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  • DCEmu Featured News Articles

    by Published on August 1st, 2011 00:40
    1. Categories:
    2. Nintendo DS News

    via http://www.neoflash.com/forum/index....ic,7114.0.html

    Nickname: miguel28
    Projet name: Super Smash Bros Crash! DS (Demo10)
    From: Mexico
    Division: Retro GAME
    Platform: NDS
    Original enter: NO
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: YES

    Project description:

    It is a remake of the great Super Smash Bros. I did for the DS. The project is a demo, but has 29 characters, 29 stages, 2 CPUs, good music and sounds that accompany us throughout the game and 5 game modes(Free Battle for time, Free Battle for stocks, Classic Mode, Allstars Mode, Stadium ) and new background animatios. You can take pictures of the battle and saved in BMP format pictures in the folder Photos inside the folder SSBDS, and can be viewed later in the vault menu.
    You can create Custom Stages with the stages builder, and can be played later.

    Characters:


    •Diddy Kong (Super Mario)
    Fox (Star Fox Adventures)
    Ichigo (Bleach, anime)
    Link (The Legend of Zelda)
    Luigi (Super Mario)
    Mario (Super Mario)
    Pikachu (Pokémon)
    Sanji (One Piece, anime)
    Yoshi (Super Mario)
    Sonic (Sonic the Hedgehog)
    Capitán Falcom (F-Zero)
    Toon Link (The Legend of Zelda)
    Sasuke (Naruto, manga y anime)
    Kirby (Saga Kirby)
    Peach (Super Mario)
    Falco (Star Fox Adventures)
    Marth (Fire Emblem)
    Marco (Metal Slug)
    Meta Knight (Kirby Adventures)
    Young Link (The Legend of Zelda)
    Zelda
    Ness
    Megaman
    Lucario
    Shadow
    Sora
    Ice Climbers
    Ike
    Pit


    Stages:
    * Princess Peach Castle (Super Mario)
    * Hyrule Temple (The Legend of Zelda)
    * Yoshi Story (Super Mario)
    * Metal Fight (Super Mario)
    * Battlefield (Battlefield)
    * Final Destination (Super Smash Bros.)
    * Corneria (Star Fox)
    * Pirate Ship (The Legend of Zelda)
    * Jungle DK (Donkey Kong)
    * Dream Land (Kirby Adventures)
    * Safron City (Pokémon)
    * Konoha (Naruto, manga y anime)
    * Sociedad de Almas (Bleach, manga y anime)
    * Sky (Princess Peach´s Castle)
    * Dream Land
    * Safron City
    * Konoha
    * Sociedad de Almas
    * Hyrule Castle
    * Going Merry(One piece)
    * Mute City
    * Green hill zone
    * Castle Siege
    * Onett
    * Spear Pillar
    * Dr. Willy Hideout
    * Huecomundo
    * Battlefield (melee)
    * Mansion de Luigi
    * Mission One (Metal Slug X)
    * Twilight Town
    * Great Bay
    * Sky Kingdom

    How to use:

    First of all we installed in the Flash Card, putting the download folder at the root of the Micro SD.

    Then select the only mode with the A, since the other so far do not work, only works in free battle. Then we will choose our character, for it must drag the red piece to our (below left) to a character, and repeat with the CPU. We pressed Start. We repeat the scenario, all this time there is no tab, just leave the pointer on the stage we want it and click Start again (the stage Preview does not work).

    For those unfamiliar with the saga, it is not dead leave the opponent, but actually off the field. You only have to give a beating to come out or fall. The issue is that the more you hit, the farther you go to hit the second time, and so on. The as per cent of the upper display indicates this.
    Controls:

    * Pad Up: Jump.
    * Pad Down: Crouch.
    * Pad Right: Move to the right.
    * Pad Left: Move left.
    * A Button: Attack, when combined with the pad out separate attacks.
    * B Button: Special Attack.
    * Button Y: Final Smash (Only when you have caught).
    * R Trigger: Protect Yourself.
    * Start: Pause. In the pause menu, R + L + Start: End game.

