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  • DCEmu Featured News Articles

    by Published on May 3rd, 2010 22:48

    Newly released for Wiz and GP2x



    In Nether Dimensional Runner you are tasked with collecting rare elements only found in the nether dimensions. Jump, warp, shoot and bounce your way through 26 action-packed levels while avoiding mining robots, spikes, auto-turrets and bosses that stand in your way. Also included is crazy graphics that a screenshot cannot do justice and music that makes you feel really awesome!

    The WIZ-version of Nether Dimensional Runner won second place in the Pandora Angst Coding Competition 2010!

    Download here ...
    by Published on May 3rd, 2010 22:44

    News via http://www.aep-emu.de/

    This is a fantastic release for those like me who arent interested in putting Linux on their Dingoo consoles,excellent work Alekmaul:

    Alekmaul ported the Arcade Emulator Mame4All to the native OS of the Dingoo Handheld.


    Quote:
    MAME4ALL Dingoo OS Native V0.9 *TEST* for Dingoo OS Native
    --------------------------------------------------------------------------------
    MAME4ALL Dingoo is a port of MAME 0.37b5 emulator (originally by Nicola Salmoria)
    for the A320 Dingoo OS Native. MAME4ALL is also available for the GP2X, Wiz, PSP
    Dingoo Linux and GP32. Please refer to the MAME license at the end of this document.
    Mame4ALL Os Native base on Slaanesh Dingux source code, which is based on source code
    from the GP2X port of MAME4ALL.
    The original MAME4ALL is based on MAME 0.37b5.
    This readme file is also based on Slaanesh readme.txt file.
    FAQ.txt file also based on Slaanesh FAQ.txt file.

    SOURCE CODE WILL BE AVAILABLE WITH NEXT VERSION, THIS ONE IS FOR TEST PURPOSE

    Features :
    ----------
    MAME4ALL Dingoo currently emulates lots of arcade games supported by original MAME 0.37b5
    plus some additional games from newer MAME versions. Some larger games currently do
    not work due to lack of system RAM.

    Missing :
    ---------
    Configuration saving
    Hi Score saving
    Adding all Mame4All games
    Return to menu when a game is quit

    Check updates on my web site :
    http://www.portabledev.com

    --------------------------------------------------------------------------------
    History :
    --------------------------------------------------------------------------------
    V0.9 : 03/05/2010
    Initiale release for *test* purpose

    --------------------------------------------------------------------------------
    How to use this emulator :
    --------------------------------------------------------------------------------
    Put all directories in your game directory and choose 3D game.
    Use "3D game" from Dingoo menu and choose your directory of the desire mame4all version
    .app file.

    Controls :

    Standard in-game MAME controls:

    - D-Pad: UP, DOWN, LEFT and RIGHT.
    - Buttons A,B,X,Y,L,R: MAME buttons 1,2,3,4,5,6.
    - Button SELECT+START: Insert credit.
    - Button START: Start game.


    Extended controls in game (to access menus and options)
    All use the SELECT button + an additional button.
    This is analagous to pressing "SHIFT" and another key on a regular keyboard.

    - Buttons SELECT+L: Show profiler.
    - Buttons SELECT+R: Show FPS.
    - Buttons SELECT+Y: Pause.
    - Buttons SELECT+B: Enter/Exit Volume menu.
    - Buttons SELECT+X: Enter/Exit MAME menu

    Also
    - Buttons START+L+R: Exit (to OS menu).


    The "MAME menu" (see above) can be used to:

    - Redefine DEFAULT keys for all games.
    - Redefine keys for the current game.
    - Display game information.
    - Set Auto-fire options.
    - Enable cheats.

    Controller Notes:

    - All keys can be redefined, including the "shifted" SELECT keys.
    In some cases this is essential. ie. Robotron.
    - To type OK when MAME requires it, press LEFT and then RIGHT.


    The Game Selector will search for MAME ROMs found in the ./roms directory.
    Games found will be displayed in the game list.

    - Use UP and DOWN to select a game.
    - Use LEFT and RIGHT to page up and page down.
    - Press A to select the game to play.
    - Press SELECT+L+R to exit.

    After selecting a game, configuration options are available:

    - Use UP and DOWN to select the option you want to change.
    - Use LEFT and RIGHT to change the option.
    - Press A to start the game (and save the configured options).
    - Press X to go back to the game list.

    --------------------------------------------------------------------------------
    Configuration options:
    --------------------------------------------------------------------------------
    -- Dingoo Clock --
    No overclocking actually!.

    -- Video Depth --
    Sets MAME´s internal video depth (NOT the Dingoo´s video depth).
    8-bit is generally faster though some games require 16-bit.
    Some games may be faster in 16-bit mode - it´s dependant on the game driver!
    Auto: The emulator uses the most suitable video depth.
    8 bit: MAME uses 8 bit color (DEFAULT).
    16 bit: MAME uses 16 bit color.

