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  • DCEmu Featured News Articles

    by Published on September 26th, 2010 13:51

    News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1955

    Amon_Re proposes a new version of PSFreedom / PSGroove a destination for owners of HTC Nexus One.

    This modified version allows the launch of the independent operation of the ROM installed by using an image recovery. This version also contains a menu to launch PSGroove 1.1 (Peek & Poke syscalls) and changes of Hermes to do without a game in the drive.

    A new menu named "Run PSFreedom" appear in the main menu. This menu will load then a submenu where you can select different payloads.

    * No Blu-Ray emulation (Hermes): This is the way to start the backup without the presence of a Blu Ray in the drive.
    * Homebrew only: it is the standard payload does not allow the launch of backup.
    Blu-Ray * emulation: This is the standard payload for this time of the launch backups.
    * Homebrew With only peek / poke: identical to "Homebrew only", but with the addition of system calls peek and poke. This function is based on the payload PSGroove 1.1.
    * Blu-Ray With emulation peek / poke: same as "Blu-Ray emulation", but with the addition of system calls peek and poke. This function is based on the payload PSGroove 1.1.
    * Test only shellcode: This is a test mode to create a LV1 Panic on your console (beeps, off the console and flashing red LED). This mode is primarily intended for the debug.

    Use:

    - Whenever you want to use the exploit on your PS3 (firmware 3.41 only), just reboot your phone in Recovery mode. ...
    by Published on September 26th, 2010 13:46

    News via http://www.xbox-scene.com/xbox1data/...VAufbelNWx.php

    Team FSD released DevLink v1.0:
    [QUOTE]
    This is just a small release from TeamFSD called DevLink. It will allow Xbox 360 Development Kits to connect to a Retail\Jtag Xbox 360 via System Link. It simply runs in the background and handles all the encryption. It will remain active until you do a "Cold" reboot of your console.

    **Tested on and working on XDK Flash version 9199 and 8498**

    http://www.teamfsd.com/2010/09/21/devlink-1-0/ ...
    by Published on September 26th, 2010 13:45

    News via http://www.xbox-scene.com/xbox1data/...ludoLHhniV.php

    ILLusions0fGrander released RarTo360 - an ExISO.exe GUI front end that allows you to extract 360 games from RAR or ISO to 360 via FTP:
    [QUOTE]
    Simple app -- if using RAR, it will extract the ISO from the archive then transfer ISO contents on the fly to the 360, then rename the $SystemUpdate folder. If using ISO it will just extract on the fly and again, rename the $SystemUpdate folder.
    ** For FSD2 compatibility "360 Game Directory" must contain leading forward slash! /hdd1/games/ not hdd1/games/ **
    ** Spaces are allowed anywhere besides in the ISO name **

    What's new/fixed (since v2.6):
    v3.1: added queue viewer. game name now clears and gets focus after adding to queue. updated status window
    v3.0: added batch support. changed bat files to cmd files so they close on their own.
    v2.8: fixed space/no space bug, spaces allowed anywhere besides in the ISO file name.
    fixed rar batch file !! ALL rips prior to 2.8 using RAR method will still have $SystemUpdate Folder !!
    v2.7: applications path may now contain spaces (ex: c:\my folder\RarTo360\") ...
    by Published on September 26th, 2010 13:44

    News via http://www.xbox-scene.com/xbox1data/...FVUvNBRsEo.php

    Maximus released a new FW for the Xtractor Pro v2:
    [QUOTE]
    Looong time without update, here is it the 1.4 Firmware, it fixes some issues using LO83 that require several reboots, we will update the Remote Command Spec to 1.4 in a few days, the guys at Jungleflasher already have the new commands so dont worry they are already implemented on Jungle Flasher.

    Between the new commands implemented:
    Command 0x0A TURNOFF DRIVE
    Command 0x0B TURNON DRIVE
    Command 0x0C RESTART DRIVE
    Command 0x35 DRIVE_ATTACHED_STATUS
    Command 0x36 SPEAR_ATTACHED_AT_BOOT

    Official Site: http://www.360xtractorpro.com

    Buy Xtractor Pro v2: .divineo.com ...
    by Published on September 26th, 2010 13:43

    News via http://www.xbox-scene.com/xbox1data/...EZbSeeyvCU.php

    A new plugin has been released for DashLaunch 2.x:
    [QUOTE]
    Dash_launch_v2.0_for_9199 plugin file will bypass new region locks.

