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  • DCEmu Featured News Articles

    by Published on June 11th, 2011 21:07
    1. Categories:
    2. Nintendo Wii News

    News via http://www.nintendomax.com/viewtopic...efaa1a11682a1c

    ThatOtherPerson , yes it still offers a first draft of " Shooter Cubicle "FPS in a fully destructible 3D environment for the Nintendo Wii.


    I had intended to get more done before posting it but I’ve been very lazy lately so anyways here is the first demo of Cubicle Shooter for Wii.

    Cubicle Shooter is a first person shooter with a focus on highly destructible environments.

    It is very incomplete and is really just a tech demo right now. My plans for it are essentially the same as what I was planning for the original PS3 version but it is more of a remake then a port. Everything is being completely re written. There is also now a PC version.

    Use the nunchuck analog stick to move, the wiimote cursor to turn, the A button to jump and the B button to shoot.

    Download and Give Feedback Via Comments

    ...
    by Published on June 11th, 2011 21:03
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    News via http://www.nintendomax.com/viewtopic...efaa1a11682a1c

    Version 1.3.0 also available for ScummVM on the GameCube ( S cript C reation U tility for M aniac M Ansion V irual M achine) adventure games interpreter point'n clicks.


    changelog:
    1.3.0 (2011-05-28)
    New Games:
    - Added support for Backyard Baseball.
    - Added support for Backyard Baseball 2001.
    - Added support for Urban Runner.
    - Added support for Playtoons: Bambou le Sauveur de la Jungle.
    - Added support for Toonstruck.
    - Added support for Living Books v1 and v2 games.
    - Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
    and Hugo 3: Jungle of Doom.
    - Added support for Amiga SCI games (except Conquests of the Longbow).
    - Added support for Macintosh SCI1 games.

    New Ports:
    - Added WebOS port.

    General
    - Added support for loadable modules on platforms without a dynamic
    loader (GSoC Task).
    - Added Danish translation.
    - Added Norwegian Bokmaal translation.
    - Added Norwegian Nynorsk translation.
    - Added Swedish translation.
    - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
    Tucker Engines.
    - Closed significant memory leaks. RTL should now be more usable.

    AGOS:
    - Closed memory leaks in Simon 2 and Feeble Files.

    Movies:
    - Corrected memory leaks and invalid memory accesses.
    Future Wars should be more stable.
    - Made Operation Stealth completable, though significant graphical
    glitches remain so not official supported.

    Drascula:
    - Added German and French subtitles in the Von Braun cutscene (#3069981:
    no subtitles in scene with "von Braun").
    - Improved French translation of the game.
    - Added support for "Return To Launcher".

    Gob:
    - Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.

    Kyra:
    - Closed memory leaks.

    Parallaction:
    - Corrected issue which could cause crash at engine exit.
    - Closed memory leaks in Nippon Safes Amiga.

    SCI:
    - Added a CMS music driver for SCI1 - SCI1.1 games.
    - Added an option to toggle undithering from the ScummVM GUI.
    - Added several previously missing parts of the game state in saved games,
    such as game played time, script created windows, the script string heap
    and information related to the text parser in old EGA games.
    - Added support for SCI1.1 magnifier cursors.
    - Added support for the keypad +/- keys.
    - Added support for the alternative General MIDI tracks in the Windows CD
    versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space
    Quest 4.
    - Added support for the alternative Windows cursors in the Windows version
    of King's Quest 6.
    - Added support for simultaneous speech and subtitles in the CD versions of
    Space Quest 4 and Freddy Pharkas.
    - Corrected resource loading leaks.
    - Corrected several problems and issues in the Skate-O-Rama rooms in Space
    Quest 4.
    - Corrected several issues in Hoyle Classic Card Games.
    - Fixed several graphical glitches (like, for example, parts of the screen
    that weren't erased correctly under some rare circumstances).
    - Fixed several script bugs.
    - Fixed several pathfinding related issues and lockups (like, for example,
    a lockup in the shower scene of Laura bow 1 and pathfinding in some
    screens during the chase sequence in Laura Bow 2).
    - Fixed several music related glitches and possible lockups (like, for
    example, a rare music lockup that occurred when loading a saved game
    outside the palace in Quest for Glory 3).
    - Fixed possible problems and lockups in the character import screens of
    Quest for Glory 2 and 3.
    - Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother
    Goose, after Tommy Tucker's song.
    - Fixed a script bug in the CD version of King's Quest 5, which caused a
    lockup under certain circumstances when going outside the witch's house
    in the dark forest.
    - Function keys now work correctly when the num lock key is on.
    - Improved support for fanmade game scripts.
    - Improved support for non-English versions of games.
    - Made several enhancements and fixes related to MT-32 music (e.g. reverb).
    - Music is no longer out of tune when loading saved games.