    -- Video Scale/Aspect --
    The video aspect is configured with the following combination of options:

    Normal:
    Nominal video resolution (320x240). Games with a resolution less than this
    have a black border. Games with a resolution higher are cropped.

    Scale Half Size:
    Useful for high resolution games like Rampage and Tapper, etc. 8-bit video
    mode is quickest as extra pixels are just truncated. 16-bit mode does pixel
    mixing resulting in a nicer, but slightly slower display. Should still be
    quick enough for most games.

    Scale Horizontal:
    Useful for games like R-Type and Final Fight, etc. Other smaller resolution
    games will stretch out to fill the screen. Take from MAME4ALL Wiz version
    (code originally from Notaz & Franxis).

    Scale Best:
    This is a generic rescale that can resize any screen to fit the Dingoo´s native
    320x240 resolution. It produces the best quality scaled display as pixels are
    merged both horizontally and vertically. The downside is that it may be slow.

    Scale Fast:
    his is a generic rescale that can resize any screen to fit the Dingoo´s native 320x240
    resolution. It produces a good scaled display as pixels are merged horizontally.
    Speed should be somewhat quicker than "Scale Best".

    Rotate:
    The display is rotated from landscape to portrait orientation. All the above scale
    options are present for screen rotation.

    -- Video Sync --
    Normal: Single buffer and dirty buffer is used (DEFAULT).
    VSync: VSync activated (Unlikely to be ever implemented due to lack of hardware support).
    DblBuf: Double buffer
    ...
    by Published on May 3rd, 2010 22:35

    News via http://ideasemu.biz/

    Actarus has released a new version of the DS Emulator for Windows

    Final version 1.0.3.5, here's the changelog :


    Fixed a bug in debug window.
    Fixed a bug in dmas latency.
    Fixed a bug in cpu emulation.
    Fixed a bug in OAM rendering.
    Fixed a bug in Mode0 rendering.
    Added Use DMAs latency option. ...
    by Published on May 3rd, 2010 22:17



    The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.

    This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.

    or a more comprehensive changelog for the latest experimental SVN code, see:
    http://scummvm.svn.sourceforge.net/v...mmvm/?view=log

    1.1.1 (2010-05-02)
    New Ports:
    - Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

    General:
    - Fixed several minor bugs here and there.

    Drascula:
    - Fixed regression that caused some texts to always be in English, even when
    using another language. (#2970211 - DRASCULA: missing german translation)

    KYRA:
    - Fixed a bug which caused the DOS versions to crash before the credits when
    AdLib music is selected.

    LURE:
    - Fixed several memory leaks.
    - Corrected problems in the handling of followers when blocked from performing
    actions by closed doors between rooms.
    - Solved issues with Goewin not always correctly following the player out of the caves

    Tinsel:
    - Fix video playback regression in Discworld 2.

    Parallaction:
    - Fix several crashes and other regressions in Nippon Safes, including
    bugs 2969211, 2969232, 2969234, 2969257, 2970141.

    Wii/GameCube port: (Also forgot to mention in 1.1.0)
    - Added support for games using 16bit graphics.
    - Complete GFX overhaul (new video modes, better performance,
    picture smoothing, fine grained overscan settings).
    - Added a new options dialog for Wii/Gamecube specific settings.
    - Fixed a GFX glitch on savegame thumbnails.
    - Added support for SMB mountpoints (Samba/Windows shares).
    - Added an on-screen console, which is shown when ScummVM exits abnormally.
    - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
    See the bundled READMII.txt file for more information.

    PSP port: (Also forgot to mention in 1.1.0)
    - Added plugin support which allows the PSP Phat to run every game.
    - Added a new virtual keyboard optimized for rapid D-Pad input. ...
    by Published on May 3rd, 2010 22:17



    The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.

    This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.

    or a more comprehensive changelog for the latest experimental SVN code, see:
    http://scummvm.svn.sourceforge.net/v...mmvm/?view=log

    1.1.1 (2010-05-02)
    New Ports:
    - Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

    General:
    - Fixed several minor bugs here and there.

    Drascula:
    - Fixed regression that caused some texts to always be in English, even when
    using another language. (#2970211 - DRASCULA: missing german translation)

    KYRA:
    - Fixed a bug which caused the DOS versions to crash before the credits when
    AdLib music is selected.

    LURE:
    - Fixed several memory leaks.
    - Corrected problems in the handling of followers when blocked from performing
    actions by closed doors between rooms.
    - Solved issues with Goewin not always correctly following the player out of the caves

    Tinsel:
    - Fix video playback regression in Discworld 2.

    Parallaction:
    - Fix several crashes and other regressions in Nippon Safes, including
    bugs 2969211, 2969232, 2969234, 2969257, 2970141.