    Please read the Dash_launch read me carefully. All of the information is contained.
    The location of this plugin must be added to the launch.ini file and reflashed to the nand using the dl installer.

    This ran Quantum Theory PAL on my ntsc/u ...
    by Published on September 25th, 2010 18:56

    (Sony May be Unhappy if this news goes mainstream)


    There were reports of people trying to use the SixAxis controller to Jailbreak the PS3. However, we stopped hearing about any progress on it and heard more about clones such as the PS3Key and P3Free and many others. Now, there seems to be proof of a PSGroove port on a PlayStation 3 SixAxis/DualShock 3 controller! Forum user hasuky from http://www.elotrolado.net/ stated that he'll be putting more info online tomorrow.

    Translated via Google:
    Starting by telling you, not to say bad words for those many people that maybe criticize the work of others without having done any research or evidence. I feel sorry for these people and for those who doubted in this project: I've spent a bit of my time and achieved what I wanted to do, not having a separate usb device, I wanted to run from the command Psgroove Sixsaxis and step be updatable via PC with just the controller and a USB cable for your bad luck has made the video I'm uploading it now takes a bit because my connection is shared. If you wait about 30 minutes more or less what you see, long time I was interested by the different consoles, as amended. I tell you to cool something that was the first to repair a bad nand extracted from a xbox 360, I have a couple of tutorials that many served him. And thanks to EOL and many people who make this forum what is now really. Tomorrow I will have to make the tutorial and make the respective tests.


    It seems that not only do you use the controller to jailbreak your PS3 but you can continue to use it like a normal controller. However, you would need to connect the controller via USB cable first. This is like a shot to Sony's heart considering modders are using Sony's own product to jailbreak their system.

    *UPDATE*
    It seems that it will require some soldering in order for the PSGroove to be flashed onto the PS3 Controller...
    Quote Originally Posted by hasuky @ ElOtroLado
    Quote Originally Posted by Al Bundy @ ElOtroLado
    Hasuky my friend if you read this, it takes all the time you need to put the tutorial if you need, but it confirms whether to open the command or not to use it as PSGroove, that's quick to make.

    And thank you for your work
    Clarified, as any MOD is to make use of solder on the board of control, nothing complicated, only 8 of them
    *UPDATE #2* (9/26/10)
    So after looking and reading a rough Google translation of the guide (which can be found HERE), it doesnt seem like its an actual port of the PSGroove onto the PS3 controller. Its more of installing a PIC inside the PS3 controller and wiring it to the USB port.

    Source: ElOtroLado Forums / ElOtroLado Forums (Update #1)

    ...
    by Published on September 25th, 2010 18:56

    (Sony May be Unhappy if this news goes mainstream)


    There were reports of people trying to use the SixAxis controller to Jailbreak the PS3. However, we stopped hearing about any progress on it and heard more about clones such as the PS3Key and P3Free and many others. Now, there seems to be proof of a PSGroove port on a PlayStation 3 SixAxis/DualShock 3 controller! Forum user hasuky from http://www.elotrolado.net/ stated that he'll be putting more info online tomorrow.

    Translated via Google:
    Starting by telling you, not to say bad words for those many people that maybe criticize the work of others without having done any research or evidence. I feel sorry for these people and for those who doubted in this project: I've spent a bit of my time and achieved what I wanted to do, not having a separate usb device, I wanted to run from the command Psgroove Sixsaxis and step be updatable via PC with just the controller and a USB cable for your bad luck has made the video I'm uploading it now takes a bit because my connection is shared. If you wait about 30 minutes more or less what you see, long time I was interested by the different consoles, as amended. I tell you to cool something that was the first to repair a bad nand extracted from a xbox 360, I have a couple of tutorials that many served him. And thanks to EOL and many people who make this forum what is now really. Tomorrow I will have to make the tutorial and make the respective tests.


    It seems that not only do you use the controller to jailbreak your PS3 but you can continue to use it like a normal controller. However, you would need to connect the controller via USB cable first. This is like a shot to Sony's heart considering modders are using Sony's own product to jailbreak their system.

