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  • DCEmu Featured News Articles

    by Published on February 1st, 2011 21:20
    1. Categories:
    2. PS3 News

    Sony's war against PS3 hacking continues. On January 27, Sony Computer Entertainment America sent a DMCA takedown notice to GitHub demanding the removal of 6 repositories under the 'circumvention device' clause of the DMCA. All of the repositories in question were related to jailbreaking or homebrew development for the PS3.

    http://hardware.slashdot.org/story/1...tice-To-GitHub ...
    by Published on February 1st, 2011 21:15
    1. Categories:
    2. PS3 News,
    3. PC News,
    4. Android News,
    5. Xperia Play News,
    6. Apple iPhone

    Sony intends to spread the PlayStation Suite much further than Android phones - even iOS and Windows are part of the plan, and they're made by the enemy.

    The exciting potential is for PlayStation Suite games to be offered far and wide, rather than be restricted like produce for App Store and Windows Phone 7.

    "There are a variety of operating systems, but we're focusing first on Android," said Sony Computer Entertainment chief Kaz Hirai, in a conference translated by Andriasang.

    "There's also Windows, iOS and so forth, but we don't have the resources to make it compatible with everything from the start.

    "We're not ruling out PSS even on products like Sony Internet TV Powered by Google (Google TV) if adoption rate increases, or if it will help push adoption greatly."

    "We have a completely open stance with carriers and handset makers," he added.

    To begin with, PlayStation Suite will deliver classic PSone games to Android phone users. But in the future, Sony wants the Suite to evolve into a hardware-neutral development environment where brand new games and content are made.

    Through a PlayStation Certified seal of approval, Sony will pin-point which devices work properly with PlayStation Suite. And with a QA system, Sony hopes to avoid the Suite becoming a swamp of questionable quality.

    Final Fantasy VII on Android would tempt.

    The announcement of PlayStation Suite came at Sony's PlayStation Meeting last week. The big news there was the unveiling of Next Generation Portable (aka PSP2). Eurogamer's blanket coverage of the event has been cobbled together in one handy place.

    http://www.eurogamer.net/articles/20...ts-ios-windows ...
    by Published on February 1st, 2011 21:13

    Need to continue supporting online-enabled titles justifies pre-owned Online Passes, Homefront dev claims
    It's an argument often trotted out whenever anyone attacks the pre-owned market – "You don't see Toyota demanding a cut from the sale of a second hand Corolla."
    But Kaos Studios, the developer behind THQ's upcoming shooter Homefront, says that the video games market can't be considered under the same light.
    In fact, studio boss David Votypka goes as far to say that the introduction of magnetising schemes such as the Online Pass – a model that is being supported by Homefront – are vital for the future of online console gaming.
    "I was thinking about it from the 'used car salesman' angle earlier and it's tough to argue [against] that side of it," he told CVG.
    "I think digital media is a little different, however, and one of the things that takes Homefront even more down that path is our dedicated servers. It's expensive to run those, we want to supply them for the best experience and if a lot of the sales are going just to distributors and not to the publisher that doesn't help us to support the community.
    "That's one good example of why I think it's important for the publisher and developer to get some of the revenue for the product they're putting out there."

    http://www.mcvuk.com/news/42819/The-...-cars-argument ...
    by Published on February 1st, 2011 21:10
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo Wii News,
    7. Xbox 360 News

    Monster Hunter Freedom 3 has slipped to second in the Japanese software chart, giving way to From Software's Another Century. However, the Capcom game's 68,274 sales for the week ending January 23 have tipped it over 4 million lifetime sales.

    There were few new releases in Japan last week, with Arcana Heart on PS3 being the highest new entry at six. Elsewhere, the 360 SKU of Mass Effect 2 made fifteenth with nearly nine thousand sales.

    In the hardware chart the PlayStation 3 remained in first place despite the strong software showing for the PSP, although all hardware figures were down over the week prior.

    All figures are courtesy of Media Create. Bracketed software figures are lifetime sales, hardware numbers in parentheses are last week's sales.