    Wii/GameCube port: (Also forgot to mention in 1.1.0)
    - Added support for games using 16bit graphics.
    - Complete GFX overhaul (new video modes, better performance,
    picture smoothing, fine grained overscan settings).
    - Added a new options dialog for Wii/Gamecube specific settings.
    - Fixed a GFX glitch on savegame thumbnails.
    - Added support for SMB mountpoints (Samba/Windows shares).
    - Added an on-screen console, which is shown when ScummVM exits abnormally.
    - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
    See the bundled READMII.txt file for more information.

    PSP port: (Also forgot to mention in 1.1.0)
    - Added plugin support which allows the PSP Phat to run every game.
    - Added a new virtual keyboard optimized for rapid D-Pad input. ...
    by Published on May 3rd, 2010 22:17



    The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.

    This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.

    or a more comprehensive changelog for the latest experimental SVN code, see:
    http://scummvm.svn.sourceforge.net/v...mmvm/?view=log

    1.1.1 (2010-05-02)
    New Ports:
    - Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

    General:
    - Fixed several minor bugs here and there.

    Drascula:
    - Fixed regression that caused some texts to always be in English, even when
    using another language. (#2970211 - DRASCULA: missing german translation)

    KYRA:
    - Fixed a bug which caused the DOS versions to crash before the credits when
    AdLib music is selected.

    LURE:
    - Fixed several memory leaks.
    - Corrected problems in the handling of followers when blocked from performing
    actions by closed doors between rooms.
    - Solved issues with Goewin not always correctly following the player out of the caves

    Tinsel:
    - Fix video playback regression in Discworld 2.

    Parallaction:
    - Fix several crashes and other regressions in Nippon Safes, including
    bugs 2969211, 2969232, 2969234, 2969257, 2970141.

    Wii/GameCube port: (Also forgot to mention in 1.1.0)
    - Added support for games using 16bit graphics.
    - Complete GFX overhaul (new video modes, better performance,
    picture smoothing, fine grained overscan settings).
    - Added a new options dialog for Wii/Gamecube specific settings.
    - Fixed a GFX glitch on savegame thumbnails.
    - Added support for SMB mountpoints (Samba/Windows shares).
    - Added an on-screen console, which is shown when ScummVM exits abnormally.
    - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
    See the bundled READMII.txt file for more information.

    PSP port: (Also forgot to mention in 1.1.0)
    - Added plugin support which allows the PSP Phat to run every game.
    - Added a new virtual keyboard optimized for rapid D-Pad input. ...
    by Published on May 3rd, 2010 22:17



    The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.

    This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.

    or a more comprehensive changelog for the latest experimental SVN code, see:
    http://scummvm.svn.sourceforge.net/v...mmvm/?view=log

    1.1.1 (2010-05-02)
    New Ports:
    - Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

    General:
    - Fixed several minor bugs here and there.

    Drascula:
    - Fixed regression that caused some texts to always be in English, even when
    using another language. (#2970211 - DRASCULA: missing german translation)

    KYRA:
    - Fixed a bug which caused the DOS versions to crash before the credits when
    AdLib music is selected.

    LURE:
    - Fixed several memory leaks.
    - Corrected problems in the handling of followers when blocked from performing
    actions by closed doors between rooms.
    - Solved issues with Goewin not always correctly following the player out of the caves

    Tinsel:
    - Fix video playback regression in Discworld 2.

    Parallaction:
    - Fix several crashes and other regressions in Nippon Safes, including
    bugs 2969211, 2969232, 2969234, 2969257, 2970141.

    Wii/GameCube port: (Also forgot to mention in 1.1.0)
    - Added support for games using 16bit graphics.
    - Complete GFX overhaul (new video modes, better performance,
    picture smoothing, fine grained overscan settings).
    - Added a new options dialog for Wii/Gamecube specific settings.
    - Fixed a GFX glitch on savegame thumbnails.
    - Added support for SMB mountpoints (Samba/Windows shares).
    - Added an on-screen console, which is shown when ScummVM exits abnormally.
    - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
    See the bundled READMII.txt file for more information.

    PSP port: (Also forgot to mention in 1.1.0)
    - Added plugin support which allows the PSP Phat to run every game.
    - Added a new virtual keyboard optimized for rapid D-Pad input. ...
    by Published on May 3rd, 2010 22:17



    The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.

    This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.

    or a more comprehensive changelog for the latest experimental SVN code, see:
    http://scummvm.svn.sourceforge.net/v...mmvm/?view=log

    1.1.1 (2010-05-02)
    New Ports:
    - Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

    General:
    - Fixed several minor bugs here and there.

    Drascula:
    - Fixed regression that caused some texts to always be in English, even when
    using another language. (#2970211 - DRASCULA: missing german translation)

    KYRA:
    - Fixed a bug which caused the DOS versions to crash before the credits when
    AdLib music is selected.