    Tested on flash cards and the following firmwares:

    * Flash card SuperCard SD / MiniSD / MicroSD / CF with firmware 1.85 and( file dldi.scp )
    * Flash card TTDS (Top Toy Ds) with firmware 1.17a12
    * Flash card M3 DS Real with unknown firmware
    * Flash card with firmware 1.45 M3i Zero
    * Flash card DS ONE Super Card with unknown firmware
    * Super Card DS Flash card with firmware ONEi EVOLUTION OS
    * Flash card Acekard AKAI 2i with firmware 1.5.1
    * Flash EZ Flash V card with firmware 2.0 RC10
    * Flash card ITouchDS with firmware 3.3c
    * Flash card R4 DS and R4i SDHC with firmware 1.24b


    Download Link
    http://www.mediafire.com/?s4o3mg9g8m5a85z

    Blog
    http://ssbcrashds.blogspot.es/ ...
    by Published on August 1st, 2011 00:37
    1. Categories:
    2. PSP News

    via http://www.neoflash.com/forum/index....ic,7110.0.html

    Nickname: Nakano
    Projet name: Company v1.0 - Story Edition
    From: Nakano & Motuk
    Division: Retro GAME
    Platform: PSP
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project Description
    Company is a card game where winning takes strategy and luck. Your goal is to open a company and earn more money than other players (cpu). Task is not simple as they try to prevent you from earning money by using threat cards or stealing your company incomes. It is important to protect the money and store it in your bank account! For more details how to play the game, see rules.doc.

    Changelog
    * Switched to LuaDEV.
    * Dropped old primary graphics as new graphics would have been required.
    * Bug fixes: Banker calculated wrongly if multiple players had the card. Some other bug fixes too.
    * Improved cpu logic.
    * Four new playable bonus cards.
    * Added sound effects, music and analog support.
    * Original story mode.
    * Tweaked arcade mode:
    - Shows bonus news flashes.
    - Can see big images in Card List.
    - Possibility to faster increase/decrease cards in Card List.

    Download Via Comments ...
    by Published on August 1st, 2011 00:23
    1. Categories:
    2. Pandora News

    via http://boards.openpandora.org/index....pe-2011-07-28/

    If you followed the recent threads you knew that I was visiting a company today which would be a good candidate to produce Batch 2 (and hopefully many more later batches) of the Pandora.

    Doing something like this is always exciting.

    Can the company produce the boards?
    Do they want to do the job?
    Can they do it for a good price?
    Will they help you with your project? Or simply do what you tell them to do?
    Are they friendly, open and honest?

    There's so many stuff swirling around in your head before visiting a company... the future of the Pandora depends on finding the right partner.

    Well, I'm pretty sure you all want to know how it went today, right?

    Right.

    The company I paid a visit today is called Global Components and is located in Oberhaching, near Munich. It's about 90km away from me, so it's not too far and I can easily visit them whenever I need.
    I arrived at about 11:10am.
    Do you know the rare feeling when you enter a building and just know you've come to the right place?

    Well, I had that feeling today. I had a real nice meeting and was greeted heartily.
    Everyone I've seen there was motivated, they have a great working atmosphere in there.
    For me, this is a very good and important sign. It's always a sign of high quality.

    The meeting was very assuring.
    First I was given a nice company tour. They got high-quality machines in every room, it looks very organized and tidy. I also saw some boards from current production runs and they use even smaller SMD parts than the Pandora.
    From what I've seen, I'm pretty sure they can easily produce our boards, and that's one of the most important things!
    I brought some pictures with me. Just a little insight into the whole company. I'm happy that i'm allowed to make a movie of the birth of a Pandora board as soon as production starts.

    As I had a Pandora PCB with me, their main technician took a look at it. He explained me some things I always wanted to know (like how PoP is being done and how the full population process works, etc.).
    He also suggested a solution to place the shoulder buttons way better so we won't have manually fix the plastic with some buttons.

    All in all, things looked pretty good for me. They agreed that they want to produce the PCBs
    I'm now awaiting a quotation from them (this will take a few weeks), then we'll need to check on the leadtime of the parts and while waiting for those, the production will be set up.
    This surely will all take a while. There's no company that can just get the gerber files and start with the production the next day.
    The PCBs will take a few weeks to produce, the parts have a certain leadtime and the machine also needs to be setup and programmed.
    However, once this is done, PCBs will be finished very fast. I'll get the amount of Pandora PCBs they can produce per week within the next weeks.