    01. Another Century's Episode Portable (Bandai Namco, PSP): 70,217
    02. Monster Hunter Freedom 3 (Capcom, PSP): 68,274 (4,051,743)
    03. Donkey Kong Country Returns (Nintendo, Wii): 29,412 (734,268)
    04. Ni no Kuni (Level 5, DS): 19,020 (438,544)
    05. AKB1/48: If I loved an Idol (Bandai Namco, PS3): 18,616 (339,178)
    06. Arcana Heart 3 (Arc System Works, PS3): 17,219
    07. Wii Party (Nintendo, Wii): 15,986 (1,746,021)
    08. Pokemon Black & White (Pokemon, DS): 15,542 (5,027,870)
    09. Gundam Musou 3 (Bandai Namco, PS3): 12,804 (331,682)
    10. Mario Sports Mix (Nintendo, Wii): 12,173 (546,234)
    11. The 3rd Birthday (Square Enix, PSP): 10,572 (223,433)
    12. Magician's Quest: The Merchant's Store of Sorcery (Konami, DS): 10,211 (307,117)
    13. SaGa 3: Shadow or Light (Square Enix, DS): 9,772 (37,116)
    14. Wii Fit Plus (Nintendo, Wii): 9,275 (2,232,218)
    15. Mass Effect 2 (Microsoft, X360): 8,864
    16. Mario Kart Wii (Nintendo, Wii): 8,511 (3,139,306)
    17. New Super Mario Bros. Wii (Nintendo, Wii): 8,114 (4,210,586)
    18. Wii Sports Resort w/ Wiimote Plus (Nintendo, Wii): 8,053 (254,827)
    19. World Soccer Winning Eleven 2011 (Konami, PSP): 7,764 (138,846)
    20. Call of Duty: Black Ops Dubbed Version (Square Enix, PS3): 7,586 (65,104)
    PS3: 33,190 (59,612)
    PSP: 29,806 (28,757)
    Wii: 21,291 (56,547)
    DSi LL: 17,452 (44,122)
    DSi: 13,416 (38,486)
    X360: 2,636 (3,859)
    DS Lite: 1,956 (4,510)
    PS2: 1,629 (2,547)
    PSP go: 1,208 (4,084)

    http://www.gamesindustry.biz/article...-japanese-no-1 ...
    by Published on February 1st, 2011 21:10
    1. Categories:
    2. Nintendo 3DS News

    Nintendo president Satoru Iwata has set the record straight on the launch of the 3DS eShop - it won't be ready for the launch of the new handheld console.

    The eShop is Nintendo's digital marketplace for the 3D system, offering demos and trailers, as well as retro titles and DSiWare games.

    "The first system update is scheduled for late May, at almost the same time around the world," he told a recent investor conference.

    With the console going on sale in February 26 in Japan and March 25 in Europe, early adopters won't have access to the service for two or three months.

    Nintendo had originally said that although the eShop and web browser would not be included in the console, an update to add the features would be available on day one.

    Iwata admitted that previous digital services on the Wii and DS have not been marketed well, and the eShop will be another attempt by Nintendo to improve its digital distribution methods.

    "So far, Wii Shop Channel and Nintendo DSi Shop, which are based on internet-browser technology, have not provided the users with a sufficiently easy and accessible interface because switching from one screen to another takes time and, for Wii, promotions by Nintendo Channel and sales at Wii Shop Channel have not been closely linked," he detailed.

    "As it is critical in digital software distribution that the software available there won't be buried and go unnoticed, and that we can prepare pleasant encounters for consumers, we will be running a drastically redesigned shop for Nintendo 3DS in which you can more comfortably purchase software through downloads."

    http://www.gamesindustry.biz/article...for-3ds-launch ...
    by Published on February 1st, 2011 21:09

    The world of gaming can be a nasty place. The internet seems to highlight the worst bits; full of bickering, flaming and criticism, it's a cruel world. Just ask Treyarch.

    I suppose that's what happens when you take a bunch of passionate and opinionated folk and cram them in the same cyberspace together. Of all the Holy realms of geekdom, gaming seems to be the one where the old saying, "You can't please everyone" rings particularly true.

    To tell the truth, I expected all out war this past couple of weeks.

    We've seen the battle lines in the handheld market form, as both Sony and Nintendo whip their weapons from their holsters and let them glisten in the sunlight for all to see. (I'm talking about 3DS and NGP, by the way. I know how you lot like to make things dirty.)


    Except, there's been a kind of joyous harmony at play. The two mighty competitors have stepped into the coliseum... only to be greeted with genuine and enthusiastic applause.

    Strangely, there's been little in the way of fan-baiting, mockery or condemnation. We haven't even had any claims of an 'Epic fail' taking place. Whisper it, but it's almost been polite.

    Oi! You lot! What's going on!?

    We asked a biggie over the weekend: "Sony NGP vs. 3DS: Which will you buy?" It was a fair question, but demanded you pick aside. In all honesty, we awaited the outcome from the safety of the CVG nuclear bunker.