    SCUMM:
    - Improved support for FM-TOWNS versions of games.

    Sky:
    - Fixed crashes on sequences for several ports (Android, OpenGL, ...).

    Teen Agent:
    - Closed memory leaks.

    Tinsel:
    - Closed memory leaks in Coroutines.
    - Added enhanced music support for the German CD "Neon Edition" re-release
    of Discworld 1.

    Key:
    - Corrected memory leaks and minor issues.

    Tucker:
    - Added workarounds for several issues present in the original game.

    SDL ports:
    - Closed memory leaks in Mouse Surfaces.

    Android port:
    - Switched to the official NDK toolchain for building.
    - Fixed GFX output for various devices.
    - Fixed various crashes.
    - Switched to the native screen resolution to improve text readability.
    - Added support for pause/resume.
    - Added support for games using 16bit graphics.
    - Increased the performance significantly.
    - Added support for the "Fullscreen mode" option. Unchecking this keeps the
    game's aspect ratio.
    - Added a ...
    by Published on June 11th, 2011 20:07
    1. Categories:
    2. Nintendo DS News

    News via http://www.nintendomax.com/viewtopic...efaa1a11682a1c

    jubei867 offers version 0.2 of " Chronotron , "a remake of game plates-formes/Puzzle the same name.


    V0.2 changelog:
    - replaced some graphics
    - activated the save-option in the level editor

    Download and Give Feedback Via Comments ...
    by Published on June 11th, 2011 19:52
    1. Categories:
    2. Nintendo DS News

    News via http://www.nintendomax.com/viewtopic...efaa1a11682a1c

    NightFox offers us " N3 Lib - Tunnel , "tech demo of a tunnel in 3D using the N3 lib , a further layer of NightFox's lib .

    Download and Give Feedback Via Comments

    ...
    by Published on June 11th, 2011 19:47
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/?i=4403

    The developer kenma9123 back to update for the PSP Genesis Compeititon its plugin utility Krap-psp, through which various functions are available to better manage and monitor various aspects of our PSP easily, all in quick keystrokes.



    The version 1.17 , we propose here only for PSP-ITA pack full of sounds, add the quick exit from the game, change the key combinations to pause the game, fixes a few bugs in copy and extends the time of pressing HOME to restart the running game, to avoid restart. We recommend that you carefully read the changelog to learn the new combinations.
    A complete list of features and changelog below.

    [Additional Info: Features, changelog, installation and download]

    .: Features:.

    Enable / Disable from charging psp
    Automatically set cpu / brightness to low
    Automatically Sleep On A Certain battery percent
    Easily execute Shutdown, Sleep, Reboot (VSH) on a key combo
    September auto shutdown and sleep timer for
    More Idle feature options
    Manipulate CPU speed
    Manipulate Brightness level
    Manipulate LEDs psp
    Easily detect the PSP motherboard version
    Take screenshots
    Text battery warning
    Sound battery warning
    Uptime
    Put music in psp mode (CPU goes to 80MHz, brightness / Led Off That hold is inspired by plugin)
    Reset game on a key combo (ISO only)
    Paused game on a key combo (ISO only)
    Display the battery / cpu / and psp information
    Easily customizable

    .: Changelog:.
    v1.17

    Fast Exit Game Added key combo feature (SELECT + LEFT)
    Fix Game Paused text, Which Is Clearly not readable in the previous version
    Change the Game Pause keycombo for it is now (+ SELECT RIGHT)
    Increase the time of holding the HOME button When restarting a game (now 2.5 seconds)

    . Installation:.

    Download and unzip the archive in the root directory of the Memory Stick
    In the seplugins folder to edit (or create if not present) and files vsh.txt game.txt one of the following strings depending on the model of PSP (only partly in bold)
    ms0: / seplugins / Krap / Krap-psp.prx 1 - PSP not Go
    EF0: / seplugins / Krap / Krap-psp.prx 1 - PSP Go!

    Download and Give Feedback Via Comments ...
    by Published on June 11th, 2011 19:41
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/?i=4402

    The development team GameTheGlitch advantage of the latest version of Custom Firmware ME ner0n made by the coder to update the plugin VshMColor through which you can change at will the color palette of the VSH Menu feature that distinguishes the CF.



