds based on licensed IP in this release, including the unmissable MC Hammer, Batman Forever, Nightmare Before Christmas, and Robocop 2. We’ve also added some of Tiger’s handheld renditions of popular games from other platforms, like Mortal Kombat, Street Fighter II, Battletoads, and Space Harrier II. On the arcade side, newly working games include prototypes Calcune and In Your Face, a location test version of Teki Paki, PGM2 titles Oriental Legend 2 and Knights of Valour 2 New Legend, and a number of beatmania IIDX titles.

    Computer fans don’t need to feel left out this Christmas, either. The Agat-7 floppy drive emulation has been improved to the point where it’s considered working, and the internal HP-9845 printer is now supported. If you’re at all interested in the FM Towns, you need to give this release a try, as r09 has made numerous improvements to sprites and scrolling, and greatly improved keyboard behaviour. There are also some big software list updates across a number of systems.

    download http://mamedev.org/

    via http://forum.emu-russia.net/viewtopic.php?f=26&t=7021 ...
    by Published on December 28th, 2017 14:52
    1. Categories:
    2. PS4

    We posted that it would be released and now it has, heres a great xmas pressie for PS4 homebrew fans:

    Specter has released a browser exploit for PS4 consoles with firmware 4.05. Quote: 'In this project you will find a full implementation of the 'namedobj' kernel exploit for the PlayStation 4 on 4.05. It will allow you to run arbitrary code as kernel, to allow jailbreaking and kernel-level modifications to the system. This release however, does not contain any code related to defeating anti-piracy mechanisms or running homebrew. This exploit does include a loader that listens for payloads on port 9020 and will execute them upon receival. You can find fail0verflow's original write-up on the bug here, you can find my technical write-up which dives more into implementation specifics here (this is still in progress and will be published within the next few days).

    More Here
    http://www.eurasia.nu/modules.php?na...ticle&sid=3652 ...
    by Published on December 26th, 2017 13:38
    1. Categories:
    2. Apple News,
    3. Apple iPad,
    4. Apple iPhone

    Those of you who own iPhone 5/5C and iPad 4 devices will be happy to hear that H3lix jailbreak (10.x;A6) has been released, heres some notes:

    H3lix is a jailbreak for all versions of iOS 10 (including iOS 10.3.3) for 32-bit (Apple A6 hardware in this case) iDevices. This means that your 32-bit Apple A6 devices are jailbroken for life so you needn’t worry again about losing your jailbreak by messing something up or sheer bad luck. H3lix jailbreak supports the following devices:
    • All models of the iPhone 5 and iPhone 5C
    • All models of the iPad 4
    • This jailbreak does not support 64-bit devices (Apple A7 and newer) so don’t beg tihmstar and s1guza about them. That being said, the v0rtex exploit works on all devices running iOS 10.x and some devs are working on supporting 64-bit devices running iOS 10.3.x!

    Download https://h3lix.tihmstar.net/

    via http://wololo.net/2017/12/24/h3lix-j...roken-forever/ ...
    by Published on December 26th, 2017 13:26
    1. Categories:
    2. Nintendo 3DS News,
    3. Nintendo Wii News,
    4. Nintendo Gamecube News

    A new version of the Multi Supporting system emulator for the Nintendo 3DS, Nintendo Wii and Nintendo Gamecube Has been released, heres whats new:

    General changelog

    – CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
    – CHEEVOS: Leaderboard support.
    – CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
    – COMMANDLINE: Fix fullscreen toggle switch.
    – COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
    – COMMON: Fix slowmotion ratio always being reset back to 1.
    – COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
    – COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
    – COMMON: New lightgun API.
    – COMMON: New VFS (Virtual File System) API.
    – COMMON: Fixed some playlist bugs.
    – COMMON: New snow shader.
    – COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
    – COMMON: Fix loading cores that require no content one after another.
    – COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
    – COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
    – EMSCRIPTEN: Fix references to browserfs.
    – FREEBSD: Support libusb HID input driver.
    – HAIKU: Buildfix.
    – INPUT: Map clear button to DEL key.
    – LINUX/X11: Add RetroArch logo to window title bar.
    – LINUX/X11: Input driver now supports new lightgun code.
    – LINUX/X11: Support window transparency (requires a compositing window manager).
    – LOBBIES: Fix for crash on join netplay rooms via touch / glui.
    – LOCALIZATION: Update Italian translation.
    – LOCALIZATION: Update Japanese translation.
    – LOCALIZATION: Update Portuguese-Brazilian translation.
    – LOCALIZATION: Update Polish translation.
    – LOCALIZATION: Update Russian translation.
    – MENU: Snowflake menu shader effect.
    – OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
    – PS3: HTTP requests / downloads should now work.
    – PS3: Core Updater now works.
    – PS3: Improved font rendering, enable STB Unicode font renderer.
    – PSP: Make it work with Vita’s Adrenaline.
    – PSP: Fix audio sync.
    – PSP: Fix content loading, port should be functional again.
    – PSP: Use 64MB when available.
    – SCANNER: Fix crash from Windows-incompatible format string.
    – VITA: Improve packaging, installation times.
    – WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
    – VULKAN: Various stability fixes for WSI.
    – WINDOWS: Add MSVC 2017 solution.
    – WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
    – WINDOWS: Raw input driver now supports new lightgun code.
    – WINDOWS: Use configured OSD/text message color on GDI driver.
    – WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
    – WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
    – WINDOWS: Improve version reporting under System Information.
    – WINDOWS: Support window transparency.
    – WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
    – WINDOWS: Added Visual Studio 2017 support.

    download https://www.libretro.com/index.php/r...-7-0-released/

    via http://www.nintendomax.com/portal.php ...
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