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    by Published on March 18th, 2010 18:01

    via MCV


    Can the PlayStation Move succeed in convincing Wii gamers to give up on Nintendo’s console and invest in a PS3? The answer to that all depends on who you ask.

    Sony thinks so. In fact, on the very same night it unveiled Move it laboured on this very point.

    Yesterday, however, Nintendo’s American boss Reggie Fils-Aime questioned the idea that owners already enjoying Wii would in fact be motivated to invest hundreds of dollars in a new console.

    Sony’s isn’t having it, though. When asked by IndustryGamers if Wii owners are likely to want to ‘upgrade’, Sony Worldwide Studios VP Scott Rohde stated: “I think so, sure.

    “That's definitely an audience that we're targeting. One of the beauties of the PS3 with the whole ad campaign, ‘It Only Does Everything’, there's a lot to that.

    “It could mean that a lot of families bring it into the house because it's a Blu-ray player, and Move is just another reason for them to bring it into the house. Maybe someone is sitting on the fence about whether or not to upgrade to PS3 and this could lead them to do it.
    ...
    by Published on March 18th, 2010 17:59

    via Eurogamer


    Q-Games's new PixelJunk Racers content, dubbed 2nd Lap, will be released in April.

    It will be a separate download available to owners of the original game for "a very small amount" - probably dollar or two, according to Q-Games boss Dylan Cuthbert (talking to GiantBomb). New players will need to pay the full, unknown price.

    2nd Lap adds Trophies, YouTube video support and lowers the overall difficulty for a more "approachable" experience.

    The biggest new feature is Ghost Attack mode, which automatically records a ghost to go with a time. These can be shared with friends and posted to the worldwide rankings board, where anybody can drive against them.

    Q-Games' idea for 2nd Lap was to bring PixelJunk Racers up to parity with newer games like PixelJunk Eden and PixelJunk Shooter, which are both worth a look. ...
    by Published on March 18th, 2010 17:53

    via Computer and Video Games


    A London consultant psychiatrist has set up a new rehab service for youngsters addicted to the internet, mobile phones and, of course, videogames.

    Richard Graham started the service to help "screenagers", as he calls them according to Metro newspaper, whose lives are apparently "impaired" by their addictions.

    "Mental health services need to adapt quickly to the changing worlds young people inhabit and understand how seriously their lives can be impaired by unregulated time online, on-screen or in-game," said Graham, based at Capio Nightingale Hospital in London.
    Addicted teens go mental when told to turn off their electronics, and police often called to settle feuds, reports the paper. The service, the first in UK to be dedicated to children as young as 12, was started in response to calls from worried parents.

    Graham says other services are outdated, "borrowing from older models of addiction and substance misuse to very limited effect".

    We wonder if he'll do treatments through PlayStation Home... ...
    by Published on March 18th, 2010 17:52

    via Eurogamer


    Sony has a patch for Heavy Rain in the final stages of development, and reckons an update will be released "very soon".

    That's what the developer wrote on the US PlayStation forum.

    "As mentioned previously, this patch is not targeted purely at the issues reported in this thread but does address a range of minor issues which could be contributing factors. Given the small percentage of players affected by these issues and the difficulty that has been had in reproducing them here we're optimistic that this patch resolves your problems but cannot guarantee that this will be the case," wrote the senior community development manager at Sony.
    Since launch, various reports of game freezes and glitches have emerged on the internet (I personally had to redo a few hours' progress, as it happens).

    Heavy Rain, released at the end of February, provided Sony with a UK All-Formats number one on the week of release and a top-five finishes subsequently. Heavy Rain was fourth this week.

    Praise for Quantic Dream's PS3 creation has been coming from all angles: Microsoft Game Studios creative mastermind Peter Molyneux turned out to be a big fan, and Hollywood director Neil LaBute said he hoped the "sophistication" of the game would be echoed through the industry in times to come.

    We, too, heaped praise on the forward-thinking game, scoring Heavy Rain 9/10.

    Since then we've tracked down game creator David Cage for a post-launch chat, and delved into the DLC to see what's on offer. ...
    by Published on March 18th, 2010 07:06

    Home URL: http://edware.org
    Download: http://www.edware.org/downloads/Waint_1_0_610.zip Updated link!

    It was surprisingly difficult to figure out how to post this here but I figured it out :thumbup: I recently received a WIZ and threw this application together to get ready for a coding competition. Its designed to be a themed app.



    Waint 1.0.620

    Waint is my version of a free paint program for the GP2X-Wiz. I themed the application in a wicker/wood feel. Currently I have a clear bug list and one outstanding item on my to-do list. Suggesting the application is pretty much ready to go.

    Features:
    * 2xZoom
    * Additional 2xZoom mini-Window
    * Supports Large Image Sizes
    * Copy/Paste
    * Colour Palette
    * Eyedropper
    * Object Resizer
    * Load/Save Files
    * BMP & PNG
    * Draw Smoothing


    Installation:

    To install, use the download above and open the .ZIP file. Extract the contents anywhere on your GP2X-WIZ and use the GP2X-WIZ integrated browser to access the program.