    Following the team's work dell'incessante GameTheGlitch , VshMColor is compatible with the rest 6.39ME CF-5 , and beyond. Unlike earlier versions of the plugin can only be used on PSP FAT, see the new version adds support for the 200x models (SLIM and then). Although the team takes all the precautions stated that compatibility has yet to be fully tested, there are the first confirmation from twitter on the run.
    Recall that as mentioned, the plugin allows you to change the colors of the VSH menu by pressing the TXT file that acts as a configuration of the plugin.
    More information and a link to download below.

    . Installation:.
    - Copy the files vshmcolor.prx and VshMColor.txt folder SEPLUGINS
    - Copy the string ms0: / seplugins / vshmcolor.prx 1 in the text file vsh.txt
    - To change the coloring of VSH Menu, you must edit the file VshMColor.txt adding the code of the desired color. EXAMPLE: MAIN_MENU_TITLE = "000000FF" (color of the text in red)

    The archive contains the source code folder (src) is not necessary for the functioning of the plugin.

    Download and Give Feedback Via Comments ... ...
    by Published on June 11th, 2011 19:36
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/?i=4398

    The developer SnyFbSx releases a new update for its PSP Power Controller plugin, which will make possible to control various aspects of the PSP, and thanks to a simple configuration file, you can customize the shortcuts to the use of plugin.



    With PSP Power Controller we will see some information about the status of the console, set the brightness level of the PSP and turn off automatically after a specified period of time and enable the convenient hot keys that allow, for example, to restart the console by pressing a combination of keys. The version 4.8.5 is mostly used to improve the implementation of libmenu.prx used for the textual part of the plugin. Since it is a revision of the daughter v4.8 , for completeness troverte full changelog below.

    [Additional Information: Changelog, installation and download]

    .: Changelog:.
    v4.8.5
    - Small fix for prxlibmenu.prx support

    v4.8.4
    - Change the Way You View Detailed information.
    - When you view the menu, hide the battery information.
    - Prxlibmenu.prx support.
    - Optimization of internal processes Were Carried Out (PSP Filer Would Have Been Such as to appear.)

    v4.8.1
    - E-6.20TN supported.

    v4.8.0
    - The idol of an auto sleep function mode Was added. (At Game Only)
    - The setting at the log output cycle Was changed. (Sec -> min)
    - Fixed Some bugs. (About menu display)
    - Modified to allow the cancellation of the auto sleep.
    - UI is a little changes. (Hardware key part)

    . Installation:.

    Download the archive to view news
    Unzip the contents of your release directory dedicated to the plugin: seplugins
    Edit (or create if not present) files VSH.txt and GAME.TXT referring to the sample txt content in the archive.
    In the file pwr_ctrl.ini contains the information of the program can be personalized

    Download and Give Feedback Via Comments ...
    by Published on June 11th, 2011 19:33
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/?i=4397

    New update for MP3PlayerPlugin, homebrew coder created by the renowned Japanese Plum by which we can listen to MP3 files found on our Memory Stick choosing as an alternative to the famous MusicPRX that had dominated the scene until recently.



    The coder plum back to update one of its most popular plug-ins. The version v2.0 is to update and correct some internal functions to the plugin and add an option to change the display of the execution time. It 'also important to emphasize that from this version onwards, the coder has chosen to abandon support for the HEN-TN. That decision, as you will be able to understand from the readme attached, is due to some problems with the HEN NIDResolver of that, which should be updated constantly, unlike the case for CF PRO / ME NIDResolver which does not create many "nuisance" .
    Following further information.

    [Additional Information: Changelog, Instructions and Download]

    .: Changelog:.
    - Added option menu to change the timer
    - Fixed minor bugs

    Download and Give Feedback Via Comments ...
    by Published on June 11th, 2011 17:14
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/?i=4404

    After a long (for timing information) absence from the underground scene of the PSP Total_Noob developer, proponent of the familiar and much appreciated 6.20 HEN TN who have opened a new chink in a context that seemed, now deceased, namely hackin PSP, here is the issue 6:39 dell'HEN TN-A.



    A short distance from the release of the official FW 6:38, the network was literally invaded by the Proof of concept regarding the ' HEN 6:38 TN-A , made ​​four hands and the developer Total_Noob German Hackman , HEN but was never issued for decision TN. But here in a scene dominated by ME and CF PRO, the odd couple great Total_Noob / Hackman back to stun the audience PSP. After the approval of the " mind "(TN), here's the" arm " (Hackman) releases the first HEN TN for the last sign of mom Sony: 6:39 HEN TN-A .
    In reality it is a port of the TN-6:38 A, in turn based on the TN-E 6.20 (fix), so that the 6:39 TN-A retains all the features and for the occasion are bug fixes, including that plagued the access to USB flash PSP Go devoid of M2 crash.

