• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on December 1st, 2010 22:50

    Update: James Thorpes comments below tell users that "add-ons" - which includes DLC - "do not expire" when a PlayStation Plus subscription lapses.

    However, the PlaySation Network Terms & Conditions appear to disagree:

    "Type 1. You will still be able to access and use the following PlayStation Plus Elements after your Subscription Period expires, provided that you downloaded them before expiry:"

    Premium avatars
    Premium themes
    "Type 2. You will no longer be able to access and use the following PlayStation Plus Elements after your Subscription Period expires, even if you downloaded them before expiry:"

    PlayStation Network games
    PSone games
    Minis
    Premium game elements
    James Thorpe's original blog post said premium game elements and/or DLC would be given to PlayStation Plus subscribers each month. His new post retracts that.

    We're talking to Sony now and trying to work out exactly what you can and can't keep.

    Original story: Sony has apologised for misleading PlayStation Plus members into believing they could keep PS3 game DLC when their subscriptions lapsed.

    On the European PlayStation blog on 23rd June 2010, Sony's James Thorpe wrote: "Each month there will be two dynamic themes, two premium avatars and premium game elements/add-ons for you to download and many of these will be exclusive to members only.

    "These are yours to keep forever once you have downloaded them."

    The PlayStation Plus terms and conditions contradict this and state that only premium avatars and premium themes can be kept after a PlayStation Plus subscription has lapsed.

    Sony's blog post has remained published and uncorrected until now.

    On the European PlayStation blog today, James Thorpe atoned for an "honest mistake" caused by the "hectic launch period of Plus".

    "[PlayStation] Plus premium game elements, mentioned in the T&Cs, do not refer to DLC," explained Thorpe. "The Private Members Club in PlayStation Home is an example of a premium game element ... they will expire if your Plus subscription expires.

    "Add-ons are separate to premium game elements.

    "In the original blog post," he added, "I was using the phrase 'add-ons' to refer to extra content including DLC. Currently, add-ons do not expire when the subscription expires

    "Premium game elements and add-ons are not part of the core monthly content, I apologise again if my post during the launch of Plus was incorrect, I'm afraid this was just an honest mistake during the hectic launch period of Plus."

    http://www.eurogamer.net/articles/20...ation-plus-dlc ...
    by Published on December 1st, 2010 22:50

    Update: James Thorpes comments below tell users that "add-ons" - which includes DLC - "do not expire" when a PlayStation Plus subscription lapses.

    However, the PlaySation Network Terms & Conditions appear to disagree:

    "Type 1. You will still be able to access and use the following PlayStation Plus Elements after your Subscription Period expires, provided that you downloaded them before expiry:"

    Premium avatars
    Premium themes
    "Type 2. You will no longer be able to access and use the following PlayStation Plus Elements after your Subscription Period expires, even if you downloaded them before expiry:"

    PlayStation Network games
    PSone games
    Minis
    Premium game elements
    James Thorpe's original blog post said premium game elements and/or DLC would be given to PlayStation Plus subscribers each month. His new post retracts that.

    We're talking to Sony now and trying to work out exactly what you can and can't keep.

    Original story: Sony has apologised for misleading PlayStation Plus members into believing they could keep PS3 game DLC when their subscriptions lapsed.

    On the European PlayStation blog on 23rd June 2010, Sony's James Thorpe wrote: "Each month there will be two dynamic themes, two premium avatars and premium game elements/add-ons for you to download and many of these will be exclusive to members only.

    "These are yours to keep forever once you have downloaded them."

    The PlayStation Plus terms and conditions contradict this and state that only premium avatars and premium themes can be kept after a PlayStation Plus subscription has lapsed.

    Sony's blog post has remained published and uncorrected until now.

    On the European PlayStation blog today, James Thorpe atoned for an "honest mistake" caused by the "hectic launch period of Plus".

    "[PlayStation] Plus premium game elements, mentioned in the T&Cs, do not refer to DLC," explained Thorpe. "The Private Members Club in PlayStation Home is an example of a premium game element ... they will expire if your Plus subscription expires.

    "Add-ons are separate to premium game elements.

    "In the original blog post," he added, "I was using the phrase 'add-ons' to refer to extra content including DLC. Currently, add-ons do not expire when the subscription expires

    "Premium game elements and add-ons are not part of the core monthly content, I apologise again if my post during the launch of Plus was incorrect, I'm afraid this was just an honest mistake during the hectic launch period of Plus."

    http://www.eurogamer.net/articles/20...ation-plus-dlc ...
    by Published on December 1st, 2010 18:35


    A valued member at PSGroove, halsafar, has released his port of a VBA emulator!