    Or you can extract the program to the GAME subfolder to select the application from the main menu.

    If you are unable to open the .ZIP archive - you may need to install WinRAR or WinZIP, where WinRAR has better support for corrupted file repairs.

    Controls:

    GP2X-WIZ (.app)

    Left D-Pad = Slides image on screen
    Y = Increases Brush Size
    X = Decreases Brush Size
    A = Fill screen with last picked colour
    * Includes Palette
    B = Select colour from Palette
    Left Trigger = 2x Zoom-in
    Right Trigger = Shows Additional 2xZoom Window on Draw
    Menu = Save/Load File ...
    * Note: BMP, PNG only
    Select = Eyedropper
    Both Volumes = Exit
    Volume Up = Sound Up
    Volume Down = Sound Down

    WINDOWS (.exe)

    Arrow Keys = Slides image on screen
    + = Increases Brush Size
    - = Decreases Brush Size
    F = Fill screen with last picked colour
    * Includes Palette
    P = Select colour from Palette
    Z = 2x Zoom-in
    X = Shows Additional 2xZoom Window on Draw
    Space = Save/Load File ...
    * Note: BMP, PNG only
    C = Eyedropper
    Escape = Exit
    N/A = Sound Up
    N/A = Sound Down

    Final Notes:

    Its still a fairly early release, and the WIZ isn't always the easiest for drawing with the touch pen. Remember to calibrate and stay away from the edges. I will add a tool later to test the touchscreen quality on a WIZ. ...
    by Published on March 17th, 2010 23:23

    'One day turn-around' tool for making PSN comics, strategy guides, eMagazines and more detailed in San Francisco

    Sony has been briefing developers touring its GDC expo booth this week about a new lightweight tool that allows content creators to get non-game apps onto the PlayStation Network - with almost no software development needed.

    Called Skinny, the tool is described by the format holder as "a simple yet effective means for content holders to put their intellectual property on the PlayStation platforms without software development".

    In fact Sony is claiming that content creators can develop an app using the tool in as quick as a day.

    The platform holder says the service is ideal for strategy guides, game maps and cheats, training manuals, episodic videos and the like, eBooks and eMagazines, comics and event content (such as show guides to download for stadiums or conferences).

    Skinny consists of an authoring tool and a native client runtime for PS3 and PSP.

    The editor is a web-based tool for PCs and workstations - content creators supply images, audio, video and text and use the design software and a simple flowchart organiser to decide how their pictures and sounds are presented, which is all managed with a simple XML file.

    Skinny's authoring tool then lets you publish straight to a UMD or PlayStation Network image file.

    The only catch is that the PS3 or PSP file still has to be submitted to Sony for approval, as with all game content.

    A SCEA rep on the showfloor said it was "very quick and easy" to get up and running.

    http://www.develop-online.net/news/3...-non-game-apps ...
    by Published on March 17th, 2010 23:23

    'One day turn-around' tool for making PSN comics, strategy guides, eMagazines and more detailed in San Francisco

    Sony has been briefing developers touring its GDC expo booth this week about a new lightweight tool that allows content creators to get non-game apps onto the PlayStation Network - with almost no software development needed.

    Called Skinny, the tool is described by the format holder as "a simple yet effective means for content holders to put their intellectual property on the PlayStation platforms without software development".

    In fact Sony is claiming that content creators can develop an app using the tool in as quick as a day.

    The platform holder says the service is ideal for strategy guides, game maps and cheats, training manuals, episodic videos and the like, eBooks and eMagazines, comics and event content (such as show guides to download for stadiums or conferences).

    Skinny consists of an authoring tool and a native client runtime for PS3 and PSP.

    The editor is a web-based tool for PCs and workstations - content creators supply images, audio, video and text and use the design software and a simple flowchart organiser to decide how their pictures and sounds are presented, which is all managed with a simple XML file.

    Skinny's authoring tool then lets you publish straight to a UMD or PlayStation Network image file.

    The only catch is that the PS3 or PSP file still has to be submitted to Sony for approval, as with all game content.

    A SCEA rep on the showfloor said it was "very quick and easy" to get up and running.

    http://www.develop-online.net/news/3...-non-game-apps ...
    by Published on March 17th, 2010 23:18

    Newly released for Pandora:



    The Free Heroes II project (FHeroes 2) aim to create a free implementation of Heroes of Might and Magic II engine using SDL.

    You need to own the original game to play it.

    Download here ...

    Exaile 

    by Published on March 17th, 2010 23:15

    Newly released for Pandora:



    Exaile is a music manager and player for GTK+ written in Python. It incorporates automatic fetching of album art, lyrics fetching, Last.fm scrobbling, support for many portable media players, internet radio such as shoutcast, and tabbed playlists.

    Download Here ...

    C-Dogs 

    by Published on March 17th, 2010 23:12

    Newly released for Pandora:



    C-Dogs is an arcade shoot-em-up which lets players work alone and cooperatively during missions or fight against each other in the “dogfight” deathmatch mode. The original DOS version of C-Dogs came with several built in missions and dogfight maps. This version does too.

    The author of the DOS version of C-Dogs was Ronny Wester.

    Download Here ...
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