    Oh, on a side note they mentioned that they would try to help us fix boards with issues as well, in case CC doesn't really move forward here.
    I'll send them a few ones of them over, so that they can check if a repair is possible and much it would cost. So if CC doesn't do much, we might move the repairs of the remaining boards of Batch 1 to Germany as well.

    Parts, setup, etc. need to be paid upfront, so this is another issue we need to take care of. CC did cost us a lot of money, and we still don't know how fast they'll send us more boards - there still are 1000 missing!
    The iControlPad helps us earning money as well, which is great, but the faster we have the total amount of needed money available, the faster the production can start.
    That's why I'm also checking for additional solutions to raise money faster. I'll keep you informed on that!
    If anyone knows someone who'd like to support us, get in contact with me! I'm sure we can make some good deal here.

    Well, anyways, it seems we found a new company that can do the production!
    I'm very happy about that, as you never can be sure before visiting them.

    The next steps for now are:

    * Get a quotation from them, check what parts are needed and how fast
    * Make a proper new business plan (including total costs, estimated times, etc.)
    * Make sure to have money ready when payments are due
    * Try to squeeze as many working boards out of CC as possible

    Oh, and of course (as soon as got the top priority things done):

    * Continue to work on HotFix 6
    * Update the website (REAAAALLY needed!)
    * Fix the remaining RMAs
    * Check the remaining PCBs I got here

    I'll let you know any further steps that happen, as usual ...
    by Published on August 1st, 2011 00:18
    1. Categories:
    2. Virtual Boy News

    via http://www.planetvb.com/modules/news...hp?storyid=326

    Have you ever heard of Game Expo '95? No? Well, that's not surprising given the fact that this one time event that was held in March 1995 in Tokyo was neither well announced, not well attended or even well visited. Since Nintendo was one of the few attending companies and featured a huge Virtual Boy booth, this odd little show should still of interest for Virtual Boy fans, so I have compiled a little article with all the known info about Game Expo '95. Be sure to also check out the additional material you can find on the report page like article scans or a two minute video from the show floor! ...
    by Published on August 1st, 2011 00:16
    1. Categories:
    2. Virtual Boy News

    via http://www.planetvb.com/modules/news...hp?storyid=325

    The fine guys over at Retromags have released a new bunch of scans of old videogame magazines. I have gone through them and picked out anything related to the Virtual Boy.

    - Videogames 3/95
    - Videogames 8/95
    - Videogames 11/95
    - Videogames 2/96
    - Edge 06/95
    - Edge 07/96 ...
    by Published on July 31st, 2011 21:17
    1. Categories:
    2. PC News

    The PC has been the master of the FPS, adventure and strategy genres for over a decade with some genre defining games along the way, so it’s little wonder that this author values the gaming platform so highly. There’s also very little in the way of PC gaming magazines digitally archived around the globe, so we at Out-of-Print Archive try to address that problem with the first issue of PC Player. This is also an official Maverick Magazines release with the permission of the company’s publisher to release all the issues at OoPA.

    PC Player is virtually unknown among retrogamers and was certainly an underdog in the PC magazines scene at the time, but don’t any of those facts get in the way of this fantastic publication. Publisher Hugh Gollner stated in his interview at OoPA that PC Player was “probably the best games magazine [he] was involved with. For serious gamers it was just perfect — big fat, thorough reviews of serious strategy, simulation and adventure games.” And I can’t agree with that statement more. Yes admittadly, the design is, as Hugh also pointed out, a bit of a rip-off from Edge, but with such great content, with up to six pages per review, it doesn’t matter a jot.



    One of the more unique features of PC Player were the additional comments within the reviews. Nothing unique about that you may say, but these “Expert Opinions” were from idependent experts in their own field (i.e. for the RPG reviews, PC Player drafted in Dave Renton, the editor of Role Player Independent). Then there were Making Of…, game profiles and developer profiles integrated into some of the bigger reviews, something which definitely wasn’t the norm back in 1993.

    That’s not even mentioning the superb design and layout, the use of five-star ratings, the in-depth articles, reviews, previews and players’ guides. PC Player was a magazine that certainly showed lots of potential and initiative when the PC gaming scene was just starting to explode. It was a shame then that the magazine seemed to fade out of existence when Maverick Magazines itself faded out. Or was that the case? There are some suspicious adverts for PC Gamer, Future Publishing’s then fledging PC gaming mag, adorning the latter issues of PC Player. Now that was something you didn’t see often.