    I am pleased to finally release my teams port of VBA (Visual Boy Advance) to the public. It is a clean port of the most recent VBA-M emulator, that is fully functional, equal to our teams SNES9X-PS3 and FCEU-PS3 releases.

    We spent some time optimizing it. The VBA-M source is not conducive to being run on the PPU. After applying many small optimizations we have obtained 60fps in all the important games.

    Enjoy GB and GBA with shaders!

    Vba 0.99 (3.41 only, 1.92 coming soon)

    Download VBA 0.99 (Mediafire)

    Report bugs, slow games or feature requests to the google code issue tracker:

    https://code.google.com/p/vba-ps3/

    Here is part of the readme file:

    This is an application for the PlayStation3 that makes it possible to play Game Boy Classic / Game Boy Color / Game Boy Advance games on your jailbroken PlayStation3. It is based on an up-to-date version of the popular PC emulator, VBA-M.

    1. CURRENTLY IMPLEMENTED VBA-M FUNCTIONS
    * Saving/loading of SRAM
    * Savestate loading/saving support
    – Savestate slot selectable in-game
    – Up to 10 saveslots

    2.1.1 CONTROLS IN ROM MENU
    Up - Go up
    Down - Go down
    Left - Go back five file entries
    Right - Go forward five file entries
    L1 - Go back one page
    R1 - Go forward one page
    Cross - (If directory selected) enter directory/ (if ROM selected) start ROM
    Triangle - (If ROM selected) start ROM with multitap support
    Circle - (If not in root directory) Go back to previous directory
    L2 + R2 - (If you previously exited a ROM) return to game
    Select - Go to settings menu (see ‘CONTROLS IN SETTINGS MENU’ section)

    2.1.2 CONTROLS IN SETTINGS MENU
    Up - Go up one setting.
    Down - Go down one setting.
    Left - Change setting to the left.
    Right - Change setting to the right.
    Circle - Go back to ROM menu/Go back to previous Settings screen
    Start - Reset the setting back to the default value.
    R1 - Go to the next Settings screen
    L1 - Go to the previous Settings screen
    L3 + R3 - Return back to game (if a ROM is loaded)

    2.1.3 CONTROLS IN-GAME
    Nothing worth really explaining here –

    R3 + L3 - Press these two buttons together while in-game to go back to the ROM browser menu.
    R3 + R2 - Save to currently selected save state slot
    L3 + L2 - Load from currently selected save state slot
    Right analog stick – Left - Move current savestate slot one slot backwards
    Right analog stick – Right - Move current savestate slot one slot forward

    To play a game with a USB controller as Player 1, start up your PS3 and rather than using the Sixaxis, DualShock3, plug in an USB port before connecting the controller to the PS3 – your USB pad should then become Controller 1.

    5.1 GENERAL NOTES
    * For people running this on HDTVs complaining about input lag:
    - Turn off all post-processing filters you may have running - on Sony Bravia HDTVs, display Motion Flow (this also causes input lags with most games in general, not just this application. If your HDTV has a 'Game' mode or something of the sort, select that as well.

    5.2 PERFORMANCE NOTES
    This emulator has been optimized to run most games at full-speed (at any resolution - 480p/720p/1080p).

    Some of the games that are guaranteed to run at fullspeed (without frameskipping) are games like:

    Advance Wars / Astro Boy / Castlevania: Circle Of The Moon / Castlevania: Harmony of Dissonance / F-Zero: Maximum Velocity / Final Fantasy Tactics Advance / Golden Sun / Kuru Kuru Kururin / Legend of Zelda: A Link To The Past / Legend of Zelda: The Minish Cap / Mario Kart: Super Circuit / Mega Man Battle Network / Metroid Fusion / Metroid Zero Mission / Mother 3 / Super Mario Advance / Super Mario Advance 2 / Super Mario Advance 3 / Sword of Mana / Tactics Ogre: The Knight of Lodis / Wario Land 4 / Wario Ware Inc

    As ever, your mileage may vary. Please notify us of games that won't run

    8. CREDITS
    Lantus - Optimizations from VBA 360 0.03
    Grandy - Special Thanks/Testing
    Orioto - PIC1.PNG (http://orioto.deviantart.com/art/Bir...Time-147870358)

    You can download file via source

    Source: PSGroove ...
    by Published on December 1st, 2010 12:40

    Newly released/updated for the Dingoo

    I was sick of not being able to play Super Pika Land in color SmileySo I decided to port the wonderful GameBoy emulator written by Brunni and his team, on Dingux and OpenDingux.The emulator now uses SDL both for sound and video. The emulation is fullspeed starting from ~360MHz.