    Instead of a verbal mushroom cloud, though, we got the likes of this from altitude2k: "Neither at launch, but definitely the NGP out of the two. Just more to my taste, especially the quality-looking lineup." - a perfectly reasonable, well explained opinion, and representative of the masses.

    "3DS. Resident Evil Revelations. Starfox. Paper Mario.Yum yum," said razors edge with absolutely no attempt to bash the NGP at all.

    "Prob the NGP. 3DS looks cool but, no not for me," pondered gobbybobby, giving props to both consoles.

    "Neither," said The_KFD_Case with not a sniff of a swear. Fair enough.

    When we cranked open our lead door, what should we see but a circle of cross-legged gaming fanatics singing 'Kumbayah'. The only flames were toasting confectionery. Brought a tear to the eye, it did.

    It seems that rather than forge the next great gulf between gamers, the arrival of the NGP and the 3DS has actually brought us all together.

    I guess the reason is simple: You Sony folk might not quite understand those Kirby loving kids, but you have to admit you'd like a peek at that fancy 3D screen. And those pixel-pinching, hardware whores might seem a bit full-on, Ninty nerds, but their line-up is looking pretty special (and you have to envy that second analogue stick...)

    In fact, my biggest gaming surprise this month wasn't the sheer amount of tech packed into the NGP. It wasn't even how taken I was with my first eyes-on with the 3DS. It was that both Sony and Nintendo actually managed to come up with the goods.


    Both entries into the next generation of portables - so far - have absolutely fulfilled potential and met the hype. The 3DS is no gimmick and the NGP is far more than a half-hearted PSP2.

    The 3DS and the NGP are targeting opposite ends of the gaming spectrum, but they meet in the middle to push at least a few buttons in every gamer. It's a nice status quo, one where everyone is able to recognise the opposition but feel completely unthreatened and satisfied with their own choice.

    In some miraculous, once in a lifetime achievement, together Sony and Nintendo have managed to please just about everyone. Except The_KFD_Case.

    That's why the announcement of a dedicated gaming handheld from Microsoft would probably be the worst decision since Nick Clegg... erm... Well, since Nick Clegg.

    While Nintendo would no doubt left to its own devices once again, quietly and successfully occupying its own unique 3D space, Sony would be forced to take up arms in retaliation to Microsoft thrusting any handheld Xbox in its NGP's face.

    Slowly the divisions would begin to form once more; the colours would bleed away from neutral as Sony supporters claimed dibs on originality and Xbots shouted about Halo this and Gears that.

    Aside from the commotion it would cause, there are serious market reasons for MS to stick with PC and home consoles. The NGP is looking like such a complete machine for the hardcore, filling the portable gap purposefully left by Nintendo so well, I just can't see what Microsoft could offer that would be worth disrupting the balance.

    Then there'd be Apple to contend with, who wrapped the app gaming sector up rather neatly a long time ago with the iPod. And we all remember what happened when Microsoft tried to encroach on its fiercest rival in the US with Zune. Flop-tastic.

    Microsoft makes a fantastic gaming product already, but there's no room for it around the warmth of this crackling campfire; no call for it in our harmonious handheld gathering of gamers.

    Whilst I doubt the green team has much desire to ...
    by Published on February 1st, 2011 21:07

    Figures by analyst Localytics have suggested that some 26 per cent of mobile apps are used only once following their download.

    The survey, covering iPhone, Android, Blackberry and Windows Phone 7, found that the number of one-use apps had fluctuated between 22 and 28 per cent over the last year.

    While this does mean a good 70 per cent of apps are used repeatedly, if accurate Localytics' figures present a new context for another recent survey which found that the average iOS device owner had downloaded some 60 apps.

    http://www.gamesindustry.biz/article...used-just-once ...
    by Published on February 1st, 2011 20:59
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo Wii News

    Nintendo president Satoru Iwata has defended the company's performance in the wake of a 74% year-on-year profits slump.

    Observing that following a difficult nine months of hardware sales, he told investors that "Few people in the industry were able to anticipate that Wii would regain its momentum at the end of the year."

    In Nintendo's home nation of Japan, "In the latter half of December, Wii sold twice as much as PS3". The US had seen similar resurgence, although sales had not returned to 2009's record-breaking levels: "Wii sold more than 2,350,000 units of hardware in December 2010, which was better than December 2008, when Wii was selling very well.

    "As a result, Wii was able to establish another record in the U.S. home console market by selling more than seven million units in the U.S. in three consecutive years."