    *UPDATE*
    It seems that it will require some soldering in order for the PSGroove to be flashed onto the PS3 Controller...
    Quote Originally Posted by hasuky @ ElOtroLado
    Quote Originally Posted by Al Bundy @ ElOtroLado
    Hasuky my friend if you read this, it takes all the time you need to put the tutorial if you need, but it confirms whether to open the command or not to use it as PSGroove, that's quick to make

    And thank you for your work
    Clarified, as any MOD is to make use of solder on the board of control, nothing complicated, only 8 of them
    *UPDATE #2* (9/26/10)
    So after looking and reading a rough Google translation of the guide (which can be found HERE), it doesnt seem like its an actual port of the PSGroove onto the PS3 controller. Its more of installing a PIC inside the PS3 controller and wiring it to the USB port.

    Source: ElOtroLado Forums / ElOtroLado Forums (Update)

    ...
    by Published on September 25th, 2010 18:56

    As part of Nintendo's ongoing celebration of Mario's 25th anniversary, the latest edition of Iwata Asks is a lengthy conversation between Mario creator Shigeru Miyamoto and guest host Shigesato Itoi, creator of Earthbound. In the interview, Miyamoto suggested that making Mario games has been "easy," thanks to ever-evolving technology.

    "What's been easy about making the Mario games is that they could naturally change along with the progress of technology," Miyamoto observed. "For example, when you make live action SFX movies and as special effects technology advances, then you have new methods at your disposal."

    Adapting to new technologies has been key to Mario's longevity, Miyamoto explained. "In the same way, as technology advances, the Mario games change, too [...] And as technology changes, so does what you want to do. If it weren't for that, I don't think I could have stuck with it this far." Because the Mario franchise is meant to change with technology, there hasn't ever been a "roadmap" for the series. Instead, the impromptu schedule of Mario games has fueled its creative stamina. "The games turn out more fun that way than if you planned everything out on paper," Miyamoto added.

    Although Miyamoto has been working with Nintendo and the Mario series for the past 25 years, it seems the famed designer isn't ready to quit any time soon. When quizzed about his position 25 years from now (when he's 85!), Miyamoto admitted that "I'll probably be working on something." Of course, there's a caveat: "If I'm still alive then."

    http://www.joystiq.com/2010/09/24/mi...-a-mario-game/ ...
    by Published on September 25th, 2010 18:55

    From a technological perspective, PlayStation Move offers much more than what Nintendo's original Wiimote, and even the subsequent MotionPlus add-on, can provide. However, critics point out that it's taken four years for Sony to develop and market a proper response to Nintendo. Considering Move-like technology was in development at Sony since the PS2 era, why has it taken the company so long to produce something? Shuhei Yoshida, president of Sony's Worldwide Studios, offered a reasonable explanation.

    "We couldn't have made Move when we launched PS3," Yoshida told Wired. "We needed the time to be able to create the performance of Move with the target price that we started out with." (Microsoft has reportedly struggled with balancing technological edge with a reasonable price tag for Kinect, as well.) Still, all these years later, PlayStation Move controllers aren't exactly cheap, and Sony continues to been criticized for being late to the game. Yoshida had his response to that, though: "A 2010 system is what we are launching in 2010. In that sense, I don't think we are late at all."

    Of course, with sales of Wii hardware and software on the decline, even Sony has to wonder: Has the motion control fad lost its momentum? It'll be interesting to see how Move (and Kinect) answer that question in the months to come.

    http://www.joystiq.com/2010/09/24/so...at-ps3-launch/ ...
    by Published on September 25th, 2010 18:54

    Kids with amblyopia, or "lazy eye" as it's commonly known, are familiar with the treatment/ritualistic torture of having a patch put over the good eye and being made to read, in order to strengthen the weaker eye. This doesn't work as well for adults with the condition -- unless they're playing video games while patched.

    That's the takeaway from a study by a group at the Helen Willis Neuroscience Institute at the University of California, Berkeley. According to GamePolitics' summary of the study, 40 hours of gameplay using the "bad" eye was equivalent to 120 hours of normal, non-game-specific occlusion therapy. The test patients experienced an average of 30 percent improvement in visual acuity.

    Joystiq is not qualified to dispense medical advice, but it sounds like -- if your bad eye is still good enough to figure out what's going on in a video game -- this might be worth trying. Suddenly the impossible dream of being able to kind of see the 3DS's stereoscopic effect seems within reach for the first time.

    http://www.joystiq.com/2010/09/25/st...with-lazy-eye/ ...
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