    More... ...
    by Published on December 1st, 2010 11:05

    Newly released/updated for the Pandora:

    The TicTacToe game with animated graphics simulating hand drawing and many game variants. You can play with your friends locally or with Internet.Obviously there is also a 4 levels AI.

    More... ...
    by Published on December 1st, 2010 10:05

    Newly released/updated for the Dingoo

    3D Game engine For details, you can look at ReadMe.txt file © http://yeti3dpro.sourceforge.net/

    More... ...
    by Published on December 1st, 2010 00:55

    A Southern California man is set to go before a jury here Tuesday on criminal charges of violating copyright law by modifying Xbox 360 consoles to play pirated games.
    In the first trial of its kind, defendant Matthew Crippen is charged with two counts of violating the anti-circumvention provisions of the Digital Millennium Copyright Act, or DMCA. He faces a maximum three years in prison if convicted.

    In pre-trial hearings, Crippen hoped to be able to introduce a defense of "Fair Use," the same defense used for iPhone jailbreaking. The judge at one point said he would allow that defense, saying, "Because fair use is a mixed question of law and fact, it is a permissible question for the jury."
    But last week, District Judge Philip Gutierrez backtracked on that, saying Fair Use is not a valid defense on the specific DMCA charge in the case.

    Two other key evidentiary issues in the case are unresolved, and are expected to be ruled upon at any time.
    One issue is the admissibility of a covert video recording of Crippen allegedly performing the modification. A second is whether the jury can hear the testimony of hardware-hacking guru Andrew “Bunnie” Huang, who is prepared to testify for the defense that the modification did not circumvent a copy-control mechanism within the meaning of the DMCA.

    http://www.gamesradar.com/xbox360/xb...21132945404017 ...
    by Published on December 1st, 2010 00:53

    News via http://thatotherdev.wordpress.com/20...%e2%80%93-ps3/



    Its suddenly occurred to me how poorly chosen the screen shot was. There are a ton of enemies and tunnels that have been dug by blasting into the walls. But its all off screen. Oh well…

    Here is an updated version of Cubicle Shooter!

    Notable changes:
    You can now shoot other players in split screen multiplayer (still no player death but you get pushed back when shot).
    You are taller now. You can crouch back to your previous shortness by holding down the right analog stick. You automatically crouch when there isn’t enough room to stand.
    Enemies in multiplayer will approach the nearest player (they would previously only follow player one).
    Enemies no longer spawn inside the cube at the start of the game so you wont encounter them until you blast through the wall (It was beginning to feel a little bit too crowded).
    The kill counter has been replaced with a score system. You get 10 points each time you shoot a cubicle dweller. The scores are tracked separately for each player.
    textured stars onto the sky.
    Set a limit to how deep you can dig into the ground (the limit is fairly deep and I don’t expect it will be a problem for anyone).
    Fixed the scope in multiplayer.
    Some improvements to performance.

    Controls:
    Move – Left analog stick
    Run – L3
    Aim – Right analog stick
    Crouch – R3
    Shoot – R1
    Zoom – L1
    Jump – X ...
    by Published on December 1st, 2010 00:52

    A dungeon crawler from 1992 created by Hacker International, maker of unlicensed games for the Famicom/NES and PCE, Lady Sword now has an English language patch!

    Unfettered by pesky contracts with console manufacturers, Hacker International games tend to include content not normally found in console releases. This makes Lady Sword a unique and somewhat bizarre piece of dungeon crawler history. I highly recommend that everyone check out the developer diary, an Easter egg discovered within the script, in the read me for some insight into the production of this game.

    This game is for the PCE and the translation patch is packaged with an optional infinite health/full strength patch. Many thanks to Esperknight, Tomaitheous, Grant Laughlin, Eien ni Hen, Paul Acevedo, Gabriel Jones, Enigmaopoeia and all those who worked on the game past and present! Enjoy!

    http://www.romhacking.net/forum/inde...pic,11820.html ...
    by Published on December 1st, 2010 00:51

    News via http://retroactionmagazine.com/retro...ng-roundup-25/

    RetroGaming RoundUp 025 Hit The Mute has been released. The monthly retrogaming podcast contains news, articles, discussion and more on all things classic gaming. Highlights of the show include ‘Hardware Flashback’, ‘Top Ten Banned Controversial Games’, ‘It Came From MAME’ and much more. The download comes in either high quality or 16k versions, as well as an outtakes download. All of which can be found at the RetroGaming Roundup website.

    http://www.retrogamingroundup.com/sh...25_2010.11.htm ...
  • Search DCEmu

  • Advert 3