    In Europe during October 2010, "Wii was in the lowest position among all the consoles, so when I told you that I believed Wii would make a comeback in the year-end sales season, it might have sounded like nothing but a mere dream.

    "Wii sales rose sharply to the top in the 43rd week, which is when we released the red Wii hardware. The sales pace picked up even more speed during the year-end sales season, and Wii went back to holding the largest market share.

    "I think that few people could have expected that in the peak week of the year-end sales season, Wii hardware would be selling almost twice that of other consoles." Across Europe's major territories during week 50 of last year, the Wii sold around 450,000 units, compared to around 300,000 for PS3 and 250,000 for 360.

    The red Wii was repeatedly mentioned as contributing to the year-end resurgence. However, Iwata felt that the entire market was suffering. "Overall the home console market in 2010 could not create the excitement that the industry had experienced in the 2009 year-end sales season."

    The handheld DS range had performed well in Japan, primarily due to combined sales of Pokemon Black & White becoming the highest-selling game of the year there, but Iwata admitted things were not so rosy in other territories.

    "While the home console software market has been able to maintain a similar market size over the past two years, the handheld software failed to do the same in Europe. It's been said that the illegal copies of software have had significant impact in Europe.

    "In addition, we analyze that another reason for the declining market size is the low active-use ratio of Nintendo DS hardware for the lack of new software titles selling very well.

    "Although Nintendo DS has kept its high market share, we are far from satisfied with the current handheld software market." The 3DS would be part of "various efforts" to "revive" the handheld market.

    For software, Iwata singled out certain titles as major contributors. Wii Party was revealed to have sold more than five million units worldwide, though as European sales were so far higher than in the US, "We believe that this software still has potential in the U.S., so we are planning to further promote it."

    DS drawing title Art Academy was revealed to have sold more than 1.5 million units worldwide, while further sales data held that combined lifetime sales of Wii Sports and Wii Sports Resort had hit 102 million units. Around 22 million of these occurred during the last nine months of 2010.

    The strongest worldwide performer of the year for Nintendo was Super Mario Galaxy 2, which shifted 6.15 million units across 2010. In total, 18 Nintendo titles passed one million worldwide sales between April and December last year.

    http://www.gamesindustry.biz/article...nt-profits-dip ...
    by Published on February 1st, 2011 20:55
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo 3DS News,
    4. Nintendo Wii News

    Nintendo believes its history of multiplayer gaming features predates and is equivalent to the current interest in social network games.

    President Satoru Iwata told investors last week that "It has been reported that social entertainment is the key to video games... Nintendo has been developing social entertainment in the field of video games for a long time.

    "Social elements tend to be narrowly associated with human relationships through computer networks. We believe, however, that the essence of social entertainment is that the relationships with other human beings add a social nature to the play and make it more interesting.

    Although Iwata appeared to be addressing the growth of titles such as FarmVille and Japan's phone-based MobageTown, he saw parallels with Nintendo in that "NES had two controllers from the start and Nintendo 64 was the first home console system to make four controllers available.

    "The link cable for GameBoy allowed two players to compete in Tetris and later enabled the trades and competitions of Pokémon, and gradually these features were made available wirelessly. To Nintendo, social elements are nothing new at all."

    He observed that "When you hear the term 'social network,' it generally means a service taking advantage of social human relationships through a constantly connected network with smart phones and PCs. In contrast, Nintendo appreciates real human relationships among people."

    The 3DS' StreetPass and SpotPass features, which automatically arranges and even plays games with passers-by, played a part in Nintendo's ongoing social game strategy, he claimed, as well as "further expand[ing] the gaming population."

    The company perhaps seems a little less interested in fuelling its social systems with download-based gaming however, having just announced that its eStore for 3DS has been pushed back to May.

    http://www.gamesindustry.biz/article...ing-new-at-all ...
    by Published on February 1st, 2011 20:52

    After a couple of months in beta, OnLive's PlayPack plan, which offers unlimited access to a selection of titles on the service for $10 a month, has officially launched. Saying that "the meteoric growth of Netflix reflects the enormous consumer demand for flat-rate instant-play media," company CEO and founder Steve Perlman made no secret of the company's inspiration for PlayPack when commenting on its official debut.

    OnLive hopes to grow the PlayPack selection with "premium, indie and classic games" on "a regular basis," with new additions being selected in part based on feedback from subscribers to the plan. The day one lineup of 38 games can be found after the break, and includes some titles that are entirely new to the service, most notably the original BioShock.

    http://www.joystiq.com/2011/02/01/on...ebuts-with-38/ ...
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