    The PC Player archive would never have existed without the generousity of Paul Mallinson. The deputy editor on PC Player very kindly donated his spare copies, including the very important first issue that is available now. Also thanks to John Davison (editor), Paul Mallinson (again), Jason Simmons (art editor), Alex Simmons, Keith Sloan (writers), all the contributors and, of course, Hugh Gollner (Publisher), who granted us permission to realease the back catalogue of PC Player at Out-of-Print Archive.

    PC Player issue 1 can be found at Out-of-Print Archive, where you will find the full contents and editorial details of the issue, online material chosen from the magazine (reviews of Return to Zork and Privateer and previews of Alone in the Dark 2 and Beneath A Steel Sky) and the all important download links in both full PC resolution and portable device resolution

    http://retroactionmagazine.com/retro...gital-archive/ ...
    by Published on July 31st, 2011 21:15
    1. Categories:
    2. Retro Consoles/Translation News

    Much like their most enduring games series and character, Phantomasa, The Mojon Twins are back releasing new games on the faithful ZX Spectrum with the third in the aforementioned game series: Phantomasa 3 – Fundamentally Loathsome. And it wouldn’t be a Mojon Twins’ game without a deliciously bizarre plot which involves a robot Phantomasa in an alternate Parallel Universe who is on a mission to resuce her father and creator, Julius Gepetus. This involves some classic gameplay as Phantomasa travels back and forth between the four dimensions, taking on all enemies with her rather unique weapon, and I quote, “breasty rainbows” (Bubby and Bobby from Rainbow Islands have nothing on Phantomasa). Being a robot, Phantomas has never been programmed with any modesty and wanders around the dimensions au naturel. Obviously, wearing no kind of clothing or armour while going into battle has its drawbacks as the enemy will close in to do damage. So be careful out there in those dimensions. The game is available as a free download along with the source code and cover artwork.

    http://retroactionmagazine.com/retro...n-zx-spectrum/ ...
    by Published on July 31st, 2011 21:10
    1. Categories:
    2. Nintendo 64 News,
    3. Nintendo DS News,
    4. Snes News,
    5. Gameboy News,
    6. Retro Consoles/Translation News,
    7. Genesis News,
    8. Nintendo Gamecube News,
    9. Nes News

    via http://www.romhacking.net/forum/inde...pic,12987.html

    The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

    •Thunder Force 3 Compression tools (Miscellaneous)(GEN)
    •SOALEditor (Game Specific)(GC)
    •dsdecmp (Miscellaneous)(Multiple)
    •NESCRC32 (Miscellaneous)(NES)
    •N64 ROM Renamer (Miscellaneous)(N64)
    •Kaeru no Tame ni Kane wa Naru Dialog Editor (Game Specific)(GB)
    •DSLazy (Miscellaneous)(NDS)
    •bass (Assembly Tools)(Multiple)
    •header-magic (Miscellaneous)(SNES)
    •Epic Edit (Level Editors)(SNES)
    Relevant Link: (http://www.romhacking.net/utils/) ...
    by Published on July 31st, 2011 21:04
    1. Categories:
    2. Nes News



    via http://www.romhacking.net/forum/inde...pic,12991.html

    I’m happy to announce the release of “Super Mario Bros Rebirth” a complete SMB1 level hack that features 8 new wonderful worlds:

    •Mushroom Kingdom
    •Battlefield
    •Ice Land
    •Cave World
    •Water World
    •Pipe Land
    •Flying Fish World
    •Sky Land
    If you like SMB, why not give it a try! You can even play it online at smbr.remz.ca!

    RHDN Project Page

    Relevant Link: (http://smbr.remz.ca) ...
    by Published on July 31st, 2011 21:02
    1. Categories:
    2. Snes News

    The fist working AntSnes build for Meego is ready and it’s running on my N950. AtnSnes is Snes emulator for Meego. It is actually based on DrPocketSNES version 6.4.4, which in turn is based on snes9x 1.39


    I’ll add this to the public meego repository when I have some more time (build.pub.meego.com). In the mean while you can download it from here.

    http://www.summeli.fi/?p=2682 ...
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