    NB: We remind all users that the 6:39 HEN TN-A, like any HEN is a Homebrew Enabler. Despite being provided with VSH Menu, Plugins support and support PS1 games, does not allow the backup of any type (ISO / CSO).


    Below is the complete list of features.




    NB: in this case, the HEN is signed to run on OFW. For both the domestic policy of DCEmu prohibits such content to host on our servers and provide direct or indirect links to the download, even by users. Penalty of permanent expulsion from the forum.


    [Additional Info: Features 6:39 TN-A]

    Features 6:39 HEN TN-A
    - Launch homebrew
    - Support for plug-compatible with FW 6.3x
    - Support for PS1 games (POPS) in both PSN personally converted
    - Fixed some bugs

    For completeness: Changelog 6.20 TN-E
    - Added the "TN Settings" to the XMB to manage configurations and plugin (based on Game Categories Bubbletune)
    - Increased the number of characters of the OSK (from the standard 512-character screen to 1518 characters).
    - Added password checking at startup (set by "Secority Settings")
    - Added patch sceUmdMan_driver (umd4hombrew no longer necessary)
    - Added support for USB access flash0, flash1, flash2, Flash3 and UMD
    - Added support for multi disc PSX games
    - Added ability to hide the icon in the menu dell'HEN Games
    - Added display of version.txt
    - Added more functions to the library kubridge
    - Clone removed by Sony in various NID 6.20
    - Fixed bug that prevented display of unity in the memory card pops
    - Fixed the implementation of the system call in kernel mode (thanks to Neur0n)
    - Rewritten the NID Resolver
    - Updated database NID
    - Improved compatibility with plugins such as: PSPConsole, Macro Fire, Custom Firmware Extender, Brightpad, Battery Warning Plugin and others.

    Download and Give Feedback Via Comments ...
    by Published on June 11th, 2011 16:59
    1. Categories:
    2. DCEmu

    In our last Mailbox, Adam Cafolla put forward the notion that games are no longer providing the challenge they once did.

    This time Samuel Matley suggests that it's often not difficulty new titles are missing but fun. He gives his thoughts on the balance between graphics and gameplay, and how too much attention to detail is sometimes missing the point.

    To have your letter featured on CVG's Mailbox, drop us a line.

    Recent releases like Gran Turismo 5, to point out the most obvious, have got me wondering whether games are now geared towards simulation and figures more than fun and enjoyment.


    For example, did the developers of Gran Turismo 5 or Killzone 3 ever step back from measuring the distance between each stitch on a Lotus dashboard or the shadow length of each individual rain drop on Helghan to look at the bigger picture of 'is it actually fun to play'?

    Don't get me wrong: I do think that the attention to detail many developers take should be applauded. However I don't think this should come at the expense of other more critical parts of the final game... like gameplay, for example.

    Games like Bulletstorm have managed to find a balance by delivering great visuals and attention to detail, while still focusing on the core gameplay to deliver a highly enjoyable adventure. So, to conclude,
    I think developers sometimes need to step back to make sure that we aren't just buying a piece of interactive art that's no fun to actually play!

    PSM3 says:Fair point, although GT5 is perhaps a bad example - despite its huge mainstream appeal it's always been a hardcore, no-nonsense simulator. It's an oddity, really.

    Killzone, meanwhile, has always been a graphical showcase for Sony consoles - and has always been an old-fashioned, extremely linear corridor shooter underneath. Don't believe the hype, is what we're saying here (read our reviews instead).

    That said, Bulletstorm is a very different game to either GT5 or K3, not least in that it doesn't take itself incredibly seriously. Perhaps just avoid the humourless games in future?

    CVG saysWe have to agree, it's all about collaborating your choosing cortex. There are plenty of gamers that go crazy for the condensation physics on a car's windscreen but if that's not your bag then there's plenty more to go at.

    Names like Just Cause, Motorstorm and, as Samuel points out Bulletstorm are clearly based on a core principle of over-the-top, action-packed fun.

    We absolutely agree Mr. Matley, realism seems to be on the up in video game design and a balance is needed. We still think there's plenty out there to provide nothing but simple, unashamed fun when it's needed.

    http://www.computerandvideogames.com...VG-General-RSS ...
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