    LURE:
    - Fixed several memory leaks.
    - Corrected problems in the handling of followers when blocked from performing
    actions by closed doors between rooms.
    - Solved issues with Goewin not always correctly following the player out of the caves

    Tinsel:
    - Fix video playback regression in Discworld 2.

    Parallaction:
    - Fix several crashes and other regressions in Nippon Safes, including
    bugs 2969211, 2969232, 2969234, 2969257, 2970141.

    Wii/GameCube port: (Also forgot to mention in 1.1.0)
    - Added support for games using 16bit graphics.
    - Complete GFX overhaul (new video modes, better performance,
    picture smoothing, fine grained overscan settings).
    - Added a new options dialog for Wii/Gamecube specific settings.
    - Fixed a GFX glitch on savegame thumbnails.
    - Added support for SMB mountpoints (Samba/Windows shares).
    - Added an on-screen console, which is shown when ScummVM exits abnormally.
    - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
    See the bundled READMII.txt file for more information.

    PSP port: (Also forgot to mention in 1.1.0)
    - Added plugin support which allows the PSP Phat to run every game.
    - Added a new virtual keyboard optimized for rapid D-Pad input. ...
    by Published on May 3rd, 2010 22:17



    The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.

    This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.

    or a more comprehensive changelog for the latest experimental SVN code, see:
    http://scummvm.svn.sourceforge.net/v...mmvm/?view=log

    1.1.1 (2010-05-02)
    New Ports:
    - Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

    General:
    - Fixed several minor bugs here and there.

    Drascula:
    - Fixed regression that caused some texts to always be in English, even when
    using another language. (#2970211 - DRASCULA: missing german translation)

    KYRA:
    - Fixed a bug which caused the DOS versions to crash before the credits when
    AdLib music is selected.

    LURE:
    - Fixed several memory leaks.
    - Corrected problems in the handling of followers when blocked from performing
    actions by closed doors between rooms.
    - Solved issues with Goewin not always correctly following the player out of the caves

    Tinsel:
    - Fix video playback regression in Discworld 2.

    Parallaction:
    - Fix several crashes and other regressions in Nippon Safes, including
    bugs 2969211, 2969232, 2969234, 2969257, 2970141.

    Wii/GameCube port: (Also forgot to mention in 1.1.0)
    - Added support for games using 16bit graphics.
    - Complete GFX overhaul (new video modes, better performance,
    picture smoothing, fine grained overscan settings).
    - Added a new options dialog for Wii/Gamecube specific settings.
    - Fixed a GFX glitch on savegame thumbnails.
    - Added support for SMB mountpoints (Samba/Windows shares).
    - Added an on-screen console, which is shown when ScummVM exits abnormally.
    - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
    See the bundled READMII.txt file for more information.

    PSP port: (Also forgot to mention in 1.1.0)
    - Added plugin support which allows the PSP Phat to run every game.
    - Added a new virtual keyboard optimized for rapid D-Pad input. ...
    by Published on May 3rd, 2010 22:17



    The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.

    This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.

    or a more comprehensive changelog for the latest experimental SVN code, see:
    http://scummvm.svn.sourceforge.net/v...mmvm/?view=log

    1.1.1 (2010-05-02)
    New Ports:
    - Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

    General:
    - Fixed several minor bugs here and there.

    Drascula:
    - Fixed regression that caused some texts to always be in English, even when
    using another language. (#2970211 - DRASCULA: missing german translation)

    KYRA:
    - Fixed a bug which caused the DOS versions to crash before the credits when
    AdLib music is selected.

    LURE:
    - Fixed several memory leaks.
    - Corrected problems in the handling of followers when blocked from performing
    actions by closed doors between rooms.
    - Solved issues with Goewin not always correctly following the player out of the caves

    Tinsel:
    - Fix video playback regression in Discworld 2.

    Parallaction:
    - Fix several crashes and other regressions in Nippon Safes, including
    bugs 2969211, 2969232, 2969234, 2969257, 2970141.

    Wii/GameCube port: (Also forgot to mention in 1.1.0)
    - Added support for games using 16bit graphics.
    - Complete GFX overhaul (new video modes, better performance,
    picture smoothing, fine grained overscan settings).
    - Added a new options dialog for Wii/Gamecube specific settings.
    - Fixed a GFX glitch on savegame thumbnails.
    - Added support for SMB mountpoints (Samba/Windows shares).
    - Added an on-screen console, which is shown when ScummVM exits abnormally.
    - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
    See the bundled READMII.txt file for more information.

    PSP port: (Also forgot to mention in 1.1.0)
    - Added plugin support which allows the PSP Phat to run every game.
    - Added a new virtual keyboard optimized for rapid D-Pad